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[Rubicon 1.1] Tracking Camera UI Improvements

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Author
Schmata Bastanold
In Boobiez We Trust
#41 - 2014-01-21 10:27:30 UTC
I still think you should give us some sweet little improvements to d-scan window. Nothing complicated, slider with bigger steps for smaller angles and either converter km/AU or at least editbox with list of recent values. I bet it would take you up to an hour and gain eternal love from players.

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CCP Skrekkur
C C P
C C P Alliance
#42 - 2014-01-23 13:30:12 UTC
Quote:
Another thing which bothers me is the automatic zooming to your ship while tracking camera is switched on. I think this was disabled on the previous Sisi build. Since I'm playing zoomed out with tactical overlay I was very happy about the change.


The current logic causing this has been in for a while and we haven't changed it for 1.1.

The tracking camera stops tracking when you have zoomed out a certain distance, when you pick a new target to track, the camera zooms in so you can see your ship along with the target.

Im assuming that the original reasoning behind this logic was that it can be confusing to be tracking moving targets when you are very zoomed out, since if the target is close to the ship, the camera would spin a lot. And if we would keep the tracking disabled because you are so zoomed out, it might be confusing as well.

After thinking about this and seeing your feedback this behavior could be more confusing than actually just skipping disabling the tracking camera at all, no matter how far you zoom, and skip the zooming in as well.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#43 - 2014-01-23 17:18:34 UTC  |  Edited by: Nicen Jehr
CCP Skrekkur wrote:
After thinking about this and seeing your feedback this behavior could be more confusing than actually just skipping disabling the tracking camera at all, no matter how far you zoom, and skip the zooming in as well.
i also would like to see the disable-when-zoomed and auto-zoom-in 'features' removed, I never quite figured out why my camera got all ****** up when I accidentally activated tracking camera but it has been quite annoying.
Thirtythousand
#44 - 2014-01-23 23:23:10 UTC  |  Edited by: Thirtythousand
Mentioned early, building on it. Can we get like a cinematic camera that gets locked where it is like in the poly count demo? Maybe even a free floating camera?

As well for tracking camera, can there be a minimal distance or option to set focus and then not have the camera move between everything I select? When targeting drones for repairs or fast moving frigs the camera freaks out and visually the game goes to crap as it flies around at scout drone mwd speed.

Please keep the d-scan tracking option in d-scan. That's logically placed. Easy to learn for newer people.

So list:
always track same target?
Cinematic camera (disables all HUD lets me lock camera in relation to "look at")
D-scan tracking option in d-scan window.

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