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Making the wardec system better for everyone!

Author
Merchant Ally
University of Caille
Gallente Federation
#1 - 2014-01-14 19:24:54 UTC
I have just returned from a long break from EvE and I enjoy all the changes CCP have made to the game, except for one. The current wardec system. While I understand that the previous wardec system favoured the aggressor somewhat as well as being dirt cheap, the current wardec system is horribly biased towards the defending corporation. My main problem being that the current 'mercenary marketplace' causes troubles for any corp wishing to engage in small-gang warfare. I must point out that I have been unable to find a comprehensive description of the current wardec mechanics, so I may make one or two mistakes. I would love it if you could point out those mistakes so I may correct them.

I'll start off with what I think is wrong with the current wardec mechanics, then I will make suggestions on how I think they could be improved.

1 - A small corp declaring war on a very large corp is extremely expensive. A large corp wardeccing a small corp is only 50m. So it costs virtually nothing to outnumber a corp 100 to 1 but if a small corp wants to wardec a large corp, they have to pay through the nose. This makes virtually no sense outside of the RP idea of 'bribing concord for every person you get to shoot at', a large corp will have more cumulative ISK per player than a small corp and therefore paying a big bill will be much easier for them than the small corp.

2 - The 'mercenary marketplace' is nonexistent, the only way for a mercenary to join a fight is to answer an assistance request, which can be done for free. This results in large alliances offering to assist corps in wars because it gives them a free war, this results in almost every corp with a war against it requesting assistance in the hopes that a large PvP alliance will assist just because it means they have more targets to shoot at. This doesn't create a mercenary marketplace, rather it creates a roulette wheel defence system for corps that have been wardecced.

3 - A large PvP alliance can have hundreds of wars open against lots of small corps with very little cost, or no cost if they enter through the ally system. This creates a system where small corps will usually get wardecced by a large corp, or have a large ally join one of their wardecs and be forced to play skill queue online until the war ends. It has essentially killed small gang warfare in highsec. This creates a system in which there is no 'adapt or die', if you like PvP and small gang fights in highsec, the only way to get that, without being kerbstomped by a huge alliance who has dropped a dec/assist for 'moar wars' is to join a huge alliance who does this. The only other way of defence would be to contact every corp that 'Example alliance' has wardecced and hope some of them will fleet up with you to mount organized defence, which takes lots of time and careful planning, whereas example alliance was organized from day one and probably has spies ready to counter this eventuality should it ever arise.

I will now submit my ideas on how these issues could be improved on.

1 - Add a ratio system to the war costs, rather than a minimum, with extra charges per head of each person in the corp/alliance. With a minimum fee set at 5m and no maximum fee set. For example:
A corp with 100 members declares war on another corp with 100 members; the costs would be 50m.
A corp with 1 member declares war on a corp with 10 members, the cost is 5m.
A corp with 1 member declares war on a corp with 87 members, the cost is still 5m.
A corp with 100 members declares war on a corp with 1 member, the cost is 500m
This system would encourage people to fight corps with a similar number of members as them, or would encourage ballsy corps with a few members to go after a megacorporation. That megacorporation could always get a gang together and hunt the small, ballsy corp to extinction. It would also help small merc corps get off the ground as they would be able to offer much better fees than the merc megacorporations, who would have to add the war costs to their fees. It would also help with the issue of people padding their corps with hundreds of throwaway trial accounts in the hope that people wouldn't dec them because of silly-high fees.

2 - The 'mercenary marketplace' should be what it is advertised to be. When you walk into a marketplace you don't see people asking for items, you see people SELLING items. There should be a mercenary shop-front. To ask for assistance should come with a minimum incentive of 50m, that 50m will fall into the ISK sink if nobody picks up their request. However, a corp that has been wardecced can browse the mercenary advertisements and personally request that a merc corp give assistance, this will not have a minimum incentive unless an advertising mercenary requests it. If the incentive is offered this way and the mercenary does not wish to offer assistance, the incentive will be refunded. This would help deal with the 'I'll ask for assistance and maybe get lucky' roulette wheel system that is in place now.

3 - There should be a cap on the total number of wardecs a corp/alliance can have open at once. This should be a soft cap (As a hard cap could be very easily abused with alt shell corps and stuff), where having more than a certain number of open wars (including through assisting another corp) incurs exponentially increasing costs. This would mean that big merc alliances should stick to big mercenary jobs, rather than hundreds of tiny mercenary jobs. This also means that there would be a better market for up and coming mercenary corps, as they could take a few small jobs that would be suited to their aptitude. It also means that people who maybe want to engage in small gang fights can, without joining a gigantic alliance and flying in one of their many small-gang wings.

Let me know how you feel about this and correct me where I'm wrong, I'll set up a second reserved post as this one is almost out of characters.
Merchant Ally
University of Caille
Gallente Federation
#2 - 2014-01-14 19:25:27 UTC
Reserved
Notorious Fellon
#3 - 2014-01-14 19:36:49 UTC  |  Edited by: Notorious Fellon
What you propose would reverse the original fix. Several alliances/corps used to be under 24/7 wardec with no actual fighting happening. One-man Wardec annoyance corps where everywhere.

If you want to fight, then you can afford to wardec with a purpose.

One loser who just wants to cloaky camp a mining operation is not a valid reason to wardec.

Crime, it is not a "career", it is a lifestyle.

Merchant Ally
University of Caille
Gallente Federation
#4 - 2014-01-14 19:57:21 UTC  |  Edited by: Merchant Ally
Notorious Fellon wrote:
What you propose would reverse the original fix. Several alliances/corps used to be under 24/7 wardec with no actual fighting happening. One-man Wardec annoyance corps where everywhere.

If you want to fight, then you can afford to wardec with a purpose.

One looser who just wants to cloaky camp a mining operation is not a valid reason to wardec.


Maybe you want to go and read over that again, if I wanted the original 'fix' reversed, I would be asking for it to be reversed. A system where you can pad your corp with a number of throwaway accounts and make your corp virtually immune to wardecs is not a working system. A system where a 3000 man alliance can wardec a ten man corp for 50m but a ten man corp cannot dec that 3000 man alliance without a bunch of mission/explo/trading alts or buying plexes is not a working system. A system where declaring war on a corporation puts you up against the assistance roulette wheel is not a working system.
CCP promised a mercenary marketplace, yet no such thing exists, unless you count a 'halp pls' system as a marketplace.
The current wardec system virtually eliminates small-gang warfare and the only way to get something similar is to join a wardec megacorp. Most changes in eve a person can adapt to, though the only way to adapt to this, is to avoid the wardec system altogether. Which is more of an 'avoid or die' system than 'adapt or die'.
I like the current idea of an ally system as it allows small corps that may not be able to defend themselves to call in outside help and work together with that outside help to overcome a foe that had previously been stronger in numbers or better equipped, however the current iteration of it just means that if you wardec someone and are unlucky enough to be picked out of a list then you have such a clusterfuck dropped on you that you have to either play skill queue online for a week, or simply avoid your original targets if they stick close to 'Wardec megacorp A'.
The current system is not being used for a mercenary marketplace, it is being used as a system for free wars.


EDIT:
I would also like to point out that your point on cloaky camping a mining operation (You might want to learn the difference between lose and loose btw) is simply stupid, nobody has ever lost a ship to a cloaked ship and a corp that isn't defending it's mining ops during a war deserves to lose all it's ships. One 'looser' camping a mining op can be easily dealt with.
Notorious Fellon
#5 - 2014-01-14 20:51:08 UTC
I apologize for the extra "o". I was unaware it would cause such a ruckus. I should be hauled out in the street and shot. I have edited my mistake and have hung my head in shame. Maybe I should just biomass all my EVE toons just to appease you?

Or, you could grow up and get over yourself.

Crime, it is not a "career", it is a lifestyle.

Merchant Ally
University of Caille
Gallente Federation
#6 - 2014-01-14 21:15:01 UTC
Notorious Fellon wrote:

Or, you could grow up and get over yourself.


I certainly could, but it's about as likely to happen as you actually submitting constructive responses to this thread.
I am disposable
Republic University
Minmatar Republic
#7 - 2014-01-14 21:15:02 UTC
While I agree that the current wardec system is terrible, I'm not really a fan of this idea. I think unprovoked wardecs should revolve around high sec structures (POCOs and POSs) and cost a flat fee regardless of corp size. All other wardecs should require a "war right" which would be generated by an aggressor attack or kill in low or high sec. Wardecs using "war rights" would be free to use and non-transferable and would only last one week (extendable if the defender scores one or more kills in that time).
Batelle
Federal Navy Academy
#8 - 2014-01-14 21:27:15 UTC
The current system makes it more expensive to wardec a corp with a lot of warm bodies. I agree that this is a bad thing. But making it trivially cheap for small corps to wardec multiple large corps is also bad.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ix Method
Doomheim
#9 - 2014-01-14 21:37:26 UTC  |  Edited by: Ix Method
Yeah this really is dreadful, half the war corps knocking about atm are just 4-6 guys with T3s and are frankly alot scarier than the huge chokepoint campers. Allowing them to have 150 wars going rather than 15 would be a really bad idea.

Travelling at the speed of love.

Noxisia Arkana
Deadspace Knights
#10 - 2014-01-14 21:55:03 UTC

I didn't care for the majority of the post nor do I completely agree with your reasoning. But a mercenary marketplace would be kinda neat but it might be impossible to regulate so that it doesn't become a giant scam.

I also think you SHOULD have to pay through the nose to war dec larger corps. Cap on wars? If someone is willing to shell out 500 mil a week in dec fees - let 'em.
Merchant Ally
University of Caille
Gallente Federation
#11 - 2014-01-14 21:57:18 UTC  |  Edited by: Merchant Ally
Batelle wrote:
The current system makes it more expensive to wardec a corp with a lot of warm bodies. I agree that this is a bad thing. But making it trivially cheap for small corps to wardec multiple large corps is also bad.

Well the more wardecs a small corp has active the more it will cost, after a certain soft cap has been reached at least. Thing is though, when a small corp decs a large corp they are taking a big risk, all that large corp has to do is get organized and that small corp will find it's life start to get very difficult. Multiple large corps can also get together and make that small corp's life in eve even more hellish.
The problem with wars right now is large merc alliances completely dominating the merc scene and being able to take on as many merc contracts as they want against small corps that cannot respond in any way. Four or five large corps that have all been decced by one corp would be able to organize a single large fleet rather easy, whereas 100 small corps would have an extremely difficult time mounting an organized resistance against a single, large, organized entity, just deciding who will be FC and what the doctrine will be for 100 corps collaborating could take a whole week, whereas with four or five large corps, this could be decided in a matter of hours.

I am disposable wrote:
While I agree that the current wardec system is terrible, I'm not really a fan of this idea. I think unprovoked wardecs should revolve around high sec structures (POCOs and POSs) and cost a flat fee regardless of corp size. All other wardecs should require a "war right" which would be generated by an aggressor attack or kill in low or high sec. Wardecs using "war rights" would be free to use and non-transferable and would only last one week (extendable if the defender scores one or more kills in that time).


While I do appreciate your input, I feel that killrights already cover what you would include in the 'war rights system', also, in highsec there are no dreadnaughts, or other extreme heavy hitters, so killing POCOs and POSes is going to take a significant part of the day and would make wars extremely boring. The current system, with a little bit of re-working would be perfect.

With the system I propose, things would look somewhat like this:
Corporation A declares war on corporation B, corp B easily outnumbers corp A but is inexperienced, they try to fight back on the first two days but are outmaneuvered every time, the extra SP and experience of the players in corp A gives them an edge in battle. Corp B doesn't have a huge amount of ISK and doesn't want to put up a request for help as it requires a 50m deposit. Instead they visit the mercenary shopfront and look for a corp with similar members to corp A (which will incur no extra ally costs, provided corp C does not have any more than X active wars) that will assist them in fighting (You know, like allies are supposed to) corp A, they find a corp that looks suitable and they specifically request that this corp help them in the war, which requires no deposit, but only 3 offers can be made per day, corp C takes corp B's offer and enters the war fighting WITH corp B to achieve victory over corp A.

Compared to this current system:
Corporation A declares war on corporation B, corp B easily outnumbers corp A but is inexperienced, they try to fight back on the first two days but are outmaneuvered every time, the extra SP and experience of the players in corp A gives them an edge in battle. Corp B feels like they need help but don't have much ISK to offer, so they put out a request for help, highsec wardec megacorp C offers assistance because it means they get another free war and they can have as many wars as they want active. Corp A plays skill queue online for a week and and the war gets left by the wayside, meaning both sides get no pewpew for a week.

I'm sure I could have done a better job of explaining this, though if I think of a better way I'll edit this.
Merchant Ally
University of Caille
Gallente Federation
#12 - 2014-01-14 22:12:28 UTC
Noxisia Arkana wrote:

I didn't care for the majority of the post nor do I completely agree with your reasoning. But a mercenary marketplace would be kinda neat but it might be impossible to regulate so that it doesn't become a giant scam.

It wouldn't be that hard to regulate, a few small changes from the current system would have it working fine, a way to pay for a corp to declare war on another corp and only have that payment released when the wardec goes through would be fine. A feedback page on the shopfront would work perfectly too.

Noxisia Arkana wrote:

I also think you SHOULD have to pay through the nose to war dec larger corps. .

Why? What sense does it make? A small corp deccing a huge corp is putting itself at a massive disadvantage, whereas a huge corp deccing a small corp is at a massive advantage yet doesn't have to pay extra for this huge advantage. It makes about as much sense as paying less on your insurance premiums the more you crash your car.


Noxisia Arkana wrote:

Cap on wars? .

A soft cap, large merc corps are totally dominating the marketplace for mercs because they can dec as many small corps as they want, if they had to start paying out the nose for maintaining those 150 or so wars they would stick to a few wars against large corporations with high incentives offered, allowing smaller and less experienced corps to tackle the more trivial wars that are more suited to their aptitude. If a giant merc alliance has a grudge against a small corp and want's to wardec it to death they should be able to, but should have to pay huge amounts of ISK for it.

Right now the wardec system completely excludes small merc corps, because the large ones can do the stuff they can do and do it better, with more members and at no extra cost. There is no way to counter this other than to become, or join one of the huge merc alliances. The same goes for small corps that get their fun from shooting people in highsec, unless they want to play on their alts/avoid eve for weeks at a time, the only thing they can do is avoid wars, or join one of the huge alliances.
Batelle
Federal Navy Academy
#13 - 2014-01-14 22:35:33 UTC
Merchant Ally wrote:
Batelle wrote:
The current system makes it more expensive to wardec a corp with a lot of warm bodies. I agree that this is a bad thing. But making it trivially cheap for small corps to wardec multiple large corps is also bad.

Well the more wardecs a small corp has active the more it will cost, after a certain soft cap has been reached at least. Thing is though, when a small corp decs a large corp they are taking a big risk, all that large corp has to do is get organized and that small corp will find it's life start to get very difficult. Multiple large corps can also get together and make that small corp's life in eve even more hellish.
The problem with wars right now is large merc alliances completely dominating the merc scene and being able to take on as many merc contracts as they want against small corps that cannot respond in any way. Four or five large corps that have all been decced by one corp would be able to organize a single large fleet rather easy, whereas 100 small corps would have an extremely difficult time mounting an organized resistance against a single, large, organized entity, just deciding who will be FC and what the doctrine will be for 100 corps collaborating could take a whole week, whereas with four or five large corps, this could be decided in a matter of hours.


Most of this strikes me as wrong. In particular, wardeccing a large corp as a small corp isn't risky at all under most realistic circumstances.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Merchant Ally
University of Caille
Gallente Federation
#14 - 2014-01-14 22:49:49 UTC  |  Edited by: Merchant Ally
Batelle wrote:
Merchant Ally wrote:
Batelle wrote:
The current system makes it more expensive to wardec a corp with a lot of warm bodies. I agree that this is a bad thing. But making it trivially cheap for small corps to wardec multiple large corps is also bad.

Well the more wardecs a small corp has active the more it will cost, after a certain soft cap has been reached at least. Thing is though, when a small corp decs a large corp they are taking a big risk, all that large corp has to do is get organized and that small corp will find it's life start to get very difficult. Multiple large corps can also get together and make that small corp's life in eve even more hellish.
The problem with wars right now is large merc alliances completely dominating the merc scene and being able to take on as many merc contracts as they want against small corps that cannot respond in any way. Four or five large corps that have all been decced by one corp would be able to organize a single large fleet rather easy, whereas 100 small corps would have an extremely difficult time mounting an organized resistance against a single, large, organized entity, just deciding who will be FC and what the doctrine will be for 100 corps collaborating could take a whole week, whereas with four or five large corps, this could be decided in a matter of hours.


Most of this strikes me as wrong. In particular, wardeccing a large corp as a small corp isn't risky at all under most realistic circumstances.



What do you count as realistic circumstances? People totally ignoring the war and mining/missioning/explo during a war?
Shouldn't a large corp (hundreds, if not thousands of members) have it's own highsec wardec defence squadron? They certainly have the members. They have locator agents. They have evewho. They have a massive advantage, both in numbers and in intelligence (it's much easier to add 10-20 people to watchlist rather than add 100-1000). All that corp needs to do is get enough people on to match/outnumber the aggressor and the aggressor is either stuck in station or trying to chase after stragglers while being hunted themselves.

Or do you count realistic circumstances as an alliance full of 1000 total morons who feel like they should be able to mine, mission and ignore those 20 people who are at war with them, never watch local or listen to the intel posted in alliance/corp chat about current targets and their locations?
Oh, it's not like that big corp could set up a logon trap with a marauder or some other super-tanking beast as bait and 20-30 people logged off at that marauder's location inside a mission.

Edit: That corp wouldn't even have to fight the smaller corp themselves with the proposed changes, they could hire a merc corp through the mercenary storefront with similar numbers (or larger if the large corp/alliance wants to pay the additional fees, which would be as little as 50m for 2:1) as the aggressor that specialises in defending large corps and alliances from smaller groups of targets.

Second edit:
In the current system the large corps and alliances are only really wardecced by the wardec megacorps because they're the only corps that can afford them. I'd wager that these alliances would prefer to have active wars against them by small corporations instead. With the proposed changes the wardec megacorps will have to choose between getting enough ISK to fund their wars by taking on merc contracts and with a soft cap they can only have so many wars on without the costs getting to a silly-high point. Currently they can afford to wardec huge alliances like goonwaffe because they completely dominate the merc marketplace due to being able to take on hundreds of small jobs at once. The proposed changes would make things easy for large alliances to defend themselves against wars from corporations large and small.