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Crime & Punishment

 
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Something need to be done to stop the massacre of missioning ships and minning barges in hisec

Author
Ireland VonVicious
Vicious Trading Company
#61 - 2014-01-13 03:49:07 UTC
You already acted a fool with this exact same thread and got it locked.
(( Nice copy paste job ))

Your tears fuel me.

I'm expecting this thread to be locked soon as well.

Your trolling sucks.
Xolve
Deep Core Mining Inc.
Caldari State
#62 - 2014-01-13 03:53:23 UTC
Wild and unpredictable things happen when you fit your missioning battleship like a supercarrier.
Capt Starfox
GoonWaffe
Goonswarm Federation
#63 - 2014-01-13 04:11:16 UTC
Mojo Joo wrote:
A gang of only 12 destroyers did 1500 billions damage in few weeks:

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44

Look on this and notice that something looks very wrong there... also notice how much money they make from the loot they get...

This guys effectively do a genocide between people who do missions, and if CCP not change something, i bet that at this rate of killings they will gone lose a lot of subscribers.

Is very obvious that is way to easy to kill very expensive ships in very cheap ones, and moreover, with new dumb pro-piracy feature of sec status instant boost, using pirate insignias, gankers can get security status back instant, and keep going on suicide gank ships at infinitum as long is very profitable too.

They cannot be stopped in that cheap and fast ships, killrights dont have any use because of same reasons...
So guys take care and brick tank your ships, but that will not help to much as long they use enough destroyers...


You are bad at this game. There I said it. Now that the elephant is out of the room, let's dissect this... most of his/their kills are of blinged out mission runners. Don't bling out your mission running boats. ...and that about covers it.

Mojo Joo wrote:
They kill just to many, to expensive ships to fast and to easy.
Is game breaking to kill so many expensive ships so easy and is very unbalanced to make tens of billions of isk every day without any risk, as long you can use 500k isk ships to kill ships who worth many billions...
Also a big problem is the new broken pro-piracy feature, who provide suicide gankers with a way to instant fix their security status. That make things much worse because they make a lot of money and can afford to buy insignias and fix their security status, then keep going killing at infinitum without becoming flashy.

Zero risk, hundred of billions destroyed in days, tens of billions profit in days... that is broken game mechanic.


You should put forth some effort to understand your "foe," in this case the suicide ganker, before posting like you know what you're talking about. I'm too lazy to type it all out again, so I'm going to give a link to something I already said about this.

Ganking and stuff.

Abandon all hope ye who x up in fleet

Asia Leigh
The Conference Elite
CODE.
#64 - 2014-01-13 04:16:40 UTC  |  Edited by: Asia Leigh
Mojo Joo wrote:
A gang of only 12 destroyers did 1500 billions damage in few weeks:

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44

Look on this and notice that something looks very wrong there... also notice how much money they make from the loot they get...

This guys effectively do a genocide between people who do missions, and if CCP not change something, i bet that at this rate of killings they will gone lose a lot of subscribers.

Is very obvious that is way to easy to kill very expensive ships in very cheap ones, and moreover, with new dumb pro-piracy feature of sec status instant boost, using pirate insignias, gankers can get security status back instant, and keep going on suicide gank ships at infinitum as long is very profitable too.

They cannot be stopped in that cheap and fast ships, killrights dont have any use because of same reasons...
So guys take care and brick tank your ships, but that will not help to much as long they use enough destroyers...



If you were using D-Scan you would have seen those destroyers, and tornadoes, and if you were already aligned you would have been out by the time they got there.

You weren't paying attention and lost your ship, no ones fault but yours.

P.S Tank does help. You raise your EHP enough, you are no longer worth ganking...
Apply the damn rules equally >.>
rswfire
#65 - 2014-01-13 04:23:13 UTC
Mojo Joo wrote:
A gang of only 12 destroyers did 1500 billions damage in few weeks


Seriously contemplating a career change. xD
Asia Leigh
The Conference Elite
CODE.
#66 - 2014-01-13 04:39:11 UTC
rswfire wrote:
Mojo Joo wrote:
A gang of only 12 destroyers did 1500 billions damage in few weeks


Seriously contemplating a career change. xD


^^^ This, I really have to get into the world of PVP, mining and missioning does get boring after awhile :D
Apply the damn rules equally >.>
Sabriz Adoudel
Move along there is nothing here
#67 - 2014-01-13 05:42:11 UTC
In games other than EVE, using "the best gear" makes you more efficient at everything you do.

In EVE, using "the best gear" - deadspace and officer modules - makes you into a loot pinyata that everyone wants to crack open.

Simple recipe to not get ganked: If you must mission, use a faction or cheap deadspace local repair module (cheaper than your hull), a cheap faction or deadspace microwarp drive, and everything else should be ten million per module or less. More effective that posting a thread like this that basically says "Free loot, shoot me!"


And if you must mine, buy a permit.

I support the New Order and CODE. alliance. www.minerbumping.com

Kagura Nikon
Native Freshfood
Minmatar Republic
#68 - 2014-01-13 09:35:50 UTC  |  Edited by: Kagura Nikon
Mojo Joo wrote:
You cannot tank a ship against tens of destroyers, and don't need to be afk. Actually is nothing you can do if some gankers decide to suicide destroy your faction battleship.
Your idea is just that we all need to fly dirty cheap ships to not be killed in hisec by people who not risk anything in the process? Better think again because that is a silly solution.



You can, if you fit properly, antecipatingthat (granted reducign your income per hour a bit) you can make a maraurder tank all the incomming fire before concord kilsl them.

The problem is most misison runners never PVPed and get panicked and forget to do the basics.


Yes it is a bit too easy for ganker. BUt the only reason on my eyes is that battleships in general shoudl have MORE HP (of all type). They pay a LOT on mobility but no where payed back enough in resilience. That is not related altough to high sec gankign, jsut my general feel that Battleship could have a bit more HP.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Meilandra Vanderganken
Aliastra
Gallente Federation
#69 - 2014-01-13 09:44:43 UTC
Malcolm Shinhwa wrote:
Tsobai Hashimoto wrote:

If you want relaxing. I think my daughter has hello kitty online..... Or play minecraft....or are creepers banking your sandbox there too?


My 10yr old daughter loves helping me gank miners. She giggles every time she gets to press F1.

This post made me change my mind about ever having kids! <3 <3 <3
Meilandra Vanderganken
Aliastra
Gallente Federation
#70 - 2014-01-13 09:53:47 UTC
Mojo Joo wrote:
Meilandra Vanderganken wrote:
If you're saying that you can never be 100% safe anywhere in EVE cuz no matter what you do, if ppl can bring enough firepower they can kill you, than you are right. If you have a problem with that I suggest not undocking or better yet: leave the game.

That statement may not concur with CCP goal of doing a profitable business...
For you is very simple to say that because don't cost you anything, but for CCP every player brought in game mean a lot of moneys spent on advertising (you will see a lot of EVE advert on many websites, and that cost a lot of money...) and their shareholders expect some returns...
So from a business perspective, solution for problems meet by players are a bit more complicated than a simple GTFO, right? Roll



If CCP were to make EVE 100% safe (or large parts of it 100% safe) a lot of players would leave too (me for instance). And with EVE's horrible PVE contents it's not very likely they would be able to replace those players with long lasting safe bears, most would very quickly become bored and leave the game again...
Kagura Nikon
Native Freshfood
Minmatar Republic
#71 - 2014-01-13 10:29:12 UTC
Meilandra Vanderganken wrote:
Mojo Joo wrote:
Meilandra Vanderganken wrote:
If you're saying that you can never be 100% safe anywhere in EVE cuz no matter what you do, if ppl can bring enough firepower they can kill you, than you are right. If you have a problem with that I suggest not undocking or better yet: leave the game.

That statement may not concur with CCP goal of doing a profitable business...
For you is very simple to say that because don't cost you anything, but for CCP every player brought in game mean a lot of moneys spent on advertising (you will see a lot of EVE advert on many websites, and that cost a lot of money...) and their shareholders expect some returns...
So from a business perspective, solution for problems meet by players are a bit more complicated than a simple GTFO, right? Roll



If CCP were to make EVE 100% safe (or large parts of it 100% safe) a lot of players would leave too (me for instance). And with EVE's horrible PVE contents it's not very likely they would be able to replace those players with long lasting safe bears, most would very quickly become bored and leave the game again...



The important compromise is that players should be taught, CLEARLY and repeatedly that this might happen, so their own ship being suicide ganked is not the first lesson on the subject.

When most players KNOW what to expect the frustration is smaller.

But I do still think destroyers have too much DPS :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#72 - 2014-01-13 11:21:03 UTC  |  Edited by: Morukk Nuamzzar
Mojo Joo wrote:
A gang of only 12 destroyers did 1500 billions damage in few weeks:

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44

Look on this and notice that something looks very wrong there... also notice how much money they make from the loot they get...

This guys effectively do a genocide between people who do missions, and if CCP not change something, i bet that at this rate of killings they will gone lose a lot of subscribers.

Is very obvious that is way to easy to kill very expensive ships in very cheap ones...

Fit 1600mm plates instead of damage mods and you good to go.

DC is a must.
Jonah Gravenstein
Machiavellian Space Bastards
#73 - 2014-01-13 13:13:41 UTC  |  Edited by: Jonah Gravenstein
Cybercrusher wrote:

Ok I am not the greatest player when it comes to PVP. I worked very hard on getting those ships to have 2 people rip through them like they were a newbie ships. You talked about tanking them, any help on setting this up or even a place that explain this better then the evelopedia, I am still trying to figure this site out.
If you haven't already done so I suggest downloading and using Eve Fitting Tool (EFT) to theorycraft fits and using Eve Uni's primers on tanking, which are somewhat better than the official Wiki in my opinion.

Done right an Orca should be packing somewhere in the region of 250,000 and upwards effective hitpoints (EHP), as opposed to the zero tank Orca you lost to a Hurricane and a Brutix. If I use an Orca, it's generally fitted as per this picture, it's not invincible but it's considerably harder to kill than one fitted the way yours was.

Most of an Orcas EHP is in structure, using Expanded Cargo modules eats into it. On the other hand fitting a Reinforced Bulkhead II increases it by around 25%, fitting a Damage Control II increases it by 60%, due to the 60% omni resist boost to structure when active (it also boosts shield resists by 12.5% and armour resists by 15%).

Quote:
After the shredding of my ships, I found out that they started to attack my mobile tracker beam. I was looking up gas mining on the in-game browser so I heard the attacks and deployed my drones on all my ships before I knew it was 2 players and then my drones attacked them. At this point I was webbed and warp locked. There was nothing I could do a this point. If you have any suggest on where I can research better tanking for my ship and if you would answer your question about why the immune to webs is a bad idea, this would help. Thanks for any help you can throw my way.
Your first mistake was siccing your drones onto them, the moment you did that you lost the fight. What you should have done was to recall your drones and try to recover the Mobile Tractor Unit(MTU) before it exploded. They shot your MTU to try and bait you into a fight that you couldn't win, they succeeded. Note that shooting an MTU gives the aggressor a suspect flag, as such anybody can engage them, and Concord will not interfere.

Just because you can shoot at someone doesn't make it a good idea to do so.

As for web immunity, a corp-mate (not applicable to NPC corps) in a ship fitted with a web or three can use the webs to speed up the transition into warp. You enter warp at 75% of maximum velocity, a single web used on your ship reduces that maximum velocity by 50-60%, ergo you get into warp faster.

Losing ships is an intended part of life in Eve, losing one to other players is less embarrassing than losing one to NPCs, which I did last week Oops. If you can't deal with that aspect of the game, you're playing the wrong game.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

olimacus
Red Sky Morning
Local Is Primary
#74 - 2014-01-13 15:04:06 UTC
Every single one of these ganks could be avoided by following 2 easy steps.

1. Drop a can on warp-in. EVERY SINGLE TIME.

2. Spam the D-Scan. You have a directional scanner that can actually detect combat probes and 12 thrashers. And, wonder of wonders, you can set it so that it tells you when someone is at the warp-in gate to your mission.


High Security Space is a lie.

Accept it and move on.




Also - for all those wearing 'real' monocles here, Good Show!
Kagura Nikon
Native Freshfood
Minmatar Republic
#75 - 2014-01-13 15:35:07 UTC  |  Edited by: Kagura Nikon
olimacus wrote:
Every single one of these ganks could be avoided by following 2 easy steps.

1. Drop a can on warp-in. EVERY SINGLE TIME.

2. Spam the D-Scan. You have a directional scanner that can actually detect combat probes and 12 thrashers. And, wonder of wonders, you can set it so that it tells you when someone is at the warp-in gate to your mission.


High Security Space is a lie.

Accept it and move on.




Also - for all those wearing 'real' monocles here, Good Show!



They are doing that mostly inside mission? not at gate?

If in misison your suggestion doe not help. Bastion mode.. the mission runner cannot leave...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tarsas Phage
Freight Club
#76 - 2014-01-13 15:44:09 UTC
olimacus wrote:

High Security Space is a lie.

Accept it and move on.


Oh, compared to lowsec and surely nullsec, it's still pretty high in terms of security. However a lot of people seem to automatically equate "High" with "Total" or "Complete" for some resaon.

olimacus wrote:

Also - for all those wearing 'real' monocles here, Good Show!


word.

A lot of the guys they ganked were AFK on gates and silly, inattentive situations like that.
Leto Thule
Caldari Provisions
Caldari State
#77 - 2014-01-13 16:04:00 UTC
High security space....

I think that everyone needs to understand the facts here. Hisec isnt meant to be a "safe" area. The different security areas of EvE provide the vehicle to allow for different mechanics. Each sec zone has its own list of do's/donts and various tactics therefore apply to each. The game is not broken, and it is not intended to simply allow someone to shoot rocks or red crosses with impunity. The game is centered around conflict.... and trust me, if CCP was to change things to buff non-pvp anymore, the implications to the entire game would be a disaster.


Economically, nobody would buy ships because they wouldnt ever need to replace theirs. That means nobody would build ships because it would not be profitable. The ships that DID warrant manufacturing would be astronomically expensive. Remember that the entire economy is player driven, and ships are not seeded into the market by CCP.

Content wise, you would see a fall off of pirates. Many of the content-providers who have replied to this threadnaught would most likely stop playing the game. (You dont see them asking for mission running nerfs... let them have THEIR profession.) While some may think this would be a good thing, but they provide more than you would think. The content provider is a required part of the EvE community.

Most of us play this game over others because of the risk factor involved. Yeah, I know the argument is that you cant inflict your revenge on a ganker. Your right. You cant, and thats life. Make yourself an undesirable target. Fly with a fleet. The game is not meant to be played solo. While a mission running battleship may be an easy target for a group of catalysts, a mission running battleship with an escort of its own dessies or AF's with ECM is decidedly NOT. Youll have to split the money, of course, but being greedy has its price.

TL/DR: EvE hurts. Play or leave.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Kagura Nikon
Native Freshfood
Minmatar Republic
#78 - 2014-01-13 16:05:32 UTC
Tarsas Phage wrote:
olimacus wrote:

High Security Space is a lie.

Accept it and move on.


Oh, compared to lowsec and surely nullsec, it's still pretty high in terms of security. However a lot of people seem to automatically equate "High" with "Total" or "Complete" for some resaon.

olimacus wrote:

Also - for all those wearing 'real' monocles here, Good Show!


word.

A lot of the guys they ganked were AFK on gates and silly, inattentive situations like that.



Damm if they do at gates mostly then I cannot lure them by warpign to mission and refit for 8 large smartbombs and fire them after they start to fire? (not even sure this would work.. but the idea makes me giggle)

:P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Si1viu
Aliastra
Gallente Federation
#79 - 2014-01-13 16:12:20 UTC
Is so cheap to use destroyers for suicide ganking that they kill even cheap battleships:

http://eve.battleclinic.com/killboard/killmail.php?id=21510881
Plastic Psycho
Necro-Economics
#80 - 2014-01-13 16:18:22 UTC
Malcolm Shinhwa wrote:
Tsobai Hashimoto wrote:

If you want relaxing. I think my daughter has hello kitty online..... Or play minecraft....or are creepers banking your sandbox there too?


My 10yr old daughter loves helping me gank miners. She giggles every time she gets to press F1.

Parenting: You're doing it right.