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Totally broken game mechanic who need changed

Author
Lady Areola Fappington
#101 - 2014-01-13 10:58:52 UTC  |  Edited by: Lady Areola Fappington
I love the "It cost a bunch of ISK!" argument. I mean, you know CCP can change the "worth" of your ship with a couple DB changes?

I mean, just for giggles, CCP could make belt rats drop meta 12 officer items tomorrow, and your 500 billion trillion ISK will be worth as much as a Rifter.

Why shouldn't ten guys be able to take out one big ship? To extend to RL, you know, you can destroy a multi-million dollar aircraft with a screwdriver? The USS Cole, a very expensive US warship, was effectively destroyed by a dirt-cheap speedboat with some explosives.


Don't forget, CCP *LIKES* ships exploding. It's called "conflict drivers", and that's what they want.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Kenrailae
Center for Advanced Studies
Gallente Federation
#102 - 2014-01-13 11:07:22 UTC
Si1viu wrote:
21(twenty one) of faction battleships, marauders and t3 killed just yesterday by just one group of suicide gankers:

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=JIis#13896063296951&if_height=170

At this rate of killings, you will get rid of carebears from high sec, and taking in the account the massacre who happens to miners too, i am sure that CCP will gone lose a lot subscribers in close future...

PS: The question is who will buy all that expensive modules that "brave" players who live in 0.0 like to farm and sell to "carebears" if they can get exterminated just because use them...

Edit: is so cheap to use destroyers that they begin to gang even t1 batttleships with t2 fittings: http://eve.battleclinic.com/killboard/killmail.php?id=21510881 Ugh



Yeah... that domi wasn't a profit kill... that was a 'OMG that fit, gotta see!' kill..... -.- That was a 'Why the heck not?' kill.

The Law is a point of View

The NPE IS a big deal

Kagura Nikon
Native Freshfood
Minmatar Republic
#103 - 2014-01-13 12:31:11 UTC  |  Edited by: Kagura Nikon
Gadicus Sharhrizai wrote:
Mojo Joo wrote:
They kill just to many, to expensive ships to fast and to easy.
Is game breaking to kill so many expensive ships so easy and is very unbalanced to make tens of billions of isk every day without any risk, as long you can use 500k isk ships to kill ships who worth many billions...
Also a big problem is the new broken pro-piracy feature, who provide suicide gankers with a way to instant fix their security status. That make things much worse because they make a lot of money and can afford to buy insignias and fix their security status, then keep going killing at infinitum without becoming flashy.
And that was not the game mechanic in the past. People thought twice before going -10...
Now, thanks to CCP stupid way of boosting piracy, is not a single backslash to massacre lots of people in hi sec, as long you make a lot of money from that and you can pay to get your security status restored.

Zero risk, hundred of billions destroyed in days, tens of billions profit in days... that is broken game mechanic.



Soo, the bears have moved from crying about ganking miners to ganking mission runners... pathetic


Here are some tips to remember:
1) You are not playing a SINGLE PERSON GAME
2) You are never "SAFE" in eve
3) There is this cool little feature, d-scan, use it and pay attention (hint, when you see 20 dessies coming at you, GTFO)
4) Don't fly expensive ships or glass cannon mission runners
5) Have I mentioned d-scan
6) Get more tank (just like miners have learned why its bad to fly yield fit rets).
7) Don't sit at the warp in at 0 m/s (total fail)
8) Get more tank
9) Have I mentioned D-scan??
10) Get more tank


Try to comprehend that you are playing a sandbox game with very little rules, as it should be, and you are also not playing by yourself (hence: MMO) . Remove you head from your rectum cavities and pay attention while you are in game.

You are allowed to play in your own little world when you log in, just don't be surprised when someone comes along and pisses on your parade.



All right and true. But that is effort for the mission runner. What is the effort for the ganker?
None. If at least he needed to use decent ships? no he can use catalysis. If at least he had to work to reccover sec status.

not anymore.. now he can buy back his sec status.

The is the only real problem I see.. too easy to recover sec status nowadays.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#104 - 2014-01-13 12:33:58 UTC  |  Edited by: Kagura Nikon
Kenrailae wrote:
Since the question remains UNANSWERED, let me ask again:


Why should 1 person in a shiny ship be unkillable by 10+?




What justification do you have for this?



If you really want to move 20B in a freighter, WHY are you not bringing your corp mates to fly Logistics or ECM as escort? Why should 10 people NOT be able to kill you? Eve is not designed for 1 person to just Lol their way through high sec no risk. Bring friends, travel in convoy's, PAY merc's to escort you. Don't expect 1 person to just 0 ducks their way through High sec and be completely invulnerable. Take precaution.




I don think th eproblem is beign killable.


I think the only issue is how easy is now for you to recover your sec status. At least in past you had to work a bit....

You know consequences ;) (you know very well that the cost of 10 catalysis is not a consequence :P )

"If brute force does not solve your problem....  then you are  surely not using enough!"

Derath Ellecon
ATRAX.
Shadow Cartel
#105 - 2014-01-13 13:32:50 UTC
Kagura Nikon wrote:

I don think th eproblem is beign killable.


I think the only issue is how easy is now for you to recover your sec status. At least in past you had to work a bit....

You know consequences ;) (you know very well that the cost of 10 catalysis is not a consequence :P )


You think? You and the other big poster on this thread have failed to even show in any way that the Tags for sec introduction had ANY effect on suicide ganking in EVE.

Nobody has even come close to showing that there has been a noticable increase in suicide ganking since the program's introduction.
Anomaly One
Doomheim
#106 - 2014-01-13 13:57:18 UTC
WOW

OP same guy of https://forums.eveonline.com/default.aspx?g=posts&t=312242&find=unread
and https://forums.eveonline.com/default.aspx?g=posts&t=311926&find=unread

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Kagura Nikon
Native Freshfood
Minmatar Republic
#107 - 2014-01-13 15:28:30 UTC  |  Edited by: Kagura Nikon
Derath Ellecon wrote:
Kagura Nikon wrote:

I don think th eproblem is beign killable.


I think the only issue is how easy is now for you to recover your sec status. At least in past you had to work a bit....

You know consequences ;) (you know very well that the cost of 10 catalysis is not a consequence :P )


You think? You and the other big poster on this thread have failed to even show in any way that the Tags for sec introduction had ANY effect on suicide ganking in EVE.

Nobody has even come close to showing that there has been a noticable increase in suicide ganking since the program's introduction.



If there was not.. there would be no reason for YOU to get so upset about someone suggesting that it coudl be changed.


So.. hit a nerve.. or should I say.. revealed the truth?

There is no need to have an increase in suicide ganking. Fact is(and is a FACT) you do not need to spend time in low sec to recover your sec status. You can.. but you do not need. Before.. you needed.. no option.

Yes it was undeniable BUFF to suicide ganking. The lack of statistical evidence is not proof of anything or of the lack of something.

I do not think suicide ganking is bad. But the price is very very low nowadays. Much cheaper for example than using war dec mechanics.

"If brute force does not solve your problem....  then you are  surely not using enough!"

seth Hendar
I love you miners
#108 - 2014-01-13 15:29:12 UTC  |  Edited by: seth Hendar
Panseluta wrote:
This guys effective do a genocide between people who do missions, i bet at this rate CCP will must do something to not lose a lot of subscribers.
Is very obvious that is way to easy to kill very expensive ships in very cheap ones, and moreover, with new dumb pro-piracy feature of sec status instant boost, using pirate insignias, gankers can get security status back instant, and keep going on suicide gank ships at infinitum as long is very profitable too.
They cannot be stopped in that cheap and fast ships, killrights dont have any use because of same reasons...
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44
Look on this and notice that something looks very wrong there...
So guys take care and brick tank your ships, but that will not help to much as long they use enough destroyers...

working as intended, HTFU.

http://puu.sh/3lSTJ
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#109 - 2014-01-13 15:33:10 UTC
Barrogh Habalu wrote:
Dammit, are we really talking about 5 bil missioning ships? For real now, what do you need on your hisec boat that costs that much? I can understand faction damage mods, but where the rest of 4.7 bil goes?..


Golem as example. 1b hull (approx. production cost) + 4cn bcu units (approx. 400M) + 4cn cruise missile launcer (approx. 200M) rest should be t2 means it will be a approx. 1.65b ship. I dont understand ppl fitting their ships up to 5b. But everybody says mission ships shouldnt be so weak tanked, only way to make that reasonable means ccp has to drastically overhaul the mission system.
Kagura Nikon
Native Freshfood
Minmatar Republic
#110 - 2014-01-13 15:51:12 UTC
Jeanne-Luise Argenau wrote:
Barrogh Habalu wrote:
Dammit, are we really talking about 5 bil missioning ships? For real now, what do you need on your hisec boat that costs that much? I can understand faction damage mods, but where the rest of 4.7 bil goes?..


Golem as example. 1b hull (approx. production cost) + 4cn bcu units (approx. 400M) + 4cn cruise missile launcer (approx. 200M) rest should be t2 means it will be a approx. 1.65b ship. I dont understand ppl fitting their ships up to 5b. But everybody says mission ships shouldnt be so weak tanked, only way to make that reasonable means ccp has to drastically overhaul the mission system.



They are ganking marauders as cheap as your example. Is still profitable a lot of times for them

"If brute force does not solve your problem....  then you are  surely not using enough!"

Si1viu
Aliastra
Gallente Federation
#111 - 2014-01-13 16:08:02 UTC
Kagura Nikon wrote:
They are ganking marauders as cheap as your example. Is still profitable a lot of times for them


They gang even cheap battleships with t2 fitting because... they can, don't risk anything and is dirty cheap to do it:

http://eve.battleclinic.com/killboard/killmail.php?id=21510881
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#112 - 2014-01-13 16:11:28 UTC  |  Edited by: Jeanne-Luise Argenau
Kagura Nikon wrote:
Jeanne-Luise Argenau wrote:
Barrogh Habalu wrote:
Dammit, are we really talking about 5 bil missioning ships? For real now, what do you need on your hisec boat that costs that much? I can understand faction damage mods, but where the rest of 4.7 bil goes?..


Golem as example. 1b hull (approx. production cost) + 4cn bcu units (approx. 400M) + 4cn cruise missile launcer (approx. 200M) rest should be t2 means it will be a approx. 1.65b ship. I dont understand ppl fitting their ships up to 5b. But everybody says mission ships shouldnt be so weak tanked, only way to make that reasonable means ccp has to drastically overhaul the mission system.



They are ganking marauders as cheap as your example. Is still profitable a lot of times for them


and i said before that concord should fine suiciders for atleast the production cost of the hull (remember fittings would still be excempt). That would make a fine which will be equally distributed on all gankers parcipating (1b - suicided ship worth)/participants = fine. And if that fine cant be paid by that character it has either to be paid by another character on that account or he will go into the reds.

EDIT: or CCP decides to fully insure t2 hulls in hs. Which includes a passage that t2 losses are only covered in hs and when not at war.
Foo Chan
Sparks Inc
#113 - 2014-01-13 16:16:22 UTC
Panseluta wrote:
This guys effective do a genocide between people who do missions, i bet at this rate CCP will must do something to not lose a lot of subscribers.
Is very obvious that is way to easy to kill very expensive ships in very cheap ones, and moreover, with new dumb pro-piracy feature of sec status instant boost, using pirate insignias, gankers can get security status back instant, and keep going on suicide gank ships at infinitum as long is very profitable too.
They cannot be stopped in that cheap and fast ships, killrights dont have any use because of same reasons...
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44
Look on this and notice that something looks very wrong there...
So guys take care and brick tank your ships, but that will not help to much as long they use enough destroyers...


This is like asking thugs in a bad neighborhood not to rob the old lady wearing a long mink coat and diamond rings..
Wtf was she doing there?!

Yes, I can build that.

Kagura Nikon
Native Freshfood
Minmatar Republic
#114 - 2014-01-13 16:31:38 UTC
Jeanne-Luise Argenau wrote:
Kagura Nikon wrote:
Jeanne-Luise Argenau wrote:
Barrogh Habalu wrote:
Dammit, are we really talking about 5 bil missioning ships? For real now, what do you need on your hisec boat that costs that much? I can understand faction damage mods, but where the rest of 4.7 bil goes?..


Golem as example. 1b hull (approx. production cost) + 4cn bcu units (approx. 400M) + 4cn cruise missile launcer (approx. 200M) rest should be t2 means it will be a approx. 1.65b ship. I dont understand ppl fitting their ships up to 5b. But everybody says mission ships shouldnt be so weak tanked, only way to make that reasonable means ccp has to drastically overhaul the mission system.



They are ganking marauders as cheap as your example. Is still profitable a lot of times for them


and i said before that concord should fine suiciders for atleast the production cost of the hull (remember fittings would still be excempt). That would make a fine which will be equally distributed on all gankers parcipating (1b - suicided ship worth)/participants = fine. And if that fine cant be paid by that character it has either to be paid by another character on that account or he will go into the reds.

EDIT: or CCP decides to fully insure t2 hulls in hs. Which includes a passage that t2 losses are only covered in hs and when not at war.



Jsut insurance must be4 changed. Not payed when concord blew you up. And when concord blew you up and you were negative sec status.. you Pay a fine same cost as your ship platinum insurance payout.



That woudl not prevent ganking. But the level of cost of the target woudl increase a bit to be doable.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Danika Princip
GoonWaffe
Goonswarm Federation
#115 - 2014-01-13 17:14:23 UTC
Kagura Nikon wrote:



Jsut insurance must be4 changed. Not payed when concord blew you up. And when concord blew you up and you were negative sec status.. you Pay a fine same cost as your ship platinum insurance payout.



That woudl not prevent ganking. But the level of cost of the target woudl increase a bit to be doable.



They removed the insurance payout for ships killed by CONCORD years ago.

And if you try to fine anyone, all you'll get is players storing all their ISK on their market alts.


Now, why, despite MULTIPLE people stating oiver and over again that sec status doesn't matter and a lot of gankers wear their -10 with pride, exoplain to the class why tags for sec is the cause of this.


And explain why you are complaining NOW about a mechanic that has been around for ten years.

And since a good chunk of the gang you keep posting about are actually members of nullsec groups, how do you know they aren't just ratting for sec status when they need it? it isn't hard. (hell, do you actually know all those kills are suicide ganks rather than mucking about with aggression mechanics?)
Kagura Nikon
Native Freshfood
Minmatar Republic
#116 - 2014-01-13 17:39:08 UTC  |  Edited by: Kagura Nikon
Danika Princip wrote:
Kagura Nikon wrote:



Jsut insurance must be4 changed. Not payed when concord blew you up. And when concord blew you up and you were negative sec status.. you Pay a fine same cost as your ship platinum insurance payout.



That woudl not prevent ganking. But the level of cost of the target woudl increase a bit to be doable.



They removed the insurance payout for ships killed by CONCORD years ago.

And if you try to fine anyone, all you'll get is players storing all their ISK on their market alts.


Now, why, despite MULTIPLE people stating oiver and over again that sec status doesn't matter and a lot of gankers wear their -10 with pride, exoplain to the class why tags for sec is the cause of this.


And explain why you are complaining NOW about a mechanic that has been around for ten years.

And since a good chunk of the gang you keep posting about are actually members of nullsec groups, how do you know they aren't just ratting for sec status when they need it? it isn't hard. (hell, do you actually know all those kills are suicide ganks rather than mucking about with aggression mechanics?)


with -10 at least they cannot simply sit in a highsec gate waiting... at least make them have to WORK a bit.

And YOu are a bit arrogant on presumption that i am posting about SOMEONE in specific. I am posting about the general cheap suicide gankers with destroyers all over..
taking away the jobs of high sec war dec griefers like us.

I pass most of my time around apanake.. I see those ganks. I know they are not playing with agression mechanics.

I Know what i am talking about.. contrary to you...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Dolorous Tremmens
The Scope
Gallente Federation
#117 - 2014-01-13 17:46:30 UTC
Well you can start an information campaign using small and med secure containers at mission hubs asking people not to sell their tags, after all people selling the tags are providing the pirates with the ability to loiter in highsec and gank. Yes that's right, the mission runners provide the very things the gankers need to keep ganking without difficulty.

Not going to happen? Someone will always be selling them anyway? That's right.

Many missioners don't like people with blinged out ships, because it encourages gankers. People in bling-ships are providing content for gankers, and encouragement via loot. You are content, and so are your tears.

so, don't wear a slutty looking ship, and you won't be asking for it.

and DON'T FLY WHAT YOU CAN'T AFFORD TO LOSE

Get some Eve. Make it yours.

Mag's
Azn Empire
#118 - 2014-01-13 20:00:41 UTC
When insurance was paid out to suicide gankers, we had a multitude of threads asking for it to be removed. I was at first against it, but saw it actually made some sense and although a nerf, was a reasonable one. I also said back then that even though everyone at the time said' This is all we want and it will be fair after' I said no, it's all you want now. But give it a few months and your kind will be back asking for more nerfs, citing more reasons why. Guess what?

The only broken thing here, is people playing this sandbox, thinking they can play alone and not be touched. Sorry but no, the whole point of a sandbox, is that you CAN do whatever you want within the frame, but so can everyone else. This OFTEN means they do things YOU don't like. It's been this way from DAY ONE. Either learn to play, or GTFO.

Yes, it looked a little ranty. Again. P

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Derath Ellecon
ATRAX.
Shadow Cartel
#119 - 2014-01-13 20:18:40 UTC
Kagura Nikon wrote:
If there was not.. there would be no reason for YOU to get so upset about someone suggesting that it coudl be changed.


Not upset. Just pointing out that you are constantly claiming something without any data to back up that claim.

Kagura Nikon wrote:
So.. hit a nerve.. or should I say.. revealed the truth?


Wat? No nerves hit here. Only truth revealed is that maybe you trying to scream the loudest isn't enough to defend your arguments.

Kagura Nikon wrote:
There is no need to have an increase in suicide ganking. Fact is(and is a FACT) you do not need to spend time in low sec to recover your sec status. You can.. but you do not need. Before.. you needed.. no option.


If thre has been no increase in suicide ganking, then it would seem that the introduction of Tags for sec had little effect on suicide ganking. If so, where exactly is the problem?

Kagura Nikon wrote:
Yes it was undeniable BUFF to suicide ganking. The lack of statistical evidence is not proof of anything or of the lack of something.


It is pretty hard to say anything is "undeniable" in the same statement as "lack of evidence"


Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#120 - 2014-01-13 20:48:29 UTC
Show me where the bad ganker touched you. And what he did with all those shiny mods you were dumb enough to fit.