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Industrial index takes way too long to upgrade.

Author
Cheng Musana
Native Freshfood
Minmatar Republic
#41 - 2014-01-02 16:25:52 UTC
Um Winning wrote:
Victoria Sin wrote:
Batelle wrote:
+1

Just looking at the map you see index 5 military everywhere and very few index 5 industry. I don't see any downside to increasing the effect of mining when it comes to raising that index.


The reason you don't see index 5 industry as much is because when you hit index 5 the cloaky campers will arrive, like magic, preventing operations in your system, and it will rapidly degrade back down (to 3 usually, depending on the length of visit). An index of 5 is considered to be positively harmful for this reason.


^^ This, with so much emphasis.

Industry Index to 5, is a calling card for all trolls and mutants alike. Running several systems in tangent to Index Level 3, is deemed more beneficial, as the decay rate /- intrusive rate that campers / PVP'ers come along, won't be affected that much, that quickly

The thing is if it would take the same effort to get indy to 5 like it takes to get military to 5 (in terms of time spent) then you probs see more miners in null. And if indy index of 5 would be more common the grief would be reduced aswell. Its even at the moment so unprofitable to mine in null that its easier to just get military to 5 and reprocess the loot into minerals.
Lucas Kell
Solitude Trading
S.N.O.T.
#42 - 2014-01-02 16:37:50 UTC
Prince Kobol wrote:
Lucas Kell wrote:
stuff


No, your being pedantic as usual.

The whole argument about Indy being pointless in null, something which every nullsec alliance has argued including your own, is that in almost all respects it is better else where.

In regards to building Supers / Titans, this is something which should be more beneficial to do in null, instead the current situation is that it is better to gather the majority of minerals in HS, use the MCH, ship to null and reprocess.

This is quite simply a stupid situation.

Most of the items in Eve are built in HS then Low.

Very few people choose to build in null as it is the worst of all options available.

Apparently most people in Eve including many members in your own alliance can see that Industry in null sec is awful expect yourself
Genius level debating here. Industry in null is not pointless. That's pretty much as simple as it can be put. If it was, It wouldn't be done so damn much. A third of the mining by volume in the game is done in null.

And only the majority by number of minerals for most supers is collected in high sec, not the majority by value. Bulk amounts of titanium are not worth mining in null as it's easier to just buy it cheap form high sec miners who don't have the access to the high end minerals and ship it down compressed.

At the end of the day you stated a smartass remark which was utter nonsense and now you are trying to defend it with outrageously exaggerated claims. Good show.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#43 - 2014-01-02 16:43:40 UTC
Cheng Musana wrote:
Um Winning wrote:
Victoria Sin wrote:
Batelle wrote:
+1

Just looking at the map you see index 5 military everywhere and very few index 5 industry. I don't see any downside to increasing the effect of mining when it comes to raising that index.


The reason you don't see index 5 industry as much is because when you hit index 5 the cloaky campers will arrive, like magic, preventing operations in your system, and it will rapidly degrade back down (to 3 usually, depending on the length of visit). An index of 5 is considered to be positively harmful for this reason.


^^ This, with so much emphasis.

Industry Index to 5, is a calling card for all trolls and mutants alike. Running several systems in tangent to Index Level 3, is deemed more beneficial, as the decay rate /- intrusive rate that campers / PVP'ers come along, won't be affected that much, that quickly

The thing is if it would take the same effort to get indy to 5 like it takes to get military to 5 (in terms of time spent) then you probs see more miners in null. And if indy index of 5 would be more common the grief would be reduced aswell. Its even at the moment so unprofitable to mine in null that its easier to just get military to 5 and reprocess the loot into minerals.
Please, by all means attempt to surpass mining levels of minerals by reprocessing rat loot :p

The thing with mining is that it's scaled differently to combat sites is all. One character mining is not as effective as one character ratting, sure. But that's because it's considerably easier to run multiple miners than it is to run multiple ratters. There are people who often field 20+ miners simultaneously. If industry levels were made too much easier those people could single handedly push a system to 5 and hold it. To be honest, if they put in the time, they already can.
No matter how easy you made it though, the level 5s will always attract the most gankers, as they know that's where the most mining is happening.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Prince Kobol
#44 - 2014-01-02 17:06:10 UTC
Lucas Kell wrote:
Prince Kobol wrote:
Lucas Kell wrote:
stuff


No, your being pedantic as usual.

The whole argument about Indy being pointless in null, something which every nullsec alliance has argued including your own, is that in almost all respects it is better else where.

In regards to building Supers / Titans, this is something which should be more beneficial to do in null, instead the current situation is that it is better to gather the majority of minerals in HS, use the MCH, ship to null and reprocess.

This is quite simply a stupid situation.

Most of the items in Eve are built in HS then Low.

Very few people choose to build in null as it is the worst of all options available.

Apparently most people in Eve including many members in your own alliance can see that Industry in null sec is awful expect yourself
Genius level debating here. Industry in null is not pointless. That's pretty much as simple as it can be put. If it was, It wouldn't be done so damn much. A third of the mining by volume in the game is done in null.

And only the majority by number of minerals for most supers is collected in high sec, not the majority by value. Bulk amounts of titanium are not worth mining in null as it's easier to just buy it cheap form high sec miners who don't have the access to the high end minerals and ship it down compressed.

At the end of the day you stated a smartass remark which was utter nonsense and now you are trying to defend it with outrageously exaggerated claims. Good show.



I stated fact, not a smart ass remark.

The plain fact is Industry in null sec is terribly broken and most people only do Industry in null, such as build Titans and Supers because they have no other choice, not because its a good place to do Indy.

You seem to think everybody else is completely wrong including your own Leader, The Mittani, who has on a number of occasions has stated that Industry in Null Sec is horribly broken.

Industry in null sec is pointless because it is better to what you can elsewhere.

Just because on the very rare occasion you have to it in null because of the game mechanics, such as building Titans and Supers, does not make it a good thing.

Again, apparently you are the only person who thinks null sec industry is fine, for once I am in total agreement with The Mittani in that it is broken and needs a hell of a lot of love.

Also, I would love to see how much ABC Ore comes from Gun Mining as opposed to people actually mining in null.

Lucas Kell
Solitude Trading
S.N.O.T.
#45 - 2014-01-02 17:24:06 UTC
Prince Kobol wrote:
I stated fact, not a smart ass remark.

The plain fact is Industry in null sec is terribly broken and most people only do Industry in null, such as build Titans and Supers because they have no other choice, not because its a good place to do Indy.

You seem to think everybody else is completely wrong including your own Leader, The Mittani, who has on a number of occasions has stated that Industry in Null Sec is horribly broken.

Industry in null sec is pointless because it is better to what you can elsewhere.

Just because on the very rare occasion you have to it in null because of the game mechanics, such as building Titans and Supers, does not make it a good thing.

Again, apparently you are the only person who thinks null sec industry is fine, for once I am in total agreement with The Mittani in that it is broken and needs a hell of a lot of love.

Also, I would love to see how much ABC Ore comes from Gun Mining as opposed to people actually mining in null.
If Mittani ever tells me that industry in null is pointless I shall tell him he is wrong too. I've not seen anything stating that however. At most people state that it's not as big a jump isk wise from high sec as it should be, which I agree with. But it's FAR FAR FAR away from pointless.

It's not even just supers and titans. Battleships packed are like 50km3. So the most you can get in a JF is 7 of them. Considering how many of them are fielded and need to be replaced, it's simply not feasible to ship them all down.

And the last stats to be release showed that a third of all mining in the game by volume was done in null, and that's mined m3 from asteroids. That's an awful lot of people doing a "pointless" task.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Alavaria Fera
GoonWaffe
#46 - 2014-01-02 18:21:20 UTC
Lucas Kell wrote:
Battleships packed are like 50km3. So the most you can get in a JF is 7 of them. Considering how many of them are fielded and need to be replaced, it's simply not feasible to ship them all down.

Are people producing hundreds of dominixes in our staging system ?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Prince Kobol
#47 - 2014-01-02 18:23:25 UTC
Lucas Kell wrote:
Prince Kobol wrote:
I stated fact, not a smart ass remark.

The plain fact is Industry in null sec is terribly broken and most people only do Industry in null, such as build Titans and Supers because they have no other choice, not because its a good place to do Indy.

You seem to think everybody else is completely wrong including your own Leader, The Mittani, who has on a number of occasions has stated that Industry in Null Sec is horribly broken.

Industry in null sec is pointless because it is better to what you can elsewhere.

Just because on the very rare occasion you have to it in null because of the game mechanics, such as building Titans and Supers, does not make it a good thing.

Again, apparently you are the only person who thinks null sec industry is fine, for once I am in total agreement with The Mittani in that it is broken and needs a hell of a lot of love.

Also, I would love to see how much ABC Ore comes from Gun Mining as opposed to people actually mining in null.
If Mittani ever tells me that industry in null is pointless I shall tell him he is wrong too. I've not seen anything stating that however. At most people state that it's not as big a jump isk wise from high sec as it should be, which I agree with. But it's FAR FAR FAR away from pointless.

It's not even just supers and titans. Battleships packed are like 50km3. So the most you can get in a JF is 7 of them. Considering how many of them are fielded and need to be replaced, it's simply not feasible to ship them all down.

And the last stats to be release showed that a third of all mining in the game by volume was done in null, and that's mined m3 from asteroids. That's an awful lot of people doing a "pointless" task.


Funny you mention battleships as the whole reason the "Nullsec Industrialization " debate began when the The Mittani was in the CSM because every null sec alliance is completely reliant on HS, including materials for ships.

From that thread many ship builders who operated in null stated that they imported most if not all of their minerals from HS.

The reason being it is far easier to obtain x amount of minerals at x price and transport them from HS (thanks to MCH) then having to recruit x number of miners, find a quite system where they will not be camped 24/7, transport their stuff and pay them.

Even then your limited to what ever they mine so it makes production more unstable.

On top of that you have limited building capacity in Player Owned Stations.

No offence to most miners but they do not want to and are not interested in any kind of PvP so if they do get camped they will just simply log off.

It is far more efficient to mine in the HS as you are not having to dock every time a red comes in your system or if you want to go afk for 5 mins. This is even more prevalent now since inceptor's have received their buff.

Also the stats show while their has been an increase, they do not show what percentage of ore is mine in HS/LS/Null/WH and Gun Mining.

As I said before, the only reason most people are doing Indy in Null Sec is not because they choose to, it is because they have no other choice.

Where their is a choice, the rule is null sec is the worst option.


Lucas Kell
Solitude Trading
S.N.O.T.
#48 - 2014-01-02 19:55:20 UTC  |  Edited by: Lucas Kell
Prince Kobol wrote:
Lucas Kell wrote:
Prince Kobol wrote:
I stated fact, not a smart ass remark.

The plain fact is Industry in null sec is terribly broken and most people only do Industry in null, such as build Titans and Supers because they have no other choice, not because its a good place to do Indy.

You seem to think everybody else is completely wrong including your own Leader, The Mittani, who has on a number of occasions has stated that Industry in Null Sec is horribly broken.

Industry in null sec is pointless because it is better to what you can elsewhere.

Just because on the very rare occasion you have to it in null because of the game mechanics, such as building Titans and Supers, does not make it a good thing.

Again, apparently you are the only person who thinks null sec industry is fine, for once I am in total agreement with The Mittani in that it is broken and needs a hell of a lot of love.

Also, I would love to see how much ABC Ore comes from Gun Mining as opposed to people actually mining in null.
If Mittani ever tells me that industry in null is pointless I shall tell him he is wrong too. I've not seen anything stating that however. At most people state that it's not as big a jump isk wise from high sec as it should be, which I agree with. But it's FAR FAR FAR away from pointless.

It's not even just supers and titans. Battleships packed are like 50km3. So the most you can get in a JF is 7 of them. Considering how many of them are fielded and need to be replaced, it's simply not feasible to ship them all down.

And the last stats to be release showed that a third of all mining in the game by volume was done in null, and that's mined m3 from asteroids. That's an awful lot of people doing a "pointless" task.


Funny you mention battleships as the whole reason the "Nullsec Industrialization " debate began when the The Mittani was in the CSM because every null sec alliance is completely reliant on HS, including materials for ships.

From that thread many ship builders who operated in null stated that they imported most if not all of their minerals from HS.

The reason being it is far easier to obtain x amount of minerals at x price and transport them from HS (thanks to MCH) then having to recruit x number of miners, find a quite system where they will not be camped 24/7, transport their stuff and pay them.

Even then your limited to what ever they mine so it makes production more unstable.

On top of that you have limited building capacity in Player Owned Stations.

No offence to most miners but they do not want to and are not interested in any kind of PvP so if they do get camped they will just simply log off.

It is far more efficient to mine in the HS as you are not having to dock every time a red comes in your system or if you want to go afk for 5 mins. This is even more prevalent now since inceptor's have received their buff.

Also the stats show while their has been an increase, they do not show what percentage of ore is mine in HS/LS/Null/WH and Gun Mining.

As I said before, the only reason most people are doing Indy in Null Sec is not because they choose to, it is because they have no other choice.

Where their is a choice, the rule is null sec is the worst option.
You know, you must be right. I'm just an industrialist, so what do I know eh?

And all these big blobs that appear on the map when you look for industry indices, they much just be there by magic.
Stupid stupid me!

Seriously guy...

EDIT: Oh and by the way to be clear, since you seem to have glossed over it a couple of times. The stat of 1/3 mining in null, that's mining (as in from asteroids) and it's specifically in null (as in 0.0). From some stats CCP were throwing about a while back.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nevyn Auscent
Broke Sauce
#49 - 2014-01-02 23:48:09 UTC
Everyone blathering about how minerals have to be shipped from high needs to get up to date with the last industrial buff for null. You can get hundreds of ship building slots in a single industrial outpost now, and they massively upped the amount of low end material available in null.

Yes, it still needs either topping up from high, or shipping the high ends back to high to even out the quantities for most ship building. Which is good, it's not a totally closed system. But the reason everyone imported for years was because you couldn't mine enough low ends in null no matter what you did. Now you actually can that ABC/Spod all contain large quantities of low ends (Which also ensure that null mining will always be more profitable than high no matter what mineral prices do)

That reason is no longer true. The problem is there is massive inertia built into the system by now, so people are sticking with the old practice because that's the way it always has been.
Pontianak Sythaeryn
The Scope
Gallente Federation
#50 - 2014-01-03 00:28:27 UTC
Riot Girl wrote:
Disagree to BS sized mining boats, agree to cap sized mining boats (for low/null only). BS sized mining boats = risk free mining in high sec.


I'm sure Code will find a way to make sure the mining will not be risk free... and BS sized mining boats would cause many tears when lost. Just think of the tears!
Alavaria Fera
GoonWaffe
#51 - 2014-01-03 00:50:58 UTC
Pontianak Sythaeryn wrote:
Riot Girl wrote:
Disagree to BS sized mining boats, agree to cap sized mining boats (for low/null only). BS sized mining boats = risk free mining in high sec.


I'm sure Code will find a way to make sure the mining will not be risk free... and BS sized mining boats would cause many tears when lost. Just think of the tears!

They also need to making bumping illegal

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Falin Whalen
Federal Navy Academy
Gallente Federation
#52 - 2014-01-03 01:46:06 UTC  |  Edited by: Falin Whalen
Nevyn Auscent wrote:
Everyone blathering about how minerals have to be shipped from high needs to get up to date with the last industrial buff for null. You can get hundreds of ship building slots in a single industrial outpost now, and they massively upped the amount of low end material available in null.

Yes, it still needs either topping up from high, or shipping the high ends back to high to even out the quantities for most ship building. Which is good, it's not a totally closed system. But the reason everyone imported for years was because you couldn't mine enough low ends in null no matter what you did. Now you actually can that ABC/Spod all contain large quantities of low ends (Which also ensure that null mining will always be more profitable than high no matter what mineral prices do)

That reason is no longer true. The problem is there is massive inertia built into the system by now, so people are sticking with the old practice because that's the way it always has been.

I hate to break it to ya kid, but the mineral distribution is still out of whack. Yea, we got a "rebalance" of the mineral distribution, but taking a closer look at the amount of minerals contained in each of the sights you find that in order to build 100 battlships you need to cycle any of the anomaly belts once for Megacyte, and about 10-20 times for Trit. The bottleneck is Mexallon, you would need to cycle any Grav anom anywhere from 25-50 times to get the amount necessary, and at the same time have ~3x the amount of trit you needed, and enough Megacyte to build another several thousand battleships. The trouble also comes from having to ship the raw excess minerals back, as shipping minerals is a lot more bulky than compressed into nice neat modules. There is no way to ship all the excess back neatly as shipping MCH up, as there is no Mex poor modules to produce.

This totaly leaves out the fact that mining is a poor way to make any money. A perfect Hulk miner with Roqual boosts will make in the neighborhood of 40-45 mil ISK an hour, and that is cherrypicking the best ore. Forced to cycle the anom the average a nullsec miner will make is about 25-30 mil an hour. When compared to running the pirate anomalies, a ratter will make ~60 mil an hour, literally more than doubble what a miner will be able to make. Also it's a trap profession, to skill into a perfect miner one has to forego training skills that could make someone more money ratting anoms, and also dovetail neatly into defending your space from baddies.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Nexus Day
Lustrevik Trade and Travel Bureau
#53 - 2014-01-03 02:01:20 UTC
Thought OP was heading towards escalations for mining like for combat. Then we could talk about miners farming asteroid belts to L5.
Pinky Hops
Caldari Provisions
Caldari State
#54 - 2014-01-03 02:11:17 UTC
The crucial distinction to make here is that just because mining isn't great in nullsec does not mean industry is bad in nullsec.

Mining is an aspect of industry, it's not the main goal. I know many people with industrial characters that don't have any skillpoints in mining.

An alliance who is willing to build what it needs on-site, even if it requires shipping in various resources, will be at a distinct advantage versus an alliance who is not willing to do that.
Alavaria Fera
GoonWaffe
#55 - 2014-01-03 03:34:11 UTC
Well the wheels of supercapital (balanced by cost!) proliteration aren't just greased by, it pretty much runs on stuff like large railguns

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nevyn Auscent
Broke Sauce
#56 - 2014-01-03 04:06:46 UTC
Falin Whalen wrote:

I hate to break it to ya kid, but the mineral distribution is still out of whack.

Which.... Is exactly what I said it is. If you bothered reading. The ratio before just used to be in the realm of 300 to 1. Also you are forgetting to take into account the presence of belts containing lower end ores also in null. Which while if all you do is cycle grav sites you get that 20/30 to 1, can even it out if for some reason you don't like importing/exporting.

But, I'm fine with null not being a perfect closed economy. Null, Low & High should all interact economically, if you could do everything in null with no interaction with high needed it wouldn't be a good thing.

Anyway, on the effort required, I agree it should take the same effort either way. The question then comes which way should be adjusted. And should the density (i.e. number of players who can take part at the same time) of either military or mining be increased.
Katran Luftschreck
Royal Ammatar Engineering Corps
#57 - 2014-01-03 06:24:20 UTC
Riot Girl wrote:
Disagree to BS sized mining boats, agree to cap sized mining boats (for low/null only). BS sized mining boats = risk free mining in high sec.


But what if they were restricted out of hisec?

Imagine this...

Current barge line-up = Hisec only. 1-3 strip miners. Only use drones. Nothing changes here.

Battleship sized miners = Lo/Null/WH only. 4-6 strip miners, even more room, and maybe some actual weaponry, say about cruiser level.

Dreadnaught sized miners = Null/WH only. 8-10 strip miners, obnoxious amounts of storage, and battlecruiser level firepower.

Ahhh look what we've done! A real reason to mine in nullsec? Say it isn't so! Will the nullsec botters freak out in panic or cream themselves in glee? Let's fine out!

http://youtu.be/t0q2F8NsYQ0

Alavaria Fera
GoonWaffe
#58 - 2014-01-03 06:33:42 UTC
Katran Luftschreck wrote:
Riot Girl wrote:
Disagree to BS sized mining boats, agree to cap sized mining boats (for low/null only). BS sized mining boats = risk free mining in high sec.


But what if they were restricted out of hisec?

Imagine this...

Current barge line-up = Hisec only. 1-3 strip miners. Only use drones. Nothing changes here.

Battleship sized miners = Lo/Null/WH only. 4-6 strip miners, even more room, and maybe some actual weaponry, say about cruiser level.

Dreadnaught sized miners = Null/WH only. 8-10 strip miners, obnoxious amounts of storage, and battlecruiser level firepower.

Ahhh look what we've done! A real reason to mine in nullsec? Say it isn't so! Will the nullsec botters freak out in panic or cream themselves in glee? Let's fine out!

haha, that's not gonna .....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Falin Whalen
Federal Navy Academy
Gallente Federation
#59 - 2014-01-03 06:43:26 UTC
Pinky Hops wrote:
The crucial distinction to make here is that just because mining isn't great in nullsec does not mean industry is bad in nullsec.

Mining is an aspect of industry, it's not the main goal. I know many people with industrial characters that don't have any skillpoints in mining.

An alliance who is willing to build what it needs on-site, even if it requires shipping in various resources, will be at a distinct advantage versus an alliance who is not willing to do that.


WOOOSH!


That was the point flying over your head.

Industry sucks in null, because Mining sucks in general, but especially in null. The two are linked, like a pair of Siamese twins.

Industry needs minerals, LOTS OF MINERALS, and virtually no one in null is going to provide them because there is no ISK incentive to do so. Why mine when you could make twice as much ISK ratting in anomalies. We've already calculated the opportunity cost, and you get a better return skilling up a ratting character, than a mining character. In two months you can skill up a passable ratter, that can also get into cruisers for homeland defense. Meanwhile, in the same period of time, you can skill up a pretty good miner and do absolutely nothing else, because none of the skills he is training, translate into skills to defend the homeland. If there are no miners providing minerals for the production lines, who is going to produce anything. This means you could have stations with a thousand slots each, but nobody is going to use them when they have no minerals to produce anything with. Producers import MCH to have minerals for the big ticket items that would be cost prohibitive to import whole into null, or unable to be produced in highsec at all.

Since there is no ISK incentive to mine anything but the higends, and even then you would be better served by an anomaly ratter making at least half again more than your max skilled miner. Producers import modules to melt for minerals, and since you are already importing mineral modules, might as well import other things to sell on the market as well, and by that point, the producer will ask himself, "Why produce anything that can come from Jita anyway?" The null producer, instantly transforms into an importer, and eleven null production slots miraculously go idle.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Katran Luftschreck
Royal Ammatar Engineering Corps
#60 - 2014-01-03 06:58:34 UTC
Alavaria Fera wrote:
haha, that's not gonna .....


Oh?

Wouldn't be hard. Wouldn't even need a new ship type, for that matter. Take any BS or DN, make a T2 variant with two little tweaks in it's description... "Can fit Strip Mining and Ice Harvesting modules" then slap in an ore bay and give it some insanely high bonus per strip miner (x5 for BS size, x7 for DN size, etc)

We're done. No new graphics, no new textures. Player decides how many turret slots are used for strip miners and how many are regular guns. Risk vs Reward is self -regulating. Ta-da!

They could add this in a one day if they wanted to.

http://youtu.be/t0q2F8NsYQ0