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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#1301 - 2014-01-16 21:05:03 UTC
If you were to drop one ahead of a ceptor roam, an ESS sounds like a nice place to camp smartbombs :)

That aside it's just more crap to assplode like the siphons
.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1302 - 2014-01-16 21:05:48 UTC
Muffet McStrudel wrote:
All one really has to do is check the killboards to see someone's motivation on the ESS topic.

http://www.agony-unleashed.com/killboard/index.php/pilot_detail/294286434/kills/


Please spend more than 10 seconds looking at my KB before making a judgement:

Muffet McStrudel wrote:

Surprise, surprise you like to cloak gank at very favorable odds

We were a 6 man frigate/cruiser gang, and a 40 man BNI fleet came into the area to pick a fight with Usurper. So we swapped to bombers and attempted to lay out a trap, which their FC smartly avoided (mostly).

Muffet McStrudel wrote:

or engage relatively helpless ratters or mission runners.

An alt corp of one of our members was wardecced by Shadow Squadron. We asked them politely to drop the wardec and leave the corp alone, but they insisted following through with their attack. As such, Agony joined the war as an ally, smashed Shadow Squadron's POS, after which they dropped the war.

I primarily partake in solo and small gang warfare, quite often outnumbered and facing superior forces. Nothing on my killboard will bring shame to me, so attack it all you want.

Muffet McStrudel wrote:

The ESS doesn't give someone in null sec something to defend, it simply gives you (at least you are hopeful) a way to make some passive isk income while pvping. Hoping that it goes unnoticed perhaps?

May I suggest using empire alts like 90% of the rest of EVE has to do?


I make my isk through many avenues: I belt rat & run plexes in nullsec, I'm involved in t2 production in Highsec, PI in nullsec, and if I need lots of isk quickly I mission run or incursion in highsec. The truth is, I don't care about the isk-tag getting dropped. I care about motivating the locals to do more than dock up for 5 minutes.
James Amril-Kesh
Viziam
Amarr Empire
#1303 - 2014-01-16 21:10:21 UTC
Manssell wrote:
This is the "farms and Fields" we've all mostly been screaming for isn't it?

No. No it isn't.

Enjoying the rain today? ;)

Milton Middleson
Rifterlings
#1304 - 2014-01-16 21:12:24 UTC
IrJosy wrote:
Milton Middleson wrote:
Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught".


If you can't catch them on a gate with plenty of time to prepare and 8-9 ships hand picked for the task worth billions of isk, where and how exactly are you going to catch them?

Chase them. If they ever plan to do anything except warp gate to gate, a decent pilot can catch an interceptor.
Omanth Bathana
Doomheim
#1305 - 2014-01-16 21:14:11 UTC
James Amril-Kesh wrote:
Manssell wrote:
This is the "farms and Fields" we've all mostly been screaming for isn't it?

No. No it isn't.


If this is what CCP thinks we mean by "Farms and Fields," there has been a stunningly large miscommunication between CCP and the player base.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1306 - 2014-01-16 21:15:08 UTC
Innominate wrote:
Gizznitt Malikite wrote:

1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.


Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there).


This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.
IrJosy
Club 1621
#1307 - 2014-01-16 21:16:46 UTC  |  Edited by: IrJosy
Milton Middleson wrote:
IrJosy wrote:
Milton Middleson wrote:
Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught".


If you can't catch them on a gate with plenty of time to prepare and 8-9 ships hand picked for the task worth billions of isk, where and how exactly are you going to catch them?

Chase them. If they ever plan to do anything except warp gate to gate, a decent pilot can catch an interceptor.


Chase them in what? They are faster than anything other than a leopard.

How do you catch them if they don't want to be caught?

What does this mythical "decent pilot" have that those 8-9 guys on the gate camp didn't?
Milton Middleson
Rifterlings
#1308 - 2014-01-16 21:18:59 UTC
Omanth Bathana wrote:
James Amril-Kesh wrote:
Manssell wrote:
This is the "farms and Fields" we've all mostly been screaming for isn't it?

No. No it isn't.


If this is what CCP thinks we mean by "Farms and Fields," there has been a stunningly large miscommunication between CCP and the player base.


This fits past descriptions of "Farms and Fields" pretty well. It just doesn't have a big enough payoff.
Wyn Pharoh
The Scope
Gallente Federation
#1309 - 2014-01-16 21:21:49 UTC
Gizznitt Malikite wrote:
Wyn Pharoh wrote:
For the small gangs community, please detail the specifics of how this will get fights that you are not already able to get? I'm pretty certain that pages of posts have happened underlining how this WILL NOT get more fights, at least not the fights you are looking for. Ever.

Quick recap:
1. Not enough risk v. reward incentive to begin with.
2. Your hostile ESS will be ignored, since while you are in system, no one will be ratting.
3. You could have dropped an SBU.

There will be groups that already form up Home Defense and fight small gangs. There are groups that don't. I am still failing to see what the ESS will be doing to help change the current status quo in a meaningful fashion.


1.) I acknowledge the risk is imbalanced: It is too quickly accessed (meaning the locals don't have time to defend it), and its bonus is negligible compared to the upfront bounty reduction, especially in regards to the difficulties defending it. However, these can be resolved as ccp tweaks the access time and the payout rewards.

2.) You would only put up a hostile ESS in a bot's ratting system (until the computer programs become smart enough to recognize and destroy them). The only way this concept works (in its current form) is if the ESS's benefits make it worthwhile for you to deploy for yourself (see point 1).

3.) SBU's are not small gang entities, and not relevant to this discussion.

How does this get you fights? It encourages the locals to form up and fight you to defend their ESS bounty pool. It also gives them a limited time for response which limits the magnitude of their response. Finally it has small rewards, which means any hostiles accessing the ESS for isk will be encouraged to do so in small, engage-able numbers.


For the record, small gang roams are the greatest fun I've ever had playing Eve. Defending against small gang roams is pretty high up there, imho. Too much home defense however bleeds fleet participation over time, and gets you, the roaming gang fewer counter formups. And you know this to be true. For the ESS to be appreciated added content, the risk v. reward has to be significantly higher. High enough so that alliance level leadership can't dictate to the rank and file not to use such a thing. The incentive has to be high enough for corp and alliance leadership to consider investing resources into defending these damn things. Right now, just banning them will be the easymode answer from the 'defender' POV.

Except perhaps for Drones. Where this will hit hardest and where more negative incentive applies to figuring out SOME upside to this content. Small gangs of course will say 'YAY' fights in Drones. This will last until fleet participation falls off the cliff and then there will be no more fights, as everyone realizes that ANY other income source would be better and moves all their isk printing off to Hisec.

No one is winning with what we are being presented with as 'the' done deal. If one is pulling on the high side of 100mil isk an hour, it's 6 HOURS of farming to offset the base cost of the module, HOURS of TIME sink for Rank and File before it even begins to pay for itself, much less to offer any added benefit to a given system. Rank and File aren't exactly pulling in 100mil isk an hour though are they? Newbros aren't exactly pulling in 100mil isk an hour either. The effects of ESS mechanics aren't evenly balanced across 0.0, so already marginalized parties will have smaller margins. There really should be several stps taken back here before one inch of implementation moves forward.
Andrea Keuvo
Rusty Pricks
#1310 - 2014-01-16 21:22:39 UTC  |  Edited by: Andrea Keuvo
Gizznitt Malikite wrote:
Innominate wrote:


Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there).


This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.


CCP has only known about this problem for a few years now. I'm sure a fix would be "coming soon" if devs weren't spending their time on horribly designed deployables that no one will use. Maybe now you can understand our frustration with this crap.
Omanth Bathana
Doomheim
#1311 - 2014-01-16 21:31:53 UTC
Milton Middleson wrote:
Omanth Bathana wrote:
James Amril-Kesh wrote:
Manssell wrote:
This is the "farms and Fields" we've all mostly been screaming for isn't it?

No. No it isn't.


If this is what CCP thinks we mean by "Farms and Fields," there has been a stunningly large miscommunication between CCP and the player base.


This fits past descriptions of "Farms and Fields" pretty well. It just doesn't have a big enough payoff.


There's a big difference between "Fitting the description" and being something that's of value and going to be used. Anyone who has done any requirements/project management is familiar with this concept.
Kadl
Imperial Academy
Amarr Empire
#1312 - 2014-01-16 21:34:36 UTC  |  Edited by: Kadl
After reading the 20+ additional pages I am glad to see that we are finally addressing the topic of small gang warfare. I believe that allowing small gangs to disrupt null sec industrial (ratting) areas is a good idea. It seems like this is part of CCP's overall plan for adding "Farms and Fields" to null sec.

Summit 2011 wrote:
CCP and the CSM agreed about the need for more small gang activities and targets to disable (‘Farms and Fields’) - not necessarily more structure shooting, which is boring. Stealing moon goo from harvesters was one idea.


CCP planning and implementing their ideas for this. This means a null sec resident should expect even more items which disrupt isk generation, and hopefully provide more rewards for those who defend their areas. I wonder what the summer expansion will bring. CCP could be planing to build on their small tests recently.

Most of the rage in this thread seems to be generated by the 5% nerf to ratting bounties (with differing effects based on loot, and other considerations). They cannot imagine the ESS having benefits and just see this as a nerf. With CCP's current direction they may be in for a great deal of shock and horror.

Even if this module is not used it will be a good development experiment from CCP's point of view. They need to know what works and doesn't work as they move forward on the 'Farms and Fields' plan. This is their Tech 1 module, with lots of design room for improvement (more versions with additional bonuses).
Omanth Bathana
Doomheim
#1313 - 2014-01-16 21:36:49 UTC
Kadl wrote:
After reading the 20+ additional pages I am glad to see that we are finally addressing the topic of small gang warfare. I believe that allowing small gangs to disrupt null sec industrial (ratting) areas is a good idea. It seems like this is part of CCP's overall plan for adding "Farms and Fields" to null sec.


Did you actually read the 20 pages? They have mostly been people explaining why this provides no disruption to null sec isk generation above and beyond what small gangs already do just by existing.
Milton Middleson
Rifterlings
#1314 - 2014-01-16 21:39:19 UTC
Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".

Quote:
There's a big difference between "Fitting the description" and being something that's of value and going to be used. Anyone who has done any requirements/project management is familiar with this concept.

So you agree that it is too conservative?
Desert Ice78
Gryphons of the Western Wind
#1315 - 2014-01-16 21:40:06 UTC  |  Edited by: Desert Ice78
CCP SoniClover wrote:
Lady Naween wrote:

maybe it is because I am blonde and a woman but where will the fight be?

As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what reward? None that I can see, nor can those with more math then I.

so.. can you please explain where the conflicts will be? Help us please understand your vision because I think a lot of us are missing it.

please?


If you use an ESS as a ratter your income will be higher than pre-1.1. If hostiles enter the system you have various choices in how to respond, some of them can lead to fights, it´s up to you. Don´t assume that anyone that stumbles into the system will automatically be able to steal everything, again, the likelihood of this is up to you. It´s only a nerf if you choose it to be.


CCP SoniClover, because you don't play Eve Online, I'll explain here what it is that you don't realise:

  1. Nul sec entities tend to have dedicated ratting systems. There are a myriad of reasons why that particular system ended up being the ratting system, none of which are important here.
  2. That system is the one system you definitely don't want roaming gang going to, if you can avoid it at all. You don't want any fights there; you want to go to their systems to have good fights, not your system.
  3. As it is the ratting system, it is of course exactly where the gangs will head to, so you still minimise the fighting, you dock up, and stay docked.
  4. Ergo, the last thing you would EVER want to put into your ratting system is a giant beacon for every murder gang from three regions away screaming "...the party is here guys, free iskies as well!!!!."
  5. Play the damn game.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

James Amril-Kesh
Viziam
Amarr Empire
#1316 - 2014-01-16 21:42:12 UTC
Milton Middleson wrote:
Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".

A good system would have baseline rewards same as they are now, with the potential for significantly increased rewards, yet also the potential to be disrupted below what they are now by enemies.

The proposed ESS has baseline rewards less than what they are now, with almost zero potential for even slightly increased rewards, with almost no potential to be disrupted below what it is now.

It has nothing to do with ratters being cowards. Not wanting to lose isk when you're doing an activity for the purpose of getting isk isn't cowardly, it's pragmatic.

Enjoying the rain today? ;)

Muffet McStrudel
Aliastra
Gallente Federation
#1317 - 2014-01-16 21:46:23 UTC
Gizznitt Malikite wrote:
Muffet McStrudel wrote:
All one really has to do is check the killboards to see someone's motivation on the ESS topic.

http://www.agony-unleashed.com/killboard/index.php/pilot_detail/294286434/kills/


Please spend more than 10 seconds looking at my KB before making a judgement:

We were a 6 man frigate/cruiser gang, and a 40 man BNI fleet came into the area to pick a fight with Usurper. So we swapped to bombers and attempted to lay out a trap, which their FC smartly avoided (mostly).

An alt corp of one of our members was wardecced by Shadow Squadron. We asked them politely to drop the wardec and leave the corp alone, but they insisted following through with their attack. As such, Agony joined the war as an ally, smashed Shadow Squadron's POS, after which they dropped the war.

I primarily partake in solo and small gang warfare, quite often outnumbered and facing superior forces. Nothing on my killboard will bring shame to me, so attack it all you want.

I make my isk through many avenues: I belt rat & run plexes in nullsec, I'm involved in t2 production in Highsec, PI in nullsec, and if I need lots of isk quickly I mission run or incursion in highsec. The truth is, I don't care about the isk-tag getting dropped. I care about motivating the locals to do more than dock up for 5 minutes.


I think the bottom line is this. If you really want pvp in someone's space, you will show up in something other than an interceptor or stealth bomber. Drop an SBU and you'll have all the pvp you want. That's not your game because that's not what you want. I think its fine you want that, but let's not pretend that you're something you aren't. That's an insult to my intelligence, plus the others reading the discussion.

Nothing on your KB indicates that you were or were not "outnumbered" by "superior forces". Maybe you were or maybe it's just BS. It really isn't important, as the types of ships you seem to like to fly are mainly cheap gank ships that either can 1) evade detection; 2) avoid getting shot up (inty)

Since you said you don't care about the isk-tagging for ESS, then what would be the point of introducing them into the game? Why would I, as the alliance player advocate anything to make your stay in my space more pleasurable with minimal gain for me? Quite the opposite. I want you to leave poor, frustrated and demoralized and I want to be able to control my space with logistics, tactics and numbers.

Like you desperately want to gank others, you may find it surprising that there are many attentive players that don't want to be on your killboard as gloat-food.

As someone that has characters that need to rat for some pvp isk, I can tell you I've simply adjusted my playstyle and stuck a cloak on my ratting ships since the introduction of all this cloaky camping. This is basically the only way to frustrate cloaky campers enough to make them leave. I do find it deliciously ironic how much they hate cloaks, warp stabs, and will gladly tell you how much a coward you are etc., then proceed to use them themselves.

The butt-hurt golden tears I give pvper's gives me great pleasure.
Omanth Bathana
Doomheim
#1318 - 2014-01-16 21:48:49 UTC
Milton Middleson wrote:
Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".


You say "cowards," I say "rational." Ratters know the risk/reward calculations and know they're going to lose to the small gang every time so they choose not to engage. Ratters know that this new deployable will not increase their income enough to justify the risk.

Milton Middleson wrote:

Quote:
There's a big difference between "Fitting the description" and being something that's of value and going to be used. Anyone who has done any requirements/project management is familiar with this concept.

So you agree that it is too conservative?


I don't see how you came to that conclusion from my statement, so I will make it more clear: This deployable may meet the letter of the idea behind the farms and fields program, but it does not meet the spirit. My point was that it is very easy to make something that meets the letter of a poorly defined set of requirements and have it completely miss the spirit. If you're meaning "conservative" as "it doesn't shake up the paradigm of null-sec income generation enough," then yes, I believe it is too conservative. However, if you're using "conservative" to mean "the numbers aren't big enough," then I don't care how conservative it is, the design is wrong.
Innominate
KarmaFleet
Goonswarm Federation
#1319 - 2014-01-16 21:51:16 UTC  |  Edited by: Innominate
Milton Middleson wrote:
Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".


i.e. "No I haven't read it but I am speaking on the assumption that it agrees with my notion of how nullsec ratting works even though I don't actually understand it."

It has nothing to do with "cowardice", which is a worthless ad hominem. Ratters not giving you a fight is not cowardice, it is a logical, rational, and in the current game mechanics, correct response.
Andrea Keuvo
Rusty Pricks
#1320 - 2014-01-16 21:52:31 UTC
James Amril-Kesh wrote:
Milton Middleson wrote:
Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".

A good system would have baseline rewards same as they are now, with the potential for significantly increased rewards, yet also the potential to be disrupted below what they are now by enemies.

The proposed ESS has baseline rewards less than what they are now, with almost zero potential for even slightly increased rewards, with almost no potential to be disrupted below what it is now.

It has nothing to do with ratters being cowards. Not wanting to lose isk when you're doing an activity for the purpose of getting isk isn't cowardly, it's pragmatic.


Let me put it like this, if there was a deployable that could be dropped in 100% safety behind a POS shield and all I had to do was warp to it once per hour and sit there for 40 seconds in my ratting ship and it gave me a 5% bonus to bounties I wouldn't do it because it's not worth it. Maybe that gives some idea of what the potential bonus % would have to be in order for these things to be used.