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Player Features and Ideas Discussion

 
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Corporation Activitys and Buildup

Author
interesangt
Perkone
Caldari State
#1 - 2014-01-15 09:21:04 UTC  |  Edited by: interesangt
Corporation Activitys.

So where to start.
Me and a friend decided to start cooperating by staring up a corp, This i thought should be a fun thing to get experience in,
but i soon realized the total lack of futures within the managment to make this a fun and cooperative adventure.

This i believe to be a gameplay, that need some love in the coming future of the game, to create cooperative plays for people to interact within.
So therefor im opening this tread, to see if others also have some ideas around corporation buildup.

To begin the banter, id like to say that the console of corporation set up is a mess, and should be organized better so you dont need to use youtube and a myriad of bloggs just to understand and find the right settings to set things up.

Secondly and the thing i was looking into was the activitys for cooperation. Sharing and distribiation of profit without advanced spreadsheets to see how things are roling.

For example, after turning the web upside down we finally managed to find out how to share blueprints and get them locked down,
which gives us the oppurtunity to cooperate.
But still it only limits us to one or another of the members involved to make isk.

This sends me looking for a way to set up one wallet where we can pool isk`s for a combined project, thats no problem, but corp buy orders are non excistent, which leaves just one player using his buy orders gathering the resources, or one mining the resources, in stead of both of us beeing able to monitor and cooperate on the project which gives us a shared responsibility.

This is needed i belive so we all can pull or weight in corp activitys and more easaly gives us the ability to share the rewards of ended projects, which is one way to increase player to player interaction and cooperation.

Continuing with corporation setup, i belive there should be an ability for corp members pooling their blueprints to sett a fee for the usage of the bpo`s,
so that time spent on developing them can have a return for the players investing resources for the common good within the corp.

Coorporation revenue should also not soley come from the guy hwo shoots red crosses, but also from the miner, the marketeer, and whatever else profession you have that creates profit.

I`d also like to see a future where corp managment can lease out jobs for rewards to the membership, like say repping a structure, putting up a gun, harassing some entity or whatever.

Thats it from me at the current stage of a new corp, please help out putting some focus on the faults and benefits to Corporation buildup, to make it a future more involving from eveyone within it.
Zerlestes
Caldari Provisions
Caldari State
#2 - 2014-01-15 10:30:27 UTC
i agree with you corps need some love
Felsusguy
Panopticon Engineering
#3 - 2014-01-15 15:56:46 UTC
interesangt wrote:
but i soon realized the total lack of futures within the managment

I agree. Management has no future, chaos and disorder are the only outcomes... Twisted

Oh, you meant features! Disregard what I just said, please.

The Caldari put business before pleasure. The Gallente put business in pleasure.

interesangt
Perkone
Caldari State
#4 - 2014-01-17 09:42:05 UTC
Yeah, sorry for the bad grammar, but thats what you get with cellphones there days.

But to the topic i truly belive that a corporation ui makeover, with integration of tools that allows for cooperation and charme duties will gratly advance gameplay in many ways and professions. Combine that with science and research makeover you have a totalitet different game to play