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Dev blog: More Deployables from Super Friends

First post First post First post
Author
RDevz
State War Academy
Caldari State
#581 - 2014-01-15 06:58:14 UTC  |  Edited by: RDevz
A minor point, but I feel the need to sperg out a little:

Jessica Danikov wrote:
(do the math- average tax rate is 10%, so that's only 0.5% reduction to what corps get)


I just did the maths, and it's a 5% reduction in corporate income. Income before: [rate]% of 100% of [bounty]. Income after: [rate]% of 95% of [bounty].

Reduction in income = 1 - Income after / Income before = [rate] * 95% * [bounty] / ([rate] * 100% * [bounty]) *100 = 1-95/100 = 5%

~

Neotin Nahrain
Sebiestor Tribe
Minmatar Republic
#582 - 2014-01-15 07:26:09 UTC
With a hefty corp tax over the ratting income already in effect, removing additional 5% or choosing the big hassle of putting 30 mil in space , coping with risk of losing additional 15% AND having to haul your **** tags to high sec to sell them ...
This will make ratting even less desired as it is now. The ordinary ratting is mind numbing, repetitive and boring activity.
But many do it to earn a living. Now this is simply placing a tax on already heavy taxed activity.

I stopped ratting when i found that doing space plexes is way more lucrative opportunity. And i dropped hunting for officers, those do not exist in the normal space continuum after the "reboot fix".
All in all the ESS will simply be ignored by most of the population , its overly too complicated and requires logistics expenses and risks for almost negligible rewards.

By the way the SHARE option - how does it work , do the guy doing a anomalies in 5b ship gets as much as the passing ceptor that shot a frigate in belts ?
Hi O
l'.
#583 - 2014-01-15 07:46:25 UTC
You implemented into the game yet another thing that is:

1. Shockingly stupid.

2. Worthless in all regards.

3. Nurtures sociopaths.

4. Supremely over complicated for a thing no one gives two $&!*s about.

Is this a joke? CCP, are you trolling us?
Jasmine Assasin
The Holy Rollers
#584 - 2014-01-15 08:13:57 UTC
Hatsumi Kobayashi wrote:
You're supposed to make people want to live in nullsec more, not less.


This.
Milton Middleson
Rifterlings
#585 - 2014-01-15 08:16:07 UTC
The ESS has problems, but I am perplexed by how people who find its operation complicated or confusing manage to play EVE.
Quinn Corvez
Perkone
Caldari State
#586 - 2014-01-15 08:19:16 UTC
Interceptors really need to be nerfed if deployables like the EES are going to be viable. Interceptors are just going to be able to role through system after system looting these things virtually risk free.
voetius
Grundrisse
#587 - 2014-01-15 08:19:31 UTC
Jenn aSide wrote:
Tauranon wrote:
Marlona Sky wrote:
Tauranon wrote:
Its a 30m isk structure. 105% ratting @ 60m/hr (Ishtar - hub) = 10 hours of -full- bonus ratting to pay back the cost of the stupid structure if it gets blown up, and in order to leave it running at full bonus, I'd have to let 150m isk build up in the thing.

If I don't let 150m isk build up in the thing, then I keep doing overhead tasks (warp to pos, reship to interceptor, warp to structure, wait doing nothing for a timer), that bring the net effect of the structure back down to nil benefit over the base 95%

ie if I don't leave giant piles of isk in it, then it will probably have to survive 100 hours (of ratting, not elapsed 100 hours) to make -any- isk.

Get friends instead of trying to solo the system?


I would but they are all shooting sisters at 100m isk/hr (which isn't exactly going to go away now that a BS is being added to the LP pool), and in any case, my system has 2 hubs at military 4, which is enough for me, and me only. (Most of null is after all, flyover country).

I also have downtime in the middle of my play session, which isn't exactly conducive to building up a lot of players.


Why this is so hard for some people to understand bewliders me. This is why history keeps repeating itself (the original anom buff drove a lot of us out of null to high sec pve), beause people just don't pay attention and are to bound by their biases and limited perspective .

It's also CCP displaying the bad thinking that led to the "rapid launcher" fiasco. Likewise their were people saying "oh this will be great, you just need to adapt to it and stop being afraid of change". We weren't afraid of change, we could see that it just wouldn't work. End result? Rapid launchers "aren't where CCP wants them to be" (corporate speak for "they suck and we know they suck") and they will be "looked at again".

Maybe look at things the 1st time and listen to feed back and they won't have to "look at it again" all the time.


A minor point but the underlined is one of those statements that seems obvious at first sight and much harder to implement at second sight.

Unfortunately the feedback comprises conflicting and contradictory statements motivated by stupidity, disingenuousness, failure to read, hidden agendas, schadenfreude and so on.

On a more positive note maybe CCP could use focus groups, the CSM or the F&I forum better.
RumpenII
#588 - 2014-01-15 08:37:51 UTC
Expansion are becoming more boring and useless...
Qual
Knights of a Once Square Table INC.
#589 - 2014-01-15 08:39:25 UTC
Quinn Corvez wrote:
Interceptors really need to be nerfed if deployables like the EES are going to be viable. Interceptors are just going to be able to role through system after system looting these things virtually risk free.


The inty have to stay there for 60 seconds. On word for you: Smartbombs!
Scatim Helicon
State War Academy
Caldari State
#590 - 2014-01-15 08:54:19 UTC
Qual wrote:
Quinn Corvez wrote:
Interceptors really need to be nerfed if deployables like the EES are going to be viable. Interceptors are just going to be able to role through system after system looting these things virtually risk free.


The inty have to stay there for 60 seconds. On word for you: Smartbombs!


Sitting in your own ESS bubble 24/7 waiting for an interceptor to show up, whilst hoping that it blunders directly into smartbomb range and doesn't just warp in at 10km and point you, is almost as spectacular a waste of time as the man-hours that CCP spent developing this nonsense in the first place.

Every time you post a WiS thread, Hilmar strangles a kitten.

Neuroxer
Brutor Tribe
Minmatar Republic
#591 - 2014-01-15 08:55:00 UTC
Hi CCP! Are you crazy? Go sleep and don't touch EVE online! EVE online not need this stupid update and this stupid structures!!! Evil
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#592 - 2014-01-15 09:07:40 UTC
Hi O wrote:
You implemented into the game yet another thing that is:

1. Shockingly stupid.

2. Worthless in all regards.

3. Nurtures sociopaths.

4. Supremely over complicated for a thing no one gives two $&!*s about.

Is this a joke? CCP, are you trolling us?


Dude... your neck
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#593 - 2014-01-15 09:12:49 UTC
People like to assume that that ESS will be placed in every system all the time, same as they assumed that Siphons would be placed on all the moon mining POSes all the time.

CEO of Lanate Industries

Citizen of Solitude

DeadDuck
The Legion of Spoon
Curatores Veritatis Alliance
#594 - 2014-01-15 09:38:30 UTC
Akrasjel Lanate wrote:
People like to assume that that ESS will be placed in every system all the time, same as they assumed that Siphons would be placed on all the moon mining POSes all the time.



You right they will not be deployable in all the systems... but what annoys me is to see the CCP focus on useless content instead on focusing in what really needs to be fixed.

0.0 SOV mechanics need a total revamp... full of timmers, and structure shooting and what is CCP does ? Let's put up some more structures to "induce fights" in 0.0.

HEY CCP WHAT ABOUT PUT A REINFORCER TIMMER ALSO ON THIS ESS CRAP you will increase the odds of provoking a fight in 100%... better yet why not put a shield and armor reinforcer timmer ? Odds will increase at 200%...

Hey I have other idea that just came from my ass... what about making it that you can only shoot it with frigates... that way the time to destroying these things will be boosted and will again induce the fights... those fights that you want to induce so much and that after Dominion are became rarer and rarer... Ugh
Greygal
Redemption Road
Affirmative.
#595 - 2014-01-15 09:43:20 UTC  |  Edited by: Greygal
These will make the most awesome catch and drag bubbles ever.

Deploy at gates, get immediate notification anytime someone is caught in your bubble. Can cover a system without having to keep eyes on every gate to know when your bubble caught someone.

Bubble-camping just got a heck of a buff!

*edit: Assuming the limit is 100km from a gate/structure, blog is sort of unclear on actually how close we can deploy them to something.

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Vicar2008
MCMLXXVI
#596 - 2014-01-15 09:48:06 UTC
Reason's to stay in 0.0 these days are becoming less and less desirable, much like like logging into the game these days. In all seriousness CCP I am already looking at hovering over the unsubcribe button on 3 accounts, this just made that decision easier.
Thatt Guy
Republic Military School
Minmatar Republic
#597 - 2014-01-15 09:52:45 UTC
Whoever @ CCP thought this was a good idea needs to be drug screened.

Haters gonna hate, Trolls gonna troll.

Agnes Carlson
Perkone
Caldari State
#598 - 2014-01-15 09:59:15 UTC  |  Edited by: Agnes Carlson
Its a simple null sec income nerf, that could've been done without using this piece of crap.

No ESS in space means -5% income, where does the money go then if empire is not watching with ESS?

CCP has no plans for getting more ppl into the game, instead they have a solid plan for getting rid of active players, nicely done.
Speedkermit Damo
Republic University
Minmatar Republic
#599 - 2014-01-15 09:59:38 UTC  |  Edited by: Speedkermit Damo
Not withstanding the nerf to nullsec ratting income. The wosrt thing about this whole ESS bollocks is that it adds an extra layer of hassle.

CCP, we all want you to nerf afk top-down income, and and encourage bottom up income from pilots actually undocking spaceships and doing things in space (preferably not hiding behind a POS shield, or an MSI). The player base and hopefully the CSM have been telling you this over and over again for years.

Instead you actually go and nerf bottom-up pilot income! What the hell are you all doing? Is this really the best you can do?

Oh and by the way. Interceptors are BROKEN!

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Rek Seven
University of Caille
Gallente Federation
#600 - 2014-01-15 10:10:52 UTC  |  Edited by: Rek Seven
BRING BACK THE JESUS FEATURES!

I just don't get why CCP are using these structures to add new unnecessary gameplay. Why not add something like a Mobile structure that removes people from local? This is something that CCP know they need to address.

Barring the mobile depot, these structures are poorly implemented and don't really bring anything new and exciting to the game. Just look at the mobile cyno jammers that can't be anchored on gates Shocked... Yeah, totally worth the development time.