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Very serious danger for all people who like to do missions in faction ships

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Author
IIshira
School of Applied Knowledge
Caldari State
#121 - 2014-01-19 00:48:36 UTC
Jeanne-Luise Argenau wrote:
IIshira wrote:
Jeanne-Luise Argenau wrote:


ok doesnt make it impossible but harder u have to directly land on your target. now with the tags that problem is solved :P


Wow it's so tempting to troll you with that crazy comment but I'll be nice and refrain!

It's called you have a neutral pilot as a warp to in fleet... It doesn't sound like you've done too many suicide ganks lately P


i know, i just said that it makes it slightly harder andi rarely see ppl with -5 or lower in hs tbh


ANy gank I've done we had a warp to pilot as the scout. A Venture mining in a belt works quite nicely if I say so myself. Even though he's in the fleet he's completely safe from any aggression by both CONCORD and the victim.

It costs quite a bit of ISK to buy those tags. I did it once because I wanted to help some friends run missions and it was a few hundred million. I can see the person that ganks occasionally out of boredom buying them but I don't see pilots that do suicide ganking on a daily basis buying tags. Now by all means if someone here can correct me please do since I've never been a full time ganker. If you want to see lots of -5 in space go to the SOE level 4 mission hub. The last few times I was there I saw at least 20 flashy reds.
Derath Ellecon
University of Caille
Gallente Federation
#122 - 2014-01-19 02:01:34 UTC
IIshira wrote:


I wouldn't think it's because of tags. I've only used tags once just because I was too lazy to rat up the sec status. I lost it from some random lowsec PVP although there might have been a few mining barge ganks in there Twisted. If you're doing full time suicide ganking tags would cost too much. You might as well keep the -10 sec status so you don't have to worry.

If anything it has to be the people realizing how good destroyers are for this purpose. Unless CONCORD was nerfed a bit and I didn't hear of that?


The first big buff to ganking was the introduction of T3 BCs. A T3 BC fleet is far cheaper than the traditional BS fleet for freighter sized ganks.

Th second was the buffs to destroyers, which opened up a wave if lower cost ganking options.

Currently the biggest issue is not an overall increase but rather a consolidation of gankers. Largely due to the introduction of SOE ships. Everyone and their mother are farming SOE LP. What's the fastest way? Yea blitzing. How? In your pimp blitzing ships.

It has brought gankers like moths to a flame.
IIshira
School of Applied Knowledge
Caldari State
#123 - 2014-01-19 02:16:12 UTC
Derath Ellecon wrote:
IIshira wrote:


I wouldn't think it's because of tags. I've only used tags once just because I was too lazy to rat up the sec status. I lost it from some random lowsec PVP although there might have been a few mining barge ganks in there Twisted. If you're doing full time suicide ganking tags would cost too much. You might as well keep the -10 sec status so you don't have to worry.

If anything it has to be the people realizing how good destroyers are for this purpose. Unless CONCORD was nerfed a bit and I didn't hear of that?


The first big buff to ganking was the introduction of T3 BCs. A T3 BC fleet is far cheaper than the traditional BS fleet for freighter sized ganks.

Th second was the buffs to destroyers, which opened up a wave if lower cost ganking options.

Currently the biggest issue is not an overall increase but rather a consolidation of gankers. Largely due to the introduction of SOE ships. Everyone and their mother are farming SOE LP. What's the fastest way? Yea blitzing. How? In your pimp blitzing ships.

It has brought gankers like moths to a flame.


I will agree that the introduction of "Tier 3 battlecruisers" made ganking freighters and pimped out mission ships cheaper. They still weren't dirt cheap so you had to be a juicy target with either a lot of valuable cargo or lots of deadspace/ faction mods.

Something changed because I'm seeing most of the freighter and mission ship ganks are done with destroyers now. They work just as well and are a whole lot cheaper. This has lowered the ISK threshold of gank targets. Targets that wouldn't have been profitable have become so.

I'm not against ganking but it's getting ridiculous. Pilots that flew multi billion ISK ships had to watch out for gankers but no one would bat an eye if you fitted 3 CN BCS's in the lows of a CNR. Now that will make you a target.
Tauranon
Weeesearch
CAStabouts
#124 - 2014-01-19 03:59:06 UTC
Derath Ellecon wrote:
IIshira wrote:


I wouldn't think it's because of tags. I've only used tags once just because I was too lazy to rat up the sec status. I lost it from some random lowsec PVP although there might have been a few mining barge ganks in there Twisted. If you're doing full time suicide ganking tags would cost too much. You might as well keep the -10 sec status so you don't have to worry.

If anything it has to be the people realizing how good destroyers are for this purpose. Unless CONCORD was nerfed a bit and I didn't hear of that?


The first big buff to ganking was the introduction of T3 BCs. A T3 BC fleet is far cheaper than the traditional BS fleet for freighter sized ganks.



Which was promptly followed by the removal of insurance.

Quote:


Th second was the buffs to destroyers, which opened up a wave if lower cost ganking options.



Which was followed by a huge increase in the EHP of barges.

Quote:


Currently the biggest issue is not an overall increase but rather a consolidation of gankers. Largely due to the introduction of SOE ships. Everyone and their mother are farming SOE LP. What's the fastest way? Yea blitzing. How? In your pimp blitzing ships.

It has brought gankers like moths to a flame.


Which are combat ships.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#125 - 2014-01-19 05:21:14 UTC
Tauranon wrote:
Derath Ellecon wrote:


Currently the biggest issue is not an overall increase but rather a consolidation of gankers. Largely due to the introduction of SOE ships. Everyone and their mother are farming SOE LP. What's the fastest way? Yea blitzing. How? In your pimp blitzing ships.

It has brought gankers like moths to a flame.


Which are combat ships.



Combat Ships yes and in case of a bs, which have far to low on base stats. i rly would love to see the armor, shield, and structure to be atleast doubled on every bs hull to go in line with what in my mind is the battleship idea.
DeMichael Crimson
Republic University
Minmatar Republic
#126 - 2014-01-19 08:15:47 UTC
Gotta say I'm really tired of seeing pro gank players using the flimsy excuse of 'Insurance Removed' as justification that Suicide Ganking is now harder to do.

I don't care what anyone says, Insurance payout on T1 ships is pitiful, to say the least. Payout on T2 is a joke and T3......... As I said before, that's just a little slap on the hand. Doesn't mean squat.

Mining Barge re-balance / changes are ass-backwards. The smallest ship has the best tank and worst yield while the largest ship has the worst tank and best yield.


DMC
dexington
Caldari Provisions
Caldari State
#127 - 2014-01-19 08:52:00 UTC  |  Edited by: dexington
DeMichael Crimson wrote:
I don't care what anyone says, Insurance payout on T1 ships is pitiful, to say the least.


A Catalyst cost roughly 1M, you pay 250K insurance which returns 825K. This is the same as saying insurance lowers the price to 425K, which is roughly 1/3 of the original price including insurance.

Most T1 ships has a decent insurance payout, especially when you know you are going to lose the ship.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tauranon
Weeesearch
CAStabouts
#128 - 2014-01-19 11:01:09 UTC  |  Edited by: Tauranon
DeMichael Crimson wrote:
Gotta say I'm really tired of seeing pro gank players using the flimsy excuse of 'Insurance Removed' as justification that Suicide Ganking is now harder to do.

I don't care what anyone says, Insurance payout on T1 ships is pitiful, to say the least. Payout on T2 is a joke and T3......... As I said before, that's just a little slap on the hand. Doesn't mean squat.

Mining Barge re-balance / changes are ass-backwards. The smallest ship has the best tank and worst yield while the largest ship has the worst tank and best yield.


DMC


Which is the right way round otherwise nobody would ever fly a skiff, ever.

I also didn't use "insurance removed as something that made it harder", I pointed out that the isk/damage before concord arrives ratio has not really changed, because as the damage was increased (destroyer rebalance, teir3 bc), the insurance was also removed, keeping ganking in the same cost ballpark.
IIshira
School of Applied Knowledge
Caldari State
#129 - 2014-01-19 15:58:04 UTC
Tauranon wrote:
DeMichael Crimson wrote:
Gotta say I'm really tired of seeing pro gank players using the flimsy excuse of 'Insurance Removed' as justification that Suicide Ganking is now harder to do.

I don't care what anyone says, Insurance payout on T1 ships is pitiful, to say the least. Payout on T2 is a joke and T3......... As I said before, that's just a little slap on the hand. Doesn't mean squat.

Mining Barge re-balance / changes are ass-backwards. The smallest ship has the best tank and worst yield while the largest ship has the worst tank and best yield.


DMC


Which is the right way round otherwise nobody would ever fly a skiff, ever.

I also didn't use "insurance removed as something that made it harder", I pointed out that the isk/damage before concord arrives ratio has not really changed, because as the damage was increased (destroyer rebalance, teir3 bc), the insurance was also removed, keeping ganking in the same cost ballpark.


Ganking with destroyers is practically free compared to using larger ships. People used to gank shiny mission ships with Maelstroms but now they use Thrashers. I'm not sure why destroyers became popular for ganking... Maybe because of the destroyer buff or mybe someone figured out it can be done and everyone copied him. One Maelstrom costs far more than a dozen Thrashers even without insurance.
Tauranon
Weeesearch
CAStabouts
#130 - 2014-01-19 21:09:03 UTC
IIshira wrote:


Ganking with destroyers is practically free compared to using larger ships. People used to gank shiny mission ships with Maelstroms but now they use Thrashers. I'm not sure why destroyers became popular for ganking... Maybe because of the destroyer buff or mybe someone figured out it can be done and everyone copied him. One Maelstrom costs far more than a dozen Thrashers even without insurance.


Putting 10 characters into GCC (15 minutes), has an opportunity cost of 250m isk, given that the same accounts could be running sisters missions or incursions for 100m an hour, and I wouldn't be surprised if the average gank was running at an opportunity cost of 750m or more, since I doubt people log on and gank someone, or manage to get straight back in a ship after GCC and gank someone.


IIshira
School of Applied Knowledge
Caldari State
#131 - 2014-01-20 00:17:08 UTC
Tauranon wrote:
IIshira wrote:


Ganking with destroyers is practically free compared to using larger ships. People used to gank shiny mission ships with Maelstroms but now they use Thrashers. I'm not sure why destroyers became popular for ganking... Maybe because of the destroyer buff or mybe someone figured out it can be done and everyone copied him. One Maelstrom costs far more than a dozen Thrashers even without insurance.


Putting 10 characters into GCC (15 minutes), has an opportunity cost of 250m isk, given that the same accounts could be running sisters missions or incursions for 100m an hour, and I wouldn't be surprised if the average gank was running at an opportunity cost of 750m or more, since I doubt people log on and gank someone, or manage to get straight back in a ship after GCC and gank someone.


This is true but I don't think ganking is strictly for the ISK. Some pilots just want to see someone elses' nice toy burn down! My point was it used to be very expensive now it's very cheap.
Chainsaw Plankton
FaDoyToy
#132 - 2014-01-20 01:00:48 UTC
IIshira wrote:
dexington wrote:
IIshira wrote:
The days where it took CN invulns and a deadspace booster to make you a target are gone.


Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets.


Has there been changes to the sec status system? I know you can buy it back now but for someone that's just into ganking that's just a waste. I've seen plenty of -10 pilots gank in highsec without any problems.


I think the sec status hit is a red herring here. well unless you like podding people and still having free access to highsec. ratting/missions will keep your sec in decent shape rather easily. If you are going to be ganking to the point where you want to use tags4sec, well I can only imagine you would want to make sure you were profiting. and on the other hand it is pretty damn easy to go flying a destroyer around highsec ganking people even with -5 or below, especially if they sit right on the warp in.

as for the example of a cnr with 3x CN bcus I can't help but feel that was a random gank and they were just out to kill a CNR.


as for the mining barge thing it is a trade off, maybe the hulk could use a bit more, but damn that seems to be one of the lowest priority things I can think of.

@ChainsawPlankto on twitter

IIshira
School of Applied Knowledge
Caldari State
#133 - 2014-01-20 02:16:01 UTC
Chainsaw Plankton wrote:
IIshira wrote:
dexington wrote:
IIshira wrote:
The days where it took CN invulns and a deadspace booster to make you a target are gone.


Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets.


Has there been changes to the sec status system? I know you can buy it back now but for someone that's just into ganking that's just a waste. I've seen plenty of -10 pilots gank in highsec without any problems.


I think the sec status hit is a red herring here. well unless you like podding people and still having free access to highsec. ratting/missions will keep your sec in decent shape rather easily. If you are going to be ganking to the point where you want to use tags4sec, well I can only imagine you would want to make sure you were profiting. and on the other hand it is pretty damn easy to go flying a destroyer around highsec ganking people even with -5 or below, especially if they sit right on the warp in.

as for the example of a cnr with 3x CN bcus I can't help but feel that was a random gank and they were just out to kill a CNR.


as for the mining barge thing it is a trade off, maybe the hulk could use a bit more, but damn that seems to be one of the lowest priority things I can think of.


If one of those CN BCS drops it pays for all the dessys and then a little profit. There's no point wasting ISK for tags if you're going to gank full time. Just use a neutral warp to as a scout. The ganks I've seen were at gates where the mission runner just jumped through and is aligning. With the new changes in warp battleships take forever to align.
Batelle
Federal Navy Academy
#134 - 2014-01-20 02:59:27 UTC
Tauranon wrote:
IIshira wrote:


Ganking with destroyers is practically free compared to using larger ships. People used to gank shiny mission ships with Maelstroms but now they use Thrashers. I'm not sure why destroyers became popular for ganking... Maybe because of the destroyer buff or mybe someone figured out it can be done and everyone copied him. One Maelstrom costs far more than a dozen Thrashers even without insurance.


Putting 10 characters into GCC (15 minutes), has an opportunity cost of 250m isk, given that the same accounts could be running sisters missions or incursions for 100m an hour, and I wouldn't be surprised if the average gank was running at an opportunity cost of 750m or more, since I doubt people log on and gank someone, or manage to get straight back in a ship after GCC and gank someone.


Uh no, because you're not making that much isk per account if you're multiboxing at all, nor are you making that much isk per account if those characters have only a few million sp, which is all that is needed. "250m oppourtunity cost for 15 minutes" is an enormous, MEANINGLESS, ass-pull.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tauranon
Weeesearch
CAStabouts
#135 - 2014-01-20 07:56:50 UTC  |  Edited by: Tauranon
Batelle wrote:
Tauranon wrote:
IIshira wrote:


Ganking with destroyers is practically free compared to using larger ships. People used to gank shiny mission ships with Maelstroms but now they use Thrashers. I'm not sure why destroyers became popular for ganking... Maybe because of the destroyer buff or mybe someone figured out it can be done and everyone copied him. One Maelstrom costs far more than a dozen Thrashers even without insurance.


Putting 10 characters into GCC (15 minutes), has an opportunity cost of 250m isk, given that the same accounts could be running sisters missions or incursions for 100m an hour, and I wouldn't be surprised if the average gank was running at an opportunity cost of 750m or more, since I doubt people log on and gank someone, or manage to get straight back in a ship after GCC and gank someone.


Uh no, because you're not making that much isk per account if you're multiboxing at all, nor are you making that much isk per account if those characters have only a few million sp, which is all that is needed. "250m oppourtunity cost for 15 minutes" is an enormous, MEANINGLESS, ass-pull.


If you invest a months training or plex-train your alt on your primary account, then you have a ganker for free for as long as you keep your main account live. I can't possibly imagine that most moderate skilled destroyer ganking characters are located on pure accounts dedicated to the purpose, and everyone that logs a main out to use a ganker, is thus not carebearing.

also I refuse to believe -most- ganking groups are single players multiboxing 12 accounts or whatever. I'd think you'd have a few dual boxers, and a triple who owns the scout, but actually 6 or 7 real people pressing real buttons in most cases.
Tauranon
Weeesearch
CAStabouts
#136 - 2014-01-20 09:28:45 UTC  |  Edited by: Tauranon
IIshira wrote:


If one of those CN BCS drops it pays for all the dessys and then a little profit. There's no point wasting ISK for tags if you're going to gank full time. Just use a neutral warp to as a scout. The ganks I've seen were at gates where the mission runner just jumped through and is aligning. With the new changes in warp battleships take forever to align.


Locking a battleship aligning at a gate that is not mwd/cloak tricking has always been trivial.

A kronos doesn't need its full cargo, even if its running a cap booster for missions, so I would have an explosive membrane, a 1600mm plate, 2 eanms and a damage control in cargo to fit for when I was gating or docking up at the L4 mission hub. Thats probably enough to ruin ganking calculations as is, but 2 plates is even more painful, and it also moves your faction damage mods into cargo, which may not get scanned when looking for gankable mission boats.

They only need to be T2 as well. You can use mobile depots both by carrying one, or you may find it more convenient to leave one in system pre-deployed, in which case you can hide a cloak in there too. (they are often a bit big to carry in a mission ships cargo and ruin locking time if fitted even afaik if offline, but its awesome if someone is deliberately hunting your ship with probes as cloaking ends that game). Generally speaking the resulting buffer marauder should only lose a few seconds in the first pocket shooting without damage mods and with the omni tank until your depot deploys if you are deploying one you carried in.

ie I can't see that its going to cost -minutes- per mission to protect a marauder from the chokepoint ganks - and an all passive module arrangement won't matter if you are slow at clicking buttons after uncloaking to align. If you aren't using an mwd/cloak setup as well, the only thing you need to click is the DC.
Qalix
Long Jump.
#137 - 2014-01-20 17:42:11 UTC
Gank catalysts have a pitiful range. A range that is well within ECM burst radius.
Goldiiee
Bureau of Astronomical Anomalies
#138 - 2014-01-20 17:47:12 UTC
Qalix wrote:
Gank catalysts have a pitiful range. A range that is well within ECM burst radius.

I always find these comments amusing, All of the EVE veterans tell players to 'Fit for the mission' and then someone comes along and says 'Fit an ECM burst'

So what is it, fit for mission of fit for PVP.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Marc Callan
Center for Advanced Studies
Gallente Federation
#139 - 2014-01-20 17:53:52 UTC
There's arguments either way about min-maxing for missions versus fitting for handling potential gank encounters.

In either case, fitting an ECM burst is a horrible idea, because if there's any ship within your burst radius that hasn't aggressed you yet, you'll get your mission ship CONCORDed.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#140 - 2014-01-20 17:56:42 UTC
Qalix wrote:
Gank catalysts have a pitiful range. A range that is well within ECM burst radius.

Have one extra catalyst that doesn't shoot at the mission runner but just gets right next to him with the others and locks him. Then watch as the ECM burst causes Concord to come and gank the mission runner.