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Missions & Complexes

 
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Very serious danger for all people who like to do missions in faction ships

First post
Author
Nnezu
Artificial Memories
#161 - 2014-02-02 22:18:12 UTC
As an Osmon resident, I endorse this product and/or service.

May all your pimped LP-grinding machines soon be replaced by t2-ones.
DeMichael Crimson
Republic University
Minmatar Republic
#162 - 2014-02-02 22:41:45 UTC
Estella Osoka wrote:
Too bad your bad thread was locked.

Too bad us forum users have to read your troll replies.


DMC
Ayeshah Volfield
Republic Military School
Minmatar Republic
#163 - 2014-02-03 01:39:28 UTC  |  Edited by: Ayeshah Volfield
After looking at that killboard, now I feel silly for feeling apprehensive for undocking my marauder with ~400m in mods/rigs :O

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

IIshira
School of Applied Knowledge
Caldari State
#164 - 2014-02-03 02:20:10 UTC
Ayeshah Volfield wrote:
After looking at that killboard, now I feel silly for feeling apprehensive for undocking my marauder with ~400m in mods/rigs :O

Everyone knows you should have all matching Estamel's modules. They work nice and it just looks awesome in a lossmail.
Kagura Nikon
Native Freshfood
Minmatar Republic
#165 - 2014-02-03 09:58:07 UTC
Ayeshah Volfield wrote:
After looking at that killboard, now I feel silly for feeling apprehensive for undocking my marauder with ~400m in mods/rigs :O

well saturday even that would trigger a gank :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#166 - 2014-02-03 09:59:29 UTC
dexington wrote:
Infinity Ziona wrote:
Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.

Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it.


The thorax is not exactly expensive or skill intensive, so it's not going to change anything.



take longer to warp.. that helps a lot to escape them :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#167 - 2014-02-03 10:07:27 UTC
Qalix wrote:
Gank catalysts have a pitiful range. A range that is well within ECM burst radius.



a sure.. try to use ecm burst near a gate in a marauder and tell me how it went

"If brute force does not solve your problem....  then you are  surely not using enough!"

Estella Osoka
Cranky Bitches Who PMS
#168 - 2014-02-03 15:42:57 UTC
DeMichael Crimson wrote:
Estella Osoka wrote:
Too bad your bad thread was locked.

Too bad us forum users have to read your troll replies.


DMC


Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't.

I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.

Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship?

The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting.

Avantis Sucrete
Aliastra
Gallente Federation
#169 - 2014-02-03 16:18:35 UTC
Here a noob question lol...to the original poster, are the gankers players or computer? Just wondering...QuestionQuestionQuestion
Qalix
Long Jump.
#170 - 2014-02-03 16:48:06 UTC
Estella Osoka wrote:
DeMichael Crimson wrote:
Estella Osoka wrote:
Too bad your bad thread was locked.

Too bad us forum users have to read your troll replies.


DMC


Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't.

I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.

Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship?

The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting.


Or CCP could just lock the can and give out the key on mission acceptance. OR, simplest of all, CCP updates missions with these sorts of specific items such that destroying the ship that drops them triggers a "our agents on scene have got the item, thanks" message and life goes on.
Daniel Plain
Doomheim
#171 - 2014-02-03 17:23:23 UTC
Avantis Sucrete wrote:
Here a noob question lol...to the original poster, are the gankers players or computer? Just wondering...QuestionQuestionQuestion

you are so adorable i wanna hug you

I should buy an Ishtar.

IIshira
School of Applied Knowledge
Caldari State
#172 - 2014-02-03 20:21:30 UTC
Avantis Sucrete wrote:
Here a noob question lol...to the original poster, are the gankers players or computer? Just wondering...QuestionQuestionQuestion


I think he's referring to mean pirates that are real people. I've never lost a mission ship in highsec to a real player but NPC pirates have killed me when I made stupid mistakes.
Ginger Barbarella
#173 - 2014-02-03 22:10:54 UTC
IIshira wrote:
Avantis Sucrete wrote:
Here a noob question lol...to the original poster, are the gankers players or computer? Just wondering...QuestionQuestionQuestion


I think he's referring to mean pirates that are real people.



Somali pirates play EveO?!?!? Sweet...

"Blow it all on Quafe and strippers." --- Sorlac

Goldiiee
Bureau of Astronomical Anomalies
#174 - 2014-02-03 22:48:33 UTC  |  Edited by: Goldiiee
In society the rewards or benefits of following the law are greater than the punishment for disobeying it (This is the equivalent Risk/Reward calculation we see posted all the time). In EVE the risk of doing missions and getting Ganked (Particularly in a maxed boat) is greater than the possible reward for doing missions. But the 'Rules' (Substitute 'Law')are indifferent to the criminal type, so we get a game where being antisocial (Pirate) is rewarded by giving away the assets of the industrious players, with little or no applicable punishment.

EVE isn't broken, but perhaps the perception of 'Winning at EVE' is broken. It might have been better to advertise 'Join EVE and be a Pirate, or be a lamb to the slaughter, The choice is yours.'

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

DeMichael Crimson
Republic University
Minmatar Republic
#175 - 2014-02-03 23:05:03 UTC
Estella Osoka wrote:
DeMichael Crimson wrote:
Estella Osoka wrote:
Too bad your bad thread was locked.

Too bad us forum users have to read your troll replies.


DMC


Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't.

I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.

Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship?

The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting.


Only Mission Invasion Thief's thought that idea was bad and after reading your reply, it's definitely time for you to get a reality check.

The mission site is not public. There are no beacons showing in the Overview for everyone to warp towards it. The mission site is spawned specifically for the person who accepts the mission offer. Doesn't matter who actually runs the mission site, the character who accepts and completes the mission offer with the agent is the owner of the mission site.

By the way, my statement still stands. Too bad us forum users have to read your troll replies.


DMC
DeMichael Crimson
Republic University
Minmatar Republic
#176 - 2014-02-03 23:10:39 UTC
Qalix wrote:
OR, simplest of all, CCP updates missions with these sorts of specific items such that destroying the ship that drops them triggers a "our agents on scene have got the item, thanks" message and life goes on.
That's definitely a good option and probably the easiest one for CCP to code into the game.

Of course Mission Invasion Thief's would still whine and cry about that change being implemented.



DMC
Estella Osoka
Cranky Bitches Who PMS
#177 - 2014-02-03 23:17:30 UTC
Gankers and mission thieves are about the only risk a mission runner has, and if mission runners watch d-scan, don't sit on the warp-in, don't mission in system when known gankers are currently around, fit a bit a buffer on your tank, don't bling too much, and basically don't be predictable; then you will be fine.

This is a PVP-oriented game. If you make an easy target, people will notice and act accordingly. It doesn't matter whether you are in hisec, lowsec, or nullsec. People have been ganking for years, now faction fit ships with expensive mods have made it profitable.
Estella Osoka
Cranky Bitches Who PMS
#178 - 2014-02-03 23:19:00 UTC
DeMichael Crimson wrote:
Estella Osoka wrote:
DeMichael Crimson wrote:
Estella Osoka wrote:
Too bad your bad thread was locked.

Too bad us forum users have to read your troll replies.


DMC


Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't.

I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.

Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship?

The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting.


Only Mission Invasion Thief's thought that idea was bad and after reading your reply, it's definitely time for you to get a reality check.

The mission site is not public. There are no beacons showing in the Overview for everyone to warp towards it. The mission site is spawned specifically for the person who accepts the mission offer. Doesn't matter who actually runs the mission site, the character who accepts and completes the mission offer with the agent is the owner of the mission site.

By the way, my statement still stands. Too bad us forum users have to read your troll replies.


DMC


The missions I do can be warped to by anyone.
Goldiiee
Bureau of Astronomical Anomalies
#179 - 2014-02-03 23:19:31 UTC
Estella Osoka wrote:

I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.

Lets simplify this, You can pick up a mission, You can warp your alt to the mission, You can run the mission with your alt, You can complete the mission with the agent. All of those statements begin with a personal pronoun that indicates possession and control. Then you contradict yourself then by insisting that the mission is not some sort of personal property you own. Can anyone else do what you are doing without you initializing the first step? If not then it follows that the mission is yours and not public property.

I think you might need to go back and read something akin to George Boole's, The laws of Thought or any other reference on formulating and defending an argument or position.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#180 - 2014-02-03 23:22:39 UTC
Estella Osoka wrote:


The missions I do can be warped to by anyone.

Not until you make it available, and not till you land on grid, and not unless you stay on grid long enough to be found, this all implies you are in control and you are the owner. Or more importantly can anyone besides you get paid for the mission?

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.