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Heavy Interdictor V Bubbles to Prevent Nullified Warping

Author
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#41 - 2014-01-11 16:18:14 UTC
I saw scripts mentioned somewhere.. what if you script the warp disruption generator to work in a cone, instead of sphere and then bypass interdiction nullification.
Lloyd Roses
Artificial Memories
#42 - 2014-01-11 16:27:58 UTC
Camping a gate is **** easy as it is, this would rather blend in with other popular proposals, like

- add scripts for webbing bubble instead of scrambling bubble
- change nullification to only affect landing in a bubble or only warping out of one
- bubbles automatically decloak things and block it from cloaking up
Nykala
L.L.A.M.A.
#43 - 2014-01-11 20:25:38 UTC
If it is in CCP's intentions to get more folks into nullsec, why bother adding a counter to probably the most convenient way for smaller or independent groups outside of larger null blocs to do so? If you want more targets to shoot at out there, try dismantling the "big blue donut" that's been stagnating that space for so long and give folks MORE ways to get into null, not less. Null/no security space...it already is the opposite of its name, being the most secured spaces in EVE. Some folks will always want it to be even more secure I guess.
Dolorous Tremmens
The Scope
Gallente Federation
#44 - 2014-01-11 21:27:02 UTC  |  Edited by: Dolorous Tremmens
Nykala wrote:
If it is in CCP's intentions to get more folks into nullsec, why bother adding a counter to probably the most convenient way for smaller or independent groups outside of larger null blocs to do so? If you want more targets to shoot at out there, try dismantling the "big blue donut" that's been stagnating that space for so long and give folks MORE ways to get into null, not less. Null/no security space...it already is the opposite of its name, being the most secured spaces in EVE. Some folks will always want it to be even more secure I guess.


You can lead a horse to water...

I've noticed that most people don't actually want to go to null, where the game truly starts. There are certainly reasons. You are in a corp, but don't really have a same structure as you do at RL work. Its a game, so most people avoid the real life work problems: Politicing, Security, Organization.

Null was given restrictions and rules, and like the real world with its countries and power blocs, the people in charge don't want too much turmoil, it disrupts Organization and Security, and interupts flow of trade. Politicing is needed to keep the status quo. Everyone expects Null to always be a thunderdome, or an endless loop of invasion emigration, Always invading someones territory because someone else is invading yours.

Anyone in null can tell you that the big blue donut is not calm and all-friendly. there is constant jockeying for position, and in politicking, small slips become failscades. We've seen it happen to many nullblock powers. Politicing also means that Todays bitterest foe was more than likely yesterdays bosom pal, and that has happened many times, and will happen again and again.

"getting more people into null" in the Highsec imagination means letting a single person or corp own a system. This would only happen in very special circumstances, like Chribba. To keep null space you need friends ( politicking, security), you need time zine coverage, and a place to stay( security and organization). That means an outpost, and that means more isk than one person could reasonably put forward to such a risk, and a guaranteed loss. The big blue donut has happened after many changes to SOV. Each change required more use of organization, and more people to enact it in the shortest time for security.

Null is not a place for small groups. Large groups have to make an attempt at talk first because large wars are expensive to both sides. It gives the Big Blue donuts a placid appearance, but there is ALWAYS turmoil below the surface. The big blue donut is just proof that some people are willing to put up with the headache tasks of Politicng, Organization and Security, not to have all of it on their own plate, but to at least have a piece of the pie.

Get some Eve. Make it yours.

Zane Tekitsu
The Munitions Miracle Network
#45 - 2014-01-11 23:45:38 UTC
T1 interceptors let alone T2 are more than capable of dealing with nullified/ cloakie ships. Yes, even other interceptors. Its easy, and all you have to do is use them.
Daenika
Chambers of Shaolin
#46 - 2014-01-12 06:16:43 UTC
Quote:
T1 interceptors let alone T2 are more than capable of dealing with nullified/ cloakie ships. Yes, even other interceptors. Its easy, and all you have to do is use them.


I've yet to find a fit that can lock a properly fit interceptor (ie. well nano'd) before it enters warp from a session cloak. Even another interceptor with a sebo can't do it because the 'ceptor you're trying to lock is under session cloak still for more than half of it's align time due to server ticking. If you manage to find a fit that can lock and point a 'ceptor before it enters warp when going straight from a session cloak, I'll grant the point, but as it stands, 'ceptors are effectively uncatchable unless their pilot makes a serious mistake.
Kenrailae
Center for Advanced Studies
Gallente Federation
#47 - 2014-01-12 08:08:02 UTC  |  Edited by: Kenrailae
Lloyd Roses wrote:
Camping a gate is **** easy as it is, this would rather blend in with other popular proposals, like

- add scripts for webbing bubble instead of scrambling bubble
- change nullification to only affect landing in a bubble or only warping out of one
- bubbles automatically decloak things and block it from cloaking up




I don't think the idea here is to make camping easier. I think the idea here is to add the appropriate counter to changes made by CCP's Tiericide. If these bubbles were huge(relative term) like standard hictor bubbles, this would be a horrible idea.

If they are very small though, like 5km radii, maybe 10k tops, then they can add a counter to nullified T3's and inty's, without being massively OP, and stopping them from effectively having a 'go anywhere freely' card to a 'go anywhere carefully' card. It's true that coming out of a gate you have no way of guaranteeing your HIC will be close enough to bubble, but it also might be. One of the off's and on's of gate camping. But in other applications, your HIC should have a close enough warp in to do the trick. Should. There shouldn't be anything in Eve that is a get out of jail free card, and inty's currently are pretty close.

The Law is a point of View

The NPE IS a big deal

Bobby Frutt
Federal Navy Academy
Gallente Federation
#48 - 2014-01-12 10:22:23 UTC  |  Edited by: Bobby Frutt
Sure, if the bubble size becomes significantly smaller it becomes strategic. However they would need to limit you to 1 bubble, else you can just toss them around the entire camp. So, stopping an Inty at a gate while warping would be very tough. A T3 with it's crap align time could be more plausible.
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