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An idea to bring EVE's skill training closer to the Dust 514 System.

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2014-01-11 19:17:12 UTC
Front wrote:
Danika Princip wrote:
Front wrote:
Okay, giving you the benefit of the doubt, can you think of any way to make it so that rich, old, vet players wouldn't benefit as much?


Not without adding a massive list of arbitrary restrictions. It's an idea that gets proposed fairly often, and as far as I know, no-one has figured out how to stop people abusing it.


What if instead of tying it to an existing game mechanic (such as podding) it was tied to some new mechanic similar to ghost sites, where the solution spawned randomly in the galaxy and could be done by anyone.


Then veteran players, with access to a much wider range of ships, support networks and knowing a lot more tricks for scouting, would be able to find and run them much easier than newer players.
Tassadar Aurelius
The Sound Of Freedom
#22 - 2014-01-11 19:19:25 UTC
Part of the beauty of EVE is that it rewards longevity. The idea of lowering the standard just to entice new players, which is exactly what is being proposed, would destroy the game. I realize CCP is a business, but in reality it is doing just fine with the number of pilots it has. And people are still joining. If a new player can't be bothered to take time training the necessary skills and learning the game for themselves like all the rest of us did, then screw them and their perception. I'm all for choosing your own path in New Eden, be it mining, ratting, pirate, etc. But fundamentally changing the entire game so that it caters to the instant gratification generation of players will not only destroy the game, but also cause veteran players to abandon the game en masse. Also, how would the proposal to add SP when you pod someone help those who don't do PvP? What about miners, traders, etc.?

At the end of the day, you can only fly one ship at a time, even if you have every skill in the game maxed out. As has been previously commented, there is a difference between SP skill and the skill of the player. So while a new player may never 'catch up' to a veteran in overall SP, the existing mechanics of EVE means they don't have to in order to be effective or have fun. Case in point: I have been playing almost since EVE started, but I have been off and on. As a result, I am now learning from people whose characters are only a couple of years old, even though my own characters are older. And, as has been mentioned by others, the only real advantage veteran players have over newbies (aside from knowledge and experience, if they bothered to accrue any) is more options and choices over what they fly.

The only change I would like to see made to skill training in EVE is either longer skill ques or the ability to set skills to train without having to log into the game client. Other than that, things are fine the way they are. Bottom line is that changing EVE skill training to make it more like DUST would be a grave mistake.

"Be polite, be professional, but have a plan to kill everybody you meet."

Dolorous Tremmens
The Scope
Gallente Federation
#23 - 2014-01-11 19:22:23 UTC  |  Edited by: Dolorous Tremmens
so now you have to ghost rat to get SP, and rat/mine etc to get isk? or can you ghost mine and ghost manufacture as well? I think you're mixing up quality with quantity. A low sp player focusing on one occupation/specialization will have the same chances as a high sp character in the same position because it only takes so long to train into that specialization. Unless we're talking capital combat ships, or equivalents, which can be the goal from day one, Pilots with more SP just have more options with what they can do. How they can do it is limited and while you'll never catch up in SP total, the older bitter vets are training things they wouldn't have trained originally, just to train something. If they're training at all.

The no max level thing means that you may be satisfied one day with the career you have trained them into, and can start fresh with a new character for another purpose.

Eve is the only game to both reward you and handicap you by having "time in" be the prime requisite. you train it for the time its yours. you don't upgrade your clone and you die? that'll be 900000 SP off your highest rated skill. THATS's a learning experience.

Come up with a better leveling plan? I play because this is probably the best of all leveling plans I have encountered. 5 is the LIMIT. I know games that have 254 levels per skill, you think you'll be catching up to the older players in any way there?

FPS values aren't eve values, CCP should have just built a stand alone game. and as for Skill reimbursement? That's another thread that gets raised every few days, search it up and don't bother writing it up. This is not WOW, COD or BF4.

People here think, not twitch.

Get some Eve. Make it yours.

FT Diomedes
The Graduates
#24 - 2014-01-11 19:29:30 UTC
Front wrote:
An idea that fundamentally ignores Malcanis's Law.


No. This is a bad idea and will add nothing to remedy your perceived problem or make Eve more fun.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

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