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Rubicon 1.1 on Singularity - General Feedback thread

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Author
Funzinnu BT
FUNZWIKI
#21 - 2014-01-07 15:39:13 UTC
chaosjj wrote:
Kasife Vynneve wrote:
Will the new Crucifer Hull carry over into the Sentinel as well?
It looks wicked cool so i hope it does


Sentinel hull is the same as the new crucifier, but with carthum color


not carthum color, with viziam color
Vincent Athena
Photosynth
#22 - 2014-01-07 21:05:34 UTC
1) The mobile scan inhibitor hides cosmic signatures... sort of. The sig still shows on the scan window, and the red sphere still shows on the solar system map. But drop probes on it and you get "no scan signature detected". You cannot focus down on it and scan it out. You got to use combat probes to find the inhibitor to find whats there.

Is this intended behavior?

2) I had two crashes while doing stargate jumps. In both cases the screen froze and the music stopped. Then 30 seconds later I get

Exception raised
Unhandled page fault on read access to 0xfee88597 at address 0x7afcc3f8

3) With the solar system map sometimes half ( the lower half) of the orbits are blacked out. This mainly happens when viewing it as an shallow angle rather than from almost directly above.

Know a Frozen fan? Check this out

Frozen fanfiction

Oberine Noriepa
#23 - 2014-01-07 21:38:51 UTC
Now that we have V3 stations, how long until the game receives an update to its lighting model?

Salpun
Global Telstar Federation Offices
SLYCE Pirates
#24 - 2014-01-07 22:17:29 UTC  |  Edited by: Salpun
Additional changes found.

Will add as i find other changes.

Market:
Star base and sovereignty structures category renamed to structures and includes all the new deploy able structures.


Bugs:

Hard freeze and crash only on the Sisi client I had the market open at the time. No logs.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP BunnyVirus
C C P
C C P Alliance
#25 - 2014-01-08 11:41:00 UTC
Akrasjel Lanate wrote:
Is th Nestor model finished ?

Crucifier looks nice to, should it have moving part from what i remember ?


yes it is

3D Artist

CCP BunnyVirus
C C P
C C P Alliance
#26 - 2014-01-08 11:49:53 UTC
Oberine Noriepa wrote:
Now that we have V3 stations, how long until the game receives an update to its lighting model?

Until we complete V3 , theres only a slim chance that we will start working on updating the lighting model

3D Artist

Altrue
Exploration Frontier inc
Tactical-Retreat
#27 - 2014-01-08 13:09:18 UTC
V3d stations are cool, but some are more detailed than others. I feel sad when I see almost unused Caldari models having more details than Jita 4-4's one :D

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Darkblad
Doomheim
#28 - 2014-01-08 14:30:57 UTC  |  Edited by: Darkblad
CCP Habakuk wrote:

The show info window for ships has been improved by splitting the ship traits from the description tab into its own tab.

The info window got improved quite a bit more, I would say - repeatedly. Nicely done!

NPEISDRIP

asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#29 - 2014-01-08 17:28:23 UTC
^info window is a bit cleaner now....however...

Moving all the critical info to the 'traits' tab has the minor side effect of removing it from the item description in say....the market...

The long history of the lore of a ship is usually not what i base my purchase on....but that could just be me.

If this is your fix to the info-overload of the mouse-over popup. Well, you might want to look at it a bit more.
Urieri
Un lugar muy feliz
#30 - 2014-01-08 17:37:51 UTC
CCP Habakuk wrote:
Mac patches are now available.

Regarding rendered icons: These are for example the icons for ships and other in-space objects, when shown in the info window or in the inventory. Before this change they were generated directly by the client and then cached on disk, which sometimes caused problems like black or corrupted icons. Now these icons are shipped with the client patch. We know about a minor bug with it - some of the backgrounds have the wrong racial color.

that was funny when a light from the ship, blinks at the same time it renders on client xD
Liner Xiandra
Sparks Inc
#31 - 2014-01-08 21:25:41 UTC
CCP BunnyVirus wrote:
Oberine Noriepa wrote:
Now that we have V3 stations, how long until the game receives an update to its lighting model?

Until we complete V3 , theres only a slim chance that we will start working on updating the lighting model


Plans change obviously, but that carrot has been dangling in front of us for a good 2, 3(?) years now.
Turelus
Utassi Security
Second State
#32 - 2014-01-08 21:41:51 UTC
After flying around looking at the new station looks right now I have to say they look beautiful!
The Cladari ones suffer a little the same as their ships in that they can be a bit too dark in some systems due to the lighting but the level of detail in the windows and flashing lights is great.
I love the new flames on the Factories they really are bad ass.

So I have one request/issue.

The CONCORD and Malkalen stations.
Seeing as all the stations are getting some love now would be a great time to fix the annoying lore issue that after six years the Malkalen station is still on fire and CONCORD have made no attempt to fix their station.

The Malkalen one would look fine with its beaten up and broken model but finally having the fires out, if you really want to go all out add some scaffolding and welding sparks here and there to show that the station is now under some level of repairs.

Turelus CEO Utassi Security

Oberine Noriepa
#33 - 2014-01-08 23:52:44 UTC  |  Edited by: Oberine Noriepa
Liner Xiandra wrote:
CCP BunnyVirus wrote:
Oberine Noriepa wrote:
Now that we have V3 stations, how long until the game receives an update to its lighting model?

Until we complete V3 , theres only a slim chance that we will start working on updating the lighting model


Plans change obviously, but that carrot has been dangling in front of us for a good 2, 3(?) years now.

Indeed. I'm wondering which assets have yet to receive their V3 conversion? Now that stations have received their update, I can't imagine it will be much longer until everything is complete.

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#34 - 2014-01-09 00:23:25 UTC  |  Edited by: Vesan Terakol
Oberine Noriepa wrote:
Liner Xiandra wrote:
CCP BunnyVirus wrote:
Oberine Noriepa wrote:
Now that we have V3 stations, how long until the game receives an update to its lighting model?

Until we complete V3 , theres only a slim chance that we will start working on updating the lighting model


Plans change obviously, but that carrot has been dangling in front of us for a good 2, 3(?) years now.

Indeed. I'm wondering which assets have yet to receive their V3 conversion? Now that stations have received their update, I can't imagine it will be much longer until everything is complete.


Roids, debris, wrecks and all other LCO nonsense... wow, i wouldn't want to be tracking and remodeling all of that - there's tons of it...
Oberine Noriepa
#35 - 2014-01-09 02:17:31 UTC
Vesan Terakol wrote:
Oberine Noriepa wrote:
Liner Xiandra wrote:
CCP BunnyVirus wrote:
Oberine Noriepa wrote:
Now that we have V3 stations, how long until the game receives an update to its lighting model?

Until we complete V3 , theres only a slim chance that we will start working on updating the lighting model


Plans change obviously, but that carrot has been dangling in front of us for a good 2, 3(?) years now.

Indeed. I'm wondering which assets have yet to receive their V3 conversion? Now that stations have received their update, I can't imagine it will be much longer until everything is complete.


Roids, debris, wrecks and all other LCO nonsense... wow, i wouldn't want to be tracking and remodeling all of that - there's tons of it...

Yeah, quite a bit! I'm interested in seeing how all of this is handled. Seeing as how we're getting a toggle for gas cloud assets, we can't be far off from seeing those archaic blobs receiving a face-lift. P

Red Kamel
Red Kamel Inc.
#36 - 2014-01-11 02:24:12 UTC
Turelus wrote:
After flying around looking at the new station looks right now I have to say they look beautiful!
The Cladari ones suffer a little the same as their ships in that they can be a bit too dark in some systems due to the lighting but the level of detail in the windows and flashing lights is great.
I love the new flames on the Factories they really are bad ass.

So I have one request/issue.

The CONCORD and Malkalen stations.
Seeing as all the stations are getting some love now would be a great time to fix the annoying lore issue that after six years the Malkalen station is still on fire and CONCORD have made no attempt to fix their station.

The Malkalen one would look fine with its beaten up and broken model but finally having the fires out, if you really want to go all out add some scaffolding and welding sparks here and there to show that the station is now under some level of repairs.



The fires may be out and station is now somewhat repaired. You still undock from the side, instead of the front.
Solhild
Doomheim
#37 - 2014-01-12 13:20:08 UTC
The V3 stations are excellent Shocked
Sascha Naskingar
SoE Silver Eagles
#38 - 2014-01-12 15:34:50 UTC  |  Edited by: Sascha Naskingar
Turelus wrote:
After flying around looking at the new station looks right now I have to say they look beautiful!
The Cladari ones suffer a little the same as their ships in that they can be a bit too dark in some systems due to the lighting but the level of detail in the windows and flashing lights is great.
I love the new flames on the Factories they really are bad ass.

So I have one request/issue.

The CONCORD and Malkalen stations.
Seeing as all the stations are getting some love now would be a great time to fix the annoying lore issue that after six years the Malkalen station is still on fire and CONCORD have made no attempt to fix their station.

The Malkalen one would look fine with its beaten up and broken model but finally having the fires out, if you really want to go all out add some scaffolding and welding sparks here and there to show that the station is now under some level of repairs.


Oh nice, Malkalen station looks epic now, partly rebuilt station model ftw Big smile
Alexis Antollare
Phoenix Freight
#39 - 2014-01-13 19:08:31 UTC
Looks like the character sheets are out of date. Older mirror? Any chance of an update to bring skills closer to current? I've been working on stuff in anticipation of the next Mirror, but can't use them on SiSi since they're not there....
Siegfried Tahl
STCorp
#40 - 2014-01-14 02:43:30 UTC
Made Stations comparison album too http://imgur.com/a/XelBx

Missed 2 mining stations. Player constructible Caldari Research Outpost link in DB is overriden by Deadspace LCS with the same name which doesnt have a preview, icon only.

In my Bio on Sisi and TQ are links to stations info tabs with previews
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