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Player Features and Ideas Discussion

 
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[Rubicon 1.1] Overheating Iterations

First post
Author
Hasikan Miallok
Republic University
Minmatar Republic
#101 - 2014-01-20 01:13:04 UTC
Louis Robichaud wrote:
I'm not in favour of these changes. Increasing complexity isn't always good. Otherwise, why can't we overheat our rigs and our drones while we are at it? Heck, overheat the hull, overheat all the things!!!

That being said, the change to lower the skill requirement is good IMO



shhhhh ... while overheating the hull is somewhat silly overheating shields is not and you might start giving people ideas.
Lyris Nairn
Perkone
Caldari State
#102 - 2014-01-20 06:57:05 UTC
Will we be able to overheat ESS?

Sky Captain of Your Heart

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Lyris Nairn
Perkone
Caldari State
#103 - 2014-01-20 06:57:54 UTC
I would also like to overheat strontium.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Terranid Meester
Tactical Assault and Recon Unit
#104 - 2014-01-20 21:58:57 UTC
Any chance we can click the overheat buttons while cloaked, so we can put the hurt on people as soon as we appear?

Harvey James
The Sengoku Legacy
#105 - 2014-01-20 21:59:04 UTC
i think sebos/ remote sebo's should get a little nerf now they can OH as they are already powerful mods..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ganthrithor
School of Applied Knowledge
Caldari State
#106 - 2014-01-21 11:22:09 UTC
I'll second the motion to reduce heat damage to small prop mods... given how bad the EVE client is at responding to commands (prop mods either running an extra cycle while red or staying heated for an additional cycle after being switched off is not an uncommon occurrence) it's incredibly easy to end up with a burned up prop mod through no fault of your own. Making it take at least three cycles to burn one out in a worst-case scenario would be nice.
Batelle
Federal Navy Academy
#107 - 2014-01-21 20:40:45 UTC
Terranid Meester wrote:
Any chance we can click the overheat buttons while cloaked, so we can put the hurt on people as soon as we appear?



Seriously.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Iudicium Vastus
Doomheim
#108 - 2014-01-21 21:55:21 UTC
What's next? Low slot damage mods that can be scripted for damage (alpha) or rate of fire?

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

BadMrFr0sty
Brutor Tribe
Minmatar Republic
#109 - 2014-01-22 17:11:54 UTC

  • OH while cloak
  • Not having to reactivate OH on a module if you only cycle it once

Nice little quality of life improvements
stoicfaux
#110 - 2014-01-22 22:35:28 UTC
Given the surplus of Things That Can Be Overheated, and that T2 stuff burns out faster than T1, can we finally get T1 blueprints to build meta 1-4 items?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Catherine Laartii
Doomheim
#111 - 2014-01-25 23:15:05 UTC
MeBiatch wrote:
CCP Fozzie wrote:
Harvey James wrote:
its funny you mention almost everything but ecm mods how come?


ECM can already overheat.



and when heat was added to ecm you reduced its affectiveness by 10% too?

or is ecm perma op?



It's balanced by using up a ****load of midslots to be useful in fleets. ECM could be fixed by a 20% strength nerf, but changing racial jammers to scripts and having 1 ECM mod. Adding equivalent lowslot powerup mods like the Signal Distortion amp to tracking disruptors, damps, tps, would also go a long way.

Racial ECM NEEDS to be changed to scripted.
Yankunytjatjara
Ministry of War
Amarr Empire
#112 - 2014-01-28 20:02:49 UTC  |  Edited by: Yankunytjatjara
BadMrFr0sty wrote:

  • OH while cloak
  • Not having to reactivate OH on a module if you only cycle it once

Nice little quality of life improvements

Correction: not having to reactivate OH on a module, IF you check the currently broken "Lock overload state" HUD function.

My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors

djentropy Ovaert
The Conference Elite
Safety.
#113 - 2014-01-29 03:34:41 UTC
Serious issues with overheating after 1.1 patch - such as the ability to overheat modules (sometimes) even with no thermodynamic skill trained, as well as modules taking overheat damage even when not in use.

Bug report submitted - on a character without the thermodynamics skill I can simply mash the OH button a bunch of times and cause the module to overheat about 10% of the time (the other 90% of the time getting the "You must have Thermodynamics.." skill message).

Can't even begin to figure out how I am taking overheating damage without even activating overheat on a module, but in my bug report are screencaps and a link to a video of me reproducing this bug.

Good luck squashing it :)
Hasikan Miallok
Republic University
Minmatar Republic
#114 - 2014-02-03 01:11:05 UTC
djentropy Ovaert wrote:
Serious issues with overheating after 1.1 patch - such as the ability to overheat modules (sometimes) even with no thermodynamic skill trained, as well as modules taking overheat damage even when not in use.

Bug report submitted - on a character without the thermodynamics skill I can simply mash the OH button a bunch of times and cause the module to overheat about 10% of the time (the other 90% of the time getting the "You must have Thermodynamics.." skill message).

Can't even begin to figure out how I am taking overheating damage without even activating overheat on a module, but in my bug report are screencaps and a link to a video of me reproducing this bug.

Good luck squashing it :)



Damage to modules in the same rack as an OH module is "working as expected'.

Being able to OH someof the new modules without thermodynamics trained appears to be a genuine bug.