These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Dreadnoughts. Lost glory.

First post
Author
Ace Echo
The Tuskers
The Tuskers Co.
#21 - 2014-01-02 02:33:20 UTC

  • Depots are like large tents. Just sticks & foil when packed but can expand 60x their volume easily.
  • Bastion modules are just energy diversions. Dreads/Carriers needed fuel because of a truly massive amount of diverted energy. The systems already built into the bastion are beefy enough to handle the relatively tiny amount of energy without external cooling. Perhaps better materials for handling them too, considering their T2 materials.
  • Mobile depots are completely inactive when not being used, unlike fuel-consuming POSes. We can assume depots are powered by the ship that's using them with a small battery/solarpanel for the pretty nav lights.


See? That was easy. I didn't even have to use any stretchy sci-fi nonsense.


@ scorchlikeshiswhiskey Missiles exploding on impact
Shields. I presume that even when a shield stops absorbing damage there is still some field there that can trigger missile contact triggers.

If you can milk it, it's an udder.

Akemi star
Ministry of War
Amarr Empire
#22 - 2014-01-02 22:45:58 UTC
Batelle wrote:


1. They're fueled by the same magic that fuels your capacitor and your warp drive. What's the problem?

2. Regular containers are smaller when repackaged as well. 50m3 to 3000 m3 isn't a big deal. And the lunar lander was pretty much made out of foil as well. And these depots are cutting-edge technology.

3. There isn't much difference between insufficient point defenses and no point defenses. The mightiest battleship or carrier from the days of WWII could be rendered crippled or doomed by a single torpedo dropped by a 1-man fighter. Or a kamikaze strike. Also, the death star.


I m Amarr my capacitor is fueled by Antimatter. Or do you want to claim that nuclear subs also run on holy spirit just cause you cant see the fuel ?Roll
buyer Bedala
Doomheim
#23 - 2014-01-03 00:46:25 UTC
Maxor Swift wrote:
The worst offender in this regard has to be missile explosions .In eve if you are small enough you can somehow be unaffected by explosions that have totally engulfed you interesting science for sure.


You want bad. Missile explosion size and missile area of effect are two different things.
James Amril-Kesh
Viziam
Amarr Empire
#24 - 2014-01-03 05:19:23 UTC
buyer Bedala wrote:
Maxor Swift wrote:
The worst offender in this regard has to be missile explosions .In eve if you are small enough you can somehow be unaffected by explosions that have totally engulfed you interesting science for sure.


You want bad. Missile explosion size and missile area of effect are two different things.

That would be because the latter doesn't exist in EVE (unless you consider bombs a sort of missile) and he was clearly referring to the first. So your post is rather pointless.

Enjoying the rain today? ;)

Gabriel Karade
Coreli Corporation
Pandemic Legion
#25 - 2014-01-03 20:27:46 UTC
Maxor Swift wrote:
The worst offender in this regard has to be missile explosions .In eve if you are small enough you can somehow be unaffected by explosions that have totally engulfed you interesting science for sure.
hehe, well to be fair that was because the original implementation (well, v1.5) of missiles (big missiles being slow to accelerate, thus having difficulty hitting small fast ships) utterly fell over when trialled on the development server.

Referring back to the OP, one of my long standing favourites is ship masses; having km long Battleships, with metre's-thick tungsten based armour, only weighing in at 100,000 tonnes…

(that's the same as a modern aircraft carrier – take the same average density and apply to something the size of an Eve battleship and you’re around the 50 million tonne mark…)

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Transient Drifter
Royal Amarr Institute
Amarr Empire
#26 - 2014-01-03 20:39:35 UTC
whenever i play video games, i tend to operate with a bit of Suspension of Disbelief... if you're going to nitpick the details, it takes the fun away...


explain to me why there is so much noise in New Eden... what particulate is floating around that allows the sound to travel so well?
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#27 - 2014-01-03 20:52:28 UTC
Transient Drifter wrote:
whenever i play video games, i tend to operate with a bit of Suspension of Disbelief... if you're going to nitpick the details, it takes the fun away...


explain to me why there is so much noise in New Eden... what particulate is floating around that allows the sound to travel so well?


the sound bit they actually did describe... its the pod making sounds for us so we dont go mad

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Batelle
Federal Navy Academy
#28 - 2014-01-03 21:13:06 UTC
Akemi star wrote:
Batelle wrote:


1. They're fueled by the same magic that fuels your capacitor and your warp drive. What's the problem?

2. Regular containers are smaller when repackaged as well. 50m3 to 3000 m3 isn't a big deal. And the lunar lander was pretty much made out of foil as well. And these depots are cutting-edge technology.

3. There isn't much difference between insufficient point defenses and no point defenses. The mightiest battleship or carrier from the days of WWII could be rendered crippled or doomed by a single torpedo dropped by a 1-man fighter. Or a kamikaze strike. Also, the death star.


I m Amarr my capacitor is fueled by Antimatter. Or do you want to claim that nuclear subs also run on holy spirit just cause you cant see the fuel ?Roll


Your post doesn't even make sense.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

dilly nay
State War Academy
Caldari State
#29 - 2014-01-04 05:13:59 UTC
the sound in eve urks me personally. i wish there was an option to turn off all external sounds when in space.

listening to lasers and explosions in space is not particularly interesting... didnt anybody at Eve play SC BW protoss? remember the sounds when making a pylon... jesus now thats sci-fi.

Eve sounds are a complete bore
Tajic Kaundur
Collapsed Out
Pandemic Legion
#30 - 2014-01-06 21:48:46 UTC
Gabriel Karade wrote:
Referring back to the OP, one of my long standing favourites is ship masses; having km long Battleships, with metre's-thick tungsten based armour, only weighing in at 100,000 tonnes…

(that's the same as a modern aircraft carrier – take the same average density and apply to something the size of an Eve battleship and you’re around the 50 million tonne mark…)



Let's say an average Battleship is 1300 meters long, with a 1600mm plate. Obviously things like the Abaddon, where it's not unreasonable to fit more plates is different, but let's just go with a single plate.

So we're looking at 1300 meters long, 1.6 meters thick, and let's assume it's a cylinder- around 100 meters in each direction, with the plate on top of the 100 meter thick cylinder. So we'll need the volume of a 100m * 1600m cylinder, and the volume of a 101.6m * 1600m cylinder, and subtract the smaller cylinder from the bigger one, and that'll tell us the volume of our plate.

Small cylinder
Big cylinder


So we're looking at 403,600m3 of Tungsten in total.

That's 7.77x10^6 tons.

Holy ****.
Nexion Dimir
Vargavinter Inc.
#31 - 2014-01-20 20:40:24 UTC
How are you all missing the fact that the Death Star hangars can field several thousand TIE fighters? :/
Kendra Coldera
Pandemic Horde Inc.
Pandemic Horde
#32 - 2014-01-20 22:35:37 UTC
Alice Loreley wrote:
Once upon the time EVE was a shiny brilliant, created with an understanding of science fiction. Every detail was logical and well fitted to an entire mechanism.
But after the begining of new era we find ourself cutted of from old traditions. We lost our roots.

I don't know who is this new genius, who decide himself (or herself) clever enough to overwrite the laws of science fictions and basics of gamedesign. I don't want to know. And don't want to judge this person.

But i wish to ask you - what about his next step? We already have Bastion modules and Mobile depots working on "holy spirit". No fuel needed.
3000 m3 structure with 50m3 volume if packed. Foil?


And as the final mark - we have the mightiest capital ships completely defenceless against some sort of very fast and small enemies. Because they lost their dronebays. Explain me please - are the starship engineers complete idiots? In all 4 empires? Or maybe we should fit some space elves with mighty bows on their armor to oppose a stealthbombers?
If you're not able to follow a simple logic, maybe you should not design any games with scientific basement? Or maybe not? Who knows...


Easy: Starship Engineers managed to double their damage (Moros?) at the cost of the drone bay meaning, the dread needs a support fleet to actually hit everything directly with guns.
Kagura Nikon
Native Freshfood
Minmatar Republic
#33 - 2014-01-21 08:46:38 UTC
Maxor Swift wrote:
The worst offender in this regard has to be missile explosions .In eve if you are small enough you can somehow be unaffected by explosions that have totally engulfed you interesting science for sure.



They are not that bad. Not bad at all as an approximation.

Take the concept that all missiles hit on proximity ( almost no missile in real life detonates on impact ). Think the explosion radius as the distance from targe center it detonates.

If it detonates 200 meters from target and target has 200 meters, It will have its explosion be right on the surface of the target. IF the target has 10 meters, the explosion is 190 m away from the surface of the ship, therefore reducing its effectiveness.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mike Whiite
Deep Core Mining Inc.
Caldari State
#34 - 2014-01-21 11:26:51 UTC
Bruce Kemp wrote:
Alice Loreley wrote:


And as the final mark - we have the mightiest capital ships completely defenseless against some sort of very fast and small enemies..


Just like the death star can destroy planets, it can be destroyed by a single small fighter. Big smile


Actualy the version of starwars I saw the Death Star had several cannons taking out fighters, tractor beans that could haul in ships. and freaking load o fighters, so I don't think it's the right thing to compare against.

Previous page12