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Player Features and Ideas Discussion

 
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Drones are broken. Please fix them

First post First post
Author
Notorious Fellon
#281 - 2014-01-08 17:06:13 UTC  |  Edited by: Notorious Fellon
prince charlles wrote:
FIX F TARD TiDi !!!! 5 HOURS FOR 2 KILLS !!!! REALLY ???? WTF !!!!!


TiDi is the solution, not the problem.

The problem is that modern hardware cannot handle the throughput of network traffic and CPU load of thousands of users in a single battle. Multi-threading may help in some cases of the general combat sync thread, but it would only move the goalposts, which all your blobbers would then ruin again.

What needs to be fixed is power projection.

**edited. Removed reference to clownshoes

Crime, it is not a "career", it is a lifestyle.

Theronth Valarax
V0LTA
WE FORM V0LTA
#282 - 2014-01-08 17:12:12 UTC
Guys from Vladivostok should get better hardware or uncheck 'Show Drones' in options. Drones cause TiDi as much as your turrets/launchers do and even less than those skills you're training.
Enlade Kaldorei
Viziam
Amarr Empire
#283 - 2014-01-08 17:29:16 UTC
Fix drones!
Robert Caldera
Caldera Trading and Investment
#284 - 2014-01-08 17:32:37 UTC
look. all they can is copy&paste this "fix drones" crap from their forum CTA and paste it here Lol
Manfred Sideous
H A V O C
Fraternity.
#285 - 2014-01-08 17:49:51 UTC  |  Edited by: Manfred Sideous
Do you know what item or module creates the most lag?

I do.

It isn't drones

Lots of objects on a grid may create client side graphics lag or low fps but that isn't the same as serverload or serverlag. Things that create AOE damage create massive lag because that AOE dmg has to be calculated and applied to everything it interacts with. Furthermore things like changing fleet bonuses creates high loads of lag as tons of calculations need to happen.

If someone wanted to load the server down with soul crushing lag there are far more efficient and easier ways to do so then dropping drones.


/thread

Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI. We can all go mining with 1k dudes and it would TIDI the system. All the lazorz hitting asteroids people turning off/on modules. Putting things into / pulling out of cans etc. However TIDI is still better than what we had before where some people just would be black screened or modules would be stuck for hours. Russians need to remember they started this war when they stated they intend to remove N3 and PL from the map. N3 might have struck first but that was only because we have spies within your command structure that tipped us off to your plans.


So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions.

@EveManny

https://twitter.com/EveManny

prince charlles
The Scope
Gallente Federation
#286 - 2014-01-08 17:52:07 UTC
Notorious Fellon wrote:
prince charlles wrote:
FIX F TARD TiDi !!!! 5 HOURS FOR 2 KILLS !!!! REALLY ???? WTF !!!!!


TiDi is the solution, not the problem.

The problem is that modern hardware cannot handle the throughput of network traffic and CPU load of thousands of users in a single battle. Multi-threading may help in some cases of the general combat sync thread, but it would only move the goalposts, which all your blobbers would then ruin again.

What needs to be fixed is power projection.

**edited. Removed reference to clownshoes


ok than ccp need just do pvp sov instanse zone 250 ppl ally vs 250ppl ally and no1 can jump. OR IF THEY SAY THAT EVE IS SOOO EPIC BATTLES GAMES. THEN THEN NEED FIRST FIX LAGS AND NOT DO F TARD MODULES LIKE MOBILE MJD
JIeoH Mocc
brotherhood of desman
#287 - 2014-01-08 18:46:01 UTC  |  Edited by: JIeoH Mocc
Manfred Sideous wrote:

Russians


You presume too much.
You also derail the topic with some bullshit damage control that is of little interest as well as getting old.
All that rhetoric about 1k+ local, and carriers being used ONLY as the last-resort counter to these numbers is plain rubbish, since you and your HBC serfs steam-rolled Esoteria and the rest of the south with slowcats against 100men fleets just about a year ago.
There were no 1k+ local to oppose you then, there were no goons on standby, and no real threat to you at all.
Don't try to flip your extensive usage of caps only as the last resort to blob countering, since you used it before with no blobs at hand.

Your pathetic attempts to cling to the moral high ground are even more hypocritical in a topic that doesn't deal with politics, nor specific war but with a simple fact -
Thousands of sentry drones do lag the grid to an unplayable condition for disturbing periods of time. That's a fact. You can't argue about that, or can you? It's not an issue of what lags more nor anyone is saying that it's the only thing that causes lag.

The topic starter didn't state/request anything else but to address this issue. Do you enjoy lags? Are other ways of lagging the game relevant to this topic? Wouldn't we all want these other ways of creating lags to be addressed? Write up on each and every one of the ways creating lag in massive fights requesting attention to the issue and I'll be the first to support you in it.
You and the likes of you coming out and arguing with or diminishing this request,to deal with lags caused by drones, as if you employ this lag created by drones to your needs in some conflict or other - that what makes me raise an eyebrow. I'd expect every EvE player to consolidate behind a "fix lags" request, but then again i don't see how i can use it to my needs, maybe that's it.
lafaya
Solar Pride
MIDAS 22
#288 - 2014-01-08 18:56:27 UTC
Manfred Sideous wrote:



Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI.


I'm agree with this. But, do you really believe that 1k pilots creating more lag than 3k drones? For all this drones, math stuff must be calculated too.
JIeoH Mocc
brotherhood of desman
#289 - 2014-01-08 18:59:22 UTC  |  Edited by: JIeoH Mocc
lafaya wrote:
Manfred Sideous wrote:



Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI.


I'm agree with this. But, do you really believe that 1k pilots creating more lag than 3k drones? For all this drones, math stuff must be calculated too.


Completely irrelevant to the subject at hand. Do take your comparative lag generation theory to a topic dedicated to "what causes more lag" or something.
Robert Caldera
Caldera Trading and Investment
#290 - 2014-01-08 19:02:50 UTC
mass battles creates lag, some more some less. deal with it.
Zanozaaaa
The First Foundation
Legion of xXDEATHXx
#291 - 2014-01-08 19:21:20 UTC
This game is broken.... fix it plz
Manfred Sideous
H A V O C
Fraternity.
#292 - 2014-01-08 19:23:06 UTC
lafaya wrote:
Manfred Sideous wrote:



Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI.


I'm agree with this. But, do you really believe that 1k pilots creating more lag than 3k drones? For all this drones, math stuff must be calculated too.



Graphics lag and server lag is 2 seperate things. If you have low FPS because lots of objects on grid that is your GPU. We are not abandoning drones to cause lag we simply change drones as we need to to apply damage as efficiently as we can. The bi-product is abandoned drones.


Perhaps there is a solution. Make a change where you can have one set of abandoned drones. If you try to abandon a 2nd set of drones it deletes the first set ( as in they disappear ) if you abandon the third set the second set is deleted and so on and so on. This simple change should address any concerns about the issue. However we will be back to whine threads soon enough over a new reason things aren't going someones way.

@EveManny

https://twitter.com/EveManny

HOMAD
Deep Core Mining Inc.
Caldari State
#293 - 2014-01-08 19:28:53 UTC  |  Edited by: HOMAD
Fix sentry drones. I love sentry drones, sentry drones are cool. Fix sentry drones. Mass scoopdeploy and abbandon sentry drones generate TD , lags, and crushing node as a result. I want kill PL and N3 but they use lagogenerator and i cant do this.
Mystic Rebel
Galaxy in danger proj.
#294 - 2014-01-08 19:43:22 UTC  |  Edited by: Mystic Rebel
Manfred Sideous wrote:

Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI. We can all go mining with 1k dudes and it would TIDI the system. All the lazorz hitting asteroids people turning off/on modules. Putting things into / pulling out of cans etc. However TIDI is still better than what we had before where some people just would be black screened or modules would be stuck for hours. Russians need to remember they started this war when they stated they intend to remove N3 and PL from the map. N3 might have struck first but that was only because we have spies within your command structure that tipped us off to your plans.


So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions.

Jesus what the **** is wrong with you Manfred, we actually quite enjoy this war you started by attacking AAA space.
There's nothing bad in our intention to kill you faster and more.

In one of my previous posts I underlined a fact: GE-8 faced a battle of 3k players involved and stuff worked relatively good. One of the reasons for that - there were neither drone fleets nor carriers involved.
Then there were a few battles of 1-1.5k involved (and yes I am totally sure all the nodes in all cases were boosted) with a few thousand of drones involved and it was a total laghell.
I did quite a few observation and experiments before actually creating this thread.
I think any player involved in the southern war can surely state: the drones create most of the lag and need a fix asap.
Skia Aumer
Planetary Harvesting and Processing LLC
#295 - 2014-01-08 19:50:26 UTC
Manfred Sideous wrote:
So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions.

Do you, personally, enjoy 30 minutes fights that last 5 hours?
If no, why dont you turn to CCP and say: hey, those lags are crap, fix them.
If yes... oh well.
Naomi Knight
Ministry of War
Amarr Empire
#296 - 2014-01-08 19:51:37 UTC
hmm did u guys got the corpmails about you have to support this topic or you would be kicked out?
goon CTA on the forum where they can prevail , so lame:D
Naomi Knight
Ministry of War
Amarr Empire
#297 - 2014-01-08 19:54:43 UTC
Skia Aumer wrote:
Manfred Sideous wrote:
So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions.

Do you, personally, enjoy 30 minutes fights that last 5 hours?
If no, why dont you turn to CCP and say: hey, those lags are crap, fix them.
If yes... oh well.

nah the not so strange thing is that these lags were out like forever , you didnt care for any fix for it ,maybe you enjoyed its benefits , but suddenly it is used agains you , you cry louder than a whole kindergarden found out their chocomilk got spoiled

why else suddely fixing this "drone" lag got so important?
Skia Aumer
Planetary Harvesting and Processing LLC
#298 - 2014-01-08 20:02:01 UTC  |  Edited by: Skia Aumer
Manfred Sideous wrote:
Perhaps there is a solution. Make a change where you can have one set of abandoned drones. If you try to abandon a 2nd set of drones it deletes the first set

You see? It's not that hard when you turn on your brain and kick away those "grrr rusrus" thoughts.

Manfred Sideous wrote:
This simple change should address any concerns about the issue. However we will be back to whine threads soon enough over a new reason things aren't going someones way.

Whining about lags is good, mkay?
From blackscreening to TIDI, we have a progress. If we keep pushing, and CCP keep working on that - who knows, maybe some day EVE would be fun to play?

Or, we can give it up, and CCP will create more shiny white ships and monocles instead.
inb4 "you jelly mah monocle n00b"
Cap Zhukov
Russian SOBR
#299 - 2014-01-08 20:04:06 UTC
Fix drone lag
le Ellecon Ellecon
Fighters for the money
#300 - 2014-01-08 20:13:22 UTC
I feell so much pain from both sides:/