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Drones are broken. Please fix them

First post First post
Author
Lapata Kapata
AST Corpi
#381 - 2014-01-10 16:44:13 UTC
I have started a new topic for "fixing" drones by fixing a capital fleet structure itself.

Discuss?
https://forums.eveonline.com/default.aspx?g=posts&t=311614&find=unread
Kat Ayclism
Republic Military School
Minmatar Republic
#382 - 2014-01-10 16:51:08 UTC
Alexander the Great wrote:
Kat Ayclism wrote:

Ok lets focus first on lag without any balance changes...
proceeds to propose balance changes...

I think you've forgotten the sentence you wrote immediately before that, friend.

Logic, do you have any? How does it change balance if you do the same damage but with 5 drones instead of 10?


Funny you said something else in there too:
Alexander the Great wrote:
No HP bonuses because nobody shoots at sentries anyway - they are killed with bombs.


Wanna know what BL did with their "petes?"
Wanna know what the intended other part of the waterboarding doctrine is supposed to do (the non suicide dictor part)?

They do, in fact, get shot at. And having fewer out just means they're more susceptible to bombs.
Which... speaking of... how in the hell do you think that saying they shouldn't get any more ehp because bombs is NOT a balance change? Bombs do damage.
Penelopa Cruze
The Scope
Gallente Federation
#383 - 2014-01-10 19:17:54 UTC
Caps must be fixed and I mean ALL cars and supers.
Cars now universal tool to solve any problem and supers too heavy and only 1 of 100 built supers dies. I want see hundreds supers on killboards every month! Twisted
zoichh
Solar Dragons
#384 - 2014-01-11 09:11:18 UTC
EVE is broken. Fix lags (sentry, assist, archons) please.
Elastoman
Perkone
Caldari State
#385 - 2014-01-12 15:52:43 UTC
I'm not going to pay for this game only to lag at 1% TD for 8 hours then get a node crash when there's a chance to kill something at last. Even if the crash cause was fixed the lag wasn't.

So, CCP, stop wasting time on meaningless stuff you're adding to the game and start working on game performance. The drones are the first obvious problem since most ships can launch 5 and carriers up to 10 of them. And every drone is treated as a separate object in space. First battle in GE-8JV had similar local count but not so many drones used and you know what... TD wasn't so low. So start fixing drone lag ASAP.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#386 - 2014-01-12 16:43:21 UTC
just cluster abandoned drones into one object for collection/theft/destruction and only allow pilots to abandon one set of drones locally, any subsequent abandoned drones will then warp off grid to keep the battlefield clear.
Ordo Malus
State War Academy
Caldari State
#387 - 2014-01-13 08:24:29 UTC
I love the darkness of despair tears.

On a serious note, the fact that you even suggested grouping drones like guns is just stupid. So now 50 pilots launch 5 drones each and its treated as 1 drone with the damage of 5? So now someone just has to kill one drone or one "super' drone? Seems fair. I cant think of ANY way that would effect game play in a negative way.

Here's a clue, stop using mass buttfucking coalitions and fight your own battles. Sorry DD wasnt good enough to fight n3 that they needed CFC to come powder and wipe their asses which causes over 1000 people in local.

More tears please, and please, by all means keep telling CCP how **** they are, that will get you plenty of good publicity and they will surely help you.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#388 - 2014-01-13 08:57:32 UTC
Ordo Malus wrote:
I love the darkness of despair tears.

On a serious note, the fact that you even suggested grouping drones like guns is just stupid. So now 50 pilots launch 5 drones each and its treated as 1 drone with the damage of 5? So now someone just has to kill one drone or one "super' drone? Seems fair. I cant think of ANY way that would effect game play in a negative way.



Not sure if this was in reference to my suggestion but to be clear I only meant abandoned drones should be treated as a group to simplify management. Active drones should always remain as individual objects otherwise management of in flight drones becomes trivial which would be bad. besides, I like being able to assign drones to different tragets, why send a blob of 5 hobs against a frig when 2 will do the trick, simply attack 3 frigs at once with a 2-2-1 split :).

I don't think the problem is so much that drone assist is broken but rather not implemented as well as could be. It makes it too easy for a single character to control too many dps in one shot. having said that is this not a weakness in this doctrine? one character controls all the guns therefore shoots one target at a time every cycle, can that not be exploited by a large fleet of small fast ships?

Perhaps these threads would be better served by discussing tactics to combat massed drone assist (something players *can* do something about) rather than trying to change the game mechanics (something that will take a looooong time most likely).

Kenrailae
Center for Advanced Studies
Gallente Federation
#389 - 2014-01-13 11:08:07 UTC
Remove all drones from game. Drones fixed.

The Law is a point of View

The NPE IS a big deal

Sa Matra
Dreddit
Test Alliance Please Ignore
#390 - 2014-01-13 20:11:42 UTC
I made a thread with a solution to the drone problem please support my suggestion

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=308401
Naomi Knight
Ministry of War
Amarr Empire
#391 - 2014-01-13 22:06:12 UTC
Sa Matra wrote:
I made a thread with a solution to the drone problem please support my suggestion

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=308401

:O tapi logic , better to ignore it completly
Alexander the Great
Imperial Academy
Amarr Empire
#392 - 2014-01-15 11:16:23 UTC
CCP reaction speed: as always... Way to go, CCP.
Robert Caldera
Caldera Trading and Investment
#393 - 2014-01-15 11:23:27 UTC
Elastoman wrote:
I'm not going to pay for this game only to lag at 1% TD for 8 hours then get a node crash when there's a chance to kill something at last. Even if the crash cause was fixed the lag wasn't.

So, CCP, stop wasting time on meaningless stuff you're adding to the game and start working on game performance. The drones are the first obvious problem since most ships can launch 5 and carriers up to 10 of them. And every drone is treated as a separate object in space. First battle in GE-8JV had similar local count but not so many drones used and you know what... TD wasn't so low. So start fixing drone lag ASAP.


noone is forcing you into those mass battles. Apparently you cant handle the lag you are responsible for or are at least part of! GET OUT.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#394 - 2014-01-15 11:30:50 UTC
Actually I was thinking the same, if the mass battles don't work due to issues (whether exploited or not) then why not watch for the massive indestructible carrier fleet to fly by and then go and destroy other assets instead. That fleet will probably move slowly so will take some time to move, they would then have to dock up and switch ships or go back to defend home base. Destroying their economic powerbase is just as valid a tactic and may split their fleet down a bit.

If you can't beat a force in toe to toe fighting then don't go toe to toe! Hunt in packs, take out stragglers, burn down POCO's etc...pull them every which way. Especially since the posts here are suggesting that the fleet with far more pilots are losing badly to the carriers...make use of the numbers and launch dozens of lightening raids instead.
Mutafakaz
Russian Thunder Squad
Against ALL Authorities
#395 - 2014-01-18 18:23:34 UTC
so
what do we have now? ~EPIC~ fight in HED 3000 people and around 15000 drones, node is slowly going down despite it was reinforced like jita one.

So ccp - your game is unplayable
wheniaminspace
My Wife's Son
#396 - 2014-01-18 18:31:34 UTC
Robert Caldera wrote:

noone is forcing you into those mass battles. Apparently you cant handle the lag you are responsible for or are at least part of! GET OUT.


actually elo is forcing me into these mass battles.
Elastoman
Perkone
Caldari State
#397 - 2014-01-21 22:15:22 UTC
Robert Caldera wrote:
noone is forcing you into those mass battles. Apparently you cant handle the lag you are responsible for or are at least part of! GET OUT.

This is unique EVE feature, for everything else I can find much more interesting games. And logic tells me that carrier with 10 drones in 11 times more responsible for lag than my ship without drones.

I can get out and probably will if nothing changes. And I don't care if the battle is won or lost if I enjoyed the process. Currently it's absolutely unplayable but people who abuse drones avoid discussing the issue because this tactic is OP and they learned how to use it well. But I play to enjoy the game and challenges it gives not to win at all costs.
Lephia DeGrande
Luxembourg Space Union
#398 - 2014-01-21 22:26:31 UTC
I dont care goons, i care drones. CCP do something ASAP with drones.
Mystic Rebel
Galaxy in danger proj.
#399 - 2014-01-24 17:35:55 UTC
http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/

Quote:
What caused the difference? Well, we can't be completely sure of that as we don't run our performance analysis tools during such insanely high load since they add load of their own, but we've got a couple pretty good guesses. Those guesses are increased drone use and the extended length of the fight.

no ****, Sherlock? ;-D
Finally.
Paul Tsukaya
Doomheim
#400 - 2014-01-24 17:43:15 UTC
http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/

Maybe this is a good reason to half the number of drones a carrier can deploy while doubling their drone damage???