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HED-GP Reinforced Node. Good job CCP. 3,900+ in Local.

Author
Odet
Destructive Influence
Northern Coalition.
#1 - 2014-01-18 16:33:56 UTC  |  Edited by: Odet
1,564 people in local. Node bouncing between 96%-68% TIDI and at some point reached 100%. Good job CCP, I'd say that's progress, from the days in 2003 I remember where 20 vs 20 almost killed the server.

Kudos CPP.Pirate

http://www.twitch.tv/sutonimh

UPDATE: Local @ 3,515 with 10% TIDI
UPDATE: Local @ 3,730 with 10% TIDI
UPDATE: Local @ 3,842 with 10% TIDI
UPDATE: Local @ 3,927 with 10% TIDI
Sakaron Hefdover
Perkone
Caldari State
#2 - 2014-01-18 16:59:12 UTC
Not sure what the standard of Tidi is, is 100% tidi Half the normal speed of time or Normal time?
Kryptik Kai
Pandemic Horde Inc.
Pandemic Horde
#3 - 2014-01-18 17:01:57 UTC
Its % of normal time.

100% of normal time
-
10% of normal time

"Shiny.  Lets be bad guys." -Jayne Cobb

Sakaron Hefdover
Perkone
Caldari State
#4 - 2014-01-18 17:11:14 UTC
Kryptik Kai wrote:
Its % of normal time.

100% of normal time
-
10% of normal time


Thanks

In that case Kudos CCP!
Wolf Kruol
Suicide Squad Gamma
#5 - 2014-01-18 17:38:41 UTC
The connection to the server was closed. Evil


CCP can y ou please move me to next system Keberz or I'm in jump sequence and can't get back into game!!!

I have **** to kill.. My job isn't done. Fix your server

Thanks

Wolf

“If you're very very stupid? How can you possibly realize you're very very stupid?

You have to be relatively intelligent to realize how stupid you really are!”

Frostys Virpio
State War Academy
Caldari State
#6 - 2014-01-18 17:42:52 UTC
Odet wrote:
1,564 people in local. Node bouncing between 96%-68% TIDI and at some point reached 100%. Good job CCP, I'd say that's progress, from the days in 2003 I remember where 20 vs 20 almost killed the server.

Kudos CPP.Pirate



UPDATE: Local @ 3,515 with 10% TIDI


Quick question. Were drones deployed when you were "only" 1564 in space?
Odet
Destructive Influence
Northern Coalition.
#7 - 2014-01-18 17:53:06 UTC
Frostys Virpio wrote:
Odet wrote:
1,564 people in local. Node bouncing between 96%-68% TIDI and at some point reached 100%. Good job CCP, I'd say that's progress, from the days in 2003 I remember where 20 vs 20 almost killed the server.

Kudos CPP.Pirate



UPDATE: Local @ 3,515 with 10% TIDI


Quick question. Were drones deployed when you were "only" 1564 in space?



Sentries deployed at the time.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#8 - 2014-01-18 17:58:18 UTC
Pretty slow in HED, distinct lack of Goons though. Goons, please jump in so node will crash and I can leave.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#9 - 2014-01-18 18:15:04 UTC
600 dreads, more to come.
Basya
#10 - 2014-01-18 18:46:26 UTC  |  Edited by: Basya
our dreads still jumping and have anal-tunnels, but n3 fc's report about 70+ dreads are killed...
in dy- fight all jumped titans from pl side was loaded immediately.
any points?

http://clip2net.com/s/6CO2hO

nice fight, nice game, nice node fix...
Tronjay the'3rd
Pandemic Horde Inc.
Pandemic Horde
#11 - 2014-01-18 18:54:51 UTC
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!

兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近

**Sun Tzu **©

Odet
Destructive Influence
Northern Coalition.
#12 - 2014-01-18 18:58:18 UTC
Tronjay the'3rd wrote:
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!



Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? Lol
Abon
Pandorum Research Incorporated
#13 - 2014-01-18 19:00:07 UTC
WTT DUST for multithreaded EVE server.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#14 - 2014-01-18 19:00:08 UTC  |  Edited by: Infinity Ziona
Basya wrote:
our dreads still jumping and have anal-tunnels, but n3 fc's report about 70+ dreads are killed...
in dy- fight all jumped titans from pl side was loaded immediately.
any points?

http://clip2net.com/s/6CO2hO

nice fight, nice game, nice node fix...

Yeah your dreads were dying before they loaded in... same thing happened to Test in Fountain so ya can hardly complain

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

le Ellecon Ellecon
Fighters for the money
#15 - 2014-01-18 19:07:10 UTC
Odet wrote:
Tronjay the'3rd wrote:
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!



Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? Lol

Yes becouse CCP create this mechanic that people should come to one system, you can't do nothing about it right? If you want play sov game(main attribute of game). This game is broken
Plug in Baby
Family Tipes
#16 - 2014-01-18 19:28:24 UTC
Abon wrote:
WTT DUST for multithreaded EVE server.


Do you reckon the Dust hardware will be absorbed by the Eve cluster when they eventually pull the plug?

I sure hope so, although if it only has to support a few 100 people it might not make much difference.

This is not a forum alt, this is a forum main.

Odet
Destructive Influence
Northern Coalition.
#17 - 2014-01-18 19:34:56 UTC
le Ellecon Ellecon wrote:
Odet wrote:
Tronjay the'3rd wrote:
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!



Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? Lol

Yes becouse CCP create this mechanic that people should come to one system, you can't do nothing about it right? If you want play sov game(main attribute of game). This game is broken


Which has nothing to do with the fact that there is almost 4k people in system and the server hasn't died.

If you want to discuss sov mechanics there a thread for it, this isn't the thread for that.
Garnoo
Eternity INC.
Goonswarm Federation
#18 - 2014-01-18 19:39:53 UTC
but still with 4000 cap limit...
not a big progress since 6vdt fight

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

knobber Jobbler
State War Academy
Caldari State
#19 - 2014-01-18 19:45:47 UTC
Odet wrote:
le Ellecon Ellecon wrote:
Odet wrote:
Tronjay the'3rd wrote:
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!



Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? Lol

Yes becouse CCP create this mechanic that people should come to one system, you can't do nothing about it right? If you want play sov game(main attribute of game). This game is broken


Which has nothing to do with the fact that there is almost 4k people in system and the server hasn't died.

If you want to discuss sov mechanics there a thread for it, this isn't the thread for that.


At this point there is very little difference between a dead server node and a server node shitting itself senseless.
Wolf Kruol
Suicide Squad Gamma
#20 - 2014-01-18 19:47:47 UTC
CCP needs to wake up. 4000 player limit isn't going to work. For the future of eve and the null empires that fight we need to be able to do what we do best. Blow s-h-i-t up.

I don't want excuses or story's of alien invasions.. Nullspace is at war from top to bottom. This isn't the first time we had large battles and won't be last. But for those who are already in HED and can't log in or are stuck forever, isn't acceptable CCP.

I like many others on all sides have $H1T to do. This tidi nonsense is broken as far as I'm concerned.

Fix the tidi CCP Make it work.

EVE is serious spaceship business!

“If you're very very stupid? How can you possibly realize you're very very stupid?

You have to be relatively intelligent to realize how stupid you really are!”

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