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EVE is PVE

Author
Angelica Dreamstar
Aliastra
Gallente Federation
#221 - 2014-01-05 17:15:58 UTC
Plug in Baby wrote:
The problem is that Eve is not short of people who build to replace losses and fund PVP.

Eve is short of content creators, the people that destroy things.

The people who do nothing but 'bear inflate the economy and do nothing to better the game for anyone else.

Well, honey ... there are quite a few ways to change this.

Btw ... where's the cucumber? ;)

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Alavaria Fera
GoonWaffe
#222 - 2014-01-05 18:55:58 UTC
James Amril-Kesh wrote:
Pandora Barzane wrote:
funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE?

When did I say it didn't involve PVE?
Do you know what contesting a site is?

It's a special type of pve that includes players

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#223 - 2014-01-05 19:44:48 UTC
Kudos to the OP for being brave enough to open himself to "interesting" responses.

I'll just leave this hanging here with my sig to say it for me.

There is one EvE. Many people. Many lifestyles. WE are EvE

Katran Luftschreck
Royal Ammatar Engineering Corps
#224 - 2014-01-06 02:14:10 UTC
James Amril-Kesh wrote:
You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.


Incursions were PvE last time I checked. That some people like to raid Incursion runners and force PvP on them does not change this in any way. The Incursion itself, and it's NPC signed payout, is strictly PvE.

New characters falls under "After enough decimal places no one gives a damn."

How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.

Keep trying. I can shoot this crap down all day.

http://youtu.be/t0q2F8NsYQ0

Yonis Kador
KADORCORP
#225 - 2014-01-06 02:29:08 UTC  |  Edited by: Yonis Kador
You make some valid points, Katran, but do you really believe that EVE's value is held in the isk it contains? Or does the heart and soul of EVE lie within the sandbox pgc created by its community? Because the last time I checked, much like a church is just a building, or currency is just paper, without its pvp, EVE would have little/no pgc. Folks can characterize mining as pve or trading as pve or missioning as pve all day long - but as those activities do not happen in a vacuum, they have an effect on everyone else.

And that's pvp.

YK
Alavaria Fera
GoonWaffe
#226 - 2014-01-06 04:26:39 UTC
Katran Luftschreck wrote:
How often does insurance pay out more than a ship cost in the first place?

If you're talking about isk creation, you're pretty bad since I can't buy ships from an npc

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mallak Azaria
Caldari Provisions
Caldari State
#227 - 2014-01-06 07:49:00 UTC  |  Edited by: Mallak Azaria
Katran Luftschreck wrote:
How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.


How often does building a ship remove more isk from the game than insurance pays out for losing it?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Alavaria Fera
GoonWaffe
#228 - 2014-01-06 07:51:52 UTC
Mallak Azaria wrote:
Katran Luftschreck wrote:
How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.

How often does building a ship remove more isk from the game than insurance pays out for losing it?

A trap question ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Katran Luftschreck
Royal Ammatar Engineering Corps
#229 - 2014-01-06 10:45:12 UTC  |  Edited by: Katran Luftschreck
Yonis Kador wrote:
You make some valid points, Katran, but do you really believe that EVE's value is held in the isk it contains? Or does the heart and soul of EVE lie within the sandbox pgc created by its community? Because the last time I checked, much like a church is just a building, or currency is just paper, without its pvp, EVE would have little/no pgc.


A perfectly valid point. If it weren't for morons professionals blowing each other up all the time, there would be little market for anyone looking to sell replacement ships. Especially considering that in PvE by the time a person graduates to that big, expensive battleship they will, unless they're dense, have enough skills racked up to not lose it very easily. And it is obvious why frigate sales seem to peak in areas right next to FW systems, too.

I am not discounting that PvP helps keep the ISK flowing into the hands of industry. That's more of an "economic philosophy" issue than a hard-coded, game programming one. In terms of absolute truths, the way the game is set up and how ISK is both rezzed and derezzed out of the CCP server (just to make it perfectly clear about the reality that I'm talking about), as I said, all positive ISK flow comes from missions, rats, and selling things to NPC vendors. And, interestingly enough, not only is tax/broker/contract fees ways that ISK are deleted, they're also the only way that it is deleted.

Just as the guy buying you ship is using ISK that was added to the collective EvE economy by one of the three methods I mentioned, but even if that ship is destroyed the ISK still exists. It's just in your wallet instead of his. So we can actually remove PvP as the primary ISK sink of EvE. (And with a thunderclap many heads just exploded from minds being completely blown).

All PvP really does is move already existing ISK from the hands of the PvPer and into the hands of the industrialist. But both the PvE player and the PvP player are suffering similar ISK entropy rates due to taxes (skills change this slightly, but it's never eliminated entirely).

The problem that keeps people from getting what I'm saying through their thick skulls is that they're so ego-centric and self-absorbed that they can't see the EvE economy past their own personal wallets. In their tiny minds if they make a profit selling loot from PvP wrecks then PvP is somehow "generating" ISK for EvE as a whole. It ain't. When I talk about "generating ISK" I mean the game server itself bringing ISK into it's digital existence, and when I talk about deleting ISK then I mean exactly that too - the game server removing it from the game through taxes. Who's wallet it sits in or passes through along the way is irrelevant, or rather relevant only insofar as every transaction slices a little more off the cheese and feeds some ISK back into the void.

So again, in absolute "reality" (I say in quotes because, yes, it's a game) ISK is only generated by NPCs and only deleted by taxes and other sorts of NPC fees. It may spend it's life in player wallets, but is born and buried entirely by NPC actions - and that means PvE.

http://youtu.be/t0q2F8NsYQ0

Ramona McCandless
Silent Vale
LinkNet
#230 - 2014-01-06 10:55:42 UTC
The question is then...

How do we move away from that?

What is the next step?

Some sort of banking clan that prints money and giving the players an ability to set those up and set interest rates would be the obvious solution.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#231 - 2014-01-06 10:58:52 UTC
Katran Luftschreck wrote:
James Amril-Kesh wrote:
You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.


Incursions were PvE last time I checked. That some people like to raid Incursion runners and force PvP on them does not change this in any way. The Incursion itself, and it's NPC signed payout, is strictly PvE.

What does that have to be with them being an isk faucet or not?

Katran Luftschreck wrote:
New characters falls under "After enough decimal places no one gives a damn."

Which is basically what I said.

Katran Luftschreck wrote:
How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.

Keep trying. I can shoot this crap down all day.

So are you one of those people who thinks PVP is an ISK sink?

Enjoying the rain today? ;)

Hasikan Miallok
Republic University
Minmatar Republic
#232 - 2014-01-06 11:41:47 UTC
Ramona McCandless wrote:


Some sort of banking clan that prints money and giving the players an ability to set those up and set interest rates would be the obvious solution.


There is nothing to stop a corp or alliance doing that right now.

If "Big bad null alliance" decided to invent some alternative currency which is tracked electronically outside the game and said currency is used to "pay" members for services and goods and can be used to "buy" services and goods all through an extrnal interface memebers log in to the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits. Maybe some sort of "Tritanium Standard" ?
Ramona McCandless
Silent Vale
LinkNet
#233 - 2014-01-06 11:43:18 UTC  |  Edited by: Ramona McCandless
Hasikan Miallok wrote:
the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits.


Which is why it cant exist in that form


But yes, in theory


IN THEORY Highsec folk could form a police force and remove the need for CONCORD but thats about as likely as *insert witty comparision here*

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

ZynnLee Akkori
Perkone
Caldari State
#234 - 2014-01-06 12:24:48 UTC  |  Edited by: ZynnLee Akkori
We are ranging far afield. The only thing PvP is good for in mechanical terms is to introduce churn in the marketplace and drain ISK from the economy through destruction. That's a useful, nay, necessary function.For all intents and purposes, supply and demand was pretty much murdered years ago by market flippers. But even PvP in Eve can't keep up (through destruction) with the production of new goods and inflation of anything players can sell. Anything other than dev-seeded items like skillbooks (which they did to prevent git's from inflating those skillbooks beyond the means of new players), of course.
Notice, if you will the thousands of low level skill books on the market. Why so many? I believe it's because when CCP put a stack up to help new player with something affordable/reasonable, jerks bought them all out and re-listed at inflated prices. So CCP had to put multiple thousands on the market to discourage asshat flippers.

The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.
Ramona McCandless
Silent Vale
LinkNet
#235 - 2014-01-06 12:33:59 UTC
ZynnLee Akkori wrote:


The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.


No, the artificial mechanism of PvE should be removed from the game as soon as possible. Its complete nonsense and undermines the most unique aspect of EvE; that the players do everything.

Im not able to suggest an alternative as the player base has not fully realised its own potential. But some day, when the Alliances replace the Empires, then things will finally change.

The intro states: "The Empires hold on power is crumbling..." Well, lets hasten that crumbling and usher in a universe where players truly exist in a game where there are no NPCs.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kimmi Chan
Tastes Like Purple
#236 - 2014-01-06 12:54:01 UTC
ZynnLee Akkori wrote:
The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.



Why does there need to be a barrier to PvP?

No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.

Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ramona McCandless
Silent Vale
LinkNet
#237 - 2014-01-06 12:55:43 UTC
ZynnLee Akkori wrote:
erect.



Also, as the post above mine alludes to, if you want to erect a barrier against getting your melt knocked in, stand up and DO something about it


Stop being so fing flaccid all the time

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Katran Luftschreck
Royal Ammatar Engineering Corps
#238 - 2014-01-06 12:56:20 UTC
Ramona McCandless wrote:
The question is then...

How do we move away from that?


That is indeed a good question, and one that CCP should really be considering, because ...


James Amril-Kesh wrote:
So are you one of those people who thinks PVP is an ISK sink?


... if you read up a couple of posts you'll see where I said, with emphasis, that PvP is not an ISK sink. PvP is just a way to move ISK from the wallets of one group of players (PvPers) to another group (Industrialists). PvP does not actually create or destroy ISK, except through insurance, and even that is just a means of reducing entropy (not eliminating it).

This is a serious problem because CCP themselves has been operating under this false assumption that PvP is a big ISK sink for years. It isn't. Realistically, the biggest ISK sink for nullsec is simply their own sov costs -- which is obviously easily offset by simple nullsec ratting, boosted even further by their magical rat spawn generators.

That's right, kids, nullsec is funded primarily by PvE. Their dirty little secret is out. Whoops!

Ramona McCandless wrote:
Im not able to suggest an alternative as the player base has not fully realised its own potential. But some day, when the Alliances replace the Empires, then things will finally change.


True, but that won't be a change for the better. Like it or not, the vast majority people still live in hisec. And nothing CCP ever does is going to make hiseccers want to move to nullsec. They would sooner quit and play something else. Only the biggest elitist moron would think that EvE would survive the loss of 75%+ of their subscribers.

Ramona McCandless wrote:
The intro states: "The Empires hold on power is crumbling..." Well, lets hasten that crumbling and usher in a universe where players truly exist in a game where there are no NPCs.


See above and for those >25% of subscribers who are left you'd need to create an entirely new economic model that can survive without NPCs creating ISK (through PvE). Can it be done? Maybe. Should it be done? Honestly, I don't think so. An EvE without NPCs, run entirely by player alliances? It would be dead within three months, tops.

And when I envision the new character creation screen saying "Pick your race: Goonswarm or TEST" then I'd call that a mercy killing.

http://youtu.be/t0q2F8NsYQ0

Katran Luftschreck
Royal Ammatar Engineering Corps
#239 - 2014-01-06 13:03:50 UTC
Hasikan Miallok wrote:
If "Big bad null alliance" decided to invent some alternative currency which is tracked electronically outside the game and said currency is used to "pay" members for services and goods and can be used to "buy" services and goods all through an extrnal interface memebers log in to the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits. Maybe some sort of "Tritanium Standard" ?


"First Interstellar Bank of Chribba."


The only bank who's currency is backed by real Veldspar, unlike all those stupid fiat ISK banks.

Actually ... now that I think about it ...

HELL YES!

http://youtu.be/t0q2F8NsYQ0

ZynnLee Akkori
Perkone
Caldari State
#240 - 2014-01-06 13:05:05 UTC
Kimmi Chan wrote:


No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.

Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.

We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity. In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'.

People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back....