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Why nullsec sucks for anyone not in a giant corp/alliance - the perfect example

First post
Author
Takseen
Federal Defense Union
Gallente Federation
#121 - 2011-11-13 21:46:24 UTC
Ranger 1 wrote:
Quote:
Still tedious though isn't?

Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times.
I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing.
If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end.

Its challenging, but not really that rewarding by the sounds of things. The closest I've done is ninja running anomalies in wormholes from highsec. And that was way way more convenient.
1) Most wormholes were deserted.
2) There's no real travel time to and from the PvE objective. One quick warp and I'm back in relatively safe highsec. This is important because it reduces the minimum play session required to get anything done and therefore let's me get some more ISK done. And if I have to leave due to hostiles, I can go right back to bearing it up in highsec.
3) Wormhole PvE is noticeably *different* to highsec PvE, which made up for the extra hassle involved in finding the wormhole sites. Is nullsec ratting or anomaly running really that different from running level 4s? That's even if you could safely bring a ship to nullsec capable of doing that stuff.

So my question is, is there anything in nullsec that's sufficiently different from highsec that'd make me want to
-put up with the tedium of repeatedly dodging gatecamps
-lose access to the highsec markets
-forego using expensive ships, fittings and implants.
Malcanis
Vanishing Point.
The Initiative.
#122 - 2011-11-13 21:48:55 UTC
Takseen wrote:
Ranger 1 wrote:
Quote:
Still tedious though isn't?

Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times.
I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing.
If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end.

Its challenging, but not really that rewarding by the sounds of things. The closest I've done is ninja running anomalies in wormholes from highsec. And that was way way more convenient.
1) Most wormholes were deserted.
2) There's no real travel time to and from the PvE objective. One quick warp and I'm back in relatively safe highsec. This is important because it reduces the minimum play session required to get anything done and therefore let's me get some more ISK done. And if I have to leave due to hostiles, I can go right back to bearing it up in highsec.
3) Wormhole PvE is noticeably *different* to highsec PvE, which made up for the extra hassle involved in finding the wormhole sites. Is nullsec ratting or anomaly running really that different from running level 4s? That's even if you could safely bring a ship to nullsec capable of doing that stuff.

So my question is, is there anything in nullsec that's sufficiently different from highsec that'd make me want to
-put up with the tedium of repeatedly dodging gatecamps
-lose access to the highsec markets
-forego using expensive ships, fittings and implants.


Some of the most fun I had in this game was ninjaing 10/10 plexes in hostile space with a friend. Extremely entertaining and alse highly lucrative.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Takseen
Federal Defense Union
Gallente Federation
#123 - 2011-11-13 21:59:51 UTC
Yeah true, it would be nice to do those plexes and the lowsec ones sometime. It'd be quite a big commitment to get a ship strong enough to do a 10/10 into that location. Ah well, I'll wait till the "Nullsec revamp" expansion that CCP were talking about a few months ago.
Dradius Calvantia
Lip Shords
#124 - 2011-11-13 22:07:03 UTC
Takseen wrote:
Ranger 1 wrote:
Quote:
Still tedious though isn't?

Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times.
I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing.
If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end.

Its challenging, but not really that rewarding by the sounds of things. The closest I've done is ninja running anomalies in wormholes from highsec. And that was way way more convenient.
1) Most wormholes were deserted.
2) There's no real travel time to and from the PvE objective. One quick warp and I'm back in relatively safe highsec. This is important because it reduces the minimum play session required to get anything done and therefore let's me get some more ISK done. And if I have to leave due to hostiles, I can go right back to bearing it up in highsec.
3) Wormhole PvE is noticeably *different* to highsec PvE, which made up for the extra hassle involved in finding the wormhole sites. Is nullsec ratting or anomaly running really that different from running level 4s? That's even if you could safely bring a ship to nullsec capable of doing that stuff.

So my question is, is there anything in nullsec that's sufficiently different from highsec that'd make me want to
-put up with the tedium of repeatedly dodging gatecamps
-lose access to the highsec markets
-forego using expensive ships, fittings and implants.


I find ganking pimp fit tengus in plexes (or even just belts) to be highly lucrative and entertaining. Better loot drops than any NPC in the game =P

This can be done with one solo recon ship (pilgrim is prolly the best) which is more than capable of moving through null sec using the methods already discussed in this thread. It does require a bit of setting up and patience, but once you get your cov ops cloaked recon of death set up in a bearing system you can seriously just come back to your comp for 5-10 minuets and make an easy billion.

The best lols come after blowing up a tengu, and then seeing its pod continue to warp around to belts trying to shoot things. I would report all the bots, but I prefer to take all their isk in the form of faction loot instead...
Ranger 1
Ranger Corp
Vae. Victis.
#125 - 2011-11-13 22:12:41 UTC
Soloing ratting BS in a stealth bomber is also rather amusing. Smile

You have to be a bit more picky about the loot you grab though.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jita Alt666
#126 - 2011-11-13 22:23:05 UTC
Elrich Kouvo wrote:

so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.


1. The OP was asking how to travel in 0.0 - read more than his thread title.
2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play.
3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise
4. Blobs are caused by sovereignty mechanics.
5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire.
6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life.
saltrock0000
State War Academy
Caldari State
#127 - 2011-11-13 23:34:13 UTC
Ok quick crash course for you as it is.

Bubbles do pull ships out of warp. A typical place to have one setup is just off 2 well traveled gates (highsec to 0.0 being very popular).

When traversing 0.0 without a scout, do it in something small with a cloak - IE covert ops or force recon.

When jumping into a system use your ship scanner set to max distance and before decloaking see whats around - if there is a visible gatecamp with you right there the proper procedure is to double click space, on a horizontal plane form the enemy as they will try to burn and decloak you -decloaks happen at 2500m or less - hit your cloak and then MWD !!ALWAYS CLOAK BEFORE MWD!!. The theory in this is to propell yourself away from the imediate area you enter so you cannot be decloaked.

So now your in that desired 0.0 system warp to a random unobvious celestial at anything between 50-100km. Whilst in warp open up your people and places and midwarp create a bookmark and name this "safe Spot blah blah whatever" Now you have a Safe place to chill out. I say safe its safe as long as you always enter and stay cloaked in this spot. There are ship scanning probes and people out there willing to scan down your safe spots. A good way to avoid this is have a few setup and bounce between them making new bookmarks mid warp and then using them. Alternativly you can always spam your scanner for active probes in your area - soon as you see probes its time to start moving. A good prober can find a larger ship in under 30s.

So i mentioned the scanner there, now i havent played in a while but i seem to rememebr the max directional scan as being 15AU give or take. A good habbit to get into is having the solar system map at the ready to be used in conjunction with your scanner to see whats happening. Say you want to get to PNQY but suspect the gate there is camped and bubbled, but there is a plannet or other celetstial withing 15au of the gate you want to get to, warp there then use your directional scanner on 5 degree's to check that gate. The degrees of the ship scanner is calculated from the middle of your screen. But hey play around with it in safe space till you get a feel. Try to only ever warp to a gate once you have scanned it or are comfortable no hostiles are in system.

Local chat is also a great help... system empty your safe... system full suspect the locals to be out with pitchforks.


Ok last little bit of dribble before i call it a night. There is one other thing to take into concideration when entering a camped gate. Are there many fast small ships to decloak you, is there a webber to hold you there once they have. In rare occasions, its worth weighing up the options before making any move, the default uncloak timer is 30s so thats plenty of time to umm and arr.. But yeah weight up the options and if you can or thing you can, turn your ass around and MWD back to the gate and jump.

Another little sidenote for new 0.0 people, agro tiemrs... once you are engaged in any way, be this directly or indirectly like hitting a bubble, you get a 15agro timer. This basicaly means if you safe spot up then log off your ship will sit in space for 15minutes to give peopel a chance to probe you and kill you. Agro timers kill many cap pilots. Now a good trick to remove this agro timer is to jump system, once you change system its gone and your free to log.


To be honest its a steep learning curve and can cost you alot, but ocne you learn it all its second nature, and im sure you will find your own way to do things, but just a tired drunk guy trying to help some people out.

Fly safe EvE


P.S CCP FIIIIIIIIIIIIIIIIIIIIX THE GAME FASTER

\'''\<(o_O)>/'''/

Elrich Kouvo
Doomheim
#128 - 2011-11-13 23:55:46 UTC
Jita Alt666 wrote:
Elrich Kouvo wrote:

so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.


1. The OP was asking how to travel in 0.0 - read more than his thread title.
2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play.
3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise
4. Blobs are caused by sovereignty mechanics.
5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire.
6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life.

1. Ok
2.OK
3. I dont see what that has to do with bubble blobs but OK
4. Nah you can find them in Empire too. usually gate camping known choke points into low sec. Faction War too.
5. 5X < worth it for nullsec profits
6. Are you classifing EVE as "Edutainment"?
7. The warp bubbles make the game tedious and I know we can agree on that.
Akirei Scytale
Okami Syndicate
#129 - 2011-11-13 23:59:46 UTC  |  Edited by: Akirei Scytale
Elrich Kouvo wrote:

7. The warp bubbles make the game tedious and I know we can agree on that.


you know whats tedious? having to have individual tackles for every single target in that 1000 man fleet over there, not having to click one extra time per system while travelling.
bubbles do their job, and they do it well. they make large scale PvP possible.

I bet you're the kind of guy who considers looking at local before undocking tedious, and would blame something other than themselves when they got popped.
Soldarius
Dreddit
Test Alliance Please Ignore
#130 - 2011-11-14 00:05:04 UTC
Welcome to nulsec! Now follow the advice given above and you will lose a lot fewer ships.

http://youtu.be/YVkUvmDQ3HY

Ranger 1
Ranger Corp
Vae. Victis.
#131 - 2011-11-14 00:10:46 UTC
Elrich Kouvo wrote:
Jita Alt666 wrote:
Elrich Kouvo wrote:

so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.


1. The OP was asking how to travel in 0.0 - read more than his thread title.
2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play.
3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise
4. Blobs are caused by sovereignty mechanics.
5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire.
6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life.

1. Ok
2.OK
3. I dont see what that has to do with bubble blobs but OK
4. Nah you can find them in Empire too. usually gate camping known choke points into low sec. Faction War too.
5. 5X < worth it for nullsec profits
6. Are you classifing EVE as "Edutainment"?
7. The warp bubbles make the game tedious and I know we can agree on that.


Not so much, no.

Bubbles in Null Sec serve a very important purpose, they restrict free travel without proper preparation and become points of conflict.

If you were a sov owner in null sec you would not want just anybody freely traipsing through your turf in any ship they liked, harvesting "your" resources and giving away intel on your movements to people that don't like you. Nor would you like enemy fleets to be able to move freely through your space without some means to attempt to contain them.

Bubbles add an element of strategy to null sec conflicts that is largely missing from high and low sec combat. They are a tool that can easily become a double edged sword. Many a bubble camp has been turned on the campers and proved to be their undoing.

I'm afraid your just going to have to live with the fact that if you want to trespass on someones property they are going to take steps to make that process challenging for you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Elrich Kouvo
Doomheim
#132 - 2011-11-14 00:23:01 UTC
Ranger 1 wrote:
Elrich Kouvo wrote:
Jita Alt666 wrote:
Elrich Kouvo wrote:

so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.


1. The OP was asking how to travel in 0.0 - read more than his thread title.
2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play.
3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise
4. Blobs are caused by sovereignty mechanics.
5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire.
6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life.

1. Ok
2.OK
3. I dont see what that has to do with bubble blobs but OK
4. Nah you can find them in Empire too. usually gate camping known choke points into low sec. Faction War too.
5. 5X < worth it for nullsec profits
6. Are you classifing EVE as "Edutainment"?
7. The warp bubbles make the game tedious and I know we can agree on that.


Not so much, no.

Bubbles in Null Sec serve a very important purpose, they restrict free travel without proper preparation and become points of conflict.

If you were a sov owner in null sec you would not want just anybody freely traipsing through your turf in any ship they liked, harvesting "your" resources and giving away intel on your movements to people that don't like you. Nor would you like enemy fleets to be able to move freely through your space without some means to attempt to contain them.

Bubbles add an element of strategy to null sec conflicts that is largely missing from high and low sec combat. They are a tool that can easily become a double edged sword. Many a bubble camp has been turned on the campers and proved to be their undoing.

I'm afraid your just going to have to live with the fact that if you want to trespass on someones property they are going to take steps to make that process challenging for you.

So warp bubbles are walls that keep the unfriendly pilots out?
Malcanis
Vanishing Point.
The Initiative.
#133 - 2011-11-14 07:16:26 UTC
Elrich Kouvo wrote:

So warp bubbles are walls that keep the unfriendly pilots out?


No, they're devices that interrupt a ship from warping until it moves out of them, unless you're in a T3 with a nullification subsystem.

If you don't like dealing with bubbles, then you can always mine, rat, mission or do PI in lowesc if you think you'll be better off that way.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hero Tackler
Doomheim
#134 - 2011-11-14 07:48:18 UTC
You gotta be blue bro. Lol

More meta than you

DeMichael Crimson
Republic University
Minmatar Republic
#135 - 2011-11-14 19:46:26 UTC
Hero Tackler wrote:
You gotta be blue bro. Lol


This just about sums it up.
Justin Credulent
Luv You Long Time
#136 - 2011-11-15 13:51:12 UTC  |  Edited by: Justin Credulent
Quote:
Did I say that renters require time minimums? No I didn't, thanks. I said renters require xx amount of ISK per week. And why the hell am I gonna pay them? Just to... what? Mine Cornite? lulz

Actually, if you look at what you typed, you DID say exactly that. If that's not what you meant, please learn how to avoid run on sentences. Blink


Nope, again, you're misinterpreting it. Perhaps English is not your first language. We do have a multinational community here, and I won't judge.

Quote:
Your doing it wrong.


Taking the easy way out with memes?

Quote:
For one thing you seem to think that your limited exposure to whatever null sec corp you applied to makes you well informed on typical null sec life. You have been misinformed.


Keep talking. The more you do the more you expose your ignorance. Make more assumptions, please. :)

Quote:
By the way, what is Cornite? Smile


I don't know, what does "Your doing it wrong." mean?

pwned, dismissed, and blocked.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!