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War reporter ship - The space TV-VAN

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#21 - 2014-01-13 17:10:59 UTC
Foo Chan wrote:
Abdiel Kavash wrote:
If only there was some way to make your ship invisible so you could observe the fight without putting yourself into danger.


Nice pun, but where is the fun in that?
I wanna fly right in between caps, for example
Honestly, no matter what tags you had you'd just get shot. And why can;t you just use a nullified cloaky t3, then use look at to move your camera to other ships on the battlefield. Shazzam, instant action cams.

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Xe'Cara'eos
A Big Enough Lever
#22 - 2014-01-13 19:43:24 UTC  |  Edited by: Xe'Cara'eos
Danika Princip wrote:
Xe'Cara'eos wrote:
non-targettable, deployable structure? lasts x hrs, you can pick any object in space to zoom in on, but it doesn't provide a UI in the play-back



Free intel you say? And for utterly zero risk?



how is it free intel? you've got to deploy it, which means you're already at the fight, uncloaked, and since there's no UI on playback, you've got to work, HARD, for intel

EDIT - not trolling here, please tell me where the failing lie, I might even work out a way round it......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2014-01-13 19:45:47 UTC
Xe'Cara'eos wrote:
Danika Princip wrote:
Xe'Cara'eos wrote:
non-targettable, deployable structure? lasts x hrs, you can pick any object in space to zoom in on, but it doesn't provide a UI in the play-back



Free intel you say? And for utterly zero risk?



how is it free intel? you've got to deploy it, which means you're already at the fight, uncloaked, and since there's no UI on playback, you've got to work, HARD, for intel

EDIT - not trolling here, please tell me where the failing lie, I might even work out a way round it......



It lasts for several hours. Set it up on a structure before the timer runs out, and you'll know exactly what your opponent is bringing, and when they get there. Without even risking a scout.
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