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Ganker Math: Adapting to the Post-insurance nerf.

Author
Herr Wilkus
Aggressive Salvage Services LLC
#21 - 2011-11-08 05:00:52 UTC
Tarkoauc wrote:

First of all a hug to you. Your tears are most delicious. Please add some more and can I have your stuff?

-Infiltration-gankers started finding themselves booted from corporations and Concorded while IN SPACE, mid-gank.

Second, don't take yourself that seriously. The reason why you can now boot people from corp in space is to make it easier to remove spies from 0.0 alliances. That's what was extremely annoying. Nobody gave a hoot about some little twerp infiltrating hi-sec corps. If you are so slow that it takes you longer to gank a hulk that in takes them to kick you than you blow pretty badly anyway and should look for a different occupation in Eve.


Actually, you are a bit early for the tears. If the Tornado comes out with a Tempest alpha (like currently on SISI) I, and every other ganker will be happy as a clam, and the carebear carnage will be glorious. I plan to buy 2 or 3 BPOS and keep them quite busy myself.

Save your hug for the dead Hulk pilots - if you can find them after they get podded by my temp account 'special' alts. I'll be laughing and reading the new improved podmails, NOW with more implants.

For today, we have insurance - Tomorrow we have Tornados. Twisted

Doesn't mean I am blind to the truth of it - just about every other move by CCP has been a direct counter to impede high-sec aggression.

Oh, and nobody infiltrates a corp to kill a Hulk. Tempests do that job just fine. You infiltrate to kill freighters, Jump Freighters and Orcas. They have a lot of EHP - and it is pretty hard to do that when the director can boot you in less than 30 seconds, getting you Concorded without the courtesy of a pop-up warning. Especially if the victim IS a director. Resulting petitions get the ship reimbursed, however the potential 1-5 Billion ISK kill is denied - the whole point of the exercise. Roll
Pok Nibin
Doomheim
#22 - 2011-11-08 05:05:30 UTC
See? No sovereign authorities and the rats reverse engineer the trap. It's a farce. But...what a clever farce it is! The adolescent mentality really rocks with this! Bibs are free in the lobby for all you gankers.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Herzog Wolfhammer
Sigma Special Tactics Group
#23 - 2011-11-08 06:25:45 UTC
Just curious:

Having never done this, what if I had a Hulk loaded to the gills in high-sec ore?

How much ISK is that cargo worth anyway and is it worth anything to gank it at all?


Bring back DEEEEP Space!

Herr Wilkus
Aggressive Salvage Services LLC
#24 - 2011-11-08 06:35:49 UTC  |  Edited by: Herr Wilkus
Herzog Wolfhammer wrote:
Just curious:

Having never done this, what if I had a Hulk loaded to the gills in high-sec ore?

How much ISK is that cargo worth anyway and is it worth anything to gank it at all?




Nah, not really. Half the time, it blows up in the explosion, or is already in the Orca.

When it survives, it is usually canflipped - just in case the Orca or an industrial shows up to recover it, for an additional kill by the Rapier/armed Prowler scout.

Otherwise is left behind...just usually just too bulky to bother with unless the Orca alt is nearby, or the 'scout' happens to be the aforementioned armed Prowler.

The drops you generally get are a couple Strip Miners (T1 or T2) and sometimes an Invuln Field II or an 'incorrect damage type' Shield Hardeners. Sometimes a Mining Upgrade II.
With luck, you'll find a Faction Small Booster (worth 40-70M).

Salvage it and sometimes you score Intact Armor Plates, worth 30-40M a pop, but you don't find them frequently enough to count on it.
Taedrin
Federal Navy Academy
Gallente Federation
#25 - 2011-11-08 07:06:38 UTC
TBH, I'm not exactly certain how much of a "problem" suicide ganking is. I am probably just about the carebeariest carebear out there, and I have not ONCE been suicide ganked in high sec. Sure, I've been targeted (and I presume cargo scanned) plenty of times when I afk-autopilot with an empty or low-value cargohold. But not once have I been shot at in high sec.

It all comes to one of the unwritten rules of EVE: don't haul more than 20 million ISK worth of goods in an untanked T1 hauler. If you want to haul expensive goods, then pick the right tool for the right job.

Got expensive officer mods to haul? Move them in a heavy tanked battlecruiser and don't AFK autopilot. Expensive BPOs? haul them in a cov ops ship. Technetium or other expensive bulk materials? Use a blockade runner. Got a billion ISK worth of trit to haul? Use a freighter. So on and so forth.


On the other hand, I *REALLY* don't like it when I hear about suicide gankers who gank "for the lulz". It's one thing if you gank for profit or for revenge, or because you want to drive the competition away. But it's another thing entirely when you can just go around blowing up people's relatively expensive ships at little/no cost to yourself.

However, there are better ways for CCP to fix this "problem" (if it really exists) than messing with insurance. They could start banning people who recycle alts (CCP could EASILY cross reference a character biomassing with the number of times they have attracted CONCORD's ire in the last month, for example). They could give miners a tankier ship to mine with, which would still be better than a Covetor. They could create some sort of intel gathering tool (which would finally give CCP an excuse to remove local in 0.0) so that miners can detect when someone is warping in on them without having to flood the server with d-scan requests.

So many ways that CCP could fix this problem without applying the sledge hammer to crack the walnut.

That being said, we have a saying in EVE, that isn't said often enough IMO:
Adapt or die.

However EVE evolves is the way EVE evolves and the players will just have to adapt to these changes regardless over whether the changes hurt carebears, null sec alliances, mercs, pirates or whoever.
shellree
Republic Military School
Minmatar Republic
#26 - 2011-11-08 07:11:22 UTC
Russell Casey wrote:
If you're doing it for tears you shouldn't care about making money anyway, because you're a big, strong scary badass who spends all his time outside of EVE talking to girls. And if you're doing it for money you should be hitting something worth the cost of your ship, otherwise you're doing it for tears.




remember he also said he has limitless isk. so im sure there will be something coming his way very soon
Cedar Locus
Fleet 2 die
#27 - 2011-11-08 07:50:52 UTC
Mmmm meth
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#28 - 2011-11-08 08:04:50 UTC
Did anyone mentioned changes to destroyers and tier 3 tornado ??? Just curious

why you would waste money on pest when tornado would do the job for half the price and probably better , is beyond me.

Why you would waste money on brutixes when destroyers would do the job for 1/30 of the price and probably better, is beyond me.
RAW23
#29 - 2011-11-08 08:14:54 UTC
Herr Wilkus wrote:
Overall, kind of a grim picture for highsec aggression lately;

-First, came the PVP Probing and (semi-ineffectual) Orca hotswap nerf, to protect mission runners from themselves.
-Then CCP hit the mercs by sanctioning sham wardec evasion, rendering highsec POSes nearly invulnerable.
-Infiltration-gankers started finding themselves booted from corporations and Concorded while IN SPACE, mid-gank.
-Now we have an insurance nerf aimed directly at suicide gankers, and a possible Concord buff on the way.



Just to add another one, the changes to anchoring and onlining times for POS mods mean that even should a war target not evade the war it will be a completely trivial task to remove anything of value from a POS (many mods have had their times reduced by a factor of OVER 100).

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Hirana Yoshida
Behavioral Affront
#30 - 2011-11-08 08:42:04 UTC
Why don't you use a Maelstrom as the basis for your calculations as the primary objective is obviously to skew the data as much as possible in favour of your point of view?
For a vast majority of scenarios you can cut a huge chunk off your calculations by not approaching Eve as a single player game .. 2-3 Hurricanes will match a Tempests volley at a huge discount (Tornado will probably match it solo because CCP are balancing morons).
Quote:
1. Successful For-Profit gank - the cargo/mods dropped must be worth more than the cost of the gank.
2. Successful For-Tears gank - the value of the ship destroyed must be more than the cost of the gank. (ie, if it costs you 240M and sec status to kill a 200M target, its hard to call it a victory)

Your #2 is in reality #1, you are just too ignorant to see it. If it really was a tear/econ-war gank then you'd go into it expecting to lose cash (ref: price wars in real world) and success is measured by the speed with which the opponent crumbles or how many buckets he yields.

Send the "Debate like a Boss, by FoxNews" book back to your dealer or use it as kindling .. it has no value outside tea-party back patting seminars.

PS: Why don't you run the exact same numbers for the PvP scenario, with say a 50% success rate (ie. 1:1 kill:loss rate)?
We have been dependent purely on drops (and tears) to keep afloat since the dawn of time, about time the ganking population was treated the same as the players for whom the game is supposedly meant.
Herr Wilkus
Aggressive Salvage Services LLC
#31 - 2011-11-08 09:20:47 UTC
RAW23 wrote:
Herr Wilkus wrote:
Overall, kind of a grim picture for highsec aggression lately;

-First, came the PVP Probing and (semi-ineffectual) Orca hotswap nerf, to protect mission runners from themselves.
-Then CCP hit the mercs by sanctioning sham wardec evasion, rendering highsec POSes nearly invulnerable.
-Infiltration-gankers started finding themselves booted from corporations and Concorded while IN SPACE, mid-gank.
-Now we have an insurance nerf aimed directly at suicide gankers, and a possible Concord buff on the way.



Just to add another one, the changes to anchoring and onlining times for POS mods mean that even should a war target not evade the war it will be a completely trivial task to remove anything of value from a POS (many mods have had their times reduced by a factor of OVER 100).


Actually, there are other, smaller nerfs, too.

- Wreck baiting nerf - to protect greedy player from trying to steal free 'PLEX'
- Remote Repair modification - specifically to protect fat Incursion runners from losing their logi fleets to infiltrators.
- Noctis; tailor made to make salvage easy, yet useless to ninja salvagers - resulted in salvage value crashing hard.
- LVL 4 Loot nerf instead of desired rat bounty reduction - made mission theft far less attractive for salvagers/less of an issue for bears.

All very specific, direct, actions by CCP to protect 'bears,' and make their lives easier at the expense of those who prey on them.

A corresponding list of direct CCP action on behalf of gankers would be very short indeed, and probably quite incidental to the profession.
Whiteknight03
Trilon Industries and Exploration
#32 - 2011-11-08 09:21:14 UTC
Henry Haphorn wrote:
Written Word wrote:
As for the Orca ship mant. bay nerf.

What's more "carebear" and "risk averse" than instantly tucking your ship away into complete safety, 100% consequence free, even if you were aggressed and tackled?


Not sure I can call that complete safety. If the Orca is ganked while my ship is tucked into the bay, I will have effectively lost two ships in one amazing explosion. This is why I had to change my plans.


Lol a properly setup orca has a bit over 200k EHP, around twice that of a freighter. Unless you see a 20-30 people spike in local, your orca is completely safe, barring someone getting aggro on it.
pussnheels
Viziam
#33 - 2011-11-08 09:21:44 UTC
because something is on sisi doesn't mean it will come to TQ

To be honest i seriously doubt that CCP will change it so drasticly like changing one of the greatest fearfactor mechanics of high sec

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Richard Aiel
The Merchants of War
#34 - 2011-11-08 09:36:49 UTC
Jita Alt666 wrote:
You paint a very wow like future of Eve Online.


Yeah but look at it like CCP:

For every "hardcore" "pvp" player that leaves, ten casuals line up.

GEE let me think who theyre gonna cater to.

hm...

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Apophenya
Shadow Legion X
Seriously Suspicious
#35 - 2011-11-08 09:41:56 UTC
Remarka Belle Locus wrote:
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY



NO! Do NOT go all Trammel/Felluca on this!

I second this. I've seen it ruin the best mmorpg i've ever played.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#36 - 2011-11-08 10:04:05 UTC
I think I must be on a different server.
It appears that this server most of you are speaking about has some things called Highsec, Lowsec and Nullsec.
Futhermore, the "big guns" here who want the tears and rage and feel the need to laugh over tears, why are you not "ganking" in Nullsec ? I mean, surely you would have more fun actually getting a fight back ?

Oh, apparently Nullsec is not that busy. Try going deeper into Delve, tell us how empty you find it then. Plenty to shoot at that will happily shoot back at you - with interest.

So again I ask, Why Highsec ganks ? The tears ? I don't for a minute believe that. It's your cop-out, your excuse for not having the balls to fight more worthy opponents in more dangerous environments.

This thread is an example to all carebears of what griefer/ganker tears are all about. They cry longer and louder than any carebear yet claim that they have fun doing what they do when not done for the profit in it. All lies. It's just easy to do in Highsec, that's all. Knowing the real dangers of Nullsec, they stay away from doing ganks there.

Don't get me wrong, there are gankers in Nullsec, only they are way, WAY better than the gankers in Highsec. Highsec Gankers fear the Nullsec gankers. Highsec gankers will tell you they live in lowsec, or even nullsec. Totally meaningless.

Ask any Nullsec ganker why they're not ganking in Highsec and they respond to you in disgust. It is beneath them to do so, even they have their pride.

Stop the posing in Highsec, gankers. The real gankers are in Nullsec, waiting for you.

Herr Wilkus
Aggressive Salvage Services LLC
#37 - 2011-11-08 10:10:57 UTC  |  Edited by: Herr Wilkus
Hirana Yoshida wrote:
Why don't you use a Maelstrom as the basis for your calculations as the primary objective is obviously to skew the data as much as possible in favour of your point of view?

Send the "Debate like a Boss, by FoxNews" book back to your dealer or use it as kindling .. it has no value outside tea-party back patting seminars.

PS: Why don't you run the exact same numbers for the PvP scenario, with say a 50% success rate (ie. 1:1 kill:loss rate)?
We have been dependent purely on drops (and tears) to keep afloat since the dawn of time, about time the ganking population was treated the same as the players for whom the game is supposedly meant.


Why are you wasting your time trolling here? Or trolling Tippia over in the threadnaught? Seriously. Roll

If I were you, I'd be over in the 'Tier 3 Battlecruiser Balance' thread whining nonstop for the current SISI Tornado to be nerfed.
That is, if I was really stupid, and wanted a "Hello Kitty" highsec.

Cause that is all that really matters in my mind. If the Tornado rocks a 12K Volley on a 40M hull? Game over man.EvilThe insurance nerf? Never happened. You guys will be seeing them in your darkest whiny-carebear dreams. Dead Hulks. Outlaws popping these things out of Orcas. Wolfpacks of five of these things instapopping Marauders outside stations just for fun and laughs. Ultra-pimped Active-Tanked PVE Tengu? Two of these kill it dead, instantly, on station exit.

And it gets better. You see that bonus? 5% ROF? That means Overheated 1400MM guns cycle at 13 seconds. That means with GS Concord manipulation, you get TWO SHOTS in 0.5, 0.6 and if you are fast, 0.7 systems. Two dead Hulks, two dead Mackinaws, for only one Tornado.

Step 1. Use a throwaway alt on a throwaway account, GCC someone somewhere 'off grid but in-system', at the gate, at the station, doesn't matter. 0.5, 0.6 or 0.7. Or, simply determine that Concord is already present someplace else in system.
Step 2. Bounce into the belt, instapop the nearest Exhumer.
Step 3. Because of Step 1, Concord takes an extra 6 seconds to arrive - giving you plenty of time for you reload your guns, lock and light up ANOTHER Exhumer.
Step 4. Get Concorded, and bask in the glow as you pick up the pieces of a wrecked mining op, all for only 50M ISK.

As is, the Tornado is solid gold. Only think that would make me happier is replacing the falloff bonus with a 5% damage bonus - and maybe 5% more grid to fit that 4th Gyro without needing a fitting hardwire. Beyond that, I couldn't have designed it better myself.

So, carebears - to the BC Balance thread! Fly! Lol
Hirana Yoshida
Behavioral Affront
#38 - 2011-11-08 11:00:12 UTC
Telling high-sec "PvP'ers" that they fail at Eve, life and everything is NEVER a waste of time .. just sayin'

PS: Already gave my input to the whole tier3 crap and since spamming is something only monkeys and ignorants do my work there is done.
Herr Wilkus
Aggressive Salvage Services LLC
#39 - 2011-11-08 11:04:03 UTC
Hirana Yoshida wrote:
Telling high-sec "PvP'ers" that they fail at Eve, life and everything is NEVER a waste of time .. just sayin'

PS: Already gave my input to the whole tier3 crap and since spamming is something only monkeys and ignorants do my work there is done.


Its ok, I posted what I thought too. I didn't see your contribution, but I'm sure my input was far more useful than yours. P
Psychophantic
#40 - 2011-11-08 11:11:26 UTC  |  Edited by: Psychophantic
Apophenya wrote:
Remarka Belle Locus wrote:
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY



NO! Do NOT go all Trammel/Felluca on this!

I second this. I've seen it ruin the best mmorpg i've ever played.



Yeah that was fun.

Teaming up with my three experienced and equipped mates and killing every new player who leaves town and taking their stuff.

How could they not enjoy that.