These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Non-scannable locations in space

First post
Author
Jeremiah Saken
The Fall of Leviathan
#321 - 2014-04-24 20:12:52 UTC
Finally!!! a true exploration!!! endless possibilties, both PvE and PvP.

Dinsdale Pirannha wrote:
It is also nice to see people keep resurrecting the thread, but my cynicism leads me to believe the longer CCP goes without even discussing this openly with the community, the less chance we will ever see it implemented. CCP clearly has a lot of things they have prioritized over this concept, and they only have so many game designers and developers.


Doesn't mean its not worth to try.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tengu Grib
Caldari Provisions
Caldari State
#322 - 2014-04-25 01:04:13 UTC
Personally what I would love to see if this came about, would be that while you are inside the cloud, local does not work. While you are in system outside the cloud, you can see everyone in local, including the people inside the cloud. This would leave you with the question, are they cloaked somewhere? Are they in the cloud? FML do I go in there looking for them? With the multiple exits / entrances mentioned, it's not like you could 'camp' them inside, they can simply come out a different location and warp away with you completely unaware (except maybe seeing them on D-scan when they come out).

My reasoning for this is that it would encourage PVP'ers to enter the clouds looking for their wartargets / gank targets.

Everything else about this, I love.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Mazzara
Band of the Red Sun
#323 - 2014-05-02 13:49:48 UTC
Bump
No matter how much you scrub, how hot of water you use, you can't wash shame!
Nikk Narrel
Moonlit Bonsai
#324 - 2014-05-02 14:10:51 UTC
1c3crysta1
Silent Majority.
Aspartame.
#325 - 2014-05-02 15:43:56 UTC
This idea would bring a new depth to every area, from high-sec to w-space. A strong +1
Kate Blaze
True Power Capsuleers
#326 - 2014-05-02 16:30:24 UTC
Great idea, but it needs to be null space even in hi sec locations. Makes no sense that concord would suddenly fly inside and shoot you.
Topher Basquette Dusch-shur
Montana Freedom Fighters
#327 - 2014-05-02 18:25:34 UTC
Kate Blaze wrote:
Great idea, but it needs to be null space even in hi sec locations. Makes no sense that concord would suddenly fly inside and shoot you.


As someone who makes all of my money in hi sec, I agree. The only issue that I could see if if someone takes their mission gate and it drops them in this. As long as there was some way to prevent that from happening I would love it. If I want to wander into that mess on my own I should expect people to try to kill me the same as 0.4 and lower.

Give me a reason to whip out a HAC in hi sec other than Buzz Kill or Recon.
Dinsdale Pirannha
Pirannha Corp
#328 - 2014-05-02 19:07:07 UTC
Topher Basquette Dusch-shur wrote:
Kate Blaze wrote:
Great idea, but it needs to be null space even in hi sec locations. Makes no sense that concord would suddenly fly inside and shoot you.


As someone who makes all of my money in hi sec, I agree. The only issue that I could see if if someone takes their mission gate and it drops them in this. As long as there was some way to prevent that from happening I would love it. If I want to wander into that mess on my own I should expect people to try to kill me the same as 0.4 and lower.

Give me a reason to whip out a HAC in hi sec other than Buzz Kill or Recon.


The whole concept would be the null sec rules.
Imagine wh space, with no dscan, no warp capabilities.
Maybe reduced visual range (100km maybe?).
Micro Jump Drives...maybe.

And a dog's breakfast of "stuff" in them.
Maybe 2/10's, or maybe a C6 capital escalation.
Maybe the richest ore belt you can imagine, or maybe a high sec quality ice belt.

The whole idea would be that the content's of each cloud would be unique, and completely randomized.
No one could game the system.

You might find billions of ISK of stuff, just waiting for an enterprising group to gather in.
Or it might be a trap, with a bunch of nasty players just waiting for someone to fall into their web.
Petrified
Old and Petrified Syndication
#329 - 2014-05-02 20:04:01 UTC
Isn't this what cloaking devices are for? Hiding ships?

But, if you take this idea and spin it:

The location shows as an anomaly on sensors so it can be warped to.
Ships can be detected via probes, but with reduced strength - the interference.
The nebulas cause reduced range and tracking.
Lock times increased

Random chance for roids and gas appropriate for that area. Maybe smaller random chance for some ice in limited quantities. Presence or consumption of which have no effect on the duration of this nebula. Given the sensor disruption, pirates may be present.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#330 - 2014-05-02 20:11:21 UTC
Dinsdale some of your posts are absolutely pantsonhead ********, but this one is easily among the best ideas in F&I ever, and surprisingly complete.

+1

Mazzara
Band of the Red Sun
#331 - 2014-05-05 00:51:15 UTC
This should apply to all space, WH, Low, Null and High. No concord responce, maybe your overview works only as far as your targeting range. Unless someone shoots at you, than you would only see a unknown ship in your overview untill you got within your locking range. This could also have some strong pirate npcs hidden... man it really has endless possibility's. And if it works it unlocks the ground work to true exploration.

No matter how much you scrub, how hot of water you use, you can't wash shame!
Mazzara
Band of the Red Sun
#332 - 2014-05-05 00:58:55 UTC
This could really open up some fun pvp ideas
No matter how much you scrub, how hot of water you use, you can't wash shame!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#333 - 2014-05-05 01:59:13 UTC  |  Edited by: Corraidhin Farsaidh
Petrified wrote:
Isn't this what cloaking devices are for? Hiding ships?

But, if you take this idea and spin it:

The location shows as an anomaly on sensors so it can be warped to.
Ships can be detected via probes, but with reduced strength - the interference.
The nebulas cause reduced range and tracking.
Lock times increased

Random chance for roids and gas appropriate for that area. Maybe smaller random chance for some ice in limited quantities. Presence or consumption of which have no effect on the duration of this nebula. Given the sensor disruption, pirates may be present.



My earlier suggestion was for cloaking to work as far as visible cloaking/ non-targeting whilst cloaked but the ship would flicjer in and out of the overview, a ghost image in your scan showing unknown ship and range. Think of it as an absence of white noise in the cloud but impossible to pin down, your sensors infer its presence due to the lack of interference...

Most earlier posts agreed that these areas would effectively be null sec as Concord would want no part of them given that they have no idea what is in there. The new prospector ventures would be perfect as solo exploration/fleet pathfinders for these regions
Arthur Aihaken
CODE.d
#334 - 2014-05-05 02:09:45 UTC
Still think this is a great idea!

I am currently away, traveling through time and will be returning last week.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#335 - 2014-05-05 02:11:42 UTC
Arthur Aihaken wrote:
Still think this is a great idea!


An even better idea ig ccp are bringing out a range of exploration ships with the prospector being the first...
Benar Ellecon
Card games on MOTORCYCLES
#336 - 2014-05-06 14:08:28 UTC  |  Edited by: Benar Ellecon
Need to keep this visible because it has so much potential!
Waiting for some Dev commentary!

Fly with your hair on FIRE!

Benar Ellecon
Card games on MOTORCYCLES
#337 - 2014-05-07 13:46:25 UTC
Since this is one of the best ideas for exploration, PvP, PvE all rolled up into one with a mystique that is sorely missing from the game right now, I say we need to yell a little LOUDER so we can get some attention to this thread!

We shall NOT let this fade into the back pages of the F&I...

For one, how often does Dinsdale have anything good to say, and how many ideas are this awesome?

To me this is a win/win all the way around...so...TO THE TOP!

Fly with your hair on FIRE!

Shivanthar
#338 - 2014-05-07 14:39:38 UTC  |  Edited by: Shivanthar
These places should be very hard to find... Can you think of this?

Hahahaha! A horror film in high-sec!

- It is a common day for you, taking your ship to a mission.
- While warping to a mission area with a ship, suddenly, your warp become disrupted. But, warp is slowing down a waaaay more slower than usual (like a capital freighter coming out of warp)
- The common eve notification voice become bold/distorted while saying "something unknown disrupted your warp" (reminds me of homeworld cataclysm infected ship or a starcraft infested terran speech)
- You start to get our of warp, the background nebula is going plain black at first. You're on void.
- You got out of warp, local is gone, system name, closest station, overview, everything... is gone.. all empty
- You dbl click on somewhere in plain horror feeling and your ship starts to move in that direction.
- WHAT! Another player! Red flashing.. Must be a pirate! Visible on grid, but not overview, cannot lock each other, then you loose sight... Phew....
- Hmm, visibility is limited to what? 20km? Crap... Let's go straight
- You go straight...
- You go straight...
- A nice cloud formation appears
- A corpse passes by...
- You get terribly sweaty and just want to get out of this thing safe.
- SUDDENLY, a gang of pirates appear on 20km, got locked.. OMG help!
- A wormhole appears on the horizon.
- Let's get to it.. I need to escape!
- Go to wormhole,
- Crap, now I'm in the middle of nowhere with my Marauder. What? In the middle of null! Wormhole collapses after you...
- WHOA! You wake up in sweat, trembling, shaking, farting one after another and noticing that all of this was just a dream...

Exciting ^_^

_Half _the lies they tell about me **aren't **true.

monkfish2345
School of Applied Knowledge
Caldari State
#339 - 2014-05-07 14:50:31 UTC
I guess one potential problem to work around is the omnipotent local chat. so for the purpose of hiding a fleet etc or being 'off the grid' being within this area would also have to remove you from local (i'd suggest 2-way removal so you are hidden but blind) otherwise it would take an enemy a minute or two to figure out your hiding.

overall I like the concept, but finding a way that it can be implemented in a way that isn't just a cloak spot will be interesting to figure out.

i guess one of the key point of using the area would be that you could not just warp out to any celestial as you can current in deadspace, so if you commit to going in, you are commiting to the risk of attack without an easy warp out as an escape.

another thing which might be interesting for the idea of becoming lost in these areas and for discovery would be to have far smaller grids in these spaces. so you really will be stumbling upon things rather than just burn end to end in a ceptor and see what pops up.

i dunno the more i think about it the more things i see that you would need to change. but also the more cool things you could probably do with a mechanic like this.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#340 - 2014-05-07 17:28:47 UTC
monkfish2345 wrote:
I guess one potential problem to work around is the omnipotent local chat. so for the purpose of hiding a fleet etc or being 'off the grid' being within this area would also have to remove you from local (i'd suggest 2-way removal so you are hidden but blind) otherwise it would take an enemy a minute or two to figure out your hiding.

overall I like the concept, but finding a way that it can be implemented in a way that isn't just a cloak spot will be interesting to figure out.

i guess one of the key point of using the area would be that you could not just warp out to any celestial as you can current in deadspace, so if you commit to going in, you are commiting to the risk of attack without an easy warp out as an escape.

another thing which might be interesting for the idea of becoming lost in these areas and for discovery would be to have far smaller grids in these spaces. so you really will be stumbling upon things rather than just burn end to end in a ceptor and see what pops up.

i dunno the more i think about it the more things i see that you would need to change. but also the more cool things you could probably do with a mechanic like this.


Most previous posts early on agreed that there should be no local, it should be nullsec equivalent without concord and warp should be extremely limited and definitely not out of the cloud. There was discussion about whther there should be any warp at all, just the mmjd's or some means to warp to fleet member inside the cloud but nothing else creating a pathfinder role for fast intercepor/explorer ships.

The general consensus was once you go in there is no easy way out, you disappear from everything in the system the nebula is in, warp is feeble at best, d-scan is fooked, cloak works visibly but an 'unknown' report shows up for ship class and range (you know 'something' is on grid, could be a helios, could be a T3 closing to blaster range). Rewards available should be random and worthwhile irrespective of area since the nebula itself is a little bit of null in your own back spaceyard.

I think that's a fair summary but feel free to correct anywhere