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EVE is PVE

Author
Ramona McCandless
Silent Vale
LinkNet
#241 - 2014-01-06 13:14:21 UTC
Katran Luftschreck wrote:

See above and for those >25% of subscribers who are left you'd need to create an entirely new economic model that can survive without NPCs creating ISK (through PvE). Can it be done? Maybe. Should it be done? Honestly, I don't think so. An EvE without NPCs, run entirely by player alliances? It would be dead within three months, tops.

And when I envision the new character creation screen saying "Pick your race: Goonswarm or TEST" then I'd call that a mercy killing.



You use an in absurdium statement there, I notice. TEST will never be a Hyperpower


And you and I have very different visions for how MMOs will operate in ten or fifteen years time.

Maybe this isnt true about you, but I dont see the status quo of "Take Quest, Kill Mob, Take Loot, Hand In" last much longer.

If you dont want to see a universe where every character is a player and not a line of text, then, well I kind feel sorry for you.

Me, hell call me a big elitist moron if you want, I would love a world where endless NPCs dont exist to throw themselves at me like robots. Immersion? I guess thats not really important to your vision for the game.

Me, Id be more than happy to play with 15,000 people if it meant the unrealistic non-speaking, non-interactable, easy to "kill" rats were real folk.

I dont think the game will die. I think those who want constant easy mode and no evolution of gaming will move else where and be replaced by those of us who have wanted a game like this since we first started playing Elite in 1984 and were disappointed it wasnt enough like the novella.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#242 - 2014-01-06 13:16:29 UTC
ZynnLee Akkori wrote:
Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity.



But WHY do you fuind it so hard to defend yourself that you demand divine intervention?

Thats what is befuddling those of us who like ALL aspects of the game, apart from the ridiculous nonsense that is non-capsuleers willingly getting themselves killed by eggers.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kimmi Chan
Tastes Like Purple
#243 - 2014-01-06 13:19:12 UTC
ZynnLee Akkori wrote:
We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity.


These rules are what make the game the way it is. You either like the way it is or you don't ******* play. I don't know how to make it any simpler.

ZynnLee Akkori wrote:
In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'.


Bullshit! If you logon to the game you are agreeing to be a willing participant in a game with other people with other motivations and agendas. You can't willingly agree to that participation and then set conditions to it. Again, that's asinine.

ZynnLee Akkori wrote:
People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back....


There is absolutely NO need to reduce Concord response or to implement any other changes that you might happen to pull out of your ass. You either play the game there is or you don''t ******* play.

I'm a hi-sec mission runner and I am fed up with everyone coming to these forums to demand changes to suit their AND ONLY THEIR style of play. The mechanics are what they are and there is nothing wrong with them. Stop crying about how something is unfair to you. If you feel bullied, molested, griefed, mistreated, victimized, helpless, vulnerable, or any other adjective that I don't care about then play something else.

You either play the game that is here or you don't.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ramona McCandless
Silent Vale
LinkNet
#244 - 2014-01-06 13:22:58 UTC
I know plenty of miners who are very MUCH enjoying out thinking the Ganker squads, so dont start with the "Oh they stop me playing my game"

BULL

POOP

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kimmi Chan
Tastes Like Purple
#245 - 2014-01-06 13:25:47 UTC
Ramona McCandless wrote:
I know plenty of miners who are very MUCH enjoying out thinking the Ganker squads, so dont start with the "Oh they stop me playing my game"


This one doesn't want to out-think them. He wants to change the rules so he doesn't have to think.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

ZynnLee Akkori
Perkone
Caldari State
#246 - 2014-01-06 13:30:10 UTC
This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#247 - 2014-01-06 13:30:11 UTC
Katran has expressed the root of the Eve economy very well.

ISK is CREATED by payouts from NPC entities. It is then transferred to miners in return for ore/minerals (*), which are used to build items (*)' which are exchanged (*) to PVP'rs, where the items eventually are destroyed.

In this very simplified description, every asterisk is a point at which ISK is removed from the economy forever through fees and/or taxes. Note that these points do not equal the amount being injected, resulting in the ability to accumulate wealth, and, eventually, inflation.

PVP is not ISK destruction. It is merely the mechanism that creates demand for a particular item within the market, and results in the movement of ISK from your wallet into the wallet of the builder, minus what they pay in fees and material costs to their suppliers.

Even moon mining does not create ISK. It is part of a builder's supply chain, with the price set by what the market is willing to pay for the final product (module or hull).

The ability to pay for something, IN EVERY CASE, originates with an NPC giving ISK to a player in return for a PVE action.
James Amril-Kesh
Viziam
Amarr Empire
#248 - 2014-01-06 13:32:24 UTC  |  Edited by: James Amril-Kesh
ZynnLee Akkori wrote:
We are ranging far afield. The only thing PvP is good for in mechanical terms is to introduce churn in the marketplace and drain ISK from the economy through destruction.

Maybe if you had bothered to read a few of the previous posts you'd realize that there is nothing in PVP that qualifies as an ISK sink (with the exception of bought insurance that ends up expiring or getting voided, but insurance payouts far, far outweigh that).

ZynnLee Akkori wrote:
That's a useful, nay, necessary function.For all intents and purposes, supply and demand was pretty much murdered years ago by market flippers.

I'm ******** when it comes to economics and even I can see that's not true. Dr. Eyjo certainly doesn't believe that's the case.

ZynnLee Akkori wrote:
But even PvP in Eve can't keep up (through destruction) with the production of new goods and inflation of anything players can sell.

You should take a look at market price graphs sometime and try to correlate them with the introduction of fleet doctrines by major nullsec factions. There's an initial spike in demand that drives prices up, followed by a reduction in supply as ships get bought up and then destroyed. If what you're saying were actually true market volumes would be so high that the demand imposed by such activities would have a barely perceptible impact.

ZynnLee Akkori wrote:
Notice, if you will the thousands of low level skill books on the market. Why so many? I believe it's because when CCP put a stack up to help new player with something affordable/reasonable, jerks bought them all out and re-listed at inflated prices. So CCP had to put multiple thousands on the market to discourage asshat flippers.

Uh no, CCP has no direct intervention in the sale of skillbooks. They're continuously seeded at high enough volumes such that they will never all be bought out. There's no reason anyone should ever feel it is necessary, at least not in empire, to buy a skillbook at prices significantly greater than the NPC sell orders. Most resold skillbooks are either people moving them to other locations (NPC sell orders are in "school stations") which are more convenient (either a trade hub, or stations in nullsec where there are no NPC sell orders).

ZynnLee Akkori wrote:
The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.

The purely PVE players can protect themselves if they so choose. They don't.

You're also ignoring the fact that destructive actions taken towards PVE players also has the effect of removing material from circulation and fueling economic growth. Removing that would stagnate the economy.

Enjoying the rain today? ;)

Ramona McCandless
Silent Vale
LinkNet
#249 - 2014-01-06 13:32:47 UTC
ZynnLee Akkori wrote:
This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.



Your late

I can give you some decent fittings and advice on avoiding being ganked if its proving too hard for you to think of it yourself.

If you are already aware of these, there are plenty of anti-gank channels you can join to spread intel and join fleets hunting gankers.


Or you could start a blog teaching new players how to avoid ganks.


Or you could demand the Gods bless you and curse the pagans.


Your call

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kimmi Chan
Tastes Like Purple
#250 - 2014-01-06 13:38:44 UTC
ZynnLee Akkori wrote:
This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.


What if CCP buffed Exhumer EHP?

What if CCP buffed Concord so you could not tank them?

This list can go on ad nauseum...

CCP has continually raised the bar to entry and yet the PvP enthusiasts have adapted. Some PvE capsuleers have also adapted.

You don't want to adapt. You want to eliminate ganking. You veil it as "One More Buff" but in the end you want to eliminate those who don't allow you to have fun. Those people, the ones that won't allow you to have fun, aren't going anywhere. They are here and if you don't like them PLAY SOMETHING ELSE.


"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

James Amril-Kesh
Viziam
Amarr Empire
#251 - 2014-01-06 13:41:57 UTC  |  Edited by: James Amril-Kesh
ZynnLee Akkori wrote:
This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.

If you don't think the game is fun, play another ******* game.
Your little crusade to destroy one of the core essences of the game is absolutely pathetic. You completely fail to understand that risk from other players, in any activity of the game, is one of the main reasons the game is so successful and why most of its players enjoy it.

tl;dr: gtfo

Enjoying the rain today? ;)

Jenn aSide
Soul Machines
The Initiative.
#252 - 2014-01-06 13:46:19 UTC
ZynnLee Akkori wrote:
This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.
\

Better known as the "its a GAME" fallacy. In single player game all that is important is that the gamer is having fun. In a MULTIPLAYER game it's important that at least 1 person is having fun. You are either the victor (the guy having fun) or the victim (the guy providing the fun to the other guy) lol.

I'm sure the street walkers in Grand Theft Auto want pimp hands to be nerfed too. Sorry, no, you Hoe around in GTA, you get slapped. So don't be no Hoe, hommie.
Jenn aSide
Soul Machines
The Initiative.
#253 - 2014-01-06 13:50:47 UTC
Kimmi Chan wrote:
Ramona McCandless wrote:
I know plenty of miners who are very MUCH enjoying out thinking the Ganker squads, so dont start with the "Oh they stop me playing my game"


This one doesn't want to out-think them. He wants to change the rules so he doesn't have to think.


You don't jsut get a like, you get a "/thread" tag too, because that's the end of the thread lol.

I will never ever understand that mentality. Why are they playing a game if they don't want to play a game. I wouldn't be playing EVE if I didn't enjoy overcoming resistance, which is what i do when i PVE, even in high sec by finding a way to make my Machariels and Nightmares unattractive to gankers while still being viable for isk making.
ZynnLee Akkori
Perkone
Caldari State
#254 - 2014-01-06 13:54:46 UTC
James Amril-Kesh wrote:

tl;dr: gtfo

I enjoy the game too, just not the part that puts me at risk of sociopathic aggression. And i will gtfo, when my tolerance for people who enjoy causing others grief is used up. It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. The one thing I will praise you for is, as far as I have noticed, you haven't talked about enjoying ganking victim's tears. Reveling in ruining someone else's fun is truly pathetic.
Jonah Gravenstein
Machiavellian Space Bastards
#255 - 2014-01-06 13:56:59 UTC  |  Edited by: Jonah Gravenstein
ZynnLee Akkori wrote:
Kimmi Chan wrote:
No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.

Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.

We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity. In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'.
PvP is very much a fact of life in Eve regardless of whether or not you choose to take part in some aspects of it. Killing other people is only a small part of PvP, pretty much everything you do is either PvP or geared towards PvP.

Ganking is very much PvP, and making life difficult for the gankers is also PvP. It's not vs in the sense of pistols at dawn but it's certainly vs in that if you fly a well tanked procuror or skiff while mining that they'll probably go and kill someone else. Mission runners are completely capable of shooting back, although a PvE fitted ship is going to lose against a PvP fitted ship 99% of the time so GTFO is a good idea.

Fun itself is subjective, you don't find being ganked fun, that's understandable. The gankers find it to be funny as hell, also understandable. The moment you accept that people can, and will blow you up for fun, and that you can prevent them from doing so by outwitting them or generally making it hard for them to do so, is where the fun really starts.

Quote:
People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back....
Instead of lobbying CCP for the reduction of Concord response times, why don't the "carebears" actually do something and take matters into their own hands? Crimewatch and Wardecs are powerful tools, for example people use the suspect timer mechanic to hunt down MTU baiters or bait with the MTU itself. It's really very easy to not get ganked, it requires some knowledge of game mechanics and not doing anything stupid.

There's also plenty of advice from gankers themselves on how ganking works and the costs involved, and how to make it more difficult for them to do it. They know that there will always be easy targets, they're also willing to tell you how not to be one because they know the majority of the easy targets will ignore the advice and whine on the forums instead.

The constant whining for making highsec safer makes me ashamed to be classed as a carebear, like Kimmi and Jenn I accept Eve for what it is and plan accordingly. It's plenty safe if people pay attention and take minor precautions, it's unsafe if you choose to play this game blindfolded to the fact that the entire game, including highsec is in fact a PvP zone, that you agreed to participate in at the character selection screen, and again on undock.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ZynnLee Akkori
Perkone
Caldari State
#256 - 2014-01-06 13:57:24 UTC
Jenn aSide wrote:

I will never ever understand that mentality. Why are they playing a game if they don't want to play a game. I wouldn't be playing EVE if I didn't enjoy overcoming resistance, which is what i do when i PVE, even in high sec by finding a way to make my Machariels and Nightmares unattractive to gankers while still being viable for isk making.

So you reject the fact that there are two playstyles in Eve? You consider mining to be a pvp activity? NPC mission running? /shrug Nowhere to go with that one....
Jenn aSide
Soul Machines
The Initiative.
#257 - 2014-01-06 13:58:53 UTC
ZynnLee Akkori wrote:
Jenn aSide wrote:

I will never ever understand that mentality. Why are they playing a game if they don't want to play a game. I wouldn't be playing EVE if I didn't enjoy overcoming resistance, which is what i do when i PVE, even in high sec by finding a way to make my Machariels and Nightmares unattractive to gankers while still being viable for isk making.

So you reject the fact that there are two playstyles in Eve? You consider mining to be a pvp activity? NPC mission running? /shrug Nowhere to go with that one....


EVERYTHING in EVE is a pvp activity. As a PVE player, I succeed because i understand this. Apparently you don't, which sounds like a personal problem to me.
Ramona McCandless
Silent Vale
LinkNet
#258 - 2014-01-06 14:00:17 UTC
ZynnLee Akkori wrote:
It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. .


Let me guess, they are rapists and child abusers too huh

This thread has turned into chutney

I hope your happy


You just ganked the thread.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

ZynnLee Akkori
Perkone
Caldari State
#259 - 2014-01-06 14:01:33 UTC
We'll have to agree to disagree until only players are responsible for paying out on any and all completed PvE missions.
James Amril-Kesh
Viziam
Amarr Empire
#260 - 2014-01-06 14:02:00 UTC
ZynnLee Akkori wrote:
James Amril-Kesh wrote:

tl;dr: gtfo

I enjoy the game too

No you don't, you enjoy a specific minor facet of the game as a whole and you want to be shielded from everything that actually makes this game what it is.

ZynnLee Akkori wrote:
just not the part that puts me at risk of sociopathic aggression. And i will gtfo, when my tolerance for people who enjoy causing others grief is used up.

Do you play first person shooters because you want to walk through the map and look at the god damn scenery? Because that's basically what you're asking for with EVE. This is the game. People who kill you in the game are not sociopaths, they're PLAYING THE GAME.

ZynnLee Akkori wrote:
It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes.

Ah yes, the old "gankers tortured animals as children and grew up to become delinquents, drug users, rapists, murderers, and thieves in real life while they're not playing EVE."

(Well I guess the drug users thing is certainly true for some of us at least.)

ZynnLee Akkori wrote:
The one thing I will praise you for is, as far as I have noticed, you haven't talked about enjoying ganking victim's tears. Reveling in ruining someone else's fun is truly pathetic.

I was actually yesterday considering fitting a ship to go out and troll for highsec miners with MTUs and drones set to aggressive but :effort:

Enjoying the rain today? ;)