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Dev blog: More Deployables from Super Friends

First post First post First post
Author
greiton starfire
Accidentally Hardcore
#1201 - 2014-01-16 17:16:41 UTC
Tahnil wrote:


I understand this problem. But I think this may be a problem of corporation or alliance culture. As I know it, corp mates help each other out. I guess there is less familiar atmosphere in a large alliance than in a small scale pvp corporation with 20-50 active pilots in sum.


you have no idea what you are talking about, nullsec groups work together more than highsec groups. you cant complain in one hand about being blobbed and in the other say we don't work together. as for ratters going it alone the system is set up that way. it punishes you for having too many people around. not to mention the severe disadvantage a pve fit has against a pvp fit. so you are saying we need to have fully stocked pvp supplies in all our ratting system, besides just the capital and war fronts where people are actually taking sov. also fyi incursions are in nullsec too, it is just too dangerous to have a large group in pve fits in null sec. 1 bubble +1 cyno= billions of isk down without much of a chance to defend themselves. focus on making ideas on how to fix where you live instead.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1202 - 2014-01-16 17:17:07 UTC
Muffet McStrudel wrote:
Tahnil wrote:


But we DESPERATELY NEED __something__ like ESS. We can talk about how it can be done right, but not IF it should be done at all.



No, you DESPERATELY WANT something which allows you to make huge isk gains while risking an whole interceptor.


I don't give a rats ass about the isk it drops. I want the locals to form up and fight.

In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.
Bohneik Itohn
10.K
#1203 - 2014-01-16 17:18:25 UTC
New player, new character. This is my perspective as someone who is trying to get skilled up and ready to go into null about the same time this is released.

"What... Really? I'm leaving high sec to get away from this behavior...."

I've been coming across a lot of juveniles lately as I attempt to practice "safe" null sec habits. People jumping into relic sites in a BS and bumping me because I got there first (Really? Running relic sites in an Apocalypse?) people coming in after I start a combat site and blitzing the ship with the largest bounty after I pull aggro, ninja salvagers in level 3 security missions (great job, enjoy that 20k isk you earned for your half an hour of being a twit, don't mind me while I warp out and drop all of the aggro on your t1 frigate.)

I'm leaving high sec to get away from the petty kids, and lo, what happens but we get something to encourage people in null to behave just like the high sec brats.

I like the idea of there being 4 simple methods of interaction in null:

Kill me (I see this happening a lot)
Get killed by me (expect an apology for taking advantage of you when your mouse crapped out)
Avoid me
Fleet up with me for some cooperative shenanigans that may or may not be profitable.

Now as someone who will probably spend the majority of their time hiding alone in cloak in null, this has almost no impact on me. The money I make from ratting will still be far superior to anything I make in high sec. This is not an eloquent exposition on the finer intricacies of how this is going to affect null-sec politics. This is my own selfish view of how it affects me and me only, as a new player who is looking to start playing in null.

I see this changing the behavior of everyone else, and it sets a precedent for more changes like this in the future. WoW pub zone behavior should remain in WoW. Game mechanics being what they are, it's to be expected we'd see that behavior in high sec, but there's no reason it should spread any further.

Lets keep it simple and mature. You want my rat bounties? Come at me, bro. Just don't be upset when I smack you with a fleet invite as soon as you uncloak. There may or may not be a growing pool of odorous fluids in the bottom of my capsule, so could you give me a moment to deal with this?

Since I really didn't care, my SP is currently all over the place and has only recently been focused towards exploration in null. But if people in null start with the playground drama I see in high, I'll just move back to high and run lolsec missions while I gear my character up for industry, assuming I'm still playing.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Alphea Abbra
Project Promethion
#1204 - 2014-01-16 17:21:02 UTC
Gizznitt Malikite wrote:
This biggest issue with the above EHP and RF suggestions is that it moves the ESS module from "small gang" (5-10) to medium gang (10-20) or larger territory. An alliance does NOT need a full hour to respond, and giving them this much time will result in a very heavy response. Really, the time between the attack on the RF and the payout on the RF should be on the order of 10-20 minutes. This is plenty of time for an alliance to gather the troops and defend it, without bringing in the whole shebang!
You know, if CCP suggested a structure along these lines:
"- Boosts PI outcome with 5% on corp level.
- Has ~70k shield, 10k armour, 70k hull EHP.
- At 50% armour it enters a 30 minutes RF timer.
- Can be anchored/unanchored and scooped with roles.
- Costs apprx. 50M.
- Gives suspect timer if shot at in HS or LS without a wardec.
- Can be deployed anywhere except POS, may need to be scanned down.
- It will provide salvage and PI materials if killed depending on use.

Corps with a PI focus would set them up in systems they're doing enough PI in, and with 30 minutes respond timer they either react or the gang kills it. Doing it on corp level will probably limit the responses (So a gang of 10-20 will attack it, a corp will respond with whoever are online).
It boosts something small, it incentivises player corp over NPC corp, and with ~150k EHP total it's easy killable."

So it's much simpler, it's actually beneficial if you expect it to live long enough, it doesn't make a log over who rats where, it's killable by a small cruiser gang, and it would be in-line with the old Farms & Fields ideas.
Obviously this was thought up in 10 minutes, improvements should happen, but it's better than ESS...
FOR EVERYONE.
That's the point. It would be used as something more than a bubble.
UNLIKE THE ESS.

Something which WON'T be used by those who live WHEREVER.

Holy expletives, how are you able to defend the ESS?
Pinky Hops
Caldari Provisions
Caldari State
#1205 - 2014-01-16 17:22:08 UTC  |  Edited by: Pinky Hops
Tahnil wrote:
Everybodies point of view in this thread is highly subjective, and determined by our selfish interest.


I disagree.

I can identify bad game design without taking my self interest into account.

It's a bulky, overly complicated and bizarre concept.

I can't think of any other feature that adds so little, while being so complicated.

If you really are that set on the conflict driver aspect -- believe me when I tell you that this isn't the fix for that. Conflict drivers are usually a good thing, but it is best when they are emergent.

Maybe we should start another thread for conflict driver ideas just to prove the point that many of us here welcome them.

That doesn't however mean that any mechanic that COULD cause a conflict is automatically a good idea.
Tahnil
Gunboat Commando
#1206 - 2014-01-16 17:23:07 UTC
Aralyn Cormallen wrote:
Tahnil wrote:

As I see it small corporations like mine are an enrichment for this game. We don‘t do sovereignty warfare, this is not our league.

You are allowed to perceive us as brigands, roaming your empire‘s borders. For fun and personal gain. That‘s okay. And you don‘t have to like us for what we‘re doing. But you should really appreciate the existence of banditry in this game. It‘s an enrichment. In the end, this game is about simulated conflict, drama, and social experiments.

But we DESPERATELY NEED __something__ like ESS. We can talk about how it can be done right, but not IF it should be done at all.


Thats kinda the point. Big, small, we all do our own thing, and cross paths when we stick our heads in the others game (be it small groups bombing/pipebombing or whatever a strategic fleet, or a small group within a larger entity goes roaming), and thats cool. Banditry in and of itself is fine, it adds danger and uncertainty to travelling through space, and I wouldn't want it gone. What I disagree with though, is that there seems to be some obligation on the larger entities to keep you entertained. Why? What have you done for us lately?

Ultimately, raiders like you show up in a tight-comp, at a time your organisation has planned in advance, with pre-sourced boosters and an experienced FC. And that's fine, but you get the rewards that skewing the situation in your favour deserves. But for some unfathomable reason, you seem to expect there should be some mechanic that forces a portion of us to fall in front of your guns in an un-FCed, un-boosted, kitchen-sink comp, entirely for your amusement, as some sort of compensation for us playing a different way. Err, how about no. If I proposed there should be a mechanic to force NPC-station dwellers out of the door into our 200-man battleship fleet, you would think I was insane, and rightly so.


Honestly, no I don‘t want that. Neither being forced out of my NPC station, nor shooting you guys with a tight composition fleet in your kitchen sink fleet.

As I see it game mechanics like (not exactly AS) ESS are needed. But their existence would unfold a certain pressure on nullsec alliances to deal with small scale engagements as well. Therefore you would have to be able to react in a decent manner to bandits like us. And I‘m entirely sure that this is possible. All that‘s needed is a local network, spanning a constellation or two, and some pvp response setup fleets, that locals can grab within short notice.

I understand that the large alliances at the moment are ill prepared for this kind of engagements. Because they can be avoided easily, so why care at all? Whenever there IS an engagement right now, it is like you said: kitchen sink defenders versus tight composition attackers. But this doesn‘t have to be so.

If there are small gang objectives like ESS in this game, nullsec alliances need to, can, and will adapt to it. Resulting in more pvp engagements. And then it will be very different from the current situation with ganks and slaughtering of kitchen sink compositions.

CCP has to get it right, but they also have to tackle it. The current iteration of ESS has it‘s flaws, but there has to be some kind of ESS.
greiton starfire
Accidentally Hardcore
#1207 - 2014-01-16 17:23:52 UTC
Gizznitt Malikite wrote:

The ESS gives a notice in local that Andrea's Alt has landed by the ESS. If your alliance mates can't warp a ship over and blap your alt then you deserve to run off the the isk-tags. I'll admit that the current 60s to claim the tags is too short, but increase this to 6-10 minutes, and your alliance mates will stop your alt if they are even a tid bit competent.


but as soon as that button is pressed isk is converted to tags and everyone is ****** anyways. who gets what? how do i know you didnt take a 15 min break while i went at it the whole time. etc etc. the moment you push that button someone lost isk and someone made isk. it will only cause distrust, and grudge matches from corp mates. large groups will ban its use for this alone.
Yeep
The Scope
Gallente Federation
#1208 - 2014-01-16 17:29:15 UTC
Tahnil wrote:

CCP has to get it right, but they also have to tackle it. The current iteration of ESS has it‘s flaws, but there has to be some kind of ESS.


CCP need to drop the idea that an ESS is ever going to be something a spaceholder would deploy themselves. You'd need a 50% or more difference in income between a system with and without one in order to make it viable in the vast majority of 0.0 space which means either reducing bounties by 50% across the board or giving the ESS the potential to increase them way too much.

Its also never going to work as purely offensive module if it only affects one system. People don't rat with hostiles in system. An undefended ESS is a dead ESS.
greiton starfire
Accidentally Hardcore
#1209 - 2014-01-16 17:29:30 UTC
Gizznitt Malikite wrote:

In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.



no, it was never here. nullsec has always been for large scale conflict. small scale used to be in high sec, id did it for a while when i started. but the war dec system got screwed up, and groups switched over to small, stabbed ships that couldn't be caught in an unfavorable situation. so small gang started trying to ttack null sec and are pissed because it is a whole new tier of pvp they can't compete on. like i said in the past focus on fixing your own space and the screw ups ccp has going there.

Andrea Keuvo
Rusty Pricks
#1210 - 2014-01-16 17:32:17 UTC
Gizznitt Malikite wrote:
Muffet McStrudel wrote:
Tahnil wrote:


But we DESPERATELY NEED __something__ like ESS. We can talk about how it can be done right, but not IF it should be done at all.



No, you DESPERATELY WANT something which allows you to make huge isk gains while risking an whole interceptor.


I don't give a rats ass about the isk it drops. I want the locals to form up and fight.

In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.



I would just like to point out that we form up to fight regularly, and as soon as the roaming gang sees that there is a good chance they wont win the engagement they flee as fast as their their risk averse nanoed ganking fleet can get them out of there. Its bad to the point that the defense fleet comps revolve around resebos and instant lock tackle.
Muffet McStrudel
Aliastra
Gallente Federation
#1211 - 2014-01-16 17:32:19 UTC
Tahnil wrote:

And that‘s the fun part of it: on the small scale, Goonswarm Federation or any other large alliance ISN‘T BETTER COORDINATED than our small scale pvp gangs. That‘s the reason why we can gank carriers and marauders deep within your empires. Sov 0.0 ratters are acting very isolated, and that‘s why they are easy prey for any roaming gang. And that‘s why they HAVE to dock up. There is no alternative for them, cause alliances don‘t have an answer to the kind of threat that we small scale pvp roamers are posing.

As I stated in an earlier post, alliances would have to adapt to the fact that suddenly there are some things at risk by gangs that you were able to completely ignore in the past.

As I see it, most of the opposition to the ESS in this thread is by large alliance nullsec dwellers who see the game from a completely different angle. Everybodies point of view in this thread is highly subjective, and determined by our selfish interest. Therefore it is wrong to accuse CCP SoniClover of not understanding the game. He‘s just coming from a different perspective, one that most people here don‘t like.


You're more an annoyance to isk-making than a real threat. A real threat in null is someone that can trap all your 0.0 stuff in a station or has the numbers to overwhelm you. Cloaky neuts and afk'ers already provide a nullification of isk so why would this deployable be needed as well?

By definition, a bigger alliance is and will always be better coordinated than a smaller corp. They have more people acting as part of a larger intelligence network which thwarts your plans for a quick land and gank and usually provides more pvp muscle to stop such incursions. Oh well. Sorry, but that's EVE. If you can't adapt to that perhaps you should find a different game or join an alliance.

You point kinda strikes me as Lebannon or some other similar sized country lamenting the fact they can't take on the UK in a naval battle.

Alliances have already adapted to plenty. Roaming invincible inty gangs, sov warfare, blops, hot droppers, covert cynos, etc., etc., etc. I'm sorry, but I missed the part where roaming gankers are actually taking any real risks against pve ratters.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1212 - 2014-01-16 17:35:05 UTC
Alphea Abbra wrote:
Gizznitt Malikite wrote:
This biggest issue with the above EHP and RF suggestions is that it moves the ESS module from "small gang" (5-10) to medium gang (10-20) or larger territory. An alliance does NOT need a full hour to respond, and giving them this much time will result in a very heavy response. Really, the time between the attack on the RF and the payout on the RF should be on the order of 10-20 minutes. This is plenty of time for an alliance to gather the troops and defend it, without bringing in the whole shebang!
You know, if CCP suggested a structure along these lines:
"- Boosts PI outcome with 5% on corp level.
- Has ~70k shield, 10k armour, 70k hull EHP.
- At 50% armour it enters a 30 minutes RF timer.
- Can be anchored/unanchored and scooped with roles.
- Costs apprx. 50M.
- Gives suspect timer if shot at in HS or LS without a wardec.
- Can be deployed anywhere except POS, may need to be scanned down.
- It will provide salvage and PI materials if killed depending on use.

Corps with a PI focus would set them up in systems they're doing enough PI in, and with 30 minutes respond timer they either react or the gang kills it. Doing it on corp level will probably limit the responses (So a gang of 10-20 will attack it, a corp will respond with whoever are online).
It boosts something small, it incentivises player corp over NPC corp, and with ~150k EHP total it's easy killable."

So it's much simpler, it's actually beneficial if you expect it to live long enough, it doesn't make a log over who rats where, it's killable by a small cruiser gang, and it would be in-line with the old Farms & Fields ideas.
Obviously this was thought up in 10 minutes, improvements should happen, but it's better than ESS...
FOR EVERYONE.
That's the point. It would be used as something more than a bubble.
UNLIKE THE ESS.

Something which WON'T be used by those who live WHEREVER.

Holy expletives, how are you able to defend the ESS?


I'd be completely down with something like this:
A few modifications: Reduce the RF timer from 30 minutes to 15 minutes. Add corp/alliance notifications that it is being attacked.
This isn't necessarily better than the ESS for one major, major reason. The locals have to defend it 24/7, whereas the ESS only needs to be defended while you are actively ratting (casue players would normally cash it out when they are done for the night, thereby emptying the ESS of value). Furthermore, we generally wouldn't blow up an ESS, as it we get value in having it in system as much as the ratters do. Finally, your PI machine might drop PI loot, but gangs like mine honestly wouldn't even bother scooping it, as the hauler required to transport it simply isn't worth it. We would simply attack it in the hopes you form up to defend it.
IrJosy
Club 1621
#1213 - 2014-01-16 17:35:49 UTC
CCP SoniClover wrote:
Weaselior wrote:
CCP SoniClover wrote:

Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.


Your own economist says otherwise.

Quote:
The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth.


http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf

This explanation doesn't hold water and you've published something to that effect.


You're comparing apples and oranges here. Eyjo is talking about the overall balance of faucets and sinks. I'm talking about the amount of ISK entering the game through NPC bounties.

I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much.



Change the ESS bonus to LP then. Bump it up to 50-100% so we can get comparable income in nullsec to empire/low sec.
Rekkr Nordgard
Steelforge Heavy Industries
#1214 - 2014-01-16 17:39:04 UTC
Andrea Keuvo wrote:
Facepalm. There is no incentive for nullbears to fight. Look, the deployment of these will be banned by all major alliances and even if they aren't, ratters wont deploy them. Putting this in your system is an open invite for hostiles to disrupt your ratting activities. People don't want hostiles in their ratting system, they want to rat. People don't want to do emergency PvP in their ratting system, they want to PvP in a properly organized fleet and on a roam. There is no chance that these will be deployed by any locals in a ratting system.

If a hostile comes to deploy this, ratters will remain docked as always until the gang moves on and gets bored. They either scoop their ESS and take it with them or it will get blown up in 30 seconds after they are gone and before any ratting starts.

If a forced fight is what you are looking for a module already exists for this, its called an SBU.



CCP, is there any way we can get this man/woman put in charge of Team Superfriends?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1215 - 2014-01-16 17:40:07 UTC
greiton starfire wrote:
Gizznitt Malikite wrote:

In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.



no, it was never here. nullsec has always been for large scale conflict. small scale used to be in high sec, id did it for a while when i started. but the war dec system got screwed up, and groups switched over to small, stabbed ships that couldn't be caught in an unfavorable situation. so small gang started trying to ttack null sec and are pissed because it is a whole new tier of pvp they can't compete on. like i said in the past focus on fixing your own space and the screw ups ccp has going there.



What are you talking about. Agony has been partaking in small gang asymmetric warfare in nullsec since 2006. Nullsec isn't for "large scale conflict only". That's simply ridiculous!

Claiming space from invasion is Large Scale conflict. Policing space is small scale conflict. And you need to do both. How many of your VFK buddies roam around Deklein & Fade defending your space, because my experience tells me many goons will readily form up small and medium gangs to attack intruders. Perhaps your simply not one of them, and don't realize that that constitutes small gang warfare in nullsec, and that's exactly the activity I want to promote!

Muffet McStrudel
Aliastra
Gallente Federation
#1216 - 2014-01-16 17:42:04 UTC
Gizznitt Malikite wrote:


I don't give a rats ass about the isk it drops. I want the locals to form up and fight.

In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.



So you roll in 6 v 1 and wonder why people wouldn't undock to fight you in PVE fitted ships? Don't be stupid. If you want easy ganks go to low sec, then you can 10 v 1 pod everything coming through the gate.

I really could care less if small gangs leave 0.0. There's already a place for them, a little sandbox called low-sec where you can gank to your heart's desire and play griefing butt pirate all day long.

Spare us all the crying. Null sec provides for Sov warfare, big ships and big risks and low sec provides for ganks. That's just how it is, as well as it should be.

As it has been stated, as soon as you come in system all activity is likely to stop anyway. Go ahead and place that ESS. As soon as you leave, it's going to get blasted. Alliances aren't going to install them because THERE IS NO ADVANTAGE IN DOING SO. ANY FOOL CAN ROB THEM, ALLIANCE OR OTHERWISE. THEY PROVIDE SMALL PENALTY AND SMALLER REWARD.

The entire idea behind this module is ill-conceived and just plain dumb.
IrJosy
Club 1621
#1217 - 2014-01-16 17:42:35 UTC
CCP SoniClover wrote:
Weaselior wrote:
CCP SoniClover wrote:

Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.


Your own economist says otherwise.

Quote:
The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth.


http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf

This explanation doesn't hold water and you've published something to that effect.


You're comparing apples and oranges here. Eyjo is talking about the overall balance of faucets and sinks. I'm talking about the amount of ISK entering the game through NPC bounties.

I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much.


No, you specifically mentioned NULL bounties.

"Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation."

I don't have access to the numbers ,but I would wager since a majority of players make isk in hi-sec space, only a small fraction comes from NULL bounties.
Fix Sov
#1218 - 2014-01-16 17:43:55 UTC
Gizznitt Malikite wrote:
I don't give a rats ass about the isk it drops. I want the locals to form up and fight.

Then you should probably prod CCP into fixing more central things like oh I dunno the risk/reward ratio in nullsec vs other areas of the game, and/or things like sov systems so a smaller gang can more easily make an impact.

The ESS isn't going to have the kind of impact you wish it'd have.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#1219 - 2014-01-16 17:44:14 UTC
greiton starfire wrote:
Gizznitt Malikite wrote:

The ESS gives a notice in local that Andrea's Alt has landed by the ESS. If your alliance mates can't warp a ship over and blap your alt then you deserve to run off the the isk-tags. I'll admit that the current 60s to claim the tags is too short, but increase this to 6-10 minutes, and your alliance mates will stop your alt if they are even a tid bit competent.


but as soon as that button is pressed isk is converted to tags and everyone is ****** anyways. who gets what? how do i know you didnt take a 15 min break while i went at it the whole time. etc etc. the moment you push that button someone lost isk and someone made isk. it will only cause distrust, and grudge matches from corp mates. large groups will ban its use for this alone.


There are two buttons to press: Share all or Take all.

If Andrea's Alt enters system, and your mates have 3-5 minutes to stop him from pressing the button, I'm pretty sure they can do it. Especially if they get a notice the moment your alt lands on grid with the thing.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1220 - 2014-01-16 17:46:45 UTC
Fix Sov wrote:
Gizznitt Malikite wrote:
I don't give a rats ass about the isk it drops. I want the locals to form up and fight.

Then you should probably prod CCP into fixing more central things like oh I dunno the risk/reward ratio in nullsec vs other areas of the game, and/or things like sov systems so a smaller gang can more easily make an impact.

The ESS isn't going to have the kind of impact you wish it'd have.


Trust me, I vocally support revamping Sov. I want a use it or have it easily taken from you game play. I want some smaller-scale, objectives, etc. But that doesn't mean the ESS is a fail concept. It can still be a small scale conflict driver, which is a very good thing!