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An Open Letter to the Wormhole Community

Author
Jack Miton
School of Applied Knowledge
Caldari State
#101 - 2014-01-14 03:26:28 UTC
Duke Wendo wrote:
What is there in W-space to fight over? Unless there is bad blood between people in alliances, there really is little point.
There are so many w-space systems, there really is plenty for everyone.

out of interest, do you feel there are things to fight over in kspace?
if so, what are they?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Bronya Boga
Ministry of War
Amarr Empire
#102 - 2014-01-14 04:19:55 UTC
Jack Miton wrote:
Duke Wendo wrote:
What is there in W-space to fight over? Unless there is bad blood between people in alliances, there really is little point.
There are so many w-space systems, there really is plenty for everyone.

out of interest, do you feel there are things to fight over in kspace?
if so, what are they?


Moons, jump bridges, ratting space, industrial systems, stations, thats just off the top of my head. There are a lot of things kspacers fight over.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#103 - 2014-01-14 04:52:43 UTC
Bronya Boga wrote:
Jack Miton wrote:
Duke Wendo wrote:
What is there in W-space to fight over? Unless there is bad blood between people in alliances, there really is little point.
There are so many w-space systems, there really is plenty for everyone.

out of interest, do you feel there are things to fight over in kspace?
if so, what are they?


Moons, jump bridges, ratting space, industrial systems, stations, thats just off the top of my head. There are a lot of things kspacers fight over.


The difference in null is the opportunity for expansion of empires. Null is not a great comparison, since it is a different dynamic of gameplay. These objects listed are targets for invasions and empire building. We would need fundamental and core changes to our gameplay to mimic the targets and expansion style of null, which I frankly don't want in wormholes.

I feel we do have conflict drivers, and if we don't like someone, merc out, or just decide to invade, we can invade someone, and they don't fight, they'll lose their home, same as null. In null, the victors either expand or save their home.

In wormhole, rarely do we expand into conquered territory, so the gameplay is a tad one-sided. Adding anything you mentioned though simply adds perks for an expansionist style set of game mechanics.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

bubble trout
Brutor Tribe
Minmatar Republic
#104 - 2014-01-14 05:08:05 UTC
Exactly, if you are looking for *real in game hard coded* consequences go to sov null or even fw low. If you are looking for more abstract social consequences, like damn now everyone wants to kick over MY sandcastle, w-space is the place to be.

I enjoy the way wormholes work. I enjoy having a totally new chain every day, with random incoming connections to explore and hunt and avoid being hunted in. I like the unknowns, how many do they have, how many do they have cloaked, what ships are they in, where are they, how do I get them to fight.

I enjoy having a null and teaming up with other wh groups to kill some random cva bros. I enjoy the human element, of that new bro who warps to a site in his trusty draek just to see it vanish into debris right before I decloak to kill him, or that dude who is so paranoid he logs off the second he see probes. I may be annoyed at the time, frustrated even, but it is a story to tell.

It is possible for ccp to change w-space, to add things to it and still keep it the way it is. I just really, really doubt they will be able to manage it without fisking up the parts I love.
Jack Miton
School of Applied Knowledge
Caldari State
#105 - 2014-01-14 05:46:50 UTC  |  Edited by: Jack Miton
Bronya Boga wrote:
Jack Miton wrote:
Duke Wendo wrote:
What is there in W-space to fight over? Unless there is bad blood between people in alliances, there really is little point.
There are so many w-space systems, there really is plenty for everyone.

out of interest, do you feel there are things to fight over in kspace?
if so, what are they?

Moons, jump bridges, ratting space, industrial systems, stations, thats just off the top of my head. There are a lot of things kspacers fight over.

well sure, i know these are all things kspacers seek to achieve but does anyone really like grinding sov in NS? i dont remember ever hearing from a nullseccer (or otherwise) that they enjoy shooting structures for months at a time to expand their space.
in fact, ive heard the opposite a LOT.
what i hear from kspacers is that they like killing ships, they like disrupting people's plans, they hate group X so the love shooting them ect.
i think you'll find that what nullseccers actually do enjoy is the actual fighting, no matter what the goals are.

in WH space we just cut the BS and just go after the fighting with no need for an arbitrary reason to fight. *shrug* at least that's what I do and I know many who do the same.

in the end, isnt more space in NS is just a means to get more isk so that you can fund PVP?
well, in WH space isk isnt an issue so we dont need to grind other people's crap to get it.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rek Seven
University of Caille
Gallente Federation
#106 - 2014-01-14 10:16:40 UTC  |  Edited by: Rek Seven
I know this thread isn't intended to discuss wormhole conflict drivers but here's an example that wouldn't involve the possibility of CCP messing the existing mechanics up.

C7 Wormholes

* Only accessible through C6 wormholes
* Create an incentive for people to move to C6 space
* Creates a reason for people to fight over wormhole systems
* Introduces new content and gameplay to wormhole space

It's just an example of something CCP could do that doesn't cause people to instantly spit their dummy out whenever they hear the term, conflict driver...

So maybe we can all get over ourselves now and start to discuss things like rational grown ups? ... No?! Sad
Winthorp
#107 - 2014-01-14 10:22:43 UTC
Rek Seven wrote:
I know this thread isn't intended to discuss wormhole conflict drivers but here's an example that wouldn't involve the possibility of CCP messing the existing mechanics up.

C7 Wormholes

* Only accessible through C6 wormholes
* Create an incentive for people to move to C6 space
* Creates a reason for people to fight over wormhole systems
* Introduces new content and gameplay to wormhole space

It's just an example of something CCP could do that doesn't doesn't cause people to instantly spit their dummy out whenever they hear the term, conflict driver...

So maybe we can all get over ourselves now and start to discuss things like rational grown ups now? ... No?! Sad


Where to start with this one....

C6 space is only bad because there is so few of them and all you circlejerks do is continually roll into each other and evict the bads. Your damn C6 barren wasteland isn't going to be fixed while you can do C6 insertion so predictably.
Jack Miton
School of Applied Knowledge
Caldari State
#108 - 2014-01-14 10:26:28 UTC  |  Edited by: Jack Miton
Rek Seven wrote:
I know this thread isn't intended to discuss wormhole conflict drivers but here's an example that wouldn't involve the possibility of CCP messing the existing mechanics up.

C7 Wormholes

* Only accessible through C6 wormholes
* Create an incentive for people to move to C6 space
* Creates a reason for people to fight over wormhole systems
* Introduces new content and gameplay to wormhole space

It's just an example of something CCP could do that doesn't doesn't cause people to instantly spit their dummy out whenever they hear the term, conflict driver...

So maybe we can all get over ourselves now and start to discuss things like rational grown ups now? ... No?! Sad

isnt there an elaborately named section of the forums where people can post new features and ideas?
try to stay on topic.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#109 - 2014-01-14 10:52:23 UTC
Jack Miton wrote:
Rek Seven wrote:
I know this thread isn't intended to discuss wormhole conflict drivers but here's an example that wouldn't involve the possibility of CCP messing the existing mechanics up.

C7 Wormholes

* Only accessible through C6 wormholes
* Create an incentive for people to move to C6 space
* Creates a reason for people to fight over wormhole systems
* Introduces new content and gameplay to wormhole space

It's just an example of something CCP could do that doesn't doesn't cause people to instantly spit their dummy out whenever they hear the term, conflict driver...

So maybe we can all get over ourselves now and start to discuss things like rational grown ups now? ... No?! Sad

isnt there an elaborately named section of the forums where people can post new features and ideas?
try to stay on topic.

As much as I enjoy snarky responses, the whole thing he posted at least raises a valid question. What do we do about large bloated WH alliances

Large wormhole alliances are becoming more problematic because they are becoming more resilient. Used to be a 300+ man alliance would kill itself off in 6 months to a year because of drama, generally breaking up into smaller stable and far more enjoyable to fight against enemies.

As far as killing WH alliances go, there are only 2 fairly reliable things: internal drama, and total eviction. One of these is fairly difficult to do from an external perspective, the other is fairly unappealing unless you really have a bone to pick with someone.
The complete aversion to bringing the ultimate retribution upon a wormhole entity is one of the major factors in the lack of constant conflict that some say is afflicting wormhole space currently.

Really, there would be much less of a stick up as far as "conflict generation" if you could evict someone fairly easily. Hell, every eviction is guaranteed at least two fights. Evictions would be grand fun if you didn't have to consume a cauldron of mud flavored porridge that is the completely unnecessary tens of millons of HP that compromise the standard POS.

What all this incoherent rambling comes back to in the end is: structure grinding sucks, fix it CCP.

I been kicked out of better homes than this.

Rek Seven
University of Caille
Gallente Federation
#110 - 2014-01-14 11:13:59 UTC  |  Edited by: Rek Seven
Just look at what is happening in wormhole space now...

We have Chitsa creating a coalition to go and shoot stuff in Null sec and the Red coats (i think it's them) actively removing corps from C6 space, who don't play the way they want them to, and replacing them with their associates.

Now i may be wrong, but i don't think more coalitions and friendly inter-corp/alliance relationships is the way to create a vibrant and consequential PVP atmosphere in W-space.

... Oh and Jack, shut up already! Nobody cares what you think.
bubble trout
Brutor Tribe
Minmatar Republic
#111 - 2014-01-14 11:27:44 UTC
I care what jack thinks :<
Rek Seven
University of Caille
Gallente Federation
#112 - 2014-01-14 11:29:32 UTC
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#113 - 2014-01-14 12:07:41 UTC
Rek Seven wrote:
We have Chitsa creating a coalition to go and shoot stuff in Null sec


You were literally on the last roam with us..? If Chitsa's fun roams are killing wormhole space, and you sincerely feel it is detrimental, why the f*** are you joining his roams?

Rek Seven wrote:
Red coats (i think it's them) actively removing corps from C6 space, who don't play the way they want them to, and replacing them with their associates.


lol, what?

FYI - You say we are evicting people that don't play our way, and you come on the forums to advocate CCP change the game because people aren't playing the game your way. Who is at risk of being more damaging to the community?


Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Rek Seven
University of Caille
Gallente Federation
#114 - 2014-01-14 12:18:18 UTC  |  Edited by: Rek Seven
Proclus Diadochu wrote:
Rek Seven wrote:
We have Chitsa creating a coalition to go and shoot stuff in Null sec


You were literally on the last roam with us..? If Chitsa's fun roams are killing wormhole space, and you sincerely feel it is detrimental, why the f*** are you joining his roams?

Rek Seven wrote:
Red coats (i think it's them) actively removing corps from C6 space, who don't play the way they want them to, and replacing them with their associates.


lol, what?

FYI - You say we are evicting people that don't play our way, and you come on the forums to advocate CCP change the game because people aren't playing the game your way. Who is at risk of being more damaging to the community?





Sorry, i honestly meant to add this but forgot...

What you guys are doing is fine and i wish you the best of luck and i hope both approaches (especially yours) improves wormhole space.

However, i believe that we would see better results if CCP did something like i described above. Would you not agree?

I meant no offence and I should have expressed my opinion better Proclus. I wanted to see what Chitsas roam would be like and even though it is an admirable concept, i have no interest in taking part in anymore tidi battles. And if i'm honest, i don't see how going out into null does anything for W-space.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#115 - 2014-01-14 12:26:59 UTC
Rek Seven wrote:
Sorry, i honestly meant to add this but forgot...

What you guys are doing is fine and i wish you the best of luck and i hope both approaches (especially yours) improves wormhole space.

However, i believe that we would see better results if CCP did something like i described above. Would you not agree?


I feel that CCP has some great Devs and I think that if they made some of the changes I've seen proposed here, they could improve wormholes; but I'd hope that any changes didn't damage the community, which is a feeling I'd assume you share.

So, I do agree that some changes could improve wormholes, but I don't feel that they are broken overall. The way we play the game, the current mechanics and such work fine for us. Really, I just want Alliance bookmarks something awful :)

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Rek Seven
University of Caille
Gallente Federation
#116 - 2014-01-14 12:31:52 UTC
Yeah i do share the opinion that wormholes are mostly fine, i just feel they lack endgame content. Maybe your project will create that and if so, you may see us return to C6 space in the future Blink

HerrBert
Republic Military School
Minmatar Republic
#117 - 2014-01-14 12:58:27 UTC  |  Edited by: HerrBert
Class X Wormhole is / was a great idea... but please keep it to 1 without Moons, so you can play King of the Hill....

"So we'll forfill the contract, Concord gave us, when they sent us out to Wormholes to find and kill Sansha Kuvakei and his operation, so that the Miners in Highsec would be save again and the abductions of people to be geneticly altered stop. What will we find? Did Kuvakei re-awakend the sleepers? Is he controlling them? Or did they integrated him into their collective and use him?"

DEATH TO KUVAKEI 2014

Edit: People may wonder why i always say that Sansha would be the best choice to find "as endgame" mechanic well there is some lore.. but mainly because i believe a fudging Sleeper Mothership/Titan .. would be ... lets say SHITSTORM CHALLENGING!

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Grim Dredtog
Singularity Expedition Services
Singularity Syndicate
#118 - 2014-02-09 06:41:30 UTC  |  Edited by: Grim Dredtog
I don't really see an issue with the way power is projected at this level. Yeah, groups like ours might have to fight slightly outnumbered 6/10 times, but at the point, it's all about learning how to fight in that situation, about adapting to that situation. Living in a wormhole is all about adaptation, you adapt or you die. If the situation I mentioned above is one you find yourself in regularly, you better ******* adapt. Or you WILL die.

As for the bitching about "no content" or "no fights" in wormhole space. Harden up princesses, you've made your bed, now lay in it. Regardless of how I feel about power projection, if you're going to build yourself a reputation of blobbing people with more logi than they can field in total (as an example), don't expect people to want to fight you regularly.


Edit: dat necro tho.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#119 - 2014-02-10 16:14:37 UTC
Grim, I think this thread died because we completed this discussion. How nice of you to share your opinion which likely reiterates someone else's opinion from one of the earlier 5/6 pages.


Nothing important happens in this sub anyhow, so necro away...

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

ARMED1
Gladiators of Rage
Fraternity.
#120 - 2014-02-13 08:41:34 UTC
Why did you spend all that time writing and open letter and whining about blobs in Wspace? Seriously you have wasted your time.

Maintaining defense fleets and being able to project offensive power is as imperative for Wspace as it is in any other sector of EVE. With the lucrative nature of WHS and the assets that myself and many of the WH inhabitants keep in system, not projecting power is just stupid. Nuff said...

As to blobs - ummmm hello? These are WH systems. I feel that the author of this thread may not understand that the very nature of WHS automatically limits blobs due to mass restrictions on the WHS themselves. If you don't want to fight blobs maybe you should learn how to hunt more effectively.

WHS are perfect the way they are - thankfully they didn't completely ruin them with local chat!

ARMED1