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Survey for Science & Industry - Your opinion matters!

First post
Author
Jowen Datloran
Science and Trade Institute
Caldari State
#81 - 2014-01-19 15:12:18 UTC
Haha, you forget Storyline Item Production...

Or perhaps I should not laugh at that, as construction costs for many of these items have been borked since Invention was introduced and should have been addressed years ago. I guess this "low hanging fruit" has in fact gone underground and is no longer visible.

Mr. Science & Trade Institute, EVE Online Lorebook 

Tiolth Daganth
Clan Daganth
#82 - 2014-01-19 18:20:48 UTC
Allow PI to be less passive, provide more incentives and opportunities to have more cooperation.

Simple dump from a simple mind:

  1. Corporate/dedicated/contracted CO transporter (pickup and delivery between COs)
  2. Specialized CC/Skill(s) to facilitate transport of resources between other players facilities on the same planet
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#83 - 2014-01-19 18:23:47 UTC
Calorn Marthor wrote:
Hi there, posted a proposal related to industry here



Not too bad an idea.

However, I'd prefer to keep it all in space, where it has at least some vulnerability.

https://www.fuzzwork.co.uk/2013/11/24/retooling-industry-eve-blue-sky/ is something I wrote on it a while ago.

Barriers to entry is a good thing. Not insurmountable barriers, but some. Skill and ISK, primarily.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cygnet Lythanea
World Welfare Works Association
#84 - 2014-01-20 03:50:19 UTC  |  Edited by: Cygnet Lythanea
Batolemaeus wrote:

Did you just try to out-bitter me? I thought that was impossible.


Sorry, I trained Bitter V a long time back. I've handed them ideas that I've had to make this a better game for ten years, and am still to this day stickied in the Features and Ideas section for threads I OPd before you started that character. Some of them were picked up and run with by other game companies for other games.

The very few they embraced, they proceeded to **** up beyond all sanity, trying to force them to benefit their pet alliance of the week or to somehow shoehorn PvP into it, badly.

I've started a betting pool for how long before jump-drives require five plex to activate, and if all T2 bpos except those belonging to goonswarm will be turned to bpcs.
Black Panthera
#85 - 2014-01-20 11:35:41 UTC
Make possible to share items stored in outposts/stations between different toons (alts) without need to be in same corp ie without using corp hangars.

Also, will there ever be way to tax production or mining?
Billy Hix
Dreddit
Test Alliance Please Ignore
#86 - 2014-01-20 17:17:25 UTC
One thing thats pretty important for CCP to remember.

If they make S&I easier, better, or draw attention to it as a feature in an upcoming expansion, its vital to introduce new stuff that needs to be made. If CCP improve S&I a load more people will enter the market, and while the extra competition will help the market run smoother than ever it will also exacerbate the over supply problem we already have.
Muffet McStrudel
Aliastra
Gallente Federation
#87 - 2014-01-20 20:15:16 UTC
Liner Xiandra wrote:
Some more means to disrupt your competitors would be nice as well.

Currently we can:
- Increase POCO tax,
-Wardec corp to take down POS

and that is pretty much it.

Highsec production slots are too plentyful, too anonimous, too cheap. Hauling can be solved with out of corp alts; and station traders (strictly not S&I) are immune to everything and everyone.

I guess this is way out of scope/reasonable but I'd like to be able to hire Dust mercenaries (or some other mechanic) to engage rival PI extractors; or blow up their production lines. Or clear out some drone infestation and have my own PI efficiency get back to 100%. Hack their hisec invention laboraties.





You can put a hit on someone and ruin their hauling alts for a long time. Isn't that enough?

Not sure why you think there are too many plentiful hi-sec slots? Not sure why you think they are cheap or you should know who's doing what where? Doesn't hi-sec research take long enough already?

Blowing up PI? Really? So you basically want industry tools to grief people. Good lord. Ugh
Muffet McStrudel
Aliastra
Gallente Federation
#88 - 2014-01-20 20:17:20 UTC
Cygnet Lythanea wrote:


I've started a betting pool for how long before jump-drives require five plex to activate, and if all T2 bpos except those belonging to goonswarm will be turned to bpcs.


Considering the number of hours invested to gain some of those BPO's that line isn't even funny. Nothing would make me dump my sub quicker than if my one last method of earning safe, passive isk got hit with a nerf bat.
Cholly Chi
Acme Entropy
#89 - 2014-01-20 23:33:05 UTC
Dear CCP Arrow,

I've completed the survey but forgot to note what for me is the single most frustrating aspect of S&I: managing BPs. If I can make two suggestions:

1. Enable stacking and repackaging of identical and unmodified BPOs and BPCs.
2. Implement some kind of graphic or hover-over which allows you to see the ME/PE of the BP in question (and possibly the number of remaining runs, as applicable).

Anyone serious about S&I acquires reams of BPOs, and makes tonnes of BPCs. Having to pore through the (very well designed) information screens, or scroll and click through all of these to find or sort the ones you want, robs considerable time from the workday. If I could just see the info in pale characters right there on the little BP, or do a quick hover-over - management of thousands of BPs would be much easier.

Thanks:)
KIller Wabbit
MEME Thoughts
#90 - 2014-01-21 14:20:58 UTC
For PI - ability to save/restore manufacturing configurations. Cost of reconfiguration is fine, but the click nightmare would be backed into a corner.

Irya Boone
The Scope
#91 - 2014-01-21 22:47:58 UTC
Tech3 from rigs

Implants from corpses

Get mobile Refiner A boost+10% ( remove the 25% waste and put it in the Stations refiners)

Give every mobile S&I a boost .

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Cryten Jones
Advantage Inc
#92 - 2014-01-23 00:09:30 UTC
Done...

I would also like to see the ability to query specific items via crest.. eg please tell me the ME and PE of item number 1231245534
Cyndrogen
The Greatest Corp in the Universe
#93 - 2014-01-23 19:51:52 UTC
I admit that for an MMO, S&I is mainly a solo endeavor.

Every day in every way I improve my skills and get better.

Liner Xiandra
Sparks Inc
#94 - 2014-01-24 11:52:04 UTC
Muffet McStrudel wrote:
Liner Xiandra wrote:
Some more means to disrupt your competitors would be nice as well.


You can put a hit on someone and ruin their hauling alts for a long time. Isn't that enough?

Not sure why you think there are too many plentiful hi-sec slots? Not sure why you think they are cheap or you should know who's doing what where? Doesn't hi-sec research take long enough already?

Blowing up PI? Really? So you basically want industry tools to grief people. Good lord. Ugh


I am saying that industry is way too safe at the moment. Its also quite fitting that you'd post this being in an NPC corp.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#95 - 2014-01-24 12:24:05 UTC
Liner Xiandra wrote:
Muffet McStrudel wrote:
Liner Xiandra wrote:
Some more means to disrupt your competitors would be nice as well.


You can put a hit on someone and ruin their hauling alts for a long time. Isn't that enough?

Not sure why you think there are too many plentiful hi-sec slots? Not sure why you think they are cheap or you should know who's doing what where? Doesn't hi-sec research take long enough already?

Blowing up PI? Really? So you basically want industry tools to grief people. Good lord. Ugh


I am saying that industry is way too safe at the moment. Its also quite fitting that you'd post this being in an NPC corp.




I'd like to see fewer station slots (perhaps limited in the number you can use per station too)

And an easier way to get production slots in space, for people who aren't in NPC corporations.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Gilbaron
The Scope
Gallente Federation
#96 - 2014-01-26 23:22:35 UTC
a small idea with potentially interesting consequences

mass production allows using 5 production lines in a NPC station, a POS or an outpost
advanced mass production allows using an additional 5 lines, but only in a POS or an outpost

laboratory operations allows using 5 station labs in a NPC station, a POS or an outpost
advanced laboratory operation allows using an additional 5 labs, but only in POS or an outpost
Elch Annages
Rising Storm.
#97 - 2014-01-28 18:50:17 UTC
Great Idea with the survey!

I have few points i would like to highlight which I believe deserve attention:
1) I believe High-sec fleet mining with maxed hulks, well fitted hulks is in risk comparable to running incursions with high-end group.
But mining in high-sec is not even close as profitable as incursions because it's driven by Market prices which is the EvE way.
Why not either add some additional advanced skills which will give bonuses to yield or cycle or even better , give them better and more expensive ships so the high-end mining is equally profitable, something made ONLY for group mining?

Or do the opposite, make incursions less profitable by introducing marketable items for it so it's govern by same rules as rest of the EvE -> Create a supply and demand for them.

2) Rorqual would deserve major changes for its defenses it's just not usable as on-grid ship but i think you already know that.
It would be cool to have fleets done by smaller groups that actually use the tractor beam on that thing.

What do you guys think?
Unezka Turigahl
Det Som Engang Var
#98 - 2014-01-29 00:47:34 UTC
Billy Hix wrote:
One thing thats pretty important for CCP to remember.

If they make S&I easier, better, or draw attention to it as a feature in an upcoming expansion, its vital to introduce new stuff that needs to be made. If CCP improve S&I a load more people will enter the market, and while the extra competition will help the market run smoother than ever it will also exacerbate the over supply problem we already have.


Yeah just take a look at exploration goods since the probing changes, to see what could happen to S&I as a money making activity.
Zane Tekitsu
The Munitions Miracle Network
#99 - 2014-01-30 19:24:25 UTC  |  Edited by: Zane Tekitsu
Davion Falcon wrote:
baltoxtdl wrote:
Gilbaron wrote:
reduce the clickfest
reduce the clickfest
reduce the clickfest

could you please also try and reduce the clickfest ?

oh, and less clicks please :)

the amount of essentially free production lines in highsec is too damn high



that would be same as giving turrets/missiles ability to work same as drones, automatic killing stuff around you.



There'd be an incredible shitstorm if turrets worked like installing S&I jobs.

There'd be no weapon grouping. You'd have to push F1, select a target through a nested window, type in the number of rounds you'd like to fire, hit enter twice and repeat that for each turret and launcher.


Don't forget to terminate the launchers and turrets, so you can use them again once the cycle is complete. :D
Eurydia Vespasian
Storm Hunters
#100 - 2014-01-31 04:54:45 UTC
I want to be able to tax PI goods from stingy corp members to go to the fuel making pool P