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What would happen if CCP finally nerfed hisec?

First post First post
Author
Pinky Hops
Caldari Provisions
Caldari State
#821 - 2014-01-14 19:15:48 UTC
Ramona McCandless wrote:
Pinky Hops wrote:
.

If things were balanced



Why should they be?


That post was intended to be taken as sarcasm.
Notorious Fellon
#822 - 2014-01-14 21:42:22 UTC  |  Edited by: Notorious Fellon
Same problem as power projection. In this case, it is more simply: asset projection. Jump Drives are the root cause.

If it wasn't so easy to haul such long distances with such low risk, people would be more willing to mine and manufacture where they live. I would prefer we go back to the days when haulers needed escort, and power projection didn't let you kitchen sink blob anywhere you wanted to at any time.

Surely there is some kind of happy medium mini-nerf that would make the universe feel big again and make fleet position strategy instead of "always where needed instantly".

Crime, it is not a "career", it is a lifestyle.

Plastic Psycho
Necro-Economics
#823 - 2014-01-14 21:49:46 UTC
Ramona McCandless wrote:
Pinky Hops wrote:
.

If things were balanced



Why should they be?

Indeed. Imbalance creates conflict. Conflict brings content.
The only caveat is that *excess* imbalance creates resentment and feelings of futility, thus lost subscriptions.

Seems that CCP is doing a fine job of managing the inequity just fine, though.
James Amril-Kesh
Viziam
Amarr Empire
#824 - 2014-01-14 21:57:13 UTC
Notorious Fellon wrote:
Same problem as power projection. In this case, it is more simply: asset projection. Jump Drives are the root cause.

If it wasn't so easy to haul such long distances with such low risk, people would be more willing to mine and manufacture where they live. I would prefer we go back to the days when haulers needed escort, and power projection didn't let you kitchen sink blob anywhere you wanted to at any time.

Surely there is some kind of happy medium mini-nerf that would make the universe feel big again and make fleet position strategy instead of "always where needed instantly".

So it's not hard enough to live in null, CCP should definitely make it harder.
That will fix null industry.


...Are you ********?

Enjoying the rain today? ;)

Josef Djugashvilis
#825 - 2014-01-14 22:06:45 UTC
James Amril-Kesh wrote:
Notorious Fellon wrote:
Same problem as power projection. In this case, it is more simply: asset projection. Jump Drives are the root cause.

If it wasn't so easy to haul such long distances with such low risk, people would be more willing to mine and manufacture where they live. I would prefer we go back to the days when haulers needed escort, and power projection didn't let you kitchen sink blob anywhere you wanted to at any time.

Surely there is some kind of happy medium mini-nerf that would make the universe feel big again and make fleet position strategy instead of "always where needed instantly".

So it's not hard enough to live in null, CCP should definitely make it harder.
That will fix null industry.


...Are you ********?


James, your posts are becoming more and more aggressive.

Take a break and have a coffee or something.

This is not a signature.

La Nariz
Aliastra
Gallente Federation
#826 - 2014-01-14 23:41:11 UTC
If CCP nerfed highsec EVE would enter a golden age and be flooded with new players.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Eram Fidard
Doomheim
#827 - 2014-01-14 23:56:49 UTC  |  Edited by: Eram Fidard
Josef Djugashvilis wrote:


James, your posts are becoming more and more aggressive.

Take a break and have a coffee or something.


The type of headpants-wearing ************* he is responding to would send the most zen mountain-residing yogi to hospital due to severe aneurysm. Coffee is the last thing he needs...a shotgun, on the other hand...

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Dinsdale Pirannha
Pirannha Corp
#828 - 2014-01-15 00:14:18 UTC
La Nariz wrote:
If CCP nerfed highsec EVE would enter a golden age and be flooded with new players.


And the trolls come out to play.
Well, when the high sec version of the ESS is released, I guess we will see if you are right.
La Nariz
Aliastra
Gallente Federation
#829 - 2014-01-15 00:40:52 UTC
Dinsdale Pirannha wrote:
La Nariz wrote:
If CCP nerfed highsec EVE would enter a golden age and be flooded with new players.


And the trolls come out to play.
Well, when the high sec version of the ESS is released, I guess we will see if you are right.


Pot meet kettle. Its true though nerfing highsec would cause EVE to enter a golden age and be flooded with new players because nerfing highsec would cause EVE to enter a golden age and be flooded with new players.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#830 - 2014-01-15 01:10:18 UTC
La Nariz wrote:
Dinsdale Pirannha wrote:
La Nariz wrote:
If CCP nerfed highsec EVE would enter a golden age and be flooded with new players.


And the trolls come out to play.
Well, when the high sec version of the ESS is released, I guess we will see if you are right.


Pot meet kettle. Its true though nerfing highsec would cause EVE to enter a golden age and be flooded with new players because nerfing highsec would cause EVE to enter a golden age and be flooded with new players.

Some people say this, but I'd seriously have to ask why those players aren't already here. Nerfing highsec doesn't provide any real incentive to anyone not already playing to start.
baltec1
Bat Country
Pandemic Horde
#831 - 2014-01-15 01:49:37 UTC
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1
Nevyn Auscent
Broke Sauce
#832 - 2014-01-15 01:54:53 UTC
baltec1 wrote:
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1

Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#833 - 2014-01-15 01:55:14 UTC
baltec1 wrote:
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1

I assume this is referencing the new mobile structures?
baltec1
Bat Country
Pandemic Horde
#834 - 2014-01-15 01:56:50 UTC
Nevyn Auscent wrote:
baltec1 wrote:
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1

Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.


Nobody is going to use those things.
Kaarous Aldurald
Black Hydra Consortium.
#835 - 2014-01-15 01:59:11 UTC
Nevyn Auscent wrote:
baltec1 wrote:
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1

Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.


You didn't have any real credibility to begin with, but what little you had, just went poof.

That thing is one of the worst, bar none worst designed thing I have ever seen in the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#836 - 2014-01-15 01:59:38 UTC
baltec1 wrote:
Nevyn Auscent wrote:
baltec1 wrote:
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1

Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.


Nobody is going to use those things.

Doesn't that contradict the idea of it being a nerf?
Tauranon
Weeesearch
CAStabouts
#837 - 2014-01-15 01:59:44 UTC
Nevyn Auscent wrote:
baltec1 wrote:
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1

Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.


It has overhead tasks, the 5% cannot possibly be completely accessed. (ie actually fetching out the isk resets the bonus, and not fetching out the isk increases the loss risk amount at 5x the gain amount).

its also 30m isk, so the usual gang strategy would be take the isk, then blow the 30m structure up which will take a 10 man gang no more than 30 seconds and they can start on it whilst extracting the bounties.




baltec1
Bat Country
Pandemic Horde
#838 - 2014-01-15 02:02:05 UTC
Tyberius Franklin wrote:

Doesn't that contradict the idea of it being a nerf?


The bounties are being reduced if you use it or not.
Nevyn Auscent
Broke Sauce
#839 - 2014-01-15 02:02:38 UTC
Kaarous Aldurald wrote:


You didn't have any real credibility to begin with, but what little you had, just went poof.

That thing is one of the worst, bar none worst designed thing I have ever seen in the game.

Because you totally are able to say how credible I am :).
Given the continually negative crap you have been posting here along with Baltec1, all crying over how Nullsec is getting nerfed by any change. Without looking at possible positive sides. If no-one uses them, you are deliberately choosing to loose 5%. Rather than try and get your additional 5%.
Stop making up excuses for your own failings.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#840 - 2014-01-15 02:08:15 UTC  |  Edited by: Tyberius Franklin
baltec1 wrote:
Tyberius Franklin wrote:

Doesn't that contradict the idea of it being a nerf?


The bounties are being reduced if you use it or not.

Whelp, this isn't referring to what I thought it was, as such, some reading needs done.

Edit: Reading the blog, and my initial reaction is HUH?