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Being locked very quickly before cloak.

First post
Author
Feyd Rautha Harkonnen
Doomheim
#21 - 2014-01-07 17:44:41 UTC
Lugalbandak wrote:
CCP Falcon wrote:
Click faster Blink



clicking faster was the problem , need to click a second later and it worked as before

Asking a player to manually time his align/warp button press and subsequent cloak button press to match 'server ticks' is asinine, and bad programming IMHO. From a client UI perspective I should not have to guess the magic half/second delay between clicking align and then the cloak button, to get a successful cloak (instead of the popular 'you cant because you are still cloaked (WTF?)' message....

If I requested a cloak, the ship should cloak at the nearest possible opportunity -- not give me a 'you are still cloaked..' message because the server and UI are out of sync due to lag. Have the server either cache the first cloak request and execute next in a queue, or the client automatically re-send cloak attempts if the 'you cant cloak' message appears (while the cloak button sits in a 'yellow' color or something indicating, 'cloak request pending'....WHATEVER....

I shouldnt have to solve this problem for CCP, but clearly asking a player to time his warp and cloak commands is rediculous UI interaction for flying a space age ship. Christ, first thing I would do as captain of said ship is call down to Scotty and say '**** Scotty, can you have the damn cloak command auto-re-issue itself until cloaking happens? Why the flying **** am I having to time this?'.

If Scotty could do it, surely CCP can...

Ilaister
Binary Aesthetics
#22 - 2014-01-07 18:11:37 UTC
Shantetha wrote:
.... if i am doing something risky i click because it activates on the first click vs the possible/probable 2-3 button mashings on any keyboard i own. ( both USB and P2 keyboards. )


Had a similar issue last night. Clicks worked 1/8 of the time then not at all. Keypresses got me nada. Modules did not auto-repeat. Just the once so far though.
Beekeeper Bob
Beekeepers Anonymous
#23 - 2014-01-07 18:18:53 UTC
CCP Falcon wrote:
Click faster Blink




It's always good when Devs make jokes about badly programmed mechanics....Oops

Signature removed - CCP Eterne

Utremi Fasolasi
La Dolce Vita
#24 - 2014-01-07 18:27:48 UTC
Unsuccessful At Everything wrote:
This thread is absolute bull****.

According to 5000 threads in F&I, ships with cloaks are completely invulnerable.


One ship with a covops cloak has the power to shut down entire constellations!

With great power comes great responsibility.
I Love Boobies
All Hail Boobies
#25 - 2014-01-07 19:07:37 UTC
And to think... there is another thread floating here on the forums about people cloaking too quickly and not being caught. Find it funny.
Bagrat Skalski
Koinuun Kotei
#26 - 2014-01-07 19:59:51 UTC  |  Edited by: Bagrat Skalski
CCP Falcon wrote:
Click faster Blink



That does not always help, in my particular case (on the older laptop) client and overview froze on loading the system to the point i have heard people targeting me and shooting, without seeing it. Then my ship blew up, next was the capsule. What was strange, explosions went completely smooth.
Hasikan Miallok
Republic University
Minmatar Republic
#27 - 2014-01-07 22:08:51 UTC  |  Edited by: Hasikan Miallok
I Love Boobies wrote:
And to think... there is another thread floating here on the forums about people cloaking too quickly and not being caught. Find it funny.


just noob-whiners ignore them


Bagrat Skalski wrote:


That does not always help, in my particular case (on the older laptop) client and overview froze on loading the system to the point i have heard people targeting me and shooting, without seeing it. Then my ship blew up, next was the capsule. What was strange, explosions went completely smooth.


That is a video issue not server lag, your ship is there and behaving normally you just can't see it or command it. The only fix I have found is to alt-tab to desktop and quickly open EVE again, everything suddenly becomes visible and you can issue commands as usual again.
45thtiger 0109
Pan-Intergalatic Business Community
#28 - 2014-01-07 22:17:55 UTC
CCP Falcon wrote:
Click faster Blink




Well said CCP Falcon LolP

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2014-01-08 00:30:21 UTC
It could just be a change in what's sitting at the gate waiting for you. People think that you can't lock a covert ops ship as it switches cloak, but I know that's not true. It may be uncommon to get locked in one, but it's very possible.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mara Rinn
Cosmic Goo Convertor
#30 - 2014-01-08 06:17:13 UTC
CCP Falcon wrote:
Click faster Blink



Aura wrote:
The cloaking you are doing is preventing your systems from operating at this time.


And then of course you can try mashing the F1 key. But all that happens there is you miss the point where your cloak actually activated, mistakenly deactivate the cloak and receive:

Aura wrote:
Your cloak is still recovering from the previous period of operation and will be for the next 2 seconds.


which is usually followed by

Aura wrote:
Ha ha! You got podded!

Ilovetomine
Doomheim
#31 - 2014-01-09 08:43:06 UTC
I totally understand where you are coming from, and this is why.

Whenever on gatecamp there is a fastlock role. In a stiletto I can sit at anywhere from 5,000-7,000 scan resolution. That puts everything at an insta to 0.2 second lock time.

At that point, what you are fighting is EvE Ping.

Usually my ping is at 160-180ms, which is terrible compared to some of the UK friends of mine (pings of 3-20). Sometimes when I lock someone, there is no delay and it is instantaneous. Sometimes it will flash "locked" for a few more pieces of a second, and I "lose" to EvE ping basically.

If by chance someone like me came to the gate in a cloaky hauler, and had to play the luck game vs someone in a stiletto with 6k scan res, and a significantly lower ping, for example, chances are I am going to lose and get caught.


By the time I have pressed my cloak, there has been enough time in a delay within eve's ping, that I would get caught by the guy with 100-150 less ping than myself.


I caught a crane the other day for this very reason.

sometimes things will get away from me, but in the hands of someone in the UK, I am pretty sure most of us would get caught... I'd be toast

Sancka
Brutor Tribe
Minmatar Republic
#32 - 2014-01-09 14:01:48 UTC
its nice to see a dev saying click faster .... What?check your data some times clicking faster can be the probUgh .... if i come across a camp i stay cloak for a bit,Idea work out my best way of getting out aline mwd cloakTwisted .... , giving people easy kills is sillyShocked
Gooosebumps
Federal Navy Academy
Gallente Federation
#33 - 2014-01-14 09:53:51 UTC
This is why hotkeys are bad, and mouseklicking is the way to sucess! :)

Then you got the time-delay while you move the cursor around :)
Batelle
Federal Navy Academy
#34 - 2014-01-14 13:28:38 UTC
Feyd Rautha Harkonnen wrote:

Asking a player to manually time his align/warp button press and subsequent cloak button press to match 'server ticks' is asinine, and bad programming IMHO. From a client UI perspective I should not have to guess the magic half/second delay between clicking align and then the cloak button, to get a successful cloak (instead of the popular 'you cant because you are still cloaked (WTF?)' message...


You don't have to guess the server tick. As long as your computer receives the button presses in the right order it will work perfectly.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Taristie
Doomheim
#35 - 2014-01-14 15:25:00 UTC
I would suggest that the reason you are getting locked more before cloaking since Rubicon is actually related to the interceptor changes. Currently, the high scan res interceptors mentioned by ilovetomine are the only way to have a chance of catching interceptors. Therefore instalock inties are now a necessary part of most defence fleets, where they used to be a very situational ship.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#36 - 2014-01-14 15:47:31 UTC
Nevyn Auscent wrote:
The other thing that may be occurring is you are actually dropping gate cloak too fast and encountering the recloaking delay timer.


A covops ship (Prowler, as stated) does not have this kind of recloaking delay. Neither do the regular cloaks for Deep Space Transports after a fresh gate jump.

Mayhaps non-industrialists who have no clue shouldn't comment.................

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Feyd Rautha Harkonnen
Doomheim
#37 - 2014-01-14 15:59:44 UTC
Batelle wrote:
Feyd Rautha Harkonnen wrote:

Asking a player to manually time his align/warp button press and subsequent cloak button press to match 'server ticks' is asinine, and bad programming IMHO. From a client UI perspective I should not have to guess the magic half/second delay between clicking align and then the cloak button, to get a successful cloak (instead of the popular 'you cant because you are still cloaked (WTF?)' message...

You don't have to guess the server tick. As long as your computer receives the button presses in the right order it will work perfectly.

Simply not true. Try it, jump gate and press align, then immediately press the 'cloak' module hotkey -- you will get a 'you cant because you are cloaked (gate cloak)' message and your cloak won't activate. You have to wait a mystical 1/2 or full second guesstimate between the time you push align, to when you can successfully activate your cloak -- so the server and UI have had a chance to resync on the fact you are no longer gate cloaked.... this is horseshit, a bad mechanic, and CCP should feel very bad about it...
Sirinda
Ekchuah's Shrine Comporium
#38 - 2014-01-14 17:29:38 UTC
CCP Falcon wrote:
Click faster Blink



Keep clickin'.

See what I did there?
Barkaial Starfinder
Brazilian Vultures
Ferrata Victrix
#39 - 2014-01-14 17:51:35 UTC
Try living in south america and getting 300-400 ms lag Lol
Feyd Rautha Harkonnen
Doomheim
#40 - 2014-01-14 18:23:39 UTC
Sirinda wrote:
CCP Falcon wrote:
Click faster Blink


Keep clickin'.

See what I did there?

Nope. Because there is also a lag between when server processes a cloak request and your cloak module goes 'green' to indicate successful cloak, so you get the fabulous behavior sometimes of the cloak actually firing server-side but while you stare death in the face with 2 Stilleto's and 10 other sundry ships camping gate, you press cloak a second time to only find out the first click was actually processed and your second just de-cloaked yourself...

So not only do you have to guess when to press the F#$)(#ing cloak module the first time (somewhere between when align and gate gloak drop and that Stiletto insta-points you...), but if you do press it a second time because its still not showing green/active you can actually be de-activating the module...

Users manually timing cloak module activations with server ticks...WHAT FUN!

Here's an idea, how about the F#)($#ing cloak module goes into a yellow color when activated and it is still negotiating with the server to get the ship actually cloaked. The UI keeps re-issuing cloak requests until successful behind the scenes, then the module goes green.

This way you can jump gate, hit align and IMMEDIATELY hit your cloak button -- confident it will fire 'as soon as possible' without manual timing, OR threat of a second request click actually decloaking you.
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