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Very serious danger for all people who like to do missions in faction ships

First post
Author
dexington
Caldari Provisions
Caldari State
#81 - 2014-01-14 19:35:06 UTC
It's really no problem avoiding getting ganked...

Add known gankers to your contact list, you can manage them more easily if you create a label for them. You can detect gankers, but playing attention to local, and/or using eve kill to see who is ganking in the system you are running missions in.

Don't needlessly over pimp your ship, the more money you throw into the ship the more attention you are going to attract. Spend some time in EFT and look at performance vs. cost, find something that works at a reasonable price.

Use more then one system, have a extra ship ready in a secondary system with a jump clone. If you primary system is getting camped by gankers jump clone to the secondary system.

Have a cheap ship ready if all else fails, get a T1 battleship with T2 fitting you can use if gankers are camping all your systems.

Implants are better then faction/deadspace mods, get +5 or 6 implants if you want to pimp your ship they don't show up on ship scanners.

Don't buy rare and expensive modules or implants with your mission runner, you don't know if the seller will try and target the buyer.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Vira'li
A Place in Time and Space
#82 - 2014-01-14 19:40:01 UTC
dexington wrote:

Don't buy rare and expensive modules or implants with your mission runner, you don't know if the seller will try and target the buyer.



This is probably one of the best pieces of information if you are going to get the pimp mods. Use another character to buy them.
Batelle
Federal Navy Academy
#83 - 2014-01-14 19:57:05 UTC  |  Edited by: Batelle
Vira'li wrote:
dexington wrote:

Don't buy rare and expensive modules or implants with your mission runner, you don't know if the seller will try and target the buyer.



This is probably one of the best pieces of information if you are going to get the pimp mods. Use another character to buy them.


This is one of the dumbest things I've ever read.

This is unnecessarily paranoid for anything deadspace, and is only even remotely reasonable for a few of the multi-billion isk officer modules.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

dexington
Caldari Provisions
Caldari State
#84 - 2014-01-14 20:19:23 UTC
Batelle wrote:
This is unnecessarily paranoid


This is one of the dumbest things I've ever read.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Mila Black
The Black Redemption
#85 - 2014-01-14 20:42:37 UTC
I've thought about this phenomenon for some time. I've reached the following very obvious conclusions:

The objective is not tears. It is designed to scare off weakminded missionrunners.

This will achieve an increase in cost per stratios. You may need even 3 battleships before you have enough LP now.

But not for the gankers! Their missionrunning mains are safe. These carebears are getting the "old price".

So there you have it. So as far as the carebear vs EVE goes, this is an inside job.
dexington
Caldari Provisions
Caldari State
#86 - 2014-01-14 21:00:44 UTC
Mila Black wrote:
So as far as the carebear vs EVE goes, this is an inside job.


No one actually got ganked, it's the people behind eve-kill falsifying kill reports to manipulate the market...

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Batelle
Federal Navy Academy
#87 - 2014-01-14 21:07:02 UTC  |  Edited by: Batelle
dexington wrote:
Batelle wrote:
This is unnecessarily paranoid


This is one of the dumbest things I've ever read.




touchè.

+1 to you, sir.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

DeMichael Crimson
Republic University
Minmatar Republic
#88 - 2014-01-15 00:26:16 UTC  |  Edited by: DeMichael Crimson
Chainsaw Plankton wrote:
I dunno in all the years I've played I feel it has only gotten harder to gank. off the top of my head, they decreased concord response time, gave concord more power, removed insurance payouts (probably the biggest change, Hell at one point I discoed to -10 in jita making money on insurance), looting gives suspect timer, increased sec losses, buffed mining barge EHP. Maybe some of the ship rebalancing helped gankers (probably t3 bcs, and the destroyers)

Chainsaw Plankton,

I have to say I have much respect for you even though sometimes I don't agree with you. Seems this is one of those times. However, I gotta admit within all my years of being active here in the forums, you're definitely the most well mannered Pirate character I know.

As for Concord - I don't remember anything about decreased response time but it makes sense due to player ships getting buffed. However I do know Concord was buffed due to players exploiting with RR. Nobody should be able to withstand, let alone escape, the long arm of the law.

Insurance payout removed - that's nothing more than a little slap on the hand, a trivial gesture by CCP trying to placate the playerbase raging about suicide gankers. Hell that didn't make a difference one way or the other since the amount of payout was practically nothing anyway.

Suspect timer - In the past looting somebody's stuff has always caused a Flag. As for Crimewatch, I gotta say that whole game mechanic is a joke which can be easily manipulated.

Increased Security status loss - I don't remember that being implemented but I do remember reading something about it possibly being applied for podding characters with high security status.

Buffed Mining Barge EHP's - that's just another symbolic gesture by CCP due to rage about Suicide Ganking. That re-balance was a joke, making the biggest ship (Hulk) have the worst defense capability.

There's been a lot of changes in the past couple of years to encourage and even help suicide ganking in high security. Security Tags will quickly bring a player up to neutral status just with a couple of mouse clicks and ISK. Also the ratting timer for security status has been reduced from 20 minutes to 5 minutes. Instead of spending days to regain positive security status, gankers can now do it within an hour.

Let's look at Mining ships. Miners were constantly being ganked in regular asteroid belts (Hulkageddon). Since CCP turned a blind eye towards the situation a majority of miners turned to other safer areas such as Mission sites and Cosmic Signatures, mainly Gravimetric sites. The Miners could easily see if someone was scanning with probes which gave them a small measure of safety with a little bit of advanced warning. After that the next easy gank targets were the Ice Belts. After the Ice Mining rage CCP moves all Grav and Ice sites to Anomalies and with the System Sensor Sweep, cuts out the need for scanning and makes ganking overall easier to do once again.

While on this subject, due to the removal of Drone loot and Meta 0 items along with the reduction of loot drops, CCP also removed the racial mining frigates and cruisers making everyone use Mining ships now, creating even more targets. Basically if players want to get Minerals now they have to jump into a Mining ship which is nothing more than a giant red bulls-eye target for gankers.

Destroyer buff definitely helped a lot, T3 BC's as well but not as much as Desy's. Let's not forget about the recent new warp / align changes too.

I could go on but I don't like dwelling on this subject. Bottom line, there's been a very large increase of Suicide Ganking and Mission Invading within the past couple of years. Obviously the game mechanics are skewed towards those activities. If it wasn't so easy and profitable, those activities wouldn't be as prevalent in high sec like they are now.


DMC
Omega Sunset
Black.Omega
#89 - 2014-01-15 01:29:15 UTC  |  Edited by: Omega Sunset
dexington wrote:
Si1viu wrote:
One or two expensive modules is enough to make you a target, so my advice is to use very cheap fits and t1 battleships till CCP will find a way do reduce this massacre.


CCP on purpose made it so gankers would have a easy time finding targets, they are not going to help you. There are only two lvl 4 soe agents located in 0.5 systems, and if you go there you are likely to get ganked.

This is true, changes are favoring pirates. The new lead dev used to play as a pirate, so expect to see even more changes into that direction (e.g. against explorers and missioners etc).

SOE mission hubs are the most prone to these raids due to their high activity. Have been probing there over several weeks watching the action, it's rather active with kills/pods and pirate corps. Either get used to using d-scan or move to a less populated mission hub... which yes pays out less in regards to LP. Although I haven't seen big masses of destroyers first hand, maybe just my timing? I'm not confirming this tactic, just that these now super active hubs are active with pirates.

—Ω—

Oska Rus
Free Ice Cream People
#90 - 2014-01-15 14:30:17 UTC
If your fit is worth 100m for each 10k EHP you have you dont have to be afraid of gankers even while AFK. Rather if you leave to w-space or nullsec you dont have to worry about suicuide gankers at all.
Batelle
Federal Navy Academy
#91 - 2014-01-15 15:11:13 UTC
DMC, I think its a bit strange to view all those changes through the rather narrow lens of how it affects ganker vs miner. The new crimewatch, barge rebalance, changing of mining sites to anomalies, removal of insurance for ganking, these were all really good changes. The removal of gun mining was also a buff to miners, and a good thing overall (sans the salvaging profession). I agree that ganking has gotten easier, but to me the only really significant factor in that is the destroyer buff and the introduction of the tornado, and possibly also the tags for security status.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#92 - 2014-01-15 20:26:50 UTC
Oska Rus wrote:
If your fit is worth 100m for each 10k EHP you have you dont have to be afraid of gankers even while AFK. Rather if you leave to w-space or nullsec you dont have to worry about suicuide gankers at all.


Depends on what kind of gankers they are. in .5 space with no concord around 1 catalyst does over 10k damage till they arrive.
Ginger Barbarella
#93 - 2014-01-15 23:58:51 UTC
Morrigan LeSante wrote:
Or farm them in ships that aren't multi-billion isk loot piñatas?

Couple of hundred million will see you a dominix which laughs at any and all level 4 content. If you're THAT paranoid, insure it and after like...three missions you're in pure profit, even if it pops.


This.

I wonder now much time OP wasted trolling km's for some fodder here. Ganking the SoE farmers is NOT news, and shooting war targets is NOT ganking. Some of you guys must really love the melodrama happening in your heads.

"Blow it all on Quafe and strippers." --- Sorlac

Chainsaw Plankton
FaDoyToy
#94 - 2014-01-16 01:18:03 UTC
DeMichael Crimson wrote:
Chainsaw Plankton,

I have to say I have much respect for you even though sometimes I don't agree with you. Seems this is one of those times. However, I gotta admit within all my years of being active here in the forums, you're definitely the most well mannered Pirate character I know.
*snip*


I've flip floped between pirate and carebear a number of times I would like to think I know a good deal about each. I've wanted to get into WHs for a while but just haven't had the time.

I think the insurance payout was probably one of the biggest things that has happened. at one point players could make money just on the insurance from the gank (I think this may have required using buy orders, and/or building the ship yourself), any loot was profit. I think the 100m per 10k ehp rule came from this, as if you were under this they would clearly make more money doing something that wasn't ganking (well maybe not highsec mining). I think this assumed something like one gank every 20m.

5 alpha apocs that make money when they go boom (worst case you spend a few mil on guns/gyros), is way better than 15 catalysts that cost 10m each when it comes to profits (especially profit per person). that said with organizations like RvB it is probably way easier to get 15 dessy pilots to go for a teh luzl op these days.

looting flagged you to the opponents corp, for most misison runners this meant you effectively weren't flagged. a global flag is far more dangerous, however since you are probably looting from a wreck in a mission this probably doesn't do much, but is probably a bigger consequence for suicide ganking haulers on trade routes.

sec loss used to be based on system sec only, now it is based on both players sec status as well as system sec. although I guess either way it isn't a large change.

concord has had a number of changes, the RR change I think was before I started playing. I remember somewhat early on their response time got buffed. although I guess the change to how it handles remote assist buffed gankers as now you can remote sensor boost without getting concorded as your target goes criminal (this change was largely to inspire trust between players for incursions, else one person would go criminal and get the logis blown up as previously they had no chance to stop assisting the criminal, and thus likely kill most of the group.) the other changes I remember was concord got neuts, and concord can now stop players from controling drones. previously domis were awesome gank boats as the drones would keep shooting as concord slowly killed you

sec increases used to be every 15mins per system, so by switching systems constantly you could get far faster sec increases. tags4sec probably helps too, but I'm not sure how much the cost is worth.

also with mining ships most agressors would know the various racial hulls, and I'm pretty sure the venture is better than any of the old mining frigs. probably even most of the old cruisers with that ore bay. I think all the barges are better off than they were unless you are trying to afk mine with a hulk.

I have no data but I would guess ganking peaked a few years ago. Also with mission invasions I know of like one guy in my area that does them, and every time I go and abandon wrecks he usually buggs off. hell I haven't seen him in one of my missions in ages, that said I've barely been playing lately. Also I usually blitz so I'm not sitting around much.

I just don't see it as unbalanced now.

@ChainsawPlankto on twitter

DeMichael Crimson
Republic University
Minmatar Republic
#95 - 2014-01-16 02:05:20 UTC
Batelle wrote:
DMC, I think its a bit strange to view all those changes through the rather narrow lens of how it affects ganker vs miner. The new crimewatch, barge rebalance, changing of mining sites to anomalies, removal of insurance for ganking, these were all really good changes. The removal of gun mining was also a buff to miners, and a good thing overall (sans the salvaging profession). I agree that ganking has gotten easier, but to me the only really significant factor in that is the destroyer buff and the introduction of the tornado, and possibly also the tags for security status.

Each of those changes were all small steps carefully orchestrated by Soundwave & Co., done at various times over the course of a few years in order to not be noticeable. However, put them all together and it paints a very big picture in favor of Suicide Gankers.


DMC
DeMichael Crimson
Republic University
Minmatar Republic
#96 - 2014-01-16 04:28:01 UTC
Chainsaw Plankton wrote:
I've flip floped between pirate and carebear a number of times I would like to think I know a good deal about each. I've wanted to get into WHs for a while but just haven't had the time.

....(good stuff)....

I have no data but I would guess ganking peaked a few years ago. Also with mission invasions I know of like one guy in my area that does them, and every time I go and abandon wrecks he usually buggs off. hell I haven't seen him in one of my missions in ages, that said I've barely been playing lately. Also I usually blitz so I'm not sitting around much.

I just don't see it as unbalanced now.

Yeah, I'm not gonna argue. Everyone was affected differently by those changes. Of course we're talking about high sec.

When I first started playing this game almost 6 years ago, it was very easy to find players you didn't know who would help out with missions, mine ores for minerals, offer important info, etc.

In fact within my first year of playing this game the materials for my very first Hurricane were gained in a couple hours by half dozen Hulks and one Orca (new ship in-game). I only knew one of the players in the mining op, the rest were more than happy to help a stranger for free. One of the members in the Mining Op even refined the Ore for me. Gotta say I will never forget that experience, it was an awe inspiring site to behold. Of course I didn't get much time to site-see, they kept me very busy in my Hoarder emptying cans and hauling Ore to station.

Also Exploration wasn't cutthroat like it is now since there wasn't a lot of players doing it either. The old DNightmare Exploration vids were my inspiration for actually joining this game. Back then it was a specialized career requiring high skill level. I had already trained the skills and was working on getting my Cheetah when CCP redid the whole exploration mechanic with the Apocrypha expansion, lowering the skill requirements and making it easier to probe. Talk about feeling ripped off. Anyway, sites were plentiful and competition was almost non existent. Back then when meeting another explorer in a site, usually an offer of help and a good luck salute was the norm. Hell, I'd even recruit players from NPC corp chat to help run sites and expeditions.

Back then players running Cosmos Missions would also offer help to each other. At various times someone would link a special weird item in local chat asking if anyone had them or wanted them. Most of the abundant items were given away for free, the harder to find items were sold or traded. Of course this was years and years ago.

Those days of sweet Eve are long gone now. Maybe I just happened to meet some cool people during those times. All I know is I have some very good memories of how Eve use to be compared to how it is now. As I said before, it's getting very tough to find positive things to say about this game now.

Like you, I rarely log into the game anymore and when I do, I'm usually moving round quite a bit as well.


DMC
Qalix
Long Jump.
#97 - 2014-01-16 18:45:42 UTC  |  Edited by: Qalix
DMC, like your statement to Chainsaw, I have the utmost respect for your posting. Also, you're responsible for like 80% of my Likes :P.

However, I feel confident that your assessment that ganking has been buffed is categorically wrong. Having run gank ops (three separate "projects" over the last 5 years) both solo and in a group, against both miners and haulers (no missioners though), I can say without a doubt that it has become significantly more difficult and far less profitable.

Chainsaw is right about the insurance changes. That really crushed a lot of ganking, and it killed one of my projects outright. It also had the effect of eliminating the the BS and, to a lesser extent, BC based gank fits. (During the Golden Age of Insurance Fraud people were intentionally getting red flashy status and then undocking insured, unfit BS and making a profit without actually killing anyone. The gankers just took the extra step of shooting and looting a target. The profits were unreal!) They still exist and are still used, but only against the lootiest of targets. That has resulted in far fewer solo gankers because the DPS now has to be coordinated among many ships.

Tags 4 Sec sounds great, but it can get expensive if you intend on using a character long term. It becomes part of the profit/loss equation that you can't ignore. Concord used to take some time to lock and kill you, now you're screwed as soon as they appear. That means your time window closed not just by the reduced response time, but also the initial engagement time. It's also gotten easier for miners and non-freighter haulers to tank themselves, provided they're using the right subcategory of hauler. The one group that hasn't seen any real improvement to the ship part of the gank equation are freighters.

Ganking can still be done solo and done profitably, but it's a LOT harder. Most ganks require at least a couple of gankers and often many more. Target selection and profit calculations are now much more important. Anyone trying to perform a gank without an initial scan (which used to be common for miner ganking) is likely in for a nasty surprise. It's also worth noting that gank targets also spend more time working together than ever before. They also do a lot less of the dumb stuff that made them such easy targets for so long. For anyone talking about how ganking has been buffed, I invite you to start an alt and give it a try. I think you'll be very surprised. But you also shouldn't be surprised that if a group is able to pull together enough gankers and logistical planners, they can still do it and turn a profit.

edit: To clarify, "Ganking can still be done solo and done profitably, but it's a LOT harder" means one player. It does require multiple accounts for scooping the loot. So factor the PLEX costs into any profit/loss equations.
Batelle
Federal Navy Academy
#98 - 2014-01-16 19:25:28 UTC  |  Edited by: Batelle
DeMichael Crimson wrote:
Batelle wrote:
DMC, I think its a bit strange to view all those changes through the rather narrow lens of how it affects ganker vs miner. The new crimewatch, barge rebalance, changing of mining sites to anomalies, removal of insurance for ganking, these were all really good changes. The removal of gun mining was also a buff to miners, and a good thing overall (sans the salvaging profession). I agree that ganking has gotten easier, but to me the only really significant factor in that is the destroyer buff and the introduction of the tornado, and possibly also the tags for security status.

Each of those changes were all small steps carefully orchestrated by Soundwave & Co., done at various times over the course of a few years in order to not be noticeable. However, put them all together and it paints a very big picture in favor of Suicide Gankers.


DMC


This is a Dinsdale-worthy post.

DeMichael Crimson wrote:

Those days of sweet Eve are long gone now. Maybe I just happened to meet some cool people during those times. All I know is I have some very good memories of how Eve use to be compared to how it is now. As I said before, it's getting very tough to find positive things to say about this game now.


Well, we've all gotten a lot better at Eve since then. People are richer and have more SP, the economy is more mature. Hell we have month old characters sailing through level 4s.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#99 - 2014-01-16 20:58:34 UTC

And I would not go down without a fight, a decent Mission boat; mine for instance does 1500dps, it should be able to blap a destroyer (especially the way these are not tanked) So lock em up and deny them a second cycle, every little bit helps. And if it doesn't help you haven't lost anything you weren't already going to lose.

Sorry have to disagree with this part as soon as you shoot 1 the rest of the gang can engage without concord intervention as you are now a suspect. Get out or harden up only.
Malakai Constant
Magnum Opus Incorporated
#100 - 2014-01-16 21:08:08 UTC  |  Edited by: Malakai Constant
It seems to me that CCP has a definite interest in having hi-sec be a region of at least marginal safety. If this were not the case, there would be no CONCORD. The notion that a group of suicide gankers can simply destroy a blingy ship in a place of relative safety seems to imply that there is a flaw in CCP design which should be looked at. This is not to say that hi-sec should be a zone of purely "safe space" but the game already provides players ample opportunity to engage in hi-sec pvp through war decs and the like. Frankly, I say that in hi-sec, wrecks should not be "lootable" by an aggressor. If they want to blow you up in hi-sec, fine, but they should not be able to profit from it.