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Missions & Complexes

 
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Very serious danger for all people who like to do missions in faction ships

First post
Author
Good Posting
Doomheim
#241 - 2014-02-07 14:40:41 UTC
Anize Oramara wrote:


you are nothing more than food for the higher life forms above you so sit down and accept your place in the food chain.


You sound like a ridiculous **** wrinting things like that. Who do you think you are? Nothing but a pussy.
Anize Oramara
WarpTooZero
#242 - 2014-02-07 15:58:03 UTC
While I was a bit harsh my point still stand. If you can't be bothered to lift yourself out of the stupidity and lazyness that is feeding gankers then you are obviously quite happy with being where you are, the bottom of the food chain.

It's so EASY to not get ganked and yet people would rather cry and whine than do one of a dozen different things.

It's just so sad.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Moozh Vozmozhno
Lazerhawks
L A Z E R H A W K S
#243 - 2014-02-07 17:03:52 UTC
I'd like to take a moment to point out the ridiculous logic to how a high-sec gank is actually profitable:

A group of pirates suicide themselves in order to gank a target. A lone pirate sits on the sidelines and waits for the loot to appear, grabs it in front of CONCORD'S noses and flies away scott free.

This is equivalent to a bunch of bank robbers escaping a bank with bags full of money and getting gunned down by police. Then out of nowhere a shady individual walks infront of the police officers, picks up the bags full of money, and then walks off. The police cheerily wave to the shady person and offer, "Have a nice day, citizen!" completely oblivious to what just happened.

As someone who's ratted in both nullsec and highsec I find it a little silly that I felt much safer in nullsec. I am completely fine with ganking in highsec "for the lulz", for revenge, or for a player bounty. However I think the mechanics in which this activity is profitable needs to be addressed.
Good Posting
Doomheim
#244 - 2014-02-07 17:12:26 UTC
Of course it is very easy to avoid a gank, but just because others fall for it we don't have the right to treat them like inferior beings, "the lowest part of the food chain" etc etc.
They are players of a game, the same game that we all like and nobody is perfect.

Didn't you say before that this is just space pixels? Then why so serious. If a deaspace Macha gets ganked, well, isn't that part of the game? Probably the ganked guy doesn't care, maybe he will be a little bit pissed off but that's all. Does that single event make him a horrible and inferior person? Please.

Goldiiee
Bureau of Astronomical Anomalies
#245 - 2014-02-07 17:28:32 UTC
Moozh Vozmozhno wrote:
I'd like to take a moment to point out the ridiculous logic to how a high-sec gank is actually profitable:

A group of pirates suicide themselves in order to gank a target. A lone pirate sits on the sidelines and waits for the loot to appear, grabs it in front of CONCORD'S noses and flies away scott free.

This is equivalent to a bunch of bank robbers escaping a bank with bags full of money and getting gunned down by police. Then out of nowhere a shady individual walks infront of the police officers, picks up the bags full of money, and then walks off. The police cheerily wave to the shady person and offer, "Have a nice day, citizen!" completely oblivious to what just happened.

As someone who's ratted in both nullsec and highsec I find it a little silly that I felt much safer in nullsec. I am completely fine with ganking in highsec "for the lulz", for revenge, or for a player bounty. However I think the mechanics in which this activity is profitable needs to be addressed.

This is what I was thinking, The Police always confiscate everything, Concord should too.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Batelle
Federal Navy Academy
#246 - 2014-02-07 17:41:04 UTC
Goldiiee wrote:
Moozh Vozmozhno wrote:
I'd like to take a moment to point out the ridiculous logic to how a high-sec gank is actually profitable:

A group of pirates suicide themselves in order to gank a target. A lone pirate sits on the sidelines and waits for the loot to appear, grabs it in front of CONCORD'S noses and flies away scott free.

This is equivalent to a bunch of bank robbers escaping a bank with bags full of money and getting gunned down by police. Then out of nowhere a shady individual walks infront of the police officers, picks up the bags full of money, and then walks off. The police cheerily wave to the shady person and offer, "Have a nice day, citizen!" completely oblivious to what just happened.

As someone who's ratted in both nullsec and highsec I find it a little silly that I felt much safer in nullsec. I am completely fine with ganking in highsec "for the lulz", for revenge, or for a player bounty. However I think the mechanics in which this activity is profitable needs to be addressed.

This is what I was thinking, The Police always confiscate everything, Concord should too.


This discussion of what police do in real life is irrelevant. Police also don't stand around while someone sets up a mugging (although the faction police will attack if you have low sec status). Concord is not intended at all to behave as "police."
Furthermore the vast majority of eve players (including those who may think its too easy currently) and CCP devs do not want to see profitable ganking eliminated entirely through a game mechanic. Sorry to rain on your parade.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Goldiiee
Bureau of Astronomical Anomalies
#247 - 2014-02-07 17:44:06 UTC
Batelle wrote:
Goldiiee wrote:
Moozh Vozmozhno wrote:
I'd like to take a moment to point out the ridiculous logic to how a high-sec gank is actually profitable:

A group of pirates suicide themselves in order to gank a target. A lone pirate sits on the sidelines and waits for the loot to appear, grabs it in front of CONCORD'S noses and flies away scott free.

This is equivalent to a bunch of bank robbers escaping a bank with bags full of money and getting gunned down by police. Then out of nowhere a shady individual walks infront of the police officers, picks up the bags full of money, and then walks off. The police cheerily wave to the shady person and offer, "Have a nice day, citizen!" completely oblivious to what just happened.

As someone who's ratted in both nullsec and highsec I find it a little silly that I felt much safer in nullsec. I am completely fine with ganking in highsec "for the lulz", for revenge, or for a player bounty. However I think the mechanics in which this activity is profitable needs to be addressed.

This is what I was thinking, The Police always confiscate everything, Concord should too.


This discussion of what police do in real life is irrelevant. Police also don't stand around while someone sets up a mugging (although the faction police will attack if you have low sec status). Concord is not intended at all to behave as "police."
Furthermore the vast majority of eve players (including those who may think its too easy currently) and CCP devs do not want to see profitable ganking eliminated entirely through a game mechanic. Sorry to rain on your parade.

You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, just want to ensure the right people get paid for a criminal act.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Vira'li
A Place in Time and Space
#248 - 2014-02-07 17:48:12 UTC
Goldiiee wrote:


You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, just want to ensure the right people get paid for a criminal act.



Curious as to who the "right people" are in this case.
Goldiiee
Bureau of Astronomical Anomalies
#249 - 2014-02-07 17:56:38 UTC
Vira'li wrote:
Goldiiee wrote:


You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, just want to ensure the right people get paid for a criminal act.



Curious as to who the "right people" are in this case.

The people that came to the rescue of course, Concord.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Anize Oramara
WarpTooZero
#250 - 2014-02-07 18:01:29 UTC  |  Edited by: Anize Oramara
Goldiiee wrote:
Batelle wrote:
Goldiiee wrote:
Moozh Vozmozhno wrote:
I'd like to take a moment to point out the ridiculous logic to how a high-sec gank is actually profitable:

A group of pirates suicide themselves in order to gank a target. A lone pirate sits on the sidelines and waits for the loot to appear, grabs it in front of CONCORD'S noses and flies away scott free.

This is equivalent to a bunch of bank robbers escaping a bank with bags full of money and getting gunned down by police. Then out of nowhere a shady individual walks infront of the police officers, picks up the bags full of money, and then walks off. The police cheerily wave to the shady person and offer, "Have a nice day, citizen!" completely oblivious to what just happened.

As someone who's ratted in both nullsec and highsec I find it a little silly that I felt much safer in nullsec. I am completely fine with ganking in highsec "for the lulz", for revenge, or for a player bounty. However I think the mechanics in which this activity is profitable needs to be addressed.

This is what I was thinking, The Police always confiscate everything, Concord should too.


This discussion of what police do in real life is irrelevant. Police also don't stand around while someone sets up a mugging (although the faction police will attack if you have low sec status). Concord is not intended at all to behave as "police."
Furthermore the vast majority of eve players (including those who may think its too easy currently) and CCP devs do not want to see profitable ganking eliminated entirely through a game mechanic. Sorry to rain on your parade.

You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, -snip

thats a bald faced lie if I ever heard one hahaha.

and its not the people that get ganked that are the lowest part of the foodchain, its the people that complain and whine that its unfair aftetwards and refuse to better themselves and take steps to not get ganked.

this is eve. people seem to forget that lol.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ralph King-Griffin
New Eden Tech Support
#251 - 2014-02-07 18:07:58 UTC
Goldiiee wrote:
Vira'li wrote:
Goldiiee wrote:


You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, just want to ensure the right people get paid for a criminal act.



Curious as to who the "right people" are in this case.

The people that came to the rescue of course, Concord.

Regardless of what morality or logic you use, you will not be convincing anyone that npc's are people.
Moozh Vozmozhno
Lazerhawks
L A Z E R H A W K S
#252 - 2014-02-07 18:12:55 UTC
Batelle wrote:
This discussion of what police do in real life is irrelevant. Police also don't stand around while someone sets up a mugging (although the faction police will attack if you have low sec status). Concord is not intended at all to behave as "police."
Furthermore the vast majority of eve players (including those who may think its too easy currently) and CCP devs do not want to see profitable ganking eliminated entirely through a game mechanic. Sorry to rain on your parade.


How would profitable ganking be eliminated entirely? There is still ganking in lowsec and nullsec. As long as there are appropriate incentives for mission running in lowsec there will always be profitable ganking surrounding it.
Noxisia Arkana
Deadspace Knights
#253 - 2014-02-07 18:58:38 UTC
So lets make ganking completely nonprofit. You're still not getting rid of all the people that are going to gank.

The person/people that are killing you probably do something else for their cash flow. Not to mention that this starts to lead us to an EvE hisec that's completely safe. An EvE that would be a sad shadow of it's former self.

I don't like getting ganked, jumped, war decced or otherwise having my gameplay altered by someone elses will. I do think that the mechanics add something to the game rather than subtract.

A game played even obliquely against other people is vastly superior to one in which I play against only a computer.
Goldiiee
Bureau of Astronomical Anomalies
#254 - 2014-02-07 19:50:49 UTC  |  Edited by: Goldiiee
Fail post, deleted

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#255 - 2014-02-07 19:52:59 UTC
Anize Oramara wrote:
Goldiiee wrote:
Batelle wrote:
Goldiiee wrote:
Moozh Vozmozhno wrote:
I'd like to take a moment to point out the ridiculous logic to how a high-sec gank is actually profitable:

A group of pirates suicide themselves in order to gank a target. A lone pirate sits on the sidelines and waits for the loot to appear, grabs it in front of CONCORD'S noses and flies away scott free.

This is equivalent to a bunch of bank robbers escaping a bank with bags full of money and getting gunned down by police. Then out of nowhere a shady individual walks infront of the police officers, picks up the bags full of money, and then walks off. The police cheerily wave to the shady person and offer, "Have a nice day, citizen!" completely oblivious to what just happened.

As someone who's ratted in both nullsec and highsec I find it a little silly that I felt much safer in nullsec. I am completely fine with ganking in highsec "for the lulz", for revenge, or for a player bounty. However I think the mechanics in which this activity is profitable needs to be addressed.

This is what I was thinking, The Police always confiscate everything, Concord should too.


This discussion of what police do in real life is irrelevant. Police also don't stand around while someone sets up a mugging (although the faction police will attack if you have low sec status). Concord is not intended at all to behave as "police."
Furthermore the vast majority of eve players (including those who may think its too easy currently) and CCP devs do not want to see profitable ganking eliminated entirely through a game mechanic. Sorry to rain on your parade.

You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, -snip

thats a bald faced lie if I ever heard one hahaha.

and its not the people that get ganked that are the lowest part of the foodchain, its the people that complain and whine that its unfair aftetwards and refuse to better themselves and take steps to not get ganked.

this is eve. people seem to forget that lol.

Really? You do and have, been playing this game right?
Tyrannis? PI introduced to help bolster the NON-PVP part of the game. Lots of crying over passive ISK

Incursions; Added the great ISK maker, and dropped the learning skills, Epic Crying

Incarna; Years of promise come to an end as we finally get to walk around a couch. The PVP community goes ape **** and shoots a monument till they get noticed (Crying actually made it to the World News).

Crucible; Deal with some of the crying we gave POCO's to the people to counter the crying over passive PI income.

Inferno; Missiles get a Nerf/Buff (Tears) Incursions get a Nerf/Buff (Tears) Faction war gets a Buff (Tears). All of these 'Improvements' were changed in some way in the following months to deal with the Squeaky wheels.

Retribution; So many here it hard to list them all. Dueling to replace can flipping (Squeaky repair) BC's rebalanced to vanilla across the board, Minmitar Hurricane gets rolled here, But the new faction BC's is the exact same as the old Hurricane. (Squeaky repair) Armor Fix (Reduced penalty so you can have an quick armor boat) to calm the Squeaky armor addicts.

Odyssey; Exploration changes, tears are epic as people with 12 mil SP are no longer better than people with 3 mil SP. New sites threaten to ruin the salvage market, and CCP adjusts. More grease for the squeaky wheel.

Rubicon; Hi Sec POCO's, Mobile depots, Warp changes, Ghost sites, Siphon units, all these things are answers to the squeky wheels, of anti Massive Alliances, Nul blockades, Passive high sec PI Income

Every Expansion is an answer to the squeakiest wheel since the previous patch. Carebears don't need to post tears, just be squeaker than the Gankers for the next 5 months. CCP will do what they do, and make the game appropriate to the loudest audience.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#256 - 2014-02-07 20:05:04 UTC
Ralph King-Griffin wrote:
Goldiiee wrote:
Vira'li wrote:
Goldiiee wrote:


You familiar with, Squeaky wheel gets the grease. I am not proposing to eliminate ganking in high sec, just want to ensure the right people get paid for a criminal act.



Curious as to who the "right people" are in this case.

The people that came to the rescue of course, Concord.

Regardless of what morality or logic you use, you will not be convincing anyone that npc's are people.

I really hope you had a better argument than that; Corporations like SOE, Brutor, Expert Distribution ... the list goes on forever, they get paid for items/services all day every day, and they are not people either, so it's standard practice in EVE to give ISK and items to NPC's for services. Concord provides a service, they kill the guy that screwed you, so I am fine paying them in whatever loot dropped from my ship and the destroyed crap ships that killed me.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Batelle
Federal Navy Academy
#257 - 2014-02-07 20:27:47 UTC  |  Edited by: Batelle
Goldiiee wrote:
I really hope you had a better argument than that; Corporations like SOE, Brutor, Expert Distribution ... the list goes on forever, they get paid for items/services all day every day, and they are not people either, so it's standard practice in EVE to give ISK and items to NPC's for services. Concord provides a service, they kill the guy that screwed you, so I am fine paying them in whatever loot dropped from my ship and the destroyed crap ships that killed me.


Concord does it for free because they like shooting people. If they took payment, they'd get way less people to shoot. What the hell is your point?

Also, they get paid by SCC taxes and sov fees.

And if they took the loot, they'd go suspect and be killed by capsuleers. Concord are scared little bitches that only shoot GCC people and never engage without overwhelming ECM support. They also don't engage suspects because they're not entirely sure how Crimewatch 2.0 works yet.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Goldiiee
Bureau of Astronomical Anomalies
#258 - 2014-02-07 20:31:45 UTC
Batelle wrote:
Goldiiee wrote:
I really hope you had a better argument than that; Corporations like SOE, Brutor, Expert Distribution ... the list goes on forever, they get paid for items/services all day every day, and they are not people either, so it's standard practice in EVE to give ISK and items to NPC's for services. Concord provides a service, they kill the guy that screwed you, so I am fine paying them in whatever loot dropped from my ship and the destroyed crap ships that killed me.


Concord does it for free because they like shooting people. If they took payment, they'd get way less people to shoot. What the hell is your point?

Also, they get paid by SCC taxes and sov fees.

So they are already getting paid by me? Then I ask, since I paid taxes, that they scoop my stuff and the gankers stuff and return it to the original owners, if they are required to interfere in a crime. Thanks I appreciate you agreeing with my point, that almost never happens in the EVE forums .

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Vira'li
A Place in Time and Space
#259 - 2014-02-07 20:55:58 UTC
Batelle wrote:


Concord does it for free because they like shooting people. If they took payment, they'd get way less people to shoot. What the hell is your point?

Also, they get paid by SCC taxes and sov fees.

And if they took the loot, they'd go suspect and be killed by capsuleers. Concord are scared little bitches that only shoot GCC people and never engage without overwhelming ECM support. They also don't engage suspects because they're not entirely sure how Crimewatch 2.0 works yet.



Has there even been a successful CONCORD Kill yet? Also of course the police are going to swarm you with overwhelming firepower and support. To do anything else would make them ineffective police.

I agree with Goldiiee about the items being removed by CONCORD if other corps are doing almost the same type of thing. It's gotta be expensive creating those ships that can spawn anywhere in highsec within seconds.
Anize Oramara
WarpTooZero
#260 - 2014-02-07 21:06:54 UTC
I notice that the whiners have NOT been able to produce any hard facts or numbers that suicide ganking has been on the rise or increased by any significant amout.

I however do have some hard facts and numbers for you. Or at least I have pictures!

Here we have the destruction (and production) graphs of 2012. Notice how much more isk gets destroyed in Low and Null

http://web.ccpgamescdn.com/newssystem/media/64511/1/productionVsDestruction2012_HQ.png

Now compare it to the graph for destruciton in 2013.

http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png

In fact it looks like far MORE stuff got destroyed in Low and Null last year than the year before.

Looks to me like the whiners are talking out their asses.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3