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Defining capital ships

Author
Aiwha
School of Applied Knowledge
Caldari State
#41 - 2014-01-15 15:56:54 UTC
Installing a nanofiber hull onto your ship isn't a hull upgrade?

Sanity is fun leaving the body.

James Amril-Kesh
Viziam
Amarr Empire
#42 - 2014-01-15 16:18:44 UTC
Aiwha wrote:
Installing a nanofiber hull onto your ship isn't a hull upgrade?

Not any more so than an MLU is a weapon upgrade, but they used to be listed as such iirc.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#43 - 2014-01-15 17:36:39 UTC
Aiwha wrote:
Installing a nanofiber hull onto your ship isn't a hull upgrade?

They are in the same sense as installing a 1600mm plate is a propulsion upgrade…
ElQuirko
University of Caille
Gallente Federation
#44 - 2014-01-15 17:46:28 UTC
How about any ship that uses the skill "Capital ships"?

Dodixie > Hek

James Amril-Kesh
Viziam
Amarr Empire
#45 - 2014-01-15 17:48:07 UTC
ElQuirko wrote:
How about any ship that uses the skill "Capital ships"?

Which is essentially the same as everything else I listed.

Enjoying the rain today? ;)

Tialano Utrigas
Running with Dogs
Northern Coalition.
#46 - 2014-01-15 18:30:06 UTC
If you use a lighter material on a vehicle with the intent on improving its speed, its considered an upgrade, regardless of what the drawback maybe.
E-2C Hawkeye
HOW to PEG SAFETY
#47 - 2014-01-15 18:39:24 UTC
How we define anything in eve will NEVER determine it use. Just because you place a definition on something doesn’t mean now all of a sudden because its defined that it will have to be used a certain way. Sandbox...remember?
Jenn aSide
Soul Machines
The Initiative.
#48 - 2014-01-15 18:41:31 UTC
E-2C Hawkeye wrote:
How we define anything in eve will NEVER determine it use. Just because you place a definition on something doesn’t mean now all of a sudden because its defined that it will have to be used a certain way. Sandbox...remember?


I was thinking that same thing Yesterday when i joined a ceptor fleet in my Nano Tackle Chimera. I used TONS of K-Y jelly getting through those gates, but i kept up, even killed a Brutix!
Logical 101
PowerCow Farm
#49 - 2014-01-15 18:48:29 UTC
James Amril-Kesh wrote:
Defining capital ships

James Amril-Kesh wrote:
  • Any ship that requires the capital ships skill

  • Couldn't we just stop here?
    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #50 - 2014-01-15 18:56:51 UTC
    CCP's definition seems to be, Capital Ship = any ship built with capital ship components.

    Personally I prefer: any ship that requires the Capital Ships skill, but that doesn't include freighters or Orca.
    James Amril-Kesh
    Viziam
    Amarr Empire
    #51 - 2014-01-15 18:58:52 UTC
    Logical 101 wrote:
    James Amril-Kesh wrote:
    Defining capital ships

    James Amril-Kesh wrote:
  • Any ship that requires the capital ships skill

  • Couldn't we just stop here?

    The rest is demonstrating why it makes sense to restrict it to this definition.

    Enjoying the rain today? ;)

    Thead Enco
    Thunderwaffe
    Goonswarm Federation
    #52 - 2014-01-15 19:08:46 UTC
    James Amril-Kesh wrote:


    I propose that freighters and jump freighters be moved into the separate category of Freighters, which will encompass Standard Freighters and Advanced Freighters. The Orca would be moved into its own category of Industrial Command Ship. Technically supercapitals shouldn't be on the market at all, since they cannot be docked except by GM intervention.

    (And move nanofibers to propulsion modules, seriously.)


    Why? "Freight Club" will still pop your jump freighters going thru the trade pipes
    Baali Tekitsu
    AQUILA INC
    Verge of Collapse
    #53 - 2014-01-15 19:10:15 UTC
    Posting in very well hidden slowcat thread

    RATE LIKE SUBSCRIBE

    DRGaius Baltar
    Perkone
    Caldari State
    #54 - 2014-01-15 19:12:46 UTC
    Baali Tekitsu wrote:
    Posting in very well hidden slowcat thread


    To whom who thinks "Slowcats are TOO OP"
    James Amril-Kesh
    Viziam
    Amarr Empire
    #55 - 2014-01-15 19:26:51 UTC
    DRGaius Baltar wrote:
    Baali Tekitsu wrote:
    Posting in very well hidden slowcat thread


    To whom who thinks "Slowcats are TOO OP"

    This has nothing to do with fighting them in a sov war and even less to do with this thread.

    Enjoying the rain today? ;)

    PotatoOverdose
    School of Applied Knowledge
    Caldari State
    #56 - 2014-01-15 19:40:30 UTC
    Ah, this old chestnut again.

    Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships?

    Keep in mind "It bothers pedants such as myself" is not a compelling reason.
    James Amril-Kesh
    Viziam
    Amarr Empire
    #57 - 2014-01-15 20:26:19 UTC
    What existing definition? CCP contradicts themselves on the definition.
    The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that.
    It would be done for the same reason module, ammo, and implant name changes were done.

    Enjoying the rain today? ;)

    E-2C Hawkeye
    HOW to PEG SAFETY
    #58 - 2014-01-15 21:16:47 UTC
    James Amril-Kesh wrote:
    What existing definition? CCP contradicts themselves on the definition.
    The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that.
    It would be done for the same reason module, ammo, and implant name changes were done.

    Why does it need defined? What will defining it change? Why not just come out and say what you REALLY are looking to accomplish?
    DRGaius Baltar
    Perkone
    Caldari State
    #59 - 2014-01-15 21:21:41 UTC  |  Edited by: DRGaius Baltar
    E-2C Hawkeye wrote:
    James Amril-Kesh wrote:
    What existing definition? CCP contradicts themselves on the definition.
    The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that.
    It would be done for the same reason module, ammo, and implant name changes were done.

    Why does it need defined? What will defining it change? Why not just come out and say what you REALLY are looking to accomplish?


    Because the big bad "Archon" is giving the CFC sleepless nights, and literally cannot find their bollocks to undock caps unless it's on random ratters running havens without a counter to them.
    Jack Miton
    School of Applied Knowledge
    Caldari State
    #60 - 2014-01-15 21:50:23 UTC
    Ramona McCandless wrote:
    Jack Miton wrote:
    If its 'Capital Sized Vessel' attribute is '1', then it's a capital ship.
    This attribute can be seen in EVEMon and most likely other similar programs.

    Basically these ships are capitals:

    titans
    supers
    carriers
    dreads
    freighters
    jump freighters
    rorqual

    Orca is not a capital, even though it needs cap parts to build.

    /thread

    No.
    That means its the size of a cap. It doesnt qualify it as a cap

    right, im sure that's exactly what ccp meant when they put in a 'this-is-a-damn-capital-ship' flag...

    tbh, dunno what i expected getting into a simple question thread in GD.

    There is no Bob.

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