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Ganker Math: Adapting to the Post-insurance nerf.

Author
Shadowsword
The Scope
Gallente Federation
#41 - 2011-11-08 11:55:06 UTC
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY



Everyone is someone else's carebear.
Urian Dealian Amarr
Doomheim
#42 - 2011-11-08 12:47:33 UTC
It is very sad to see what people call pvp these days.

Very much overdue fix to a broken mechanic.

One thing that I give you though.

It should be possible to scan ALL of the content of the Orca [and all of the ships with arrays corp hangars] and if they go pop they will drop the stuff. [same mechanic applied]


Also since people can use courier contracts to shrink wrap stuff Those Packages should be treated as any other item and have percentage chance of dropping.

When looted it could be transported to station and when the contracts runs out possible to hack.

Something like salvage percentage chance to get some random items from the sealed package with the rest being destroyed by unauthorized access with hacking skills or new skills to increase the success rate of opening package and improving the percentage of items dropped.

To be paid insurance when ship is destroyed by Concord is just logical nonsense.

The argument that it had been always the case is totally irrelevant.



Ptraci
3 R Corporation
#43 - 2011-11-08 12:51:03 UTC
Herr Wilkus wrote:


As Bladewise would say, "CCP is clearly hugging carebear nut-sack".



In high sec, yes. Because that is what high sec is for. That is where the least risk, and the least (apart from incursions) reward is. None of the changes you mention affect low and null sec. What you want is high sec to turn into null sec. Your tears amuse me. Why don't you go play with the real PvPers then, and stop trying to pick on people who have made a choice to not pew pew. Or is it that living in low/null is just too damned hard for you? Man up.
Ptraci
3 R Corporation
#44 - 2011-11-08 12:53:59 UTC
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY



We have our own "shard". If you look at the top left of the screen you will see if you are in a care-bear "shard" because the system security rating will be 0.5 or better. CCP has even helped you by making the color yellow, green or blue, so you can tell if you are in a "carebear" shard or not. If carebear "shards" bother you that much, you can use maps to avoid them at all costs.
Sinistra Arc
Republic Military School
Minmatar Republic
#45 - 2011-11-08 14:31:58 UTC
Jita Alt666 wrote:
You paint a very wow like future of Eve Online.


Can't wait for drake mounts!
Darrow Hill
Vodka and Vice
#46 - 2011-11-08 15:01:19 UTC
Herr Wilkus wrote:
Ultra-pimped Active-Tanked PVE Tengu? Two of these kill it dead...


I keep reading this, and I am wondering where the downside is.

Insurance is irrelevant; if one (of the four) faction BCS drops from a properly fit mission tengu, you break even. Everything else is gravy.

How is high-sec getting less dangerous?
Ficus Plant
The Plant Initiative
#47 - 2011-11-08 15:13:00 UTC
Herr Wilkus wrote:


Actually, you are a bit early for the tears. If the Tornado comes out with a Tempest alpha (like currently on SISI) I, and every other ganker will be happy as a clam, and the carebear carnage will be glorious. I plan to buy 2 or 3 BPOS and keep them quite busy myself.

Save your hug for the dead Hulk pilots - if you can find them after they get podded by my temp account 'special' alts. I'll be laughing and reading the new improved podmails, NOW with more implants.

For today, we have insurance - Tomorrow we have Tornados. Twisted



But, then, if you are as awesome as you seem to think you are the price of minerals will rapidly increase. This, of course, will make everything you buy more expensive to counter the new level of 'risk' that you have introduced into the market.

Those of us who actually know what we are doing look forward to the extra profits we will make from selling you the minerals you need for the hulls (and of course supplying you with the T2 Arties at the usual inflated prices).

Of course I suspect you may not be quite that awesome, but we will see.
Morganta
The Greater Goon
#48 - 2011-11-08 15:25:02 UTC
Herzog Wolfhammer wrote:
Just curious:

Having never done this, what if I had a Hulk loaded to the gills in high-sec ore?

How much ISK is that cargo worth anyway and is it worth anything to gank it at all?




lol high sec ore?
2mil per load and too bulky to loot for the most part
more effective as bait than loot
Phoehnix
Swiss Tax Avoidance Bank Inc
#49 - 2011-11-08 20:34:06 UTC
i dont get this ganking for tears where you talk about having limitless isk then you go on to whine about the cost being too high?
I dont think miners care much about what your ship is worth, the tears come from knowing the time it will take to get theirs back

For profit though I can agree with that, but then again all it does is lower the amount of targets by a little bit.
Herr Wilkus
Aggressive Salvage Services LLC
#50 - 2011-11-08 21:03:22 UTC
Phoehnix wrote:
i dont get this ganking for tears where you talk about having limitless isk then you go on to whine about the cost being too high?
I dont think miners care much about what your ship is worth, the tears come from knowing the time it will take to get theirs back

For profit though I can agree with that, but then again all it does is lower the amount of targets by a little bit.


I'm not talking about me, personally.
Making ISK in this game is stupidly easy once you reach critical mass.

But I'm considering all the gankers out there of limited means.

kind of like myself a few years ago, before I made my first 2-3 Billion ganking haulers.....until the carebears whined so incessantly that Concord got buffed and sec status penalties were massively increased.

Goons are right. This nerf won't stop ganking. But it will stop SOME people from ganking. Newer players. Poorer players. Which means less of it, and less people getting into it early. Which is bad, because highsec is ridiculously safe already.

About the only way to get ganked in highsec is if you are stupid, AFK and/or greedy.

Take a potshot at a ninja, get ganked, then cry to CCP.
Steal from a wreck, get ganked, then cry to CCP.
Mine AFK with crappy fittings, get ganked, then cry to CCP.
Fly around in an untanked hauler with millions in it, get ganked, then cry to CCP.

Its an old song, and it gets tiresome because CCP always seems to eventually come through with the baby bottle....shifts the goalposts towards Hello Kitty, and then the whines start anew, almost immediately.....when someone gets ganked.

Go to lowsec, they say. Low sec is where you go for fights, not tears.
Nobody in lowsec gives a crap if you blow up their T1 Rupture or Rifter.

But if you blow up a highsec Deadspace fit CNR worth billions - or a Hulk that some poor miner slaved for days to buy - that is where the tears flow like honey.

Pop those Mission Boats!

A pair of Tornados can instapop an active tanked Tengu, just as Tempests can now - except Tornados lock faster.

Just sit outside a station with a buddy, in Tornados, directly infront of the exit, 30 KM out.
Fit Tracking Computers/SEBOs/and Passive lock.

The minute the Tengu start to align, simultaneously lock, with guns on standby. Passive sensor means you'll likely catch him with Hardeners off for an easy kill. Scoop and win at EVE. Easier than catching them in a mission because they are likely moving - impairing tracking, and also likely have hardeners on. Further, two Tornados showing up in mission space might cause the victim to bolt. Two Tornados outside a busy station? Not particularly suspicious. Cool

Same works for Marauders and CNRs, just bring 5 of em to be sure.
Teamosil
Good Time Family Band Solution
#51 - 2011-11-08 21:25:12 UTC
Herr Wilkus wrote:
I'm not talking about me, personally.
Making ISK in this game is stupidly easy once you reach critical mass.

But I'm considering all the gankers out there of limited means.

kind of like myself a few years ago, before I made my first 2-3 Billion ganking haulers.....until the carebears whined so incessantly that Concord got buffed and sec status penalties were massively increased.

Goons are right. This nerf won't stop ganking. But it will stop SOME people from ganking. Newer players. Poorer players.


So let me get this right... CCP needs to protect these hypothetical newbie suicide gankers from the harsh results of their own actions, but they should not protect newbie hi sec miners? Even though the gankers usually are neither newbies nor poor, where the hi sec miners actually are? Even though as the goons proved, suicide ganking can generate trillions in profits with very little work where hi sec mining generates tiny profits with huge amounts of work?

I think you're having trouble stepping back from your point of view to see the bigger picture.
Ladie Harlot
Viziam
Amarr Empire
#52 - 2011-11-08 21:29:38 UTC
Teamosil wrote:
Herr Wilkus wrote:
I'm not talking about me, personally.
Making ISK in this game is stupidly easy once you reach critical mass.

But I'm considering all the gankers out there of limited means.

kind of like myself a few years ago, before I made my first 2-3 Billion ganking haulers.....until the carebears whined so incessantly that Concord got buffed and sec status penalties were massively increased.

Goons are right. This nerf won't stop ganking. But it will stop SOME people from ganking. Newer players. Poorer players.


So let me get this right... CCP needs to protect these hypothetical newbie suicide gankers from the harsh results of their own actions, but they should not protect newbie hi sec miners? Even though the gankers usually are neither newbies nor poor, where the hi sec miners actually are? Even though as the goons proved, suicide ganking can generate trillions in profits with very little work where hi sec mining generates tiny profits with huge amounts of work?

I think you're having trouble stepping back from your point of view to see the bigger picture.

I think you're having trouble reading what he actually wrote.

The artist formerly known as Ladie Scarlet.

Herr Wilkus
Aggressive Salvage Services LLC
#53 - 2011-11-08 21:33:01 UTC
Teamosil wrote:
Herr Wilkus wrote:
I'm not talking about me, personally.
Making ISK in this game is stupidly easy once you reach critical mass.

But I'm considering all the gankers out there of limited means.

kind of like myself a few years ago, before I made my first 2-3 Billion ganking haulers.....until the carebears whined so incessantly that Concord got buffed and sec status penalties were massively increased.

Goons are right. This nerf won't stop ganking. But it will stop SOME people from ganking. Newer players. Poorer players.


So let me get this right... CCP needs to protect these hypothetical newbie suicide gankers from the harsh results of their own actions, but they should not protect newbie hi sec miners? Even though the gankers usually are neither newbies nor poor, where the hi sec miners actually are? Even though as the goons proved, suicide ganking can generate trillions in profits with very little work where hi sec mining generates tiny profits with huge amounts of work?

I think you're having trouble stepping back from your point of view to see the bigger picture.


Too easy. I don't think people are generally ganking Ospreys. Retrievers could be hit, but whatever, they are insurable.

If you are flying a Hulk or a Mack - you ain't a newb and should know better.
If you have lot to lose, you aren't a noob.
Phoehnix
Swiss Tax Avoidance Bank Inc
#54 - 2011-11-08 21:34:02 UTC
Herr Wilkus wrote:
About the only way to get ganked in highsec is if you are stupid, AFK and/or greedy


And isn't this how it should be? If anything, nerf the ISK-making potential of highsec.
Teamosil
Good Time Family Band Solution
#55 - 2011-11-08 21:41:04 UTC
Herr Wilkus wrote:
If you have lot to lose, you aren't a noob.


So then your "we need CCP to protect the poor newbie gankers from the cost of the ships they are suiciding in" doesn't hold up, right?
Tanya Powers
Doomheim
#56 - 2011-11-08 21:55:59 UTC
Herr Wilkus wrote:
-First, came the PVP Probing and (semi-ineffectual) Orca hotswap nerf, to protect mission runners from themselves.


Question

Quote:
-Then CCP hit the mercs by sanctioning sham wardec evasion, rendering highsec POSes nearly invulnerable.


Hoo my goodness poor mercs...If you don't have concord candies anymore for criminal acts: null sec/low sec wishes you "welcome". -stop harassing newb corps or industrials just go to serious business.

Grow a pair go there or stop wining, Mitani will wish you the most welcome, you have the options but you don't pick them because...??

Quote:
-Infiltration-gankers started finding themselves booted from corporations and Concorded while IN SPACE, mid-gank.


Action = Consequence

Quote:
-Now we have an insurance nerf aimed directly at suicide gankers, and a possible Concord buff on the way.


It's not a nerf, it's a due. Gank is currently used to harass players not willing to play YOUR game has YOU want, you want to farm easy km's? -you pick the isk out of your pockets, not from concord for criminal acts.
That's how it should work from the begining.

Be creative and stop wining, choose your targets and use ratios, engage at your own risks or profits.

Griefer tears best tears.
Phoehnix
Swiss Tax Avoidance Bank Inc
#57 - 2011-11-08 22:01:12 UTC  |  Edited by: Phoehnix
Tanya Powers wrote:
Hoo my goodness poor mercs...If you don't have concord candies anymore for criminal acts: null sec/low sec wishes you "welcome". -stop harassing newb corps or industrials just go to serious business.

Grow a pair go there or stop wining, Mitani will wish you the most welcome, you have the options but you don't pick them because...??


No I actually agree with that, put a stop to the imbalanced suicide ganking and make players use the war decs instead, they're there for a reason.
Unfortunately CCP is breaking the war mechanics too....


Also, about the your game stuff, EVE is everyone's game and its the player interactions that make it, whether you like them or not :)
knobber Jobbler
State War Academy
Caldari State
#58 - 2011-11-08 22:06:14 UTC
I don't see how an insurance nerf makes it more wow like. Surely its the opposite? Ganking now isn't 100% profit making.
Herr Wilkus
Aggressive Salvage Services LLC
#59 - 2011-11-08 22:07:03 UTC
In this game, insurance doesn't really make sense for ANYONE. Fighting in 0.0? Fighting rats? Self destructing? Living in a wormhole? Claiming that insurance doesn't make sense 'only for gankers' is a major stretch.

Further, fail to see why gankers of modest means have to be singled out for special CCP treatment.
Gankers, especially newer ones with weaker tools fail all the time. Hell, I've killed dozens and dozens of Hulks, and even I fail sometimes.

Really, high sec IS safe. And with precautions, perfectly 100% safe.

To get killed in high sec you have to do something stupid or be careless.

A DCII on a Hulk saves you from a solo gank. Warping out or popping your Hulk into an Orca saves you.
All you have to do....is pay attention to your grid while mining. Not that hard.

Making things even safer by further limiting the options of poorer gankers, while coddling experienced, but lazy or careless miners/haulers/mission runners.

Its a bad direction overall.

Like I said though - if the Tornado comes out of the oven right, its all good. Maxed out Large Arty skills on deck....
Tanya Powers
Doomheim
#60 - 2011-11-08 22:08:56 UTC
Phoehnix wrote:
Tanya Powers wrote:
Hoo my goodness poor mercs...If you don't have concord candies anymore for criminal acts: null sec/low sec wishes you "welcome". -stop harassing newb corps or industrials just go to serious business.

Grow a pair go there or stop wining, Mitani will wish you the most welcome, you have the options but you don't pick them because...??


No I actually agree with that, put a stop to the imbalanced suicide ganking and make players use the war decs instead, they're there for a reason.
Unfortunately CCP is breaking the war mechanics too....


Also, about the your game stuff, EVE is everyone's game and its the player interactions that make it, whether you like them or not :)



Now real effort is needed to continuously wardec newb corps, witch was completely silly.

Blah blah blah high sec old corps industrials miners etc? - the choice is there: low sec/null sec

It's a very nice way to improve low sec/null sec, force pee vee peer's to go there where pee vee pee goes, so I think all this stuff is very good for newbies and real casuals staying in high sec has is good to improve low/null activity.

Most probably they're just afraid of loosing shiny stuff vs armys of rifters? - adapt or die, this is what they always say.