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Was this intended by the Devs that made Faction Warfare?

Author
Sean Parisi
Blackrise Vanguard
#21 - 2014-01-02 15:57:20 UTC
By docking in Jita you have already killed your soul.
Sasha Vaille
24th Imperial Crusade
Amarr Empire
#22 - 2014-01-02 16:02:19 UTC
Just an observation. Why do people keep quoting themittani.com as if its' meant to be an authority for the design, mechanics and direction of the game?
Princess Nexxala
Zero Syndicate
#23 - 2014-01-02 16:15:56 UTC
Well it's a decent article describing the mechanics behind what you obviously do not understand, FW and high sec. You should probably read it. It's okay to be an idiot, but at least be an informed idiot.

Sasha Vaille wrote:
Just an observation. Why do people keep quoting themittani.com as if its' meant to be an authority for the design, mechanics and direction of the game?

nom nom

Sasha Vaille
24th Imperial Crusade
Amarr Empire
#24 - 2014-01-02 16:21:19 UTC
Princess Nexxala wrote:
Well it's a decent article describing the mechanics behind what you obviously do not understand, FW and high sec. You should probably read it. It's okay to be an idiot, but at least be an informed idiot.

Sasha Vaille wrote:
Just an observation. Why do people keep quoting themittani.com as if its' meant to be an authority for the design, mechanics and direction of the game?





Thank you for the insults, Happy New Year too you too!
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#25 - 2014-01-02 16:32:04 UTC
Garric Shadowbane wrote:
http://themittani.com/features/hitting-home-highsec-hunting-fw




Just because you are in High-sec. Does not mean you are safe. Use an alt, or leave fw.


Who said anything about being safe?

Again, quit trying to defend broken mechanics. The title of the thread is "was this intended by the devs"

Unless you have a quote from a dev you're not really providing any proof of anything.

and lol mittani fanboys.
lolololol

"The unending paradox is that we do learn through pain."

Samira Kernher
Cail Avetatu
#26 - 2014-01-02 16:35:21 UTC  |  Edited by: Samira Kernher
Ninteen Seventy-Nine wrote:
Repeating an opinion doesn't equivocate consensus, and "use an alt" is no excuse for crap game mechanics.


A game mechanic is not crap just because you died to it.

Quote:
There has been no feature or CCP dev comment in the history of ever to suggest that high sec police should be able to be shaken by a pilot never to spawn again.


They do spawn again. Everytime an enemy player lands, navy NPCs will shortly arrive. Get tackle on that player and the Navy will be able to fire on them with impunity.

Quote:
Articulate your argument all you want. You're defending a broken mechanic and trying to sell it as some HTFU feature. You aren't witty nor insightful, just wrong.


It is not broken, because it is working as intended.

This is the disclaimer you agreed to when joining factional warfare:

"You will be at war with enemy players enlisted in Factional Warfare and thus a valid target everywhere, including high-security space" - Rules of Engagement, Factional Warfare

The Security Status page on EVElopedia says that outlaw attacks in high sec (of which militia attacks can be viewed as) are intended to be possible:

"Warning: Players with low security status can freely enter high security systems; They are not attacked by CONCORD, but by the much weaker (but still formidable) empire police forces. This will prevent them from operating effectively within high security space, but outlaw attacks in high security are still possible." - Security Status, EVElopedia

And the Factional Warfare page states that Navy Military are intended to act in the same manner as Navy Police, not CONCORD.

Station camping is not unique to FW. It happens to anyone in a war dec, low sec, nullsec, and so on. Militia players already have more protection from enemy station campers than most of those others. The closest similarity is outlaws, as noted, of which the only difference is that outlaws have to worry about CONCORD if they attack anyone, while militia do not as militia warfare is legal.
Thanatos Marathon
Moira.
#27 - 2014-01-02 17:20:39 UTC
"Was this intended by the Devs that made Faction Warfare?" - yes
Estella Osoka
Cranky Bitches Who PMS
#28 - 2014-01-02 17:28:11 UTC
The whine is strong with this one.
Kahega Amielden
Rifterlings
#29 - 2014-01-02 17:29:07 UTC
The developers explicitly defined how the faction navy responds to hostile FW players and made the faction navy response scale with security level. They could very easily have decided that entering enemy hisec would spawn CONCORD, and yet they did not.

Additionally, the warning ingame tells you that you can be attacked by enemy militia anywhere - it is quite explicit about that.


So, I'm not sure why this is in question. Of course it was designed that way.
Sura Sadiva
Entropic Tactical Crew
#30 - 2014-01-02 18:34:06 UTC
Sasha Vaille wrote:

1) Perhaps CONCORD can come to an agreement that Faction Warfare pilots are not allowed in HighSec as they present a threat to security of the populace and disrupt trade with their attacks? And make it just like permanent criminal status once you are in a ship (or board a ship in space in HS) and have the usual penalties apply for running away from Concord?


It's a lagal war, sanctioned by Concord. Why should they Intrude? It's already. And you joined it.
You're part of a militia, should be up to you to defend your empire capital system and undocking point against enemies.

And having the navy NPC is already a bonus, normal wardecs don't have it.


Bad Messenger
Rehabilitation Clinic
#31 - 2014-01-02 18:47:27 UTC
Ninteen Seventy-Nine wrote:
Garric Shadowbane wrote:
http://themittani.com/features/hitting-home-highsec-hunting-fw




Just because you are in High-sec. Does not mean you are safe. Use an alt, or leave fw.


Who said anything about being safe?

Again, quit trying to defend broken mechanics. The title of the thread is "was this intended by the devs"

Unless you have a quote from a dev you're not really providing any proof of anything.

and lol mittani fanboys.
lolololol


it was intended by devs to be able to kill enemies on highsec too and they left navy in because they wanted that fights will generally stay in lowsec.

Mechanic is working fine, only some dedicated groups who see some effort does it, rest stay in lowsec.
Garric Shadowbane
Stimulus
Rote Kapelle
#32 - 2014-01-02 23:30:06 UTC  |  Edited by: Garric Shadowbane
I wasn't "quoting" the mittani. I was just posting relevant reading material for interested parties.


It seems like the pvpers have no problem with this "broken game mechanic" but the slow boating farmers are majorly butthurt.


BTW, I was just cruising hek earlier and Navy response is less than 25 seconds. SACK UP
ShahFluffers
Ice Fire Warriors
#33 - 2014-01-03 03:46:37 UTC
[drill sergeant voice]

Welcome to Faction Warfare maggot!!!

Let's get a few things clear... by enlisting in Faction War you are joining a global WAR DECLARATION that knows no borders and leaves no one safe!

Do you feel safe you nancy boy? Well you AREN'T SAFE! You are a target twenty four hours a day... seven days a week... unless you lose your nerve and quit like the sissy you are!

You think high-sec protects you? You think you can do what you want behind the warm soft blanket of the Faction Navy? Well think again!!

Lemme introduce you to a MEAN sucker... someone who proved that you are never safe! That if someone wants something dead, he makes it DEAD!! His name is JALMON!!

Many a mission runner and hauler have met their end at the hands of this sumbitch!! What does he do? He sits and waits in enemy territory til enlisted men such as yourself feel all WARM and comfortable... then BAM!!! He comes like the wrath of GOD HIMSELF and ENDS YOU!

HOW does he do it! WHY does he do it? Cause the great men and women of CEE CEE PEE decided that all should be vulnerable no matter where they are... ESPECIALLY when they are at WAR!!

Awwwwww... did you get killed by someone like Jalmon? Did you think that war is only supposed to happen in certain places and not in others?
Well you are WRONG son!! War is WAR!!!

Now suck it up and take it like a MAN! Or better yet... go out and kill the ******* that is pinning you down!

Don't have the power to do it yourself you say? Can't match someone who put thought and effort into their tactics? Well GOOD NEWS!!! You ain't alone son!!! You got other soldiers like you!! They can shoot those clever bastards like YOU!

Now strap yourself in a frigate you price of amphibian **** and LET ME SEE YOUR WAR FACE!!!!!

[/drill sergeant voice]
Julius Foederatus
Federal Navy Academy
Gallente Federation
#34 - 2014-01-03 04:10:14 UTC
You're not safe anywhere, you just have to deal with it. That said, WTs being able to dock in enemy high sec is a stupid mechanic and I've yet to see a logically sound defense of it. It screams of laziness, as it's a relic of the era before FW sov was tied to docking rights.
Sasha Vaille
24th Imperial Crusade
Amarr Empire
#35 - 2014-01-03 04:50:26 UTC
Garric Shadowbane wrote:
I wasn't "quoting" the mittani. I was just posting relevant reading material for interested parties.


It seems like the pvpers have no problem with this "broken game mechanic" but the slow boating farmers are majorly butthurt.


BTW, I was just cruising hek earlier and Navy response is less than 25 seconds. SACK UP




Who exactly is the slow boating farmer?

Amazes me how people just devolve into insults without knowing the situation, people or even reading the posts properly.
Bad Messenger
Rehabilitation Clinic
#36 - 2014-01-03 05:28:38 UTC
Sasha Vaille wrote:
Garric Shadowbane wrote:
I wasn't "quoting" the mittani. I was just posting relevant reading material for interested parties.


It seems like the pvpers have no problem with this "broken game mechanic" but the slow boating farmers are majorly butthurt.


BTW, I was just cruising hek earlier and Navy response is less than 25 seconds. SACK UP




Who exactly is the slow boating farmer?

Amazes me how people just devolve into insults without knowing the situation, people or even reading the posts properly.


i am amazed how you still whine about it, Killig fw targets in highsec has been there from the beginning of FW from 2008 so it is working as intended and thing has been discussed several time on forums. CCP did not change it on last time they 'fixed' fw so it has to be working as intended.
George Gouillot
Center for Advanced Studies
Gallente Federation
#37 - 2014-01-03 14:28:30 UTC
It might be more successful to counter this tactics using ingame mechanics than asking for a change of an obviously intended feature that contributes some additional fun to the FW part of this game. Did you ever consider to undock a tanky BS or a couple of them (there might be one or two other Amarr pilots in Amarr possibly) and counterattack?

And try yourself and you will find that it is not that easy in fact. I die to Faction Navy or WT on my occasional Caldari High Sec roams, but I am a terrible pilot so this might not count ...
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#38 - 2014-01-03 15:16:19 UTC
Bad Messenger wrote:
Sasha Vaille wrote:
Garric Shadowbane wrote:
I wasn't "quoting" the mittani. I was just posting relevant reading material for interested parties.


It seems like the pvpers have no problem with this "broken game mechanic" but the slow boating farmers are majorly butthurt.


BTW, I was just cruising hek earlier and Navy response is less than 25 seconds. SACK UP




Who exactly is the slow boating farmer?

Amazes me how people just devolve into insults without knowing the situation, people or even reading the posts properly.


i am amazed how you still whine about it, Killig fw targets in highsec has been there from the beginning of FW from 2008 so it is working as intended and thing has been discussed several time on forums. CCP did not change it on last time they 'fixed' fw so it has to be working as intended.


You're still avoiding the entire topic, somehow trying to confuse it with people not wanting pvp in high sec.

You're either being willfully ignorant or... well.... no so willfully Lol


This has nothing to do with pvp in FW. It has to do with shaking the fw police and them being so broken then never spawn again.

You know... the entire topic at hand.

The thing you are working so hard to avoid discussing.

I shoot people in high sec, I've been shot in high sec, not an issue. What's an issue is being able to sit in a ship on a station undock indefinitely without the FW cops showing up to pew pew you.

Those of us that actually play for PVP and not for minimal risk ganking think this is dumb. It's dumb because it's broken. Painfully obviously broken.

And it's broken because CCP has a list of a 1,000 things to do and none of them are FW.

"The unending paradox is that we do learn through pain."

Garric Shadowbane
Stimulus
Rote Kapelle
#39 - 2014-01-03 15:29:59 UTC
There is so much evidence here being posted that this in fact, intended from the developers. You two are in just so much denial that you believe this is some broken game mechanic that you automatically refute anything we have to say about it.


How about you guys post some evidence that this game mechanic is broken? For now, all I am seeing is hear say...


"Navy faction warfare doesn't show up" "Fireworks make me lag on undock and I can't get away in time" "Amarr is 1.0 therefore war targets shouldn't engage me when AFK on station"


Please, before the finger waving saying Nah Nah Nah, I'm Right and you are wrong. Post some actual evidence that makes you think this is broken.
Sasha Vaille
24th Imperial Crusade
Amarr Empire
#40 - 2014-01-03 17:18:08 UTC  |  Edited by: Sasha Vaille
Garric Shadowbane wrote:
There is so much evidence here being posted that this in fact, intended from the developers. You two are in just so much denial that you believe this is some broken game mechanic that you automatically refute anything we have to say about it.


How about you guys post some evidence that this game mechanic is broken? For now, all I am seeing is hear say...


"Navy faction warfare doesn't show up" "Fireworks make me lag on undock and I can't get away in time" "Amarr is 1.0 therefore war targets shouldn't engage me when AFK on station"


Please, before the finger waving saying Nah Nah Nah, I'm Right and you are wrong. Post some actual evidence that makes you think this is broken.



95% of the posts in this thread have been opinion. You are kidding yourself when you think that it is evidence. That or perhaps I can buy you a dictionary for your birthday :)

On the matter of me pointing out the amount of fireworks caused lag, that is a statement of fact and your false claim about me saying that I want to afk on HS station undocks, all I can say again is that you are again stooping to personal insults.

Is that all that you and some others have to offer this thread, opinion and insults? I assume that for some of you this is the best method that you have of obtaining pvp kills and some of you want to protect your golden goose.