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Manufacturing/Production Rant!

Author
Cyniac
Federal Navy Academy
Gallente Federation
#21 - 2011-11-08 14:51:39 UTC
Krixtal Icefluxor wrote:
I didn't. Please read the OP before SNARKING.


I read the OP. It refers to production of T1 ships. You are the one who keeps pulling the discussion to something which is both irrelevant to the original question (T2 production and T2 BPOs) and of which you clearly have very poor knowledge of. (Both of your main statements - that all T2 ships have BPOs and that T2 BPOs are being copied are false).

I refrain from snarking but please try not to try our patience?
Velicitia
XS Tech
#22 - 2011-11-08 14:55:58 UTC  |  Edited by: Velicitia
Krixtal Icefluxor wrote:
Velicitia wrote:
[Anyway, you cannot change the argument to "but I just meant ships!" after someone says something.





I didn't. Please read the OP before SNARKING.

Your statement was "T2 BPO". The OP is talking about T1 ships, so arguments to nerf T2 BPOs (which have nothing to do with the OP's enquiry) therefore would include all T2 BPOs.

Krixtal Icefluxor wrote:
Velicitia wrote:
2. Invention can throw out a lot more stuff than the handful of BPO owners




They make and distribute tons of COPIES of those Researched T2 BPO's.

THINK !


Hulk BPO,

Research Copy Time - Single Copy (With Science Skill Bonus)
Level 5: 2 days, 18 hours, 40 minutes

Research Copy Time - Max Copies (With Science Skill Bonus)
Level 5: 27 days, 18 hours, 40 minutes

So, you can make one 10-run copy, or 10 1-run copies in ~30 days.

Yeah, they're really flooding the market.


As opposed to Covetors:

Research Copy Time - Single Copy (With Science Skill Bonus)
Level 5: 5 hours

Research Copy Time - Max Copies (With Science Skill Bonus)
Level 5: 2 days, 2 hours

Invention Time
1 day, 1 hour

So, assuming you're working off one Covetor BPO, you can crank ~140 Covetor 1-run BPOs (or 14 10-run). Base invention is 20%, skills alone give you 25% chance. So, of those 140 BPCs you're trying to invent, you can build 35 hulks (well, average over time anyway, you're not guaranteed to get 35 every cycle). Decrypters will obviously help your chances (up to ~45% max, I believe) and along with that will modify the number of runs your copy has -- but it's up to you to determine if the cost is worth it.

From here on out, we'll assume we didn't use any decrypters for invention, and had a whole slew of 1-run copies.

So, now our hulk owner has a choice:
Build 26 hulks OR make/sell 10 copies.

Our Hulk inventer has:
Build 35 hulks OR sell 35 1-run copies.

Just for numbers, let's say there are ten (10) hulk BPOs in the game that are active (I believe this is too high, but 10 is easy).

We have 260 hulks OR 100 BPCs from the BPO owners in ONE MONTH.

According to Eve-Central, there are 505 Hulks on sell orders (movement of 136), and 305 on Buy orders (movement of 63) based on market data uploaded in the last 24 hours.

Assuming the BPO holders would flip between production and copying, we can spike BPO-sourced production to 360 units in a month.

Obviously the 24 hour old market data is potentially high, and not showing an average movement. Looking over the course of 30 days of in-game market data, I'm sure you will see a movement of more than 360 hulks...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cyniac
Federal Navy Academy
Gallente Federation
#23 - 2011-11-08 15:01:02 UTC
Velicitia wrote:
Obviously the 24 hour old market data is potentially high, and not showing an average movement. Looking over the course of 30 days of in-game market data, I'm sure you will see a movement of more than 360 hulks...


Interesting argument but I'd like to point out that movement of goods in the market is a poor substitute for production data - a single hulk can (and will) be bought and sold multiple times during its lifetime. (and there are producers like me who make hulks but have never, ever sold one on the market - you can argue that these two effects balance out, except they don't)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2011-11-08 15:02:22 UTC  |  Edited by: Krixtal Icefluxor
I know that. They do it anyway. It's STUPID but they do it.....just to undercut the market. (T2 BPO Copying).

I'm not saying those people are SMART

And YES I re-read the OP and it indeed does only include discussion of T1 Manu profits. My bad.

BUT......that makes this topic and thread IRRELEVANT, as someone is always going to undercut the 'true' market value by manufacturing in such bulk, there just is not much profit in it.

This is not a topic for 'discussion'. It is simply how the manufacturing and marketing works in RL, almost.

For this thread, 'there is no there there' to quote Gertrude Stein.

Drakes, Orca's and Hulks, Suicide Ships......all those are going to always sell and at high volume. The rest.................good luck. The real manufacturing profits come from the more obscure ships and especially T2 Ships.....but therin lies the issue I thought was being discussed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Lutz Major
Austriae Est Imperare Orbi Universo
#25 - 2011-11-08 15:19:58 UTC
Krixtal Icefluxor wrote:
... that makes this topic and thread IRRELEVANT

I concur!


Paging CCP ThreadLock!
Velicitia
XS Tech
#26 - 2011-11-08 15:28:37 UTC  |  Edited by: Velicitia
Cyniac wrote:
Velicitia wrote:
Obviously the 24 hour old market data is potentially high, and not showing an average movement. Looking over the course of 30 days of in-game market data, I'm sure you will see a movement of more than 360 hulks...


Interesting argument but I'd like to point out that movement of goods in the market is a poor substitute for production data - a single hulk can (and will) be bought and sold multiple times during its lifetime. (and there are producers like me who make hulks but have never, ever sold one on the market - you can argue that these two effects balance out, except they don't)



Oh, I agree that a single hulk may change hands a few times ... but there isn't enough of that happening to cover the difference in market movement and the supply generated by those supposed 10 BPO owners I mentioned earlier in the post.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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