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Returning from a long break,,,,, question about griefers

Author
Angelica Dreamstar
Aliastra
Gallente Federation
#401 - 2014-01-07 18:24:47 UTC
This thread is the past, the present and the future.

It will never stop until either nobody gets blown up anymore or when new players stop getting educated by weak links.

It's the strong links' fault that the situation came to this in the first place.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

RAIN Arthie
The Scope
Gallente Federation
#402 - 2014-01-07 18:44:20 UTC
Angelica Dreamstar wrote:
This thread is the past, the present and the future.

It will never stop until either nobody gets blown up anymore or when new players stop getting educated by weak links.

It's the strong links' fault that the situation came to this in the first place.



I would like to enhance this statement. Quite a few players, when they hear someone is new, often want to blap them. Instead of using that mentality, point them to people who can help them with the game. At the very least you have given them a direction. No that is not the cold hard EVE online way, however by doing this you can create a more experienced and challenging eve player to blap later. Instead of shooting all of the cows to get meat now. Let them grow up to get bigger and meaty er and gain more from them.
Angelica Dreamstar
Aliastra
Gallente Federation
#403 - 2014-01-07 18:46:37 UTC
RAIN Arthie wrote:
Angelica Dreamstar wrote:
This thread is the past, the present and the future.

It will never stop until either nobody gets blown up anymore or when new players stop getting educated by weak links.

It's the strong links' fault that the situation came to this in the first place.



I would like to enhance this statement. Quite a few players, when they hear someone is new, often want to blap them. Instead of using that mentality, point them to people who can help them with the game. At the very least you have given them a direction. No that is not the cold hard EVE online way, however by doing this you can create a more experienced and challenging eve player to blap later. Instead of shooting all of the cows to get meat now. Let them grow up to get bigger and meaty er and gain more from them.
So plant an alt into a starter corp and start educating people beyond mining, running missions and thus playing isolated.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#404 - 2014-01-07 18:49:54 UTC
Scarlett Wesson wrote:


They don't care about the fact that the mining mechanic encourages players to AFK to not die of boredom. The "AFKness", "non-tankiness" or whatnot of their victims is just an excuse to let their inner asshats take control without risk of getting their ass kicked like in RL.
.


Is that not the sign of something being broken if the way you should play it is by NOT playing?

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

RAIN Arthie
The Scope
Gallente Federation
#405 - 2014-01-07 18:52:53 UTC
Jill Chastot wrote:
Scarlett Wesson wrote:


They don't care about the fact that the mining mechanic encourages players to AFK to not die of boredom. The "AFKness", "non-tankiness" or whatnot of their victims is just an excuse to let their inner asshats take control without risk of getting their ass kicked like in RL.
.


Is that not the sign of something being broken if the way you should play it is by NOT playing?



Not sure that there is a "certain way" to play space anarchy.
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#406 - 2014-01-07 18:52:59 UTC
Ramona McCandless wrote:
ZynnLee Akkori wrote:
Ramona McCandless wrote:


Why do you insist on this myth that there are two groups: Pro-solo players and Pro-Gankers to the exculsion of all else?

As neither a ganker nor a miner I can say you are wrong on this. Factually wrong.

I've never suggested there are only 'pro-solo' and 'pro-ganking' groups. I thought it was pretty clear. Pro-ganking, and anti-ganking. There really is only 2 sides to this, like most things. Either you are okay with ganking, or not. Clearly there are many on either side, with the advantage on the pro-ganking side. Which includes CCP, sadly. But that does not mean that things can change, as many gankers have already expressed frustration with (can flipping changes and the like).

Eve's "harsh nature" won't be ruined by allowing people in highsec a little more protection against what we feel is anti-social bullying. I've said it many times before, and I'll keep saying it: I don't want 100% protection in highsec. Just make the decision to gank a much more serious one. I'll also add something I've not yet admitted. I have no sympathy for those who afk play, for any reason. I am very much opposed to botting. Heck, I don't even like multi-boxing, although I am seriously considering doing it myself to have a logi support my miner.


The only point I have made ( and continue to make) is....

Why must CCP do your thinking for you?

EVERY other profession in EvE requires thought to avoid catastrpophic loss.

WHY must mining be a protected profession?

The tools already exist to have a life free from the fear of small gang ganking, what more do you want?



Miners are endangered didn't you hear? We need to set up reserves for them to flourish and populate.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

RAIN Arthie
The Scope
Gallente Federation
#407 - 2014-01-07 18:56:33 UTC
I mine and protect my miners, in null. You see when i hear a miner has gotten blaped in HS I give them a hug and tell them it's ok because now matter how mean they are to you in HS, they are always to scared to do ANYTHING in null sec.
Lucas Kell
Solitude Trading
S.N.O.T.
#408 - 2014-01-07 18:57:08 UTC
Kimmi Chan wrote:
Lucas Kell wrote:
For example, barges above the procurer should require more skills, encouraging newer characters to fly that one first, rather than jumping straight into the others.


/sigh

That sounds like a great idea when you are bringing it up here in a common sense way man.

The reality is that people will not fly a procurer if they can train a little longer for a more ISK/hr ship.

It is no different than combat vessels.

I'll hang out in this Caracal until I can get into a Drake.

I'll hang out in this Drake until I can get into this Raven.

The difference, at least as it seems to me, is that I train support skills

Shields
Armor
Missiles
Navigation
Engineering
Gunnery
Targeting
etc.

The miner trains what they need only to the extent that they need to in order to maximize ISK/hr.

If you want an intended consequence of what you are proposing then change the requirements on Barges and Exhumers to include some defensive measures.

Or, you know, mention to the people that come to the forum and holler about gankers, that they can train those skills and fit that tank.
Indeed, but the skills used to be tiered, and you would work from one barge to another. Then consider how it works for newbies combat ships. You fly around in a cruiser, doing your missions. Then you swap to a battlecruiser, and badly fit it and die. So you go back to the cruiser.

The same would work for barges. A newbie jumps into a retriever first, dies and simply tries again, over and over until they get would up and quit. If they had a week or so where they fly a procurer, they'd have something to fall back on that they feel comfortable and safe in, albeit with lower yield. I think simple changes like that would go a long way to steering people in the right direction without breaking the mechanics.

You wouldn't specifically need tank skills as a yield fit procurer is generally safe enough anyway. (though I think it would make sense if proc/skiffs needed shield skills, retriever/macks needed core skill and covetors/hulks needed yield skills).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#409 - 2014-01-07 18:57:54 UTC
ZynnLee Akkori wrote:
Ramona McCandless wrote:
ZynnLee Akkori wrote:

Every other 'profession' except trading involves combat.


Please tell me more about how Exploring, Salvaging, Couriering, Researching, Noob Training, Manufacturing and Cynoalting involve combat please

My apologies, I should have worded that from the other direction and clarified location. Allow me to re-state:
Mining is the only in-space profession whose ships are meant to do something other than fight.

In all but one of your in-space examples (courier), there will be fighting, and more importantly, the ship you will be in will be designed to fight. I admit to not knowing what a cyno-alt is, but my guess is a character serving only as a jump bridge for others. Even there, you will be in a ship designed for combat.

Please, no one talk about how any equipment can be fit on any ship if it's the right slot! I would have to ask why you don't take an Orca into fleet warfare. Or a Hulk to assault a POS.....


Also for the record, every man and dog in a WH uses an orca in PvP Twisted

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#410 - 2014-01-07 19:02:58 UTC
ZynnLee Akkori wrote:
I have to quibble with the statement that "highsec is where the pvp is". First, a mendacious point hashed over plenty the past few days: ganking is not PvP, as the aggression and threat is from one side only. Ganking is the knock-out game.


You want us PvP in a fight not to our advantage?

Do tell me why on earth i would like to risk my 2.5b isk machariel against your 15 man fleet.

Cause then you would not be fighting "fair" PvP. The term "fair" is relative and is really silly to throw around.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

silens vesica
Corsair Cartel
#411 - 2014-01-07 19:05:13 UTC  |  Edited by: silens vesica
Lucas Kell wrote:
Riot Girl wrote:
It clearly is.
Yeah you're right. Clearly this game is stronger than ever.

Riot Girl wrote:
I can't say I know of any other games that accomplish what Eve has. If there were more modern alternatives, I'd try them out.
Accomplish what? Spaceships? A community filled to the brim with neckbeards? Or a complete lack of additional content? We've already lost a few to Star Citizen.
Seriously?! Neckbeards? EVERY MMO is awash with neckbeards. Seriously, do try to keep up, m'kay?

And StarCitizen? People are still riding that pony? C'mon. You can do better than that.

You should have long ago grown used to the fact that EVE is not for everyone. That it is, indeed, only for 'Teh Few.' This is a self-selected community. Many may try, few will stay. But enough stay that the game slowly grows, and that is more than sufficient.

Ramona McCandless wrote:

Exploring: Buzzard. Armament: None
Salvaging: Any Destoryer with tractors and salvager Armament: None
Noob Training: Any ship, Armament: Variable
Cynoalting: Any noob ship, Armament: None
Courier: Transport, Armament: none

How is there fighting in these professions?
And apart from the Destroyer, how are they designed for combat?
And in each of those cites, you *still* have to be ready for combat - albeit their part of combat is "run like hell!" stuff. Still, shots are being fired, and survival is at stake. Yes, that's combat. Just because it's not aggressive, but instead reactive, doesn't mean that ships will not explode. Doesn't mean that those boldly unarmed pilots aren't going to do their damnedset to thwart and defeat their foes - it' just means that for them, "victory" is "survival."

Every time a ganker has come after one of my hulls, and I've gotten away, you can bet I call it victory. I can do a "you missed me!" taunt equal to any ganker's victory "yaaar!"


As for tanking Barges, I'll flatly state that when I send out my mining alt (truthfully, not very often at all), he is often flying an untanked Barge. Why? Because I count Barge losses into my proffit-and-loss planning. I know how often I get successfully ganked (not often), I know how much a stripped-down Barge costs vs. how much it can earn, and thus know exactly how many hours of mining are necessary to replace each hull. I also know how much a fully-fitted Barge costs. And I know how the difference between 'fully-tanked' and 'non-tanked' affects my loss rate (essentially zero change).

Beause I use situational-awareness tanking, I find that I get slightly better profit from bare-bones Barges.
Unless I'm using my Barge as a scout for a gank, in which case I tank it to the gunwales.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Kimmi Chan
Tastes Like Purple
#412 - 2014-01-07 19:05:22 UTC
Lucas Kell wrote:
Indeed, but the skills used to be tiered, and you would work from one barge to another. Then consider how it works for newbies combat ships. You fly around in a cruiser, doing your missions. Then you swap to a battlecruiser, and badly fit it and die. So you go back to the cruiser.

The same would work for barges. A newbie jumps into a retriever first, dies and simply tries again, over and over until they get would up and quit. If they had a week or so where they fly a procurer, they'd have something to fall back on that they feel comfortable and safe in, albeit with lower yield. I think simple changes like that would go a long way to steering people in the right direction without breaking the mechanics.

You wouldn't specifically need tank skills as a yield fit procurer is generally safe enough anyway. (though I think it would make sense if proc/skiffs needed shield skills, retriever/macks needed core skill and covetors/hulks needed yield skills).



" If they had a week or so where they fly a procurer, they'd have something to fall back on that they feel comfortable and safe in,"

That assumes that they aren't going back to the retriever to maximize their isk/hr.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Lucas Kell
Solitude Trading
S.N.O.T.
#413 - 2014-01-07 19:19:14 UTC
Kimmi Chan wrote:
Lucas Kell wrote:
Indeed, but the skills used to be tiered, and you would work from one barge to another. Then consider how it works for newbies combat ships. You fly around in a cruiser, doing your missions. Then you swap to a battlecruiser, and badly fit it and die. So you go back to the cruiser.

The same would work for barges. A newbie jumps into a retriever first, dies and simply tries again, over and over until they get would up and quit. If they had a week or so where they fly a procurer, they'd have something to fall back on that they feel comfortable and safe in, albeit with lower yield. I think simple changes like that would go a long way to steering people in the right direction without breaking the mechanics.

You wouldn't specifically need tank skills as a yield fit procurer is generally safe enough anyway. (though I think it would make sense if proc/skiffs needed shield skills, retriever/macks needed core skill and covetors/hulks needed yield skills).



" If they had a week or so where they fly a procurer, they'd have something to fall back on that they feel comfortable and safe in,"

That assumes that they aren't going back to the retriever to maximize their isk/hr.
Sure, that's a choice. But at least if you guide them through the procurer, they'll at least know for sure there's an alternative, and probably still have it laying around.

At the end of the day I'm just highlighting one of many methods by which people could be guided to help themselves without having to go to either extreme of throwing bubble wrap around everyone or screaming "HTFU" in their faces. I wouldn't expect, nor want it to suddenly make every noob safe.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

James Amril-Kesh
Viziam
Amarr Empire
#414 - 2014-01-07 19:23:03 UTC
ZynnLee Akkori wrote:
In high security, I shouldn't have to worry about that as much as I do now.

"I shouldn't have to worry about anything because I'm in highsec."
I got news for you pal.
You're still playing the wrong ******* game for your mentality.

Enjoying the rain today? ;)

Bing Bangboom
DAMAG Safety Commission
#415 - 2014-01-07 19:30:44 UTC
At first I thought, "How did I miss this thread!?!" until I realized it was only a couple days old and still growing. Such is the interest and activity generated by the New Order both in and out of game.

I feel like I'm back in 2012 after reading the comments. No growth on the part of a lot of players who have been around long enough to know better and the same bull headed refusal to consider alternatives by the newer.

Here is what i expect from a miner when I bump him. I expect him to at least do what I tell him to do which is 1) go to www.minerbumping.com , 2) Read "The Code" and 3) consider whether or not he has to comply. So many are so sure we are illegitimate, that we are "griefers" and can be banned/resisted/ignored that they don't do the common sense thing of finding out what is, in fact, happening to them.

Once a miner reads the Code he has a decision to make. Join up! or attempt to resist. While permit tank is best tank and buying a permit is a wise economic decision and blah blah blah I realize it may take some convincing to get someone who actually believes mining in highsec is a good idea to pry open the old noodle a bit and consider a new viewpoint so I am willing to patiently bump them towards nirvana. Whether this is because I am so kind and benevolent or because I am a sociopath is probably not proveable and definitely not relevant. I do it because I can and because I want to. In Eve, this is reason enough.

So the entire discussion about whether what we do is harassment or griefing or allowed by EULA or a good idea for Eve or reflective of deep, real world insecurities DON'T MAKE NO MATTER! We have decided that the New Halaima Code of Conduct is in force in all New Order systems (those with sec status between .5 and 1.0). We bump or gank any offenders that we choose to. We expect and even welcome resistance as it is a definite step TOWARDS Code compliance by a bot aspirant.

The only thing debatable is whether we are effectively making a difference. Highsec is a pretty big place and my personal experience in Kino, where I've ganked literally hundreds over the last few months, show me that many miners don't consider us an existential problem. Much like the story of the starfish, we have to be content with making a difference to the one miner we are currently saving. For me, that's enough.

Because when you get right down to it, I am a zealot for the Code and I believe that what the New Order of Highsec is doing is important to the future of Eve. I know its a game and I know we play to have fun. But a safe highsec does not make for a fun game. In the best tradition of Eve Online, we, the players, are addressing the problem of the nerfing of highsec pvp.

Everyone else can decide whether to support us or to support bot aspirancy.

Highsec is worth fighting for.

Bing Bangboom
Agent of the New Order of Highsec
Belligerent Undesirable

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Kimmi Chan
Tastes Like Purple
#416 - 2014-01-07 19:37:52 UTC  |  Edited by: Kimmi Chan
Lucas Kell wrote:
At the end of the day I'm just highlighting one of many methods by which people could be guided to help themselves without having to go to either extreme of throwing bubble wrap around everyone or screaming "HTFU" in their faces. I wouldn't expect, nor want it to suddenly make every noob safe.


Earlier in this thread I asked you to tell me how much more safe high sec would need to be in order for it to be adequately safe.

You mentioned that I should take a value and add 1/10th more safety.

I can do that without changing a single existing mechanic.

Get 10% of all miners to start fitting a tank. That is exactly the number we need! Hell if you were able to get more to do just that you can make it safer.

And safer.

And safer

Do you see where this is going?

And safer.

Problem solved! Don't forget to tip your waitstaff! They work hard so you don't have to!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#417 - 2014-01-07 19:58:05 UTC
Kimmi Chan wrote:
Lucas Kell wrote:
At the end of the day I'm just highlighting one of many methods by which people could be guided to help themselves without having to go to either extreme of throwing bubble wrap around everyone or screaming "HTFU" in their faces. I wouldn't expect, nor want it to suddenly make every noob safe.


Earlier in this thread I asked you to tell me how much more safe high sec would need to be in order for it to be adequately safe.

You mentioned that I should take a value and add 1/10th more safety.

I can do that without changing a single existing mechanic.

Get 10% of all miners to start fitting a tank. That is exactly the number we need! Hell if you were able to get more to do just that you can make it safer.

And safer.

And safer

Do you see where this is going?

And safer.

Problem solved! Don't forget to tip your waitstaff! They work hard so you don't have to!



OH I CAN IMPROVE THIS EXPONENTIALLY!!

Get another 10% to stop AFKing.

If you get more than 10% you are doing even better at making hisec safer!

And safer.

And safer.

Okay I'm tired of this.

And safer!!

Theoretically, if you could get all miners to fit a tank and to NOT AFK you could increase safety in hisec by a whopping 200% and never touch the existing mechanics.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Anslo
Scope Works
#418 - 2014-01-07 20:01:11 UTC
Because bitching about bitching turns bitching into action.
Rite guise?

[center]-_For the Proveldtariat_/-[/center]

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#419 - 2014-01-07 20:09:11 UTC
ZynnLee Akkori wrote:
Kimmi Chan wrote:
Lucas Kell wrote:
You seem to be making the assumption that the only goal is 100% safety.


And thus the question sir.

If the only goal is NOT 100% safe then what IS the goal? At what point, and to what extent, does high-sec need to be made safe.

You see I am looking for a goal post here. I want someone to tell me HOW SAFE IS SAFE ENOUGH and then stick to that.

I'd offer a suggestion. What if Concord response time was a multiplier of the security status? 1.0 means arrival nearly immediately. 0.5 means Concord arrives as fast as it does now. Then extrapolate for the other numbers.



Because this make nothing safer at all... this idea will only change profit margins and losses for gankers. there is no effect on safety.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Lucas Kell
Solitude Trading
S.N.O.T.
#420 - 2014-01-07 20:11:53 UTC
Kimmi Chan wrote:
Kimmi Chan wrote:
Lucas Kell wrote:
At the end of the day I'm just highlighting one of many methods by which people could be guided to help themselves without having to go to either extreme of throwing bubble wrap around everyone or screaming "HTFU" in their faces. I wouldn't expect, nor want it to suddenly make every noob safe.


Earlier in this thread I asked you to tell me how much more safe high sec would need to be in order for it to be adequately safe.

You mentioned that I should take a value and add 1/10th more safety.

I can do that without changing a single existing mechanic.

Get 10% of all miners to start fitting a tank. That is exactly the number we need! Hell if you were able to get more to do just that you can make it safer.

And safer.

And safer

Do you see where this is going?

And safer.

Problem solved! Don't forget to tip your waitstaff! They work hard so you don't have to!



OH I CAN IMPROVE THIS EXPONENTIALLY!!

Get another 10% to stop AFKing.

If you get more than 10% you are doing even better at making hisec safer!

And safer.

And safer.

Okay I'm tired of this.

And safer!!

Theoretically, if you could get all miners to fit a tank and to NOT AFK you could increase safety in hisec by a whopping 200% and never touch the existing mechanics.
Look, it's clear that you have no actual interest in discussing this, you simply are going to troll for eternity, misrepresentting what people are askign for and demanding impossible to answer questions. You wanted some weird impossible to gauge numeric and I gave you exactly that.

At the end of the day I think newbies don't get enough given to them to avoid or defend against ganking and bumping which is IMHO way too easy to do these days. That's my opinion, and you will not change it. Trolling me in this thread will get nowhere, though to be honest, as with all threads on any subject in eve it's quickly filled with the usual troll crowd.

If an when CCP want to discuss this stuff then it will be worth discussing. Until then all we will do is get into the same deadlock we have now which is where we want some level of changes while you take that to mean 100% safety and refuse to listen to anything but that. In the meantime it affects me to the sum of zero since I live in nullsec.

Now that the new order plebs are starting to join in too I really can't be arsed to read pages and pages of bullshit, so I'm calling it here.

/part thread

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.