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Player Features and Ideas Discussion

 
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[Rubicon 1.1] Drone Shield Regen Speeds

First post
Author
Xe'Cara'eos
A Big Enough Lever
#61 - 2014-01-16 19:07:56 UTC
Maximus Aerelius wrote:
Lulu Ormand wrote:
Cant say I like this changes...I love sentrys =/

But now that you are checking the drones, may I ask what happened with that idea of making the sentry drones moveable?
Heard some time ago about this, but since then nothing.
Is this something on the CCP´s list?


sen·try (sntr)
1. A guard, especially a soldier posted at a given spot to prevent the passage of unauthorized persons.

I hope they don't make them movable as they wouldn't be a sentry then.


I'd like them to have a low speed, say 500 m/s at MWD, can't move when shooting, and can only move to return to the vessel, very irritating to have to manually go back and pick them up.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Omnathious Deninard
Ministry of Silly Walks.
#62 - 2014-01-16 20:15:49 UTC
Xe'Cara'eos wrote:
Maximus Aerelius wrote:
Lulu Ormand wrote:
Cant say I like this changes...I love sentrys =/

But now that you are checking the drones, may I ask what happened with that idea of making the sentry drones moveable?
Heard some time ago about this, but since then nothing.
Is this something on the CCP´s list?


sen·try (sntr)
1. A guard, especially a soldier posted at a given spot to prevent the passage of unauthorized persons.

I hope they don't make them movable as they wouldn't be a sentry then.


I'd like them to have a low speed, say 500 m/s at MWD, can't move when shooting, and can only move to return to the vessel, very irritating to have to manually go back and pick them up.....

Sounds like you want heavy drones.

If you don't follow the rules, neither will I.

Joyce Antura
Sebiestor Tribe
Minmatar Republic
#63 - 2014-01-16 20:29:46 UTC
because supers need to be nerfed more, typical CCP
Mara Pahrdi
The Order of Anoyia
#64 - 2014-01-16 20:36:39 UTC
Good change.

Remove standings and insurance.

Xe'Cara'eos
A Big Enough Lever
#65 - 2014-01-16 20:43:03 UTC
Omnathious Deninard wrote:
Xe'Cara'eos wrote:
Maximus Aerelius wrote:
Lulu Ormand wrote:
Cant say I like this changes...I love sentrys =/

But now that you are checking the drones, may I ask what happened with that idea of making the sentry drones moveable?
Heard some time ago about this, but since then nothing.
Is this something on the CCP´s list?


sen·try (sntr)
1. A guard, especially a soldier posted at a given spot to prevent the passage of unauthorized persons.

I hope they don't make them movable as they wouldn't be a sentry then.


I'd like them to have a low speed, say 500 m/s at MWD, can't move when shooting, and can only move to return to the vessel, very irritating to have to manually go back and pick them up.....


Sounds like you want heavy drones.


what I want is either heavies that sit and shoot at long range, or sentries that can make their own way back to me.....
you decide which is easier to say.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Xe'Cara'eos
A Big Enough Lever
#66 - 2014-01-16 20:44:38 UTC
CCP Fozzie wrote:
Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.

This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships.
Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.

This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.

At the moment every drone has a recharge time of 250s, post patch it will be:

Light - 125s
Medium - 200s
Heavy - 250s
Sentry - 400s
Fighter - 500s
Fighter Bomber - 750s

This change will be on SISI for your testing shortly.



presuming these are T1 values - what about T2 heavies through sentries?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Omnathious Deninard
Ministry of Silly Walks.
#67 - 2014-01-16 20:45:53 UTC
Xe'Cara'eos wrote:
Omnathious Deninard wrote:

Sounds like you want heavy drones.


what I want is either heavies that sit and shoot at long range, or sentries that can make their own way back to me.....
you decide which is easier to say.....

CCP Fozzie wrote:
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.

If you don't follow the rules, neither will I.

MukkBarovian
Sniggerdly
Pandemic Legion
#68 - 2014-01-16 21:18:36 UTC
Nobody uses Heavy Drones in PVP outside of small gangs because they have to fly into smartbomb range to do their thing. When fleet size reaches about 20, everyone can fit a smartbomb in a utility high and just blow them away by cycling the things once.
GetSirrus
Imperial Academy
Amarr Empire
#69 - 2014-01-16 21:56:07 UTC
Xe'Cara'eos wrote:
CCP Fozzie wrote:
Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.

This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships.
Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.

This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.

At the moment every drone has a recharge time of 250s, post patch it will be:

Light - 125s
Medium - 200s
Heavy - 250s
Sentry - 400s
Fighter - 500s
Fighter Bomber - 750s

This change will be on SISI for your testing shortly.



presuming these are T1 values - what about T2 heavies through sentries?


will faction and T2 have superior regen?

and Fozzie, since you are messing with drones when will the damage multiple between amarr and minmatar drones be correctly sorted compared to the order of their base speeds?
Dragonzchilde
Brutor Tribe
Minmatar Republic
#70 - 2014-01-16 22:07:43 UTC
olan2005 wrote:
Just curios does anyone else perceive this as a super capital Nerf to assist the goons in their current war. IS CCP colluding with goons to hand them null sec . Did the goon tears drive you to this



what he says .... CCP taking sides in favor of the RUSRUS/ GOONS... and not even trying to hide it.


WP CCP ... how much of their RMT did they pomise you?
Iris Bravemount
Golden Grinding Gears
#71 - 2014-01-17 00:00:59 UTC
Could you please have a look at the Minmatar vs Amarr (light to heavy) Drone Damage multiplier inversion issue while you're at drones ?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

PinkPanter
Origin.
#72 - 2014-01-17 00:53:47 UTC
Goon tears win eve again.
CCP yet again withouth any bullshit helps goons to keep their RMT empire.
**** this. Hope this game dies soon so we can all move to a more balanced alternative whatever the **** it is.
James Amril-Kesh
Viziam
Amarr Empire
#73 - 2014-01-17 01:11:40 UTC
Dragonzchilde wrote:
olan2005 wrote:
Just curios does anyone else perceive this as a super capital Nerf to assist the goons in their current war. IS CCP colluding with goons to hand them null sec . Did the goon tears drive you to this



what he says .... CCP taking sides in favor of the RUSRUS/ GOONS... and not even trying to hide it.


WP CCP ... how much of their RMT did they pomise you?

A very substantial amount. CCP Fozzie gets an extra cut.

Enjoying the rain today? ;)

Althorn
Azure Flame
#74 - 2014-01-17 02:42:29 UTC
What about caldari Drones getting more shield hp (at the cost of armour)
and Amarr the other way round?

Sorta mirror the racial preferences.

Correctly me if I'm wrong, but Gal already do the most damage and minny drones are fastest?

Meyr
Pirannha Corp
#75 - 2014-01-17 05:31:36 UTC
CCP Fozzie wrote:
Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.

This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships.
Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.

This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.

At the moment every drone has a recharge time of 250s, post patch it will be:

Light - 125s
Medium - 200s
Heavy - 250s
Sentry - 400s
Fighter - 500s
Fighter Bomber - 750s

This change will be on SISI for your testing shortly.


Let me see if I got this straight; we have a situation where all sub-sentry drones are Gallente über alles, unless you're fighting Angels, that could be fixed with an extremely simple bit of number-swapping,

AND THIS IS THE ISSUE THAT YOUVE DECIDED TO GIVE YOUR ATTENTION TO?!?!

My God, whatever passes for decision-making skills on your part needs radical revision.

You simply want to make it easier to kill Fighters & Fighter-Bombers (gee, go figure, way to kiss DBRB's ass), instead of using an even more easily implemented fix to make Amarr drones not suck completely.

Nice job, Fozzie. Way to show that you care about more than the Goons.
Nevyn Auscent
Broke Sauce
#76 - 2014-01-17 05:36:18 UTC
GetSirrus wrote:


will faction and T2 have superior regen?

and Fozzie, since you are messing with drones when will the damage multiple between amarr and minmatar drones be correctly sorted compared to the order of their base speeds?

Assuming Faction & T2 have the same shield regen speed, since they have larger shield values than the T1 (To my memory) they will have a higher actual regen rate. Since regen rate is a function of shield size/shield regen time.
So if you increase shield size, you increase actual regen without needing to touch shield regen speed.

Also known as why shield extenders increase shield regen.
Meyr
Pirannha Corp
#77 - 2014-01-17 05:38:46 UTC
Weaselior wrote:
Manfred Sideous wrote:

Fozzie look lots of people all saying the same thing. Hmmmmmm

"look, all the supercapital owners who had been benefiting from broken mechanics are all saying don't fix them"

"bring back aoe dds and untacklable titans"


Look at all of the Goons who couldn't be assed to solve a problem on their own whining to CCP about it.
Meyr
Pirannha Corp
#78 - 2014-01-17 05:50:58 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.


But drone shield regen was SUCH an issue, you just absolutely HAD to address it now. Just like the Drone Upgrade modules needed to be adjusted NOW, before you actually got around to fixing DRONES!

Wow, are your true loyalties on display for all to see.

Sloppy, shoddy, piecemeal, patchwork, ill-thought 'quick-fixes' are no way to go about resolving balance issues.

You're paid to use your brain to help the WHOLE playerbase.

How about you start doing so?
James Amril-Kesh
Viziam
Amarr Empire
#79 - 2014-01-17 06:05:50 UTC
If CCP were actually catering to us supercapitals would no longer exist.

Enjoying the rain today? ;)

Meyr
Pirannha Corp
#80 - 2014-01-17 06:31:38 UTC  |  Edited by: Meyr
James Amril-Kesh wrote:
If CCP were actually catering to us supercapitals would no longer exist.


Nah, too obvious. Nice try, though...

I'm actually going to be very curious to see which comes first - the drone or capital/super balance pass.

Personally, I'm betting on the caps, since they've proven that they really couldn't care less about the imbalances in drones that have existed for most of Eve's history, but could have been easily fixed.

Unless Goons complain about them, that is...

How about it, DBRB - can you write a post complaining that Amarr drones suck? How about one asking that E-War Drone Interfacing skill level actually affects E-War Drones?