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[Rubicon 1.1] Drone Shield Regen Speeds

First post
Author
Notorious Fellon
#141 - 2014-01-22 21:16:35 UTC
The secretly planned buffs to fighters must be HUGE to make up for this change on top of their existing crap stats.

I look forward to seeing it.

Crime, it is not a "career", it is a lifestyle.

Kagura Nikon
Native Freshfood
Minmatar Republic
#142 - 2014-01-23 09:08:20 UTC
Notorious Fellon wrote:
The secretly planned buffs to fighters must be HUGE to make up for this change on top of their existing crap stats.

I look forward to seeing it.



They will fire rainbows.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#143 - 2014-01-23 09:10:06 UTC
Icarus Able wrote:
Dinsdale Pirannha wrote:
IIshira wrote:
Optimo Sebiestor wrote:
Please make Sentries the same as Heavy drones.... 250s..


CCP must really hate sentry drones. They're getting a tracking nerf, a range nerf AND a shield nerf??? Come on what's next they run out of ammo after a minute so you have to scoop and redeploy do they can "reload"?



Look at the author of this disaster, then look at his past history of game mechanics he has wrecked.
This obliteration of sentries is right in line with everything else he has done.



Sentry drones are overpowered as ****. The tracking of medium guns with the damage of large guns all that can be put onto some cruiser hulls. Your tears are hilarious.

What game mechanics has he "wrecked"? So far it seems hes hit things with the nerfbat that needed to be nerfed.



That is a complete exageration. They track way worse than medium guns (unless you are thinking medium arties) . A cuiser orbiting close can avoid 100% of the damage ( I know.. i do it all the time)

They track as SHORT RANGE LARGE GUNS, but with long ranges... still high, but not as some people state.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Hasikan Miallok
Republic University
Minmatar Republic
#144 - 2014-01-28 04:33:34 UTC
Kagura Nikon wrote:
Notorious Fellon wrote:
The secretly planned buffs to fighters must be HUGE to make up for this change on top of their existing crap stats.

I look forward to seeing it.



They will fire rainbows.


... and pink unicorns
Vincintius Agrippa
Crimson Serpent Syndicate
#145 - 2014-01-29 18:02:20 UTC
WarFireV wrote:
Fighter and Fighter Bombers don't really need anymore nerfing.


I hear tell that fighters and bombers cant hit anything smaller than a BC or BS. Why?

I was under the impression that they were frig and dessie sized drones respectively. And that because of that theyd have frig and dessie sigs for their guns. It seems pretty stupid that they cant hit cruisers and ****.
Only YOU can prevent internet bullying!
Vincintius Agrippa
Crimson Serpent Syndicate
#146 - 2014-01-29 18:29:00 UTC
CCP Fozzie wrote:
Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.

This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships.
Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.

This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.

At the moment every drone has a recharge time of 250s, post patch it will be:

Light - 125s
Medium - 200s
Heavy - 250s
Sentry - 400s
Fighter - 500s
Fighter Bomber - 750s

This change will be on SISI for your testing shortly.


Only an unskilled drone user would keep his drones out after their shields were depleted. In the case of light and medium drones I would simply return them to drone bay and redeploy :)

Why are sentries being nerfed? They are stationary and have to be used at range. Honestly it seems as though you people are not "balancing", but instead are destroying anything that becomes popular and making everything other alternative to it better. Only to repeat this process again and again.................. Your not going to have an even split of 25% of eve players between the four factions. Some ships look better, some weapons look better.......... Its all about personal taste.

P.s Multiple 500 man Nullsec domi/sentry fleets make up 95+% of the domi/sentry kills on killboards.
Only YOU can prevent internet bullying!
Hasikan Miallok
Republic University
Minmatar Republic
#147 - 2014-01-30 00:12:49 UTC
Vincintius Agrippa wrote:
[quote=CCP Fozzie]

Why are sentries being nerfed? They are stationary and have to be used at range. Honestly it seems as though you people are not "balancing", but instead are destroying anything that becomes popular and making everything other alternative to it better. Only to repeat this process again and again.................. Your not going to have an even split of 25% of eve players between the four factions. Some ships look better, some weapons look better.......... Its all about personal taste.

P.s Multiple 500 man Nullsec domi/sentry fleets make up 95+% of the domi/sentry kills on killboards.


Actually what happens in games is if something is even a few percent better it will suddenly dominate and nothing else gets used. You can see this clearly in modules where a variant with a fraction more effect or 1 less CPU fitting requirement will be the only one in regular use and everything else gets reprocessed. Unfortunately that popularity often then gets interpreted as "way overpowered" and is followed by a significant nerf.

There is however another issue what i like to call the "evil santa" syndrome. CCP can tend to get over excited about new stuff and often hand out new toys that actually are OP. Then next patch they behave like an evil santa coming back after Christmas and replacing all the great toys with broken ones. The problem with this is it can severely effect new players who have put most of their SP into a particular doctrine sometimes setting them back enough to consider quitting.


Grath Telkin
Viziam
Amarr Empire
#148 - 2014-01-31 13:13:07 UTC
CCP Fozzie wrote:
Manfred Sideous wrote:
Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers.


If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields.

Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones.


I think you should re examine this statement, as its turning out to be false.

Pre 1.1 we could nanny the fighterbombers and keep them relatively alive, but now a single ISBoxed bomber squad makes 2 passes and we're short all our fighterbombers no matter what we do.

If you would like proof, Wheniaminspace is bombing our fighterbombers near nightly when we bring them out. It takes him simply the cooldown time on the bomb launcher to do so.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Sione Tolutau
The Scope
Gallente Federation
#149 - 2014-02-01 21:50:14 UTC
For a light to medium drone user this sounds great Big smile