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PVE Vargur Questions

Author
daisy dook
State War Academy
Caldari State
#1 - 2013-12-30 23:37:44 UTC
Hi,

I'm looking at a PVE Vargur mainly for missions.

I've come up with the following fit but have a couple of questions.

  1. How do people think it should be rigged?
  2. Does 650 mil in 'bling' make it a gank target?


Here's the fit:

[Vargur, pve]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Shadow Serpentis 100MN Microwarpdrive
Pith A-Type X-Large Shield Booster
Shield Boost Amplifier II
Dread Guristas Adaptive Invulnerability Field

800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
Bastion Module I
Small Tractor Beam I
Heavy Diminishing Power System Drain I
Salvager II

[empty rig slot]
[empty rig slot]

Implants
Zainou 'Deadeye' Trajectory Analysis TA-705
Inherent implants 'Squire' Energy Management EM-805
Inherent implants 'Lancer' Gunnery RF-905
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005

Gun Damage - 1087 DPS
Gun Range - 4.7 +75 (4.1 + 69 out of bastion)
Cap Duration - 55s running every thing (1m 36s without mwd)
Shield boost - 3097 per 4s (1604 out of bastion)

Shield Resists
EMP 67.2 (53.1 out of bastion)
Therm 69.4 (56.3 out of bastion)
Kin 73.8 (62.5 out of bastion)
Exp 78.1 (68.8 out of bastion)
Kagura Nikon
Native Freshfood
Minmatar Republic
#2 - 2013-12-31 00:46:40 UTC
For level 4 you do not need a SINGLE faction module. You can tank all level 4 with a t2 large shield booster.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sid Crash
#3 - 2013-12-31 01:03:01 UTC  |  Edited by: Sid Crash
- change MWD to a core C-type, not that more expensive and much better on the cap penalty
- drop boost amp for a 3rd TC
- swap pith A for a C
- swap faction invul for T2
- stop bothering with the salvager, you'll kill faster than you can tractor+salvage so doing so will only slow you down making your whole idea of optimising your dps silly, instead fit a second heavy nos
- add T2 burst rig
- Swap the now pretty useless TE for a signal amp


Second rig is an issue due to low calibration and stacking penalties coming out of your ears, there's a bunch of options:

- CCC, obvious but feels a bit of a waste
- T2 shield cap safeguard, kinda the same
- targeting sub controller, yes it hurts your total shield a bit but it doesn't at all affect your... "gankability", but you gain targeting speed which is quite handy in a fast killer like this one.
stoicfaux
#4 - 2013-12-31 02:44:41 UTC
daisy dook wrote:
Hi,

I'm looking at a PVE Vargur mainly for missions.

I've come up with the following fit but have a couple of questions.

  1. How do people think it should be rigged?


Rigs. I would go with
* Large Projectile Burst Aerator II (6% increase in DPS.)
* Hyperspatial Velocity Optimizer II (warp speed rig.)

Now that battleships warp much slower, and since everything else is heavily stacking penalized, I would use the warp speed rig in place of a falloff rig, especially if you run shorter missions, or if you have long warps to missions.

I would also rely on 5x Salvager drones in place of the Salvager (shoot frigates at range) and carry three tractor beams (why are you using an energy vampire?)

I would ditch the XL Booster for a Pithum C-Type MSB. It makes you mostly cap stable, and bastion should provide plenty of tank.


Quote:
  • Does 650 mil in 'bling' make it a gank target?
  • I would replace the TE with a DCUII (and swap the SBA for a 3rd TC) just to be safe.


    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #5 - 2013-12-31 10:06:05 UTC
    BTW where in hell is the MJD? its bthe bet module a marauder can fit! saves alot of time getting to far away groups and allow you to play extra greessive in the missions for faster completion

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Sid Crash
    #6 - 2013-12-31 10:32:42 UTC
    Kagura Nikon wrote:
    BTW where in hell is the MJD? its bthe bet module a marauder can fit! saves alot of time getting to far away groups and allow you to play extra greessive in the missions for faster completion
    Just because you can fit one doesn't mean you should. Partly because it's a lol-moron module in the first place and mostly because a Vargur uses AC so you don't WANT to MJD to range. And the rare situations where you actually need to do 100km are so few and far between it's not worth it.
    Nashael
    Oie Sauvage
    #7 - 2013-12-31 11:33:02 UTC  |  Edited by: Nashael
    I use a Vargur in O.O farm and do PLex lvl 10 with it:.

    First of all, boost your tracking speed will make your DPS a way higher (you don't see difference in eveHQ or other but in real shot).

    I prefer 1 tracking computer with optimal range and 1 with tracking speed(And you will 1 shot freg at more than 14Km). You can switch the script.

    Instead of faction amo, use Hail short range amo. Tracking match with fall off, that work well at 50-60Km.

    I never use bastion. I prefere 2 salvager and 2 tractor beam => fast run.

    Just stop using 4 gyrostab...too much stack. 3 is a way enouth.

    Put a nano fiber, or a second tracking enhancer.


    When war is close:

    I use 1 or 2 nano fiber + warp rig + cloaking + sensor booster .
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #8 - 2013-12-31 12:37:21 UTC  |  Edited by: Kagura Nikon
    Sid Crash wrote:
    Kagura Nikon wrote:
    BTW where in hell is the MJD? its bthe bet module a marauder can fit! saves alot of time getting to far away groups and allow you to play extra greessive in the missions for faster completion
    Just because you can fit one doesn't mean you should. Partly because it's a lol-moron module in the first place and mostly because a Vargur uses AC so you don't WANT to MJD to range. And the rare situations where you actually need to do 100km are so few and far between it's not worth it.



    you MJD INTO range!!!!

    I have a vargur, and without the MJD I do almost 20% less isk per hour

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Zor'katar
    Matari Recreation
    #9 - 2013-12-31 13:43:38 UTC
    daisy dook wrote:
    Here's the fit:

    [Vargur, pve]
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Gyrostabilizer II
    Tracking Enhancer II

    Tracking Computer II, Optimal Range Script
    Tracking Computer II, Optimal Range Script
    Shadow Serpentis 100MN Microwarpdrive
    Pith A-Type X-Large Shield Booster
    Shield Boost Amplifier II
    Dread Guristas Adaptive Invulnerability Field

    800mm Repeating Cannon II, Republic Fleet Phased Plasma L
    800mm Repeating Cannon II, Republic Fleet Phased Plasma L
    800mm Repeating Cannon II, Republic Fleet Phased Plasma L
    800mm Repeating Cannon II, Republic Fleet Phased Plasma L
    Bastion Module I
    Small Tractor Beam I
    Heavy Diminishing Power System Drain I
    Salvager II

    [empty rig slot]
    [empty rig slot]

    This is more or less what I use these days, with less pimpage (just one RF Gyro and a deadspace LSB, rest T2) and 3 tractors + salvage drones. I have a T2 Burst Aerator rig, and I think I still have a CCC in the second slot. May switch that to a Warp Speed rig. Works great. Swap MWD for MJD in certain missions.
    daisy dook
    State War Academy
    Caldari State
    #10 - 2013-12-31 22:37:50 UTC
    Woot!

    The forums ate my full reply Roll

    Thank you for eveyone that posted, I'll definately be going Large Projectile Burst Aerator II rig.
    Anize Oramara
    WarpTooZero
    #11 - 2014-01-01 12:05:33 UTC  |  Edited by: Anize Oramara
    Depending on where you're missioning the Vargur can go from decent to sub optimal compared to the other marauders. Most notibly the T2 Pulse Paladin has the raw dps, range and tracking to out dps the Vargur anywhere and doubly so in Amarr space.

    That said however I do run a Vargur myself, in Amarr space and so have adapted to the environment. The majority of Sansha and blood ships (what you'll be facing for the most part) like to orbit relatively far away so what I have done is make a little list. About half the missions you get normally goes into the Arty list, the other half goes into the non-arty list.

    Yes, arty Vargur is very much a thing. For example Sansha Blockade everything either spawns at or further away than their orbiting range of around 44km (36-52). Same thing with Guiristas Assault. Incidentally my Arties optimal is at around that. Other missions like gone berserk, mining misappropriation, a lot of the drone missions etc. are all perfectly suited for the arty. As a bonus they are incredibly ammo efficient. I have the 4 guns non grouped so can pop 4 frigs or 2 cruisers/BCs at a time.

    There are of course a lot of missions that require the use of ACs most notably Sansha vigilance, WC, merc missions and AE to name a few. I actually use Barrage for AE and it works like a charm.

    My fit is pretty close to yours. I use 3 TCs normally with 2 range for ACs and 2 tracking for arties. I switch out the 3rd one when and only when I need a prop mod be it MWD, MJD or AB. Most times I do it in mission with the mobile depo. I use a pith C medium booster and two invul II's instead of the amp. The only mission I have had ANY trouble at all tanking was guiristas assault. I'd swap to mission specific hardeners and a DCU II and perhaps an amp or 3rd hardener. if you hit the trigger they can put out a TON of dps in the last room.

    Top I run two tractors and a salvager. It's mostly to help grab the closer wrecks so the MTU can grab the +48km wrecks. I use a flight of 5 salvage drones to salvage all the wrecks and usually finish salvaging at around the same time as the last rat dies.

    Rigs I run a T2 burst and a T1 ambit. 69km falloff without bastion and 74km with. Barrage I get more than 110km falloff but is only used in AE as some of the spawns are 70km away. could optimize even more and use Fusion in 1st two rooms and barrage in last two and fusion with MJD in bonus.

    A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

    Odithia
    Ministry of War
    Amarr Empire
    #12 - 2014-01-01 13:10:06 UTC
    I think it's safe to assume that keeping bling under a bil will keep you from being suicide ganked provided you keep your hardener online.
    daisy dook
    State War Academy
    Caldari State
    #13 - 2014-01-01 15:23:15 UTC  |  Edited by: daisy dook
    I'm mostly missioning in Caldari space and am really loking for a replacement for the machariel i am currently using
    (the only large weapon systems I can use is projectiles...).

    I did some calculations and have 39k EHP vrs hail ammo; so assuming a gank arty 'nado does 11k damage I think I'm safe
    (from commercial ganking) with modules up to the cost of 8 gank 'nados.

    Thanks again for your help
    Anize Oramara
    WarpTooZero
    #14 - 2014-01-01 17:11:35 UTC
    The only reason to use a vargur over a Mach is a) so you can use less bling and b) so you can salvage while running the mission.

    If yo don't do those two things use a mach

    A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #15 - 2014-01-01 17:57:08 UTC
    Anize Oramara wrote:
    The only reason to use a vargur over a Mach is a) so you can use less bling and b) so you can salvage while running the mission.

    If yo don't do those two things use a mach



    there is another one.. will give you a chance to think...

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Anize Oramara
    WarpTooZero
    #16 - 2014-01-01 18:22:57 UTC  |  Edited by: Anize Oramara
    Tank = Less bling

    Range bonus is there to help with reduced speed of the hull.

    Oh right and e-war though fitting eccm on the mach will accomplish similar results

    A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

    Sid Crash
    #17 - 2014-01-01 21:05:01 UTC
    The other reason is that the Mach is about to get nerfed.
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #18 - 2014-01-01 21:28:18 UTC
    Anize Oramara wrote:
    Tank = Less bling

    Range bonus is there to help with reduced speed of the hull.

    Oh right and e-war though fitting eccm on the mach will accomplish similar results



    Wrong ECCM has Zero effect on NPC jamming. NPC jamming is FIXED chance and does not challenge the sensor strenght of your ship.
    THat was expalined bac when marauders were first introduced.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    stoicfaux
    #19 - 2014-01-01 21:34:08 UTC
    Kagura Nikon wrote:
    Anize Oramara wrote:
    Tank = Less bling

    Range bonus is there to help with reduced speed of the hull.

    Oh right and e-war though fitting eccm on the mach will accomplish similar results



    Wrong ECCM has Zero effect on NPC jamming. NPC jamming is FIXED chance and does not challenge the sensor strenght of your ship.
    THat was expalined bac when marauders were first introduced.

    Wrong. It has been empirically proven that NPC jamming is affected by your sensor strength. I will dig up the thread when I get the chance.

    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    Sid Crash
    #20 - 2014-01-01 21:48:38 UTC
    stoicfaux wrote:
    Kagura Nikon wrote:
    Anize Oramara wrote:
    Tank = Less bling

    Range bonus is there to help with reduced speed of the hull.

    Oh right and e-war though fitting eccm on the mach will accomplish similar results



    Wrong ECCM has Zero effect on NPC jamming. NPC jamming is FIXED chance and does not challenge the sensor strenght of your ship.
    THat was expalined bac when marauders were first introduced.

    Wrong. It has been empirically proven that NPC jamming is affected by your sensor strength. I will dig up the thread when I get the chance.



    Yup, this is correct. Your ship's sensor strength DOES affect npc chance to jam you.
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