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Player Features and Ideas Discussion

 
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Drones are broken. Please fix them

First post First post
Author
Osbeorn
State War Academy
Caldari State
#321 - 2014-01-09 09:45:28 UTC
fix pls drone lags
Leutenant Kiff
The Scope
Gallente Federation
#322 - 2014-01-09 09:53:26 UTC
CCP, i love this game, fix Drones please Attention
Anthar Thebess
#323 - 2014-01-09 09:59:36 UTC
Fix this lag.
I have life , and when i go to fight i'm not planing to sit next 8 hours ( 48min eve time) in 10% drone TIDI lag.

This is game not work.
1 hour in a game is fun - 8 hours in a game is work ( not fun ).


Dalilah
Wormhole Security Management
#324 - 2014-01-09 10:01:13 UTC  |  Edited by: Dalilah
Manfred Sideous wrote:
Do you know what item or module creates the most lag?
I do.

It isn't drones

Lots of objects on a grid may create client side graphics lag or low fps but that isn't the same as serverload or serverlag.


Last post shows you are absolutely uncompetent how server-side applications works. Who talks about graphic lags? Nobody.

Unlike turret or missile weapons drones acting like a very small ship and it's causing server loading and TiDi. You could do simple calculatons: 500 domis with 5 drones are equal 3000 ships, and 300 carriers with 10 drones are equal 3300 ships in grid. So we are just asking to improve outdated drone calculation algorithm and fix TiDi. Drone lag is very old problem but its become indicative after some massive fleet battles with huge amount of drones used.

And stop whine about "russkies want drone and carriers nerf". We are using carriers too and it's count grow very fast thereby it's stupid to ask about nerf of weapon you supposed to use soon.

CCP please. Don't plan Mobile Wardrobe in Rubicon 1.2. Make something useful.
Stan Hallard
Tax Evasion Co
#325 - 2014-01-09 10:19:36 UTC  |  Edited by: Stan Hallard
Hey, PL, please say again that the game in which you fly ceptor, get targeted by seboed non-dampable Aeon and then pop in several seconds is not broken.

Idea of drones induced lags is most likely stupid but hell, Wrecking Ball is abusing broken game mechanic and something should be fixed around it.
Dozer Kerr
Fight Cats Corp
Against ALL Authorities
#326 - 2014-01-09 10:20:58 UTC
fix Drones please
Executer SV
Solar Dragons
#327 - 2014-01-09 11:21:32 UTC  |  Edited by: Executer SV
Fix drone lag pls
Mist Mahyisti
Kin dza dza corp
#328 - 2014-01-09 11:48:17 UTC
fix drone lag pls
Tiberius Septim
Aliastra
Gallente Federation
#329 - 2014-01-09 11:50:40 UTC
fix drone lag pls, but do not nerf sentry
Huroken
Stainganistan
DarkSide.
#330 - 2014-01-09 11:54:56 UTC
fix drone lag pls
Basya
#331 - 2014-01-09 12:56:00 UTC
Yeah, probably thread was started with cry-style post, but some guys try to hold back or ignore offers and ways of the decision.
I will not try to talk about the objectives pursued - it is clear to everyone. Everyone is trying to succeed by any means.
You are doing it as forum trolls. You ignore the ideas and opposes yours correct view of the entire message.

But. But some of guys suggest different ways. Some very radical, others cautious. Let's take another intermediate results and collect all of the proposed solutions. Some of them are discussed at the informal Russian-language forum here and so are not aware of all the ideas. Just realize, people know that one-sided solutions will not be accepted.

1. Enable drone grouping option like it was done with guns or something similar. This will work like a missile launcher fix.
2. Limit carriers to fighters only (like a supercarriers was limited to fighters and FB's only).
3. Limit carriers to use only 5 drones. Change carrier bonuses to increase drone stats (damage or something etc). This will reduce drones count and save it's power.
4. Remove assist or change it only for squad members / only for sub-cap ship class.
5. Create a stacking penalty for Drone Link Augmenters.
6. Split drone bay to 2 parts: fighters and all others with valid limits. Reduce amount of drones (not 100500 sets of drones).
7. Allow guns to be assistable.
8. Change sentry-drones stats. They are hit (insta-pop) all target around 200 km.
9. Add some delay to launching new drones after abandoning.
10. Create new skill for assist the drones like a "level 0 allows to control 5 assisted drones and +5 drones for each skill level" or etc.
11. TiDi affect to all in sol. system, but jumped or cynoed ships doesn't affect TiDi restrictions. Support power can join faster than battle is going on.
12. Drone Assister lock the target. Target will see only assister yellow box. Show all yellow boxes if somebody assist drones to drone assister.
13. Fix or change targeting speed for drone assisters. Prevent scan boosted target callers will shoot ships very fast with 3000 drones.
14. Reduce assist to "class -1" ship types. E..g carriers can assist to carrier or BS, BS can assist to BS or BC and so on...
15. Split the carrier role. If carriers will use weapon/sentry they can't use repaire modules. If carrier will pump the target - they can't use drones. Like a old-style siege on dreads. Probably this can be formed with triage module like a "carrier can pump only in triage mode".

Thank you!
Alexander the Great
Imperial Academy
Amarr Empire
#332 - 2014-01-09 12:57:38 UTC
Skia Aumer wrote:
Alexander the Great wrote:
Sentry carriers are imbalanced

So go and create a separate thread about nerfing them. This thread is about lags and fixing thereof.

If sentry carriers weren't so good they wouldn't be used so much and thus wouldn't create so much lag. Unless someone would like to kill the node intentionally, which some entities in game can surely do. So I don't see a need for separate thread.

My idea is simple. First fix lag created by cloud of drones and do it ASAP. Then start rebalancing sentry carriers. And this can be separated into more general steps like:
- sentry drones rebalance (including assist mechanic)
- capital remote repair fix
- capital navigation rework

And still I'm waiting for logical arguments against this. For now I see only whine of people who abuse this imbalance.
Jaya Rain
#333 - 2014-01-09 13:14:28 UTC
Do not expand this game.
Fix it first.
Pinky Hops
Caldari Provisions
Caldari State
#334 - 2014-01-09 13:24:49 UTC  |  Edited by: Pinky Hops
So is this a centralized CFC whine thread?

I see a pattern of spammy responses from NPC alt's and CFC coalition members
Robert Caldera
Caldera Trading and Investment
#335 - 2014-01-09 13:29:55 UTC
Pinky Hops wrote:
So is this a centralized CFC whine thread?

I see a pattern of spammy responses from NPC alt's and CFC coalition members


yes, they had a "forum CTA" for posting here.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#336 - 2014-01-09 13:54:14 UTC
I'm not in null and have no experience of carriers so am neutral in this sense.

To me drone assist is fine but should be limited to the assistee only being assisted by as many drones as they can fly (why should they be able to direct more drones than they can interface with?). Then if a fleet wants to hit a single target they can, but they all have to shoot it simultaneously by having the target broadcast the same as for any other weapons system.

No whining, no nerfing, just a simple change to stop a single pilot directly controlling a gazillion dps at once. A good fleet commander would still be able to do so, but it would require co-ordination and discipline which is as it should be in fleet action I think.
Cyaron wars
Academia RED HOT Corporation
#337 - 2014-01-09 13:54:50 UTC
Looks like OP was unable to write things in more understandable manner so I will fix it for him:

"Dear CCP,
We, 2/3 of 0.0 alliances decided to kill remaining 1/3, but failed. Our mutual forces are getting smashed in the face by enemy. Somehow our enemy was smarter then we, he invested more ISK into fleets and spent more time on planning fleet composition. He is countering our superior numbers by fielding more ISK and SP and in case we grow testicles to field bigger toys, he escalates it even further. We on our side are unable to risk high valued ships. Please be so kind to nerf my enemy, since his 250 carriers create a soul crushing lag while our 10005000 pilots that try to jump into same system do not affect server load. Please also remove drone assist on carriers, but only carriers. Drone assist can be left on every other drone boat.
We would be glad if you would force all our enemies fly rookie ships every time we want to fight them.
Thanks ahead,
BL/SF/CFC/-DD-/-A- and their dog."

There you go guys, this is how you should ask for nerfs properly.
Robert Caldera
Caldera Trading and Investment
#338 - 2014-01-09 14:01:15 UTC  |  Edited by: Robert Caldera
Corraidhin Farsaidh wrote:
I'm not in null and have no experience of carriers so am neutral in this sense.

To me drone assist is fine but should be limited to the assistee only being assisted by as many drones as they can fly (why should they be able to direct more drones than they can interface with?).


no, he doesnt control the drones, its me who sets my drones either to defend or to help the assistee.


Cyaron wars wrote:
Looks like OP was unable to write things in more understandable manner so I will fix it for him:

"Dear CCP, ...


haha nice, this sums it up pretty well :-D
Ordo Malus
State War Academy
Caldari State
#339 - 2014-01-09 14:04:02 UTC  |  Edited by: Ordo Malus
Let me make sure I'm understanding this...

1) Stainwagon decides to take N3's sov. Grrr N3.

2) Stainwagon cant take on N3 alone.

3) CFC and Stainwagon get 30k+ toons together.

4) -A- fails at life, Eurogoon has to come help.

5) Everyone vs N3 equates to 1300 vs 400-500 on field.

6) N3 realizes its never getting a fair fight, escalates with Archons + small supporting fleets.

7) Everyone stays out of "slowcat" range and cries how unfair the tactic is ignoring that they are failing with 1300 people on their side of the battlefield.

8) Rather than fix their tactics or adjust fire, post tears on internet:
a. Terrible post by mittani about how evil sentry drone assist is (despite goons using it as the only managable fleet comp)
b. DBRB makes terrible post on GRRR Archons (capitals) using sentries (ignores CFC all for max dues in "boot" carriers)
c. Subsequent failure to deploy "Omega fleet" despite thousands of pilots.
d. Darkness of Despair gets mad at sentry drones because grrrr sentry drones.


All I got out of this is that 1300 pilots on field are mad that 400ish can phalanx and hold an area down through cooperation and thought while the 1300 somehow cant field their own capital fleets or think of anything intelligent to do in game.


CCP, I request you please remove every ship from the game except for the Ibis. Let us fight out our nerd rage with this singular ship, then everyone is on even ground.


Also: Grrr goons.
Robert Caldera
Caldera Trading and Investment
#340 - 2014-01-09 14:08:37 UTC
Ordo Malus wrote:

5) Everyone vs N3 equates to 1300 vs 400-500 on field.


its their main argument for the equation is simple: 1300 dudes should be able to kill 500 and take their space.