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Survey for Science & Industry - Your opinion matters!

First post
Author
CirroWing
Lone Star Warriors
Brave Collective
#21 - 2014-01-16 21:16:04 UTC
'Which of the following S&I activities are you currently most/least happy with? (Choose all that apply).'

'happy' in this context is a pretty vague question, as developers you probably mean happy as in which activity do we think needs UI/other development iterations the most, as opposed to happy as in which activity we enjoy/loathe most.
Zendon Taredi
Tier Four Technologies
#22 - 2014-01-16 21:47:53 UTC
t2 is profitable because people cannot handle the clicking. let's not change that. Lol


more clicks!
Vincent Athena
Photosynth
#23 - 2014-01-16 22:00:23 UTC
Odd, I did not get the 'How would you make S&I better if you were in charge?' question. Instead I got one on cooperative S&I. Something about having better monitoring tools for who is contributing what.

What I said is a do not want any such tools. I want it built into the game so its inherent. An example is the current market you get at any station. Example:

Miners mine, and place their minerals up for sale. Builds buy it, and the miners get paid for their effort. No one need keep track of how many hours who mined what. No tools are needed. Its all inherent in the system.

But its not really "cooperative industry game play". The market is faceless, there is no need for all who contribute to be in the same corp or know each other.

Going back to my mining example, it all falls apart if its a multi-person mining op where people dump their ore in an orca. One person takes it to station. Now how do you make sure everyone is paid? Many solutions have been found, but all require someone to do a bunch of work sorting out payments.

What if instead the miners SOLD ore to the hauling ship? That is the ship had a market built in? The hauler sets buy orders for the ore. Then sits back and watches the ore come in while the ISK goes out. No additional effort is needed to insure everyone is paid for their effort. Not tools are needed to track contributions. Its all inherent.

For bigger projects there could be corp owned and alliance owned markets. This lets a big task get coordinated just by setting buy and sell orders. As an incentive, broker fees and taxes would be less. (And maybe increased at NPC stations).

Such private markets would also help with the case of an industrialist being asked to build 200 PvP Thrashers, with various different fits. Make everything, fit all the different ships, keep them sorted by fit.. its a pain. Better would be to give the users the ISK and let the them fit their own ships, buying the parts off the corp market.

CCP; if you want to foster cooperative S&I play, you need to make it so cooperation is easier (or at least no harder) than buying and selling on the market, and most likely with an ISK savings to boot. Right now the game punishes trying to be cooperative.

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baltoxtdl
TheDarkLegion Inc
#24 - 2014-01-16 22:06:19 UTC
Gilbaron wrote:
reduce the clickfest
reduce the clickfest
reduce the clickfest

could you please also try and reduce the clickfest ?

oh, and less clicks please :)

the amount of essentially free production lines in highsec is too damn high



that would be same as giving turrets/missiles ability to work same as drones, automatic killing stuff around you.
Frickin Rhino
Republic Military School
Minmatar Republic
#25 - 2014-01-16 22:10:56 UTC
Save PI Configurations like you can save fittings, but rather than by ship or class, by planet type... allow corp PI configs too. This will make peeps with 5+ accounts not want to rip their eyeballs out when moving and setting up 30 new planets.
Summer Isle
Autumn Industrial Enterprises
#26 - 2014-01-16 22:17:48 UTC
Some of these questions needs a "does not apply or not involved with" option for the things we have no involvement in, and have no real clue about. I feel odd answering "easy" or "hard" on, say, Capital manufacturing, Star Base reactions, deployment, etc., considering I have absolutely no involvement with any of them, and can't give an accurate opinion for it.

 Talk is cheap, but Void S and Quake L are cheaper.

Sabriz Adoudel
Move along there is nothing here
#27 - 2014-01-16 23:13:29 UTC
Feedback provided.

I support the New Order and CODE. alliance. www.minerbumping.com

Kismeteer
Bat Country
Pandemic Horde
#28 - 2014-01-16 23:23:32 UTC
One man's S&I is another man's Logistical nightmare. Good luck fixing this stuff.
Nex Killer
Perkone
Caldari State
#29 - 2014-01-16 23:33:01 UTC
Frickin Rhino wrote:
Save PI Configurations like you can save fittings, but rather than by ship or class, by planet type... allow corp PI configs too. This will make peeps with 5+ accounts not want to rip their eyeballs out when moving and setting up 30 new planets.


This 100x this! I would love to save my PI setups so I can trade or share them with my other accounts!
Markku Laaksonen
School of Applied Knowledge
Caldari State
#30 - 2014-01-16 23:34:17 UTC
Some kind of integration with DUST would be nice.

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Sheeana Harb
Deep Core Mining Inc.
Caldari State
#31 - 2014-01-17 00:00:27 UTC
Survey completed.

On a sidenote, given the amount of attention S&I quality of life has received over the past years, pretty much any (upcoming) change is welcome.
RetardedNeuron
Golden Astral Sciences
#32 - 2014-01-17 00:14:38 UTC
Here was my suggestion: a new mobile structure(s) specifically for researching/coping BPOs.

I know, I'm crazy, but hear me out. For new players coming into Eve, if they want to do industry, the major hurdle is either setting up a POS or finding a corp to do join that already. Obviously these new players are not going to have great expensive BPOs, but they can certainly get some of the noob friendly T1 BPOs. Now, if this structure REQUIRED that the BPO be in it, and had a reinforce timer, there would be some great opportunities for player content.

Younger players can get into the industry game faster, PvP is always a possibility, and of course the stucture would be appropriately balanced so that a POS far outdid it. Perhaps double the station research time, etc.

Anyhow, food for thought.
Xurr
Wasted Potential.
#33 - 2014-01-17 01:55:23 UTC
Hey CCP,

I'm not going to co-operate with others because I don't want 150bil in BPOs stolen.

I'm not going to co-operate with others because I don't want my jobs to be canceled for the lulz.

I'm not going to co-operate with others because I don't want them to be able to shoot my freighters for the lulz.

I'm not going to co-operate with others because I don't want the fuel dumped out of my POS for the lulz.

Fix Lag
The Scope
Gallente Federation
#34 - 2014-01-17 02:54:37 UTC
Yeah if POS roles weren't so horrendous that giving someone fuel access to one tower meant they could turn off every tower, that'd be great.


But saying that just reminds me of how POS roles have been supposed to be redone for the last half decade...

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Cloaky McWarpStab
#35 - 2014-01-17 03:34:17 UTC
Xurr wrote:
Hey CCP,

I'm not going to co-operate with others because I don't want 150bil in BPOs stolen.

I'm not going to co-operate with others because I don't want my jobs to be canceled for the lulz.

I'm not going to co-operate with others because I don't want them to be able to shoot my freighters for the lulz.

I'm not going to co-operate with others because I don't want the fuel dumped out of my POS for the lulz.


Isn't trust a key game play element?

One day I will have a blog. Be thankful that day isn't today.

Nex Killer
Perkone
Caldari State
#36 - 2014-01-17 03:56:32 UTC  |  Edited by: Nex Killer
Markku Laaksonen wrote:
Some kind of integration with DUST would be nice.


I think that is the master plan. This is from the fanfest Dust514 thing: http://imgur.com/a/lvm0L
TheMercenaryKing
Collapsed Out
Pandemic Legion
#37 - 2014-01-17 04:03:29 UTC
Tech 2 Capital Manufacturing?

Supers or something you guys just did an OOPS moment?
Xurr
Wasted Potential.
#38 - 2014-01-17 04:12:20 UTC
TheMercenaryKing wrote:
Tech 2 Capital Manufacturing?

Supers or something you guys just did an OOPS moment?


Jump freighters.
Phoenix Jones
Small-Arms Fire
#39 - 2014-01-17 04:41:50 UTC
Allow bpo's to be researched at alliance pos's properly (from your personal storage array and/or from your station item area (private one not the corporation shared one).

Allow people to rent out pos modules.

Fix the damn ore reprocessing modules in the pos (its science and industry).

Assembly of a t3 in a pos array would be nice (dunno if they fixed that). The wormhole guys would like it.

Need more PI based manufacturing goods (smaller ones). Nanite repair paste is great, need more though.

Yaay!!!!

Davion Falcon
Those Once Loyal
#40 - 2014-01-17 05:32:52 UTC  |  Edited by: Davion Falcon
Filled it out, still mildly agitated I couldn't leave the question "what are you most happy about" blank.

In all seriousness, I have next to no faith anything is going to change until a dev sits down and tries to make some income. Let's say the value of a plex for a month or two. If that happens, all the flaws with the current system should be fairly self evident and I'd look forward to some changes.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.