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Harbinger Null Ratting Fitting Advice - Problem with 1600M Tung

Author
Katherine Dune
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#1 - 2014-01-15 17:20:32 UTC
Hey guys

Ok basically im after a decent fit for 0.0 Ratting with a harbinger that allow's a large amount of DPS and being able to repair good amounts/resist, along with survive

But due to my skills. 1600M Tungstan plate's eats my Powergrid like candy, and most fits seem to like the Tungstan mixed with Adaptive Nano

id love to fit 3 Heatsinks but they make the capacitor suffer and u need room for an armor repairer

heres a test build i made in EFT. any advice appreciated

http://i.imgur.com/2IhaM4g.jpg
Batelle
Federal Navy Academy
#2 - 2014-01-15 18:04:51 UTC
You've got a buffer fit, which is typically not the best for PVE, however buffer does have a use. Particularly, it lets you take more damage while you shoot stuff, giving time for your active tank to catch up at the end of a spawn or wave.

Don't worry about capacitor too much. You don't need to run the repper 100% of the time, you just need to run it enough that you can keep up with incoming damage.

For your lowslots, I would try 3 heat sinks, 1 rep, and 2 armor hardeners (em/therm vs sansha or blood raider). If you want to stay buffer tanked, then I would run 3 heat sinks, 1 rep, 1 armor hardener, and 1 armor plate.

Are you belt ratting or doing anomalies? Which rats are you against? If you answer this I'm sure some people here will give you more specific fits.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

RavenPaine
RaVeN Alliance
#3 - 2014-01-15 18:19:34 UTC
Needs a speed mod for sure.
And if you could get to T2 guns, pulse with Scorch is a better platform imo.
Katherine Dune
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#4 - 2014-01-15 20:58:21 UTC  |  Edited by: Katherine Dune
Batelle wrote:
You've got a buffer fit, which is typically not the best for PVE, however buffer does have a use. Particularly, it lets you take more damage while you shoot stuff, giving time for your active tank to catch up at the end of a spawn or wave.

Don't worry about capacitor too much. You don't need to run the repper 100% of the time, you just need to run it enough that you can keep up with incoming damage.

For your lowslots, I would try 3 heat sinks, 1 rep, and 2 armor hardeners (em/therm vs sansha or blood raider). If you want to stay buffer tanked, then I would run 3 heat sinks, 1 rep, 1 armor hardener, and 1 armor plate.

Are you belt ratting or doing anomalies? Which rats are you against? If you answer this I'm sure some people here will give you more specific fits.


Belt ratting, Serpentis

Just basic ratting.

T2 will be quite a while away so ill have to settle for Meta 4. and yea, i could definatly use some more specific fits to look at and try out in EFT, tho so far this reply has been very helpful.
Degnar Oskold
Moira.
#5 - 2014-01-15 22:58:02 UTC
Sounds like your skills are quite low. Here is a mostly meta fit non-T2 setup. Usually for PVE you don't want to buffer tank, especially armour.

The important thing is to fit the hardeners for the race that you are ratting. In this example below I fit for facing Serpentis, so making sure my Thermal and kinetic resists are high. If facing Sansha focus on EM and Thermal, etc.

Check in EFT that you can run at least one repper comfortably through the fight, the second repper is for the high DPS moment. AB is for minimising the amount of time spent under fire approaching targets.

Keep 5 x Light drones for anti-frigate, 5 x Medium drones for anti frigate


[Harbinger, Harbinger n00b]

Damage Control II
Experimental Armor Thermic Hardener I
Experimental Armor Kinetic Hardener I
Heat Sink II
Medium 'Accommodation' Vestment Reconstructer I
Medium 'Accommodation' Vestment Reconstructer I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I

Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Medium Diminishing Power System Drain I

Medium Anti-Thermic Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Katherine Dune
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#6 - 2014-01-15 23:22:08 UTC  |  Edited by: Katherine Dune
Degnar Oskold wrote:
Sounds like your skills are quite low. Here is a mostly meta fit non-T2 setup. Usually for PVE you don't want to buffer tank, especially armour.

The important thing is to fit the hardeners for the race that you are ratting. In this example below I fit for facing Serpentis, so making sure my Thermal and kinetic resists are high. If facing Sansha focus on EM and Thermal, etc.

Check in EFT that you can run at least one repper comfortably through the fight, the second repper is for the high DPS moment. AB is for minimising the amount of time spent under fire approaching targets.

Keep 5 x Light drones for anti-frigate, 5 x Medium drones for anti frigate


[Harbinger, Harbinger n00b]

Damage Control II
Experimental Armor Thermic Hardener I
Experimental Armor Kinetic Hardener I
Heat Sink II
Medium 'Accommodation' Vestment Reconstructer I
Medium 'Accommodation' Vestment Reconstructer I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I

Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M
Medium Diminishing Power System Drain I

Medium Anti-Thermic Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I


Just chucked this build into EFT and it came out like this

307DPS/1336 Alpha
24/173 Armor Rep
1m33s Cap Timer
34,763 EHP
84% Thermic res, 73% Kin
Attack Range 23KM

Its a very nice build. but thats also relying on Imperial Navy Multi-F M which is highly expensive. it would be nice if i could swap out some pieces for 1-2 more heat sinks but i guess then id loose alot of tank

The DPS with normal ammo is around 267

I am Capable of using Tech II armor mods btw. like Armor rep II and Adaptive II
Batelle
Federal Navy Academy
#7 - 2014-01-15 23:25:31 UTC  |  Edited by: Batelle
As I bet you've heard, EM damage isn't too hot vs serpentis, so you're going to want as much of it as possible. Therefore pulse lasers. The faction crystals will help a lot too, and will pay for themselves most likely. T2 the drones ASAP. Fit 3rd heatsink if you have no trouble tanking.

[Harbinger, serpentis rat]
Heat Sink II
Heat Sink II
Damage Control II OR Kinetic hardener OR Heat sink II
Medium Armor Repairer II
Experimental Armor Thermic Hardener I
Experimental Armor Kinetic Hardener I

Experimental 10MN Microwarpdrive I or AB
Cap Recharger II OR Web
Cap Recharger II
Cap Recharger II

Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Medium 'Knave' Energy Drain

Medium Anti-Kinetic Pump I
Medium Auxiliary Nano Pump I OR another resistance rig
Medium Anti-Thermic Pump I

Vespa I x5
Hornet I x5

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2014-01-16 02:23:27 UTC  |  Edited by: Riot Girl
[Harbinger, Rat]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

10MN Microwarpdrive II
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I
Tracking Computer II, Tracking Speed Script

Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Small Nosferatu II

Medium Energy Burst Aerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Froggy Storm
KarmaFleet
Goonswarm Federation
#9 - 2014-01-16 02:52:26 UTC
For serp space (as mentioned) lasers aren't likely the best rat killing solution. And seeing as you are not yet T2 you might consider a crash train into a hull/wep that will be more effective. Heck if you are willing to stick with belt rats a while grain into a crow. You'll be an asset to PvP actions for your corp. As well as being faster to safe up when hostiles drop by to play.
Tauranon
Weeesearch
CAStabouts
#10 - 2014-01-16 08:53:12 UTC
The prophecy is a fundamentally better serpentis ratter.

ie its not -that- hard to make it do 500 dps AND tank the spawns and do kin/therm damage.

Sid Crash
#11 - 2014-01-16 09:13:50 UTC  |  Edited by: Sid Crash
A few things:

- As mentioned above a Prophecy (sentry fit) is massively better at this because of being able to do the right damage type
- don't fit plates for this, at all. It's a wasted slot and fitting
- pulses are in fact bad for this because short range weapons will probably need to use longer range crystals, and those LOSE thermal damage and only leave EM
- always fit specific resists
- generally you're better off with 1 repper + nano pumps than 2 reppers and cap rigs



Have a look at this Prophecy fit: it has the right damage type, good dps, good range on your sentries allowing you to not have to warp in at 0 of the belt, cloak/mwd to make it through light gate camps and cloak up in case of afk or danger, ecm drones might save you from an attacker, nos/neut will help you if you get attacked and want to fight him.

Swap to named where needed.

[Prophecy, Serp Ratter]
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II

[empty high slot]
Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Improved Cloaking Device II
Drone Link Augmentor II

Medium Anti-Kinetic Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I

Garde II x3
Warden II x3
Hobgoblin II x5
Vespa EC-600 x5
erg cz
Federal Jegerouns
#12 - 2014-01-16 11:56:05 UTC
Prophecy rely on good drone skills. It can be fitted with hybrid turrets (not long to train) or missle launchers - that would give you right damage type. But it will also mean constant need in new ammo plus long time to reload.

So if you insist on turret based rattler with zero additional munition cost, you can use this fit:

[Harbinger, Harbinger: Low skill L3 mission runner]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Experimental 10MN Microwarpdrive I
Tracking Computer II

Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Medium Unstable Power Fluctuator I

Medium Capacitor Control Circuit I
Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I

It is focused on range tanking rather than armor tanking.
Sid Crash
#13 - 2014-01-16 12:00:07 UTC
erg cz wrote:
Prophecy rely on good drone skills. It can be fitted with hybrid turrets (not long to train) or missle launchers - that would give you right damage type. But it will also mean constant need in new ammo plus long time to reload.

So if you insist on turret based rattler with zero additional munition cost, you can use this fit:

[Harbinger, Harbinger: Low skill L3 mission runner]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Experimental 10MN Microwarpdrive I
Tracking Computer II

Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Medium Unstable Power Fluctuator I

Medium Capacitor Control Circuit I
Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I

It is focused on range tanking rather than armor tanking.


Go see what damage types long range crystals do and then come back to edit your post.
Batelle
Federal Navy Academy
#14 - 2014-01-16 15:55:56 UTC  |  Edited by: Batelle
Sid Crash wrote:
A few things:

- As mentioned above a Prophecy (sentry fit) is massively better at this because of being able to do the right damage type
- don't fit plates for this, at all. It's a wasted slot and fitting
- pulses are in fact bad for this because short range weapons will probably need to use longer range crystals, and those LOSE thermal damage and only leave EM
- always fit specific resists
- generally you're better off with 1 repper + nano pumps than 2 reppers and cap rigs



Good advice, but I disagree on the prophecy fit. If you're belt ratting in a BC you should go for massive close range dps. At low SP, garde's have crap for range. With 75mbit bandwidth, the good ole' 2 wasps, 2 vespa, 1 hornet combination will be best, combined with a mwd, and either pulse lasers with faction MF or some type of missile launcher shooting scourge.

erg cz wrote:
[Harbinger, Harbinger: Low skill L3 mission runner]


A fit thats good for level 3 missions is the opposite of a good belt ratting fit.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Sid Crash
#15 - 2014-01-16 17:22:05 UTC
Even at low skills you get ~40km optimal from gardes in that fit, also if you use normal drones you have travel time which wastes dps OR you have to warp at 0 of the belt (which can be dangerous) and forces you to tank more. Unbonused weapon systems with 0-1 damage mods are just a waste of fitting and ammo.

Here's a dps chart for the different drone options assuming lvl 5 skills:

T1 Garde: 376
Faction Garde: 406
T2 garde: 451
2 +2+1: 526

Going for Faction gardes makes good sense, they're not that expensive, yes you lose paper dps but you gain instant damage, no travel time between targets and being able to gtfo when needed because pulling them in takes a second. Both work, both have their pros and cons. Personally I find not having to warp 0km into a belt quite important.
Batelle
Federal Navy Academy
#16 - 2014-01-16 17:56:39 UTC
I'm not convinced. 400 dps with level 5's is going to be a lot lower with this guy's skills. Considering the active tank of the npc battleships, getting more dps by mwding to short range is going to improve time to kill signficiantly (even with travel time). And if you're 5km from your target, drone travel time or taking drone aggro is far less a concern. Certainly fitting the unbonused pulses or launchers should be a lower priority than getting everything else right, but there's no such thing as "wasted ammo" if its improving your killing speed (maybe just stick with t1 ammo though). While mwding to target, vespas or hornets can clear small junk.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.