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Missions and Incursions

Author
Anvil44
Avedis Corporation
The Vanguard Syndicate
#21 - 2011-11-18 19:24:39 UTC
Kietay Ayari wrote:
Helllloooo? You can use your 5 accounts in incursions... why would they make missions into incursions when... there are already incursions o_O? What would be the difference between a higher reward multiple person mission and an incursion?


Really a pretty simple answer to this question. Time.

Incursions don't happen on your/your groups timetable, they happen when/where they happen. Calling a group of friends together to run an incursion can't always work because A) the incursions in high (for example) are 30+ jumps away or B) nearly complete. Same problem for low/null, with additional difficulties of getting to them. That also doesn't account for the challenge of being THE fleet to get the LP/rewards for the incursion.

The thought behind group missions (as opposed to solo-able) is to practice incursion type stuff on a smaller scale, with the certainty that you will get some rewards/payout for your participation.

I would look at this as a decent stepping stone between lvl 4s and incursions. The reason why you do it in high sec is because there are too many players that don't go out of high and don't have the proper experience for incursions. This gives them a chance to practice these skills/tactics which would actually make them more prepared to try low sec/null sec.

I suggested a slight nerf to lvl4s not to make them worth less so much as to make lvl 5s a bit more appealing without giving out too much. Not necessarily a good idea but it would be nice to get some nice rewards that you can't get from lvl 4s without giving away as much as from incursions and low/null complexes.

I would NOT like to see lvl 4s take a large hit (if any) or to lose the solo missions as they are great when you can't get your gang together but you still want to blow stuff up.

I may not like you or your point of view but you have a right to voice it.

Blood Fart
Rock Hard Productions
#22 - 2011-11-18 21:59:48 UTC
Anvil44 wrote:
This idea truly has merit. (I too have no idea how PvP got pulled in???Roll)

My thought, however good or bad, is to do a slight nerf to lvl 4's, reinstate lvl 5's in high, designed to need 6-10 ships to complete. Dual-boxing shouldn't work.

This would be different from incursions in that the mission is still only assigned to one person, not anyone in the system can jump in. Seeing how they have made incursions so difficult without good fleet composition, this difficulty could easily be ported to lvl 5 missions.

And if someone can somehow finish this with only their multiple accounts and no other real people to help them, kudos to them. Why would I care?



I brought it up because all the good level 5s are in systems with nasty people. We need to move the good stuff away from them and promote more team play amongst random people at anytime. Right now lvl5's are dead because the PvPers won't let anyone do them.

Rather than moving all the missions it would be much easier to just add a pvp flagging system so I can go there and not have to be greifed with my 5 alts...or just remove pvp all together. Other MMOs have done this to great success.

isk-per-minute ratio would be insane!!!! I hate waiting around for incursions to come near my mission hub and then get beat out by a more experienced team. No pvp means we could even do the incursions in low sec!!!!
Desudes
The Scope
Gallente Federation
#23 - 2011-11-18 23:39:24 UTC
Blood Fart wrote:
Anvil44 wrote:
This idea truly has merit. (I too have no idea how PvP got pulled in???Roll)

My thought, however good or bad, is to do a slight nerf to lvl 4's, reinstate lvl 5's in high, designed to need 6-10 ships to complete. Dual-boxing shouldn't work.

This would be different from incursions in that the mission is still only assigned to one person, not anyone in the system can jump in. Seeing how they have made incursions so difficult without good fleet composition, this difficulty could easily be ported to lvl 5 missions.

And if someone can somehow finish this with only their multiple accounts and no other real people to help them, kudos to them. Why would I care?



I brought it up because all the good level 5s are in systems with nasty people. We need to move the good stuff away from them and promote more team play amongst random people at anytime. Right now lvl5's are dead because the PvPers won't let anyone do them.

Rather than moving all the missions it would be much easier to just add a pvp flagging system so I can go there and not have to be greifed with my 5 alts...or just remove pvp all together. Other MMOs have done this to great success.

isk-per-minute ratio would be insane!!!! I hate waiting around for incursions to come near my mission hub and then get beat out by a more experienced team. No pvp means we could even do the incursions in low sec!!!!


You clearly do not understand CCP's design plan for EVE. Removing PvP just will not happen if only for the simple reason that that is what CCP wants to be in the game.

There are many other reasons why removing PvP isn't a good idea, but the company that runs the game would never support removing PvP so they needn't be said.

Excuse me, but what the f*ck are you desu?

Heun zero
MAYHEM BOYZ
#24 - 2011-11-19 14:39:46 UTC
I like the idea of lvl 4 missions, keeping similar rewards for all players when done in groups. This keeps them from being as porfitable as incursions and still encourages team play. The escalation suggestion made earlier in this thread could be a way of doing that.

Besides that I think lvl 5 missions should stay in low sec and get a buff. CCP has repeatedly stated that they want people to move out of high sec (which I think is a good thing), so it has to be worth the added risk. (this especially goes for mining in low sec as well, though there is a delicate market balance that needs to be taken into account there)

Maybe more lvl 5 agents are needed so people can do them spread out a bit more to avoid gankers all waiting for them in the same spot (I havent actually done many lvl 5 missions so not sure how this stands atm).


my 2 cents, is that it's a nice idea and when carefully thought through and properly balanced it has merit
truk3
Red State
#25 - 2011-11-22 01:12:56 UTC
egola wrote:
suggestion: create missioning with an escalation built in, now it only works if people are fleeted and in the area together (ofc exclude non-fleeted people, otherwise you know, it'll be TOO easy to grief)



Like this suggestion...Great thinking, not only is it a good idea but easy to work in.

It would have to be tweaked a little on the mechanics to avoid exploitation...

-multiple ships in fleet to avoid exploitation.
-ships will have be in pocket to spawn escalation.
-there might have to be some sort of ship requirement to get escalation or ppl could use a cloaked alt. (they already have something to ignore cloaky's)

An addition to the last point. maybe you will have to have a limitation that will ignore certain ships in a fleet when detecting an escalation.

-noctis (salvager ships)
-logi (not really neaded anyway)

Or Eve is looking for a certain type of ships to get an escalation

Any multiple ships of these types or just a BS escalation similar to cap ships in WH's

-Strategic Cruisers
-BC's/Command Ship
-BS's/ Murader
-Cruier/Hac's
-Frigat/Assult ships

On a last note the Escalation would either have to be big enough or have multiple waves to make this work reward wise and escalation would have to occur after the mission is complete
Klymer
Hedion University
Amarr Empire
#26 - 2011-11-22 03:30:26 UTC
I like the idea of group missions. Some random thoughts and questions to throw out there, or maybe just incoherent rambling Smile

Incursions are pretty simple, they spawn in a system and any fleet can engage them. Pretty simple game mechanic

For the group missions:

How could they be accessed and by whom?

Would every level of agent, from 1-5, offer them to whoever had the proper standing?
- new players could group up from day one and advance together through teamwork
- perhaps they could only begin accessing the group missions after the tutorial missions are complete?
- could tie in to the power of 2 subscription deal and perhaps expand it to recruit a squad or something?

Would there be special agents for them?
- say they are only available when you can do lvl4s or better, wow style heroics anyone?
- should someone with access be able to "tow" players with lower standings to skill them up?
- would these special agents have their own LP stores with their own rewards to make them worth the trouble?

Would the fleet commander be the only one who could request the mission?
- would the person acting as FC actually need leadership skills trained?
- Maybe lvl 1-2 would not require them but 3 and above would since they are more difficult?
- basic training ground for FC to move on to PVP or making their own corp?

Would the missions be available to NPC corp members or only player corps?
- If NPC corps can access them, people would never leave them
- If only player corps can access them then that would be an incentive to get people out of the "noob" corps?
- group mission access based solely on corp standings?

What kind of group missions would there be and c/w/should they focus on character specialization or build diversity?
Security missions
- Obviously combat skills and tactics, but also electronic warefare, logistics and other combat support roles
- AE bonus room on steroids with a bad case of VD or if you think Guristas jam to much now you ain't seen nothing
Mining missions
- could provide access to more deadspace pockets with rare ore but also have more dangerous rats.
- could tie in with PI and production as well as POS operation
Distribution missions
- escorts through safe and hostile space to fill market orders, got trade skills leveled up?
- system scouting and scanning, dealing with gate camp scenarios
- piracy?


Muestereate
Minions LLC
#27 - 2011-11-22 03:37:55 UTC
AN additional idea is floating in my head. Epic arcs, for teams, but they also require warp disruptors to hold down ships needed to complete the mission. This would pull PVP ready (fit) missioners into low and null with a fleet capable of both fighting and completing the mission. I know we were staying pure PVE in the OP. The inclusion of NPC's that could warp out, possibly not till they are shot at, could meld PVE and PVP and be the missing link to hold the games core elements of PVE, PVP and fleets together. All great aspects of EVE.

Back to OP, one balance problem will be even more LP. This could be good because it should drag up prices for tags etc that are needed for LP redemption. Some changes to salvage are in the wind that might make salvaging worth the time. Also, Its going to put more strain on the forming fleets issue. Even though fleets are fun, they are hard to put and keep together. More strain on this area of the game would force CCP to brainstorm fleet formation. It already hurts my brain, why not theirs. Running a fleet is kinda complex and that's not for everybody. Fleet commanders are always in short supply wherever I go. A possible bottleneck for OP's idea. I thought everybody would want to be the captain when I started playing, certainly we all wanted to rule the universe in vast fleets of Star extinguishing power. But the complexity really weeds through people that don't multitask well... or don't like to.

I think the idea would work so well that loot would get out of hand if it dropped like missions. I sure could go for a source of higher meta modules though.
truk3
Red State
#28 - 2011-11-22 06:00:04 UTC  |  Edited by: truk3
***Skip to post 38 after this post***
Muestereate & Klymer, Thanks for your posts, I wont quote them to avoid the "holy wall of text."

your points are valid and your questions challenging. This is good for the brainstorming and thought process. Again, thank you for your input...now to the questions and concerns.

Muestereate: Reward balance is a major concern and would require carefull concideration by CCP if this is looked into. When this idea was posted I stated I was making no suggestions on the rewards of such activity. This was to allow the group to discuss possibilities rather than if they agreed on my views. This stance still remains, I personally do not want to get into the rewards discussion to stay non-biased.

That being said the group hasn't been asking for much, just not to be penalized for flying in groups. LP and Tag prices is for another thread, but is good for thinking for balance.

Klymer:
Accessibility: Pilots dont usually run lower lvl missions for long. To keep the inline stream of better skills and better expirience, They could be Lvl 4 missions in which the person accepting the mission has access to. The others just need to fleet with them.

Special Agents: That is what i thought at first but an escalation idea was brought up that would make it easier to incorperate into the game with the agents already there. Possibly being in a fleet means the agent will offer a group mission.

Fleet commanders: You are thinking on the scale of incursions. I was thinking small 2-3 man fleets. Missions are simple and need would need little guidance. Leadership skills would just be a bonus

Type of missions: Getting a little ahead on this one. Players will most likely see this as combat missions

Final thoughts..I see this as the next step in missions preparing the pilot for incursions. Small group warfare with combat mission running ships. As far as balance and its effect on markets I do not see one (I may be wrong) if the rewards were the same if you were running solo. Two ships will run a mission in 1\2 the time. So it would be the same if both pilots were running solo. Pilots say "I lose half my bounties cause i have another in fleet". Really they are losing half the LP and Mission Rewards. This would be a way to remove that penalty and add another group activity.
***Skip to Post 38***
Tariq Norn
Ministry of War
Amarr Empire
#29 - 2011-11-23 15:57:30 UTC
I believe in the keep it simple stupid approach....level 5's in high sec were removed because there was too much isk to be made. Then ccp introduced incursions which give a far far greater return for the effort.

Why not reintroduce level 5's in high sec, with the intention of them being aimed at small gangs of 2 - 5 ships.

This will bridge a gap between incursions and level 4's...encourage fleet tactics, and reduce the imbalance of incursions returns.

The mechanics are already there in terms of the missions themselves, so little work required.

Who knows...maybe introduce caps to high sec...allow ppl to fly carriers into level 5's / incursions.....the builders will be happy...high sec war deccers will be happy...mission runners will be happy...miners / builders will be happy. sorted no?
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#30 - 2011-11-23 15:59:06 UTC
Tariq Norn wrote:
I believe in the keep it simple stupid approach....level 5's in high sec were removed because there was too much isk to be made. Then ccp introduced incursions which give a far far greater return for the effort.

Why not reintroduce level 5's in high sec, with the intention of them being aimed at small gangs of 2 - 5 ships.

This will bridge a gap between incursions and level 4's...encourage fleet tactics, and reduce the imbalance of incursions returns.

The mechanics are already there in terms of the missions themselves, so little work required.

Who knows...maybe introduce caps to high sec...allow ppl to fly carriers into level 5's / incursions.....the builders will be happy...high sec war deccers will be happy...mission runners will be happy...miners / builders will be happy. sorted no?


This post is awful and you should feel bad for making it.
Tariq Norn
Ministry of War
Amarr Empire
#31 - 2011-11-23 16:13:57 UTC
Emperor Salazar wrote:
Tariq Norn wrote:
I believe in the keep it simple stupid approach....level 5's in high sec were removed because there was too much isk to be made. Then ccp introduced incursions which give a far far greater return for the effort.

Why not reintroduce level 5's in high sec, with the intention of them being aimed at small gangs of 2 - 5 ships.

This will bridge a gap between incursions and level 4's...encourage fleet tactics, and reduce the imbalance of incursions returns.

The mechanics are already there in terms of the missions themselves, so little work required.

Who knows...maybe introduce caps to high sec...allow ppl to fly carriers into level 5's / incursions.....the builders will be happy...high sec war deccers will be happy...mission runners will be happy...miners / builders will be happy. sorted no?


This post is awful and you should feel bad for making it.



At least give me a reason....I have no objection to people not agreeing with me, but at least present some reasoning...who kmnows, you may convince me with your stunning logic, artful prose and gifted intellect?
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#32 - 2011-11-23 16:17:09 UTC
Tariq Norn wrote:


This post is awful and you should feel bad for making it.


At least give me a reason....I have no objection to people not agreeing with me, but at least present some reasoning...who kmnows, you may convince me with your stunning logic, artful prose and gifted intellect?[/quote]

All of it?

The solution is not adding more iskLP pumping resources to high sec and inflating the economy even more. The solution is reducing high sec incursion payout and buffing low sec payout.

And caps in high sec? Thats about as stupid as it gets.
Tariq Norn
Ministry of War
Amarr Empire
#33 - 2011-11-23 16:47:20 UTC
OK, level 5's never gave the lp returns that incursions are giving, so they wouldnt inflate it any more than it is currently.

I cant disagree with the boosting lowsec returns...as a former longterm lowsec xplorer I acknowledge the need to boost there.

I dont see why level 5's cant be returned to high sec....removing them hasnt improved the isk/lp situation any has it, so you cant argue that was a resounding success.

Caps in high sec...again, your reasons? Its a boon for builders...also good for carebears who dont/cant access them in null/lowsec...lets face it, we some of us have real lives and such that mean the posturing that is nullsec alliances isnt something everyone has time for, so it could open up caps to them...it would also give them the opportunity to use them and get a taste for them before going to null to do it on a bigger scale.

But most importantly....if its a feature that you dont want....why argue so vehemently against others getting them....if you dont like it, dont do it....but otherwise let ppl play the game how they like.

Just a thought.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#34 - 2011-11-23 16:59:42 UTC
Tariq Norn wrote:


Caps in high sec...again, your reasons? Its a boon for builders...also good for carebears who dont/cant access them in null/lowsec...lets face it, we some of us have real lives and such that mean the posturing that is nullsec alliances isnt something everyone has time for, so it could open up caps to them...it would also give them the opportunity to use them and get a taste for them before going to null to do it on a bigger scale.


I work 40+ hrs a week and have a life. Guess what? I also am in a null alliance and have a cap and go on ops here and there.

As for "getting used to them." Use the test server. Caps are supposed to be a high risk investment.

Quote:

But most importantly....if its a feature that you dont want....why argue so vehemently against others getting them....if you dont like it, dont do it....but otherwise let ppl play the game how they like.

Just a thought.


So tired of this argument from high sec entitlement attitudes. Carriers in high sec would destroy high sec pvp (it already is garbage), make pve even easier and give one more reason to stay in cushioned high sec.

Players want high end content? Then they need to leave Concord safe high sec and go after it.
Tariq Norn
Ministry of War
Amarr Empire
#35 - 2011-11-23 17:39:48 UTC
Emperor Salazar wrote:
Tariq Norn wrote:


Caps in high sec...again, your reasons? Its a boon for builders...also good for carebears who dont/cant access them in null/lowsec...lets face it, we some of us have real lives and such that mean the posturing that is nullsec alliances isnt something everyone has time for, so it could open up caps to them...it would also give them the opportunity to use them and get a taste for them before going to null to do it on a bigger scale.


I work 40+ hrs a week and have a life. Guess what? I also am in a null alliance and have a cap and go on ops here and there.

As for "getting used to them." Use the test server. Caps are supposed to be a high risk investment.

Quote:

But most importantly....if its a feature that you dont want....why argue so vehemently against others getting them....if you dont like it, dont do it....but otherwise let ppl play the game how they like.

Just a thought.


So tired of this argument from high sec entitlement attitudes. Carriers in high sec would destroy high sec pvp (it already is garbage), make pve even easier and give one more reason to stay in cushioned high sec.

Players want high end content? Then they need to leave Concord safe high sec and go after it.



Lol, so your arguement about real life considerations is based upon the concept that you can do it so everyone else must do it the same as you, regardless of their situation, and without making allowances for any other person.....while your arguement against high sec caps is that you are fed up of people with this attitude. If high sec pvp is so garbage, and you say you are in nullsec, then what effect does it have on you...none. So you fall back on the arguement of other people cant have it because you disagree with it, even when it doesnt affect you....laughable...seriously.

Not everyone wants to pvp at others discretion....some want to live safely (relatively speaking) at certain times. Let them....then when they are confortable they will go out to nullsec in their own time, and they will be better competitors for it.....people dont learn by insulting them or smacking them down.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#36 - 2011-11-23 18:03:53 UTC  |  Edited by: Emperor Salazar
Tariq Norn wrote:



Lol, so your arguement about real life considerations is based upon the concept that you can do it so everyone else must do it the same as you, regardless of their situation, and without making allowances for any other person.....while your arguement against high sec caps is that you are fed up of people with this attitude. If high sec pvp is so garbage, and you say you are in nullsec, then what effect does it have on you...none. So you fall back on the arguement of other people cant have it because you disagree with it, even when it doesnt affect you....laughable...seriously.

Not everyone wants to pvp at others discretion....some want to live safely (relatively speaking) at certain times. Let them....then when they are confortable they will go out to nullsec in their own time, and they will be better competitors for it.....people dont learn by insulting them or smacking them down.


God you are terrible at this.

Why does my personal gameplay have to reflect on how I think the game should run? Hint: it shouldn't. I've never been the victim of a supercap rapetrain but I still think they need a nerf. Point being, just because it doesn't affect me, doesn't mean my arguments are invalid.

Caps are not in high sec for good reason.

As for the real life thing, it was an example. Plenty of other people doing it as well. I didn't say everyone else MUST DO IT, I simply made a point that it is more than possible, you know, countering your statement that its not possible.

And not pvping at others discretion? Too bad?....pvp is not a consensual thing in Eve, hence why we have warp disruptors/scrams and hictors/dictors and bubbles. You know, instead of pvp flags that toggle on/off when we can fight each other.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#37 - 2011-11-23 18:11:36 UTC
I suppose its also unfair that you need to be in 0.0 and have sov to build supercapitals? High sec industrialists sure are getting the shaft. They should be allowed to build them in high sec. Why should they have to go to 0.0 and be in a sov holding alliance to have the potential profits of supercapital construction? Why is their game play being limited? So unfair.

Roll
truk3
Red State
#38 - 2011-11-23 20:11:57 UTC
Seriously???

Can you guys be anymore off topic? Lvl 5 missions...caps in highsec?

If your offended by this...you have figured out im talking to you. read post #1 (all of it) before posting. nobody minds a idea thrown out there that wont work or not a good idea...the ppl in this thread have been very good about not flaming others thoughts. But this is so off topic, and was stated that lvl 5 in high sec was not on the items for discussion.

A simple response to your post should of been (Off Topic) and left at that but now we have to read through 9 post i believe of wasted thread space. Now stay on topic. if you have something on topic please comment on it. Useful or not it can open the door to other possibilities or a point of view someone else may not see.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#39 - 2011-11-23 21:16:38 UTC
truk3 wrote:
Seriously???

Can you guys be anymore off topic? Lvl 5 missions...caps in highsec?

If your offended by this...you have figured out im talking to you. read post #1 (all of it) before posting. nobody minds a idea thrown out there that wont work or not a good idea...the ppl in this thread have been very good about not flaming others thoughts. But this is so off topic, and was stated that lvl 5 in high sec was not on the items for discussion.

A simple response to your post should of been (Off Topic) and left at that but now we have to read through 9 post i believe of wasted thread space. Now stay on topic. if you have something on topic please comment on it. Useful or not it can open the door to other possibilities or a point of view someone else may not see.



Awwwwwwwwwwwwww

is the little pubbie mad we posted in his thread and didn't stick to his rules? I'm so terrrrrrribly sorry we have gone and wasted your prized thread space. That was terribly rude of us. How could we be so rude and inconsiderate?

Perhaps you can cry about it and all will be better? I'll send you a box of tissues if you need them. If you really need it, you can even cry on my shoulder.
Zhilia Mann
Tide Way Out Productions
#40 - 2011-11-23 21:26:05 UTC
Emperor Salazar wrote:
Awwwwwwwwwwwwww

is the little pubbie mad we posted in his thread and didn't stick to his rules? I'm so terrrrrrribly sorry we have gone and wasted your prized thread space. That was terribly rude of us. How could we be so rude and inconsiderate?

Perhaps you can cry about it and all will be better? I'll send you a box of tissues if you need them. If you really need it, you can even cry on my shoulder.


It makes me sad, and I feel bad admitting it, but I really, really like your style.
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