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Player Features and Ideas Discussion

 
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It's about time Autopilot warp to zero.

First post
Author
Shian Yang
#21 - 2011-11-08 01:01:42 UTC
Greetings capsuleer,

This is a mandated safety measure when activating your autopilot.

On crowded gates, especially when moving through high traffic systems such as Jita, CONCORD requires a ship flying on auto-pilot to warp to 15km and approach the gate at sublight speed.

Of course, with the full neural interface of a capsuleer in control of the ship you are allowed to warp to 0km as you have the boosted reactions and decision making to handle those scenarios.

I would caution against relying entirely on the machine. Pilots can adapt; a machine not so readily.
Jodis Talvanen
State War Academy
Caldari State
#22 - 2011-11-08 01:02:10 UTC
mkint wrote:
another one of those perennial bad ideas. AP WTZ = reward for going afk = f*ck that.



Instead of you are rewarded by doing boring repetitive clicks?

How about skills training? You no like AFK skills training? Why you still here?
Cpt Fina
Perkone
Caldari State
#23 - 2011-11-08 01:02:28 UTC
I think it's about time we remove warp to zero entirely and change autopilot to 30km.
Less mobility would be a good thing imo.
Jodis Talvanen
State War Academy
Caldari State
#24 - 2011-11-08 01:03:40 UTC
Shian Yang wrote:
Greetings capsuleer,

This is a mandated safety measure when activating your autopilot.

On crowded gates, especially when moving through high traffic systems such as Jita, CONCORD requires a ship flying on auto-pilot to warp to 15km and approach the gate at sublight speed.

Of course, with the full neural interface of a capsuleer in control of the ship you are allowed to warp to 0km as you have the boosted reactions and decision making to handle those scenarios.

I would caution against relying entirely on the machine. Pilots can adapt; a machine not so readily.


Boosted reaction wouldn't save you from warping into each other anyway so there really is no difference.
mkint
#25 - 2011-11-08 01:04:40 UTC
Cpt Fina wrote:
I think it's about time we remove warp to zero entirely and change autopilot to 30km.
Less mobility would be a good thing imo.

Good counter-troll. Bad idea. Better idea than OP.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Psychophantic
#26 - 2011-11-08 01:05:08 UTC
INB4 pilots already using the auto warp to 0 hack wanting to maintain their advantage.

Oops, too late.
Jodis Talvanen
State War Academy
Caldari State
#27 - 2011-11-08 01:06:03 UTC
Why is warping to 15 a good idea then?
Jita Alt666
#28 - 2011-11-08 01:06:08 UTC
Jodis Talvanen wrote:
Jita Alt666 wrote:
Jodis Talvanen wrote:


Learning skills

Agents

CONCORDED insurance



What do these changes have to do with auto pilot settings? (you have failed to provide context for your position)




Fixing redundant boring useless stuff



When you get down to it Eve is simply a collection of redundant boring useless stuff.


T-Jay Charante
Black Sun Industry and Research
#29 - 2011-11-08 01:06:50 UTC
Jodis Talvanen wrote:
It is also putting off trial accounts who just joined the game and realize it is a boring game because autopilot doesnt work.

It breaks them in gently, leading to the realization that the whole game is boring, not just the fact that auto pilot is 'broken'.
Jodis Talvanen
State War Academy
Caldari State
#30 - 2011-11-08 01:07:25 UTC
Jita Alt666 wrote:
Jodis Talvanen wrote:
Jita Alt666 wrote:
Jodis Talvanen wrote:


Learning skills

Agents

CONCORDED insurance



What do these changes have to do with auto pilot settings? (you have failed to provide context for your position)




Fixing redundant boring useless stuff



When you get down to it Eve is simply a collection of redundant boring useless stuff.



No. Don't generalize and dodge the problem.
Jodis Talvanen
State War Academy
Caldari State
#31 - 2011-11-08 01:07:54 UTC
T-Jay Charante wrote:
Jodis Talvanen wrote:
It is also putting off trial accounts who just joined the game and realize it is a boring game because autopilot doesnt work.

It breaks them in gently, leading to the realization that the whole game is boring, not just the fact that auto pilot is 'broken'.


Isn't it same as "learning skills" then?
Black Dranzer
#32 - 2011-11-08 01:10:02 UTC
Okay, I know the "for" argument, the "for" argument is easy. "Nobody really uses autopilot except in navigation and the extremely rare AFK industrial haul, how about we make it worth using".

The "against" argument is basically "you shouldn't be able to avert risk too easily. Go back to WoW". That last part isn't actually relevant to anything, but I hear it so often with these arguments that I thought I'd better put it in there just in case there was some hidden relevance that wasn't immediately obvious to me.

Enough snark.

The only profession that would "suffer" from this would be highsec suicide gank fleets. That 15km is often enough time to do some serious damage.

Frankly, the highsec suicide gank fleets can go suck on a tailpipe for all the fucks I give.

Everybody saying that "people will autopilot safely through lowsec/nullsec" is A) an idiot, and B) an idiot.

The first reason people are idiots is that there seems to be this assumption that there are entire flocks of high value industry pilots autopiloting through lowsec, and that this change would give them protection they don't deserve. Here's the thing: There aren't any such pilots. There's the very occasional newbie who drags his badger through lowsec on the assumption that autopilot is actually worth using, gets wiped out, then never does it again. But beyond that, it just doesn't happen.

The second reason is that people assume, for whatever reason, that a bunch of people autopiloting through nullsec and lowsec would somehow be less profitable for them. I'm not sure how anybody would come to that conclusion. Imagine getting a scram on an AFK autopilot in lowsec. Hey, now he's not going to turn around and wing back to gate. You just got a free kill. And as for the ones going through nullsec? Two words: "Bubble Bait".

Besides the highsec suicide gank fleets, the only other potentially negative thing would be people multiboxing industrial missions for great profit. Except then I just realized that industrial missions are stupidly unprofitable anyway. So that just leaves the highsec suicide gank fleets.

Did I mention they can go suck on a tailpipe?
Terminal Insanity
KarmaFleet
Goonswarm Federation
#33 - 2011-11-08 01:11:22 UTC  |  Edited by: Terminal Insanity
Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec.
You can gank all those haulers using autopilot quite easily.

This is not broken, this is intended.

If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship

Again, this is the same kind of whining you hear about cloakers, and suicide gankers. These are all part of the eve game. Learn the rules of eve and learn to adapt to the risks involved in flying your spaceship IN A VIRTUALLY LAWLESS, CORRUPT SPACE UNIVERSE.

Again, You are given the option to warp to zero, yet you refuse to use the tools given to you. You instead complain to CCP and have them **** over the mechanics and PVP in eve, just so you can float your hauler across highsec with one hand on your **** and the other hand under your ass

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Fille Balle
Ballbreakers R us
#34 - 2011-11-08 01:13:01 UTC
mkint wrote:
another one of those great ideas which will make eve a much more entertaining game. AP WTZ = not being forced to endure the booring chore which is travel in eve, which is supposed to be a game, which is supposed to be fun and entertaining. Not a chore = cheers to that.


There, that's better. If you think that traveling in eve is playing, I seriously suggest trying some other games for comparison. Besides, it's not impossible to catch people who are warping to zero anyways. Just means some skill will be required in order to catch people on gates other than 0.0 gates.

But I know how much you 1337 pee vee pee'rs hate things that require actual skill, so I guess we can drop this discussion.

Stop the spamming, not the scamming!

Jodis Talvanen
State War Academy
Caldari State
#35 - 2011-11-08 01:13:42 UTC
Terminal Insanity wrote:
Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec.
You can gank all those haulers using autopilot quite easily.

This is not broken, this is intended.

If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship



LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed"
Terminal Insanity
KarmaFleet
Goonswarm Federation
#36 - 2011-11-08 01:18:00 UTC
Jodis Talvanen wrote:
Terminal Insanity wrote:
Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec.
You can gank all those haulers using autopilot quite easily.

This is not broken, this is intended.

If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship



LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed"

Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said.

It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept.

Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jita Alt666
#37 - 2011-11-08 01:20:52 UTC
Jodis Talvanen wrote:
Jita Alt666 wrote:
Jodis Talvanen wrote:
Jita Alt666 wrote:
Jodis Talvanen wrote:


Learning skills

Agents

CONCORDED insurance



What do these changes have to do with auto pilot settings? (you have failed to provide context for your position)




Fixing redundant boring useless stuff



When you get down to it Eve is simply a collection of redundant boring useless stuff.



No. Don't generalize and dodge the problem.


Ok then:
Why do I have to log in and adjust my PI extractors when it would be just as easy for them to be coded to find the highest yield position within range? Oh its a time sink.
Why do I have to position my cyno alts into the destination system and 5km off of the undock of a station when it could be easily coded to have NPC cyno beacons on stations? Oh its a time sink.
Why do I have to monitor market prices and can't program in a price range that auto updates with other bidders? Oh its a time sink.

Jodis Talvanen
State War Academy
Caldari State
#38 - 2011-11-08 01:20:58 UTC
Terminal Insanity wrote:
Jodis Talvanen wrote:
Terminal Insanity wrote:
Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec.
You can gank all those haulers using autopilot quite easily.

This is not broken, this is intended.

If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship



LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed"

Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said.

It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept.

Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things


Of course, a broken feature being abused is not intended to be broken and to be abused. So you're wrong.
Jita Alt666
#39 - 2011-11-08 01:22:52 UTC
Jodis Talvanen wrote:
Terminal Insanity wrote:
Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec.
You can gank all those haulers using autopilot quite easily.

This is not broken, this is intended.

If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship



LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed"


Please explain how shooting someone who is using autopilot feature is abusing said feature?
Terminal Insanity
KarmaFleet
Goonswarm Federation
#40 - 2011-11-08 01:23:13 UTC
Jodis Talvanen wrote:
Why is warping to 15 a good idea then?

Its not. Its not supposed to be.
Everyone tells you, dont use autopilot. Its because warping to 15 and slowboating to the gate is a BAD IDEA.

This option however, is left open for people who want to take that risk still. Consider it a gift. If it wasnt warp-to-15 there would be no autopilot at all. Enjoy the bonus its giving you already.

Where are all these crybabies coming from suddenly? It seems only in the past 6 months theres been a massive increase in the number of babies whining about suicide gankers / insurance / concord / cloaks / even autopilot

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP