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Crime & Punishment

 
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Bumping responce.. where is the responce on suicide ganking?

Author
Seranova Farreach
Biomass Negative
#1 - 2013-12-30 03:17:09 UTC
as title says.. we have had official response on repeated bumping, what about repeated suicide ganking?
CCP care to comment?
it is typically the same as bumping because both can be disruptive to game play but suicideing can cost a loss of isk and for newer players; a RAGEQUIT.. permanently.

and can you clarify what defines
GM Karidor wrote:
made an effort to move on to another location can be classified as harassment[/b][/u]

is there a minimum time limit on how often or how many jumps one must go to have made sufficient effort?
and does it have to be the same person? or members of the same corporation whom are operating on the same extortion racket?

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

culo duro
Center for Advanced Studies
Gallente Federation
#2 - 2013-12-30 03:56:53 UTC
suicide ganking is apart of the game, if you don't like it make it so it isn't profitable for the suicide gankers to gank you, they usually do it for profit, or because you're whining like a little b*tch to them.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Liam Inkuras
Furnace
Thermodynamics
#3 - 2013-12-30 04:05:15 UTC  |  Edited by: Liam Inkuras
Working as intended

Edit: Ganking is one of the many ways we filter out those not fit for New Eden.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Seranova Farreach
Biomass Negative
#4 - 2013-12-30 04:20:06 UTC
i do somewhat agree with its basic premise its just a clarification on what could be deemed "normal" and what could be deemed as greifing / harassment as at the center of it; its still the same effect as Bumping.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#5 - 2013-12-30 04:23:47 UTC
Liam Inkuras wrote:
Working as intended

Edit: Ganking is one of the many ways we filter out those not fit for New Eden.



attitudes like that filter out far too many paying people from the system of which ccp gets their cash.
in my time iv heard of complete game quits and near quits because of such activities.

remember.. be nice to newbies.. cause in the end it means more targets for every one..somewhat/mostly on the newbies terms which will raise their enjoyment of the game and make them spend more on eve which the money could/can go back into improving eve for us all

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#6 - 2013-12-30 04:28:18 UTC
culo duro wrote:
suicide ganking is apart of the game, if you don't like it make it so it isn't profitable for the suicide gankers to gank you, they usually do it for profit, or because you're whining like a little b*tch to them.


i know its a legit part of the game but what i was asking about was to what point does it go form legit game-play to greifing and harassment..
and what constitutes a sufficent "move" from the effected belt/system/constilation/region so that if the ganking persists from the same/related parties it could be classed as greifing / harassment?


TL;DR CCP give us clarification and answers on "suicide ganking: how far till its greifing / harassment"

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Garven Dreis
Deep Core Mining Inc.
Caldari State
#7 - 2013-12-30 05:03:37 UTC
I think you need to remove the "causing newer players to quit" and "where CCP get's their cash" from your argument.

Currently, you cannot grief new players in the rookie systems. This rule has been around for a fair while now, and it does provide a fairly safe environment for newbies to get adjusted to the most rudimentary controls of the game. I personally don't think newer players have anything worth that much anyway.

While I am not a GM nor do I represent CCP, I would say that if you can legitimately justify your ganking in about 15 words or less, then it should be fine as long as it's not a rookie system.

Furthermore, I think that if a player is being repeatedly ganked, then that player should examine their playstyle to see how they can avoid being killed in the future. I am loathe to support some kind of "Well I moved X systems from where you killed me last, therefore you cannot kill me by game rules" catch-all.

I think the best thing you can do is petition a GM with an outline of what you plan to do. Only a GM would really be able to give you a solid answer. Everything I have written is from my own past experiences.

Terrible Poster Runner-up 2014

Istyn
Freight Club
#8 - 2013-12-30 05:30:05 UTC
Repeated bumping doesn't result in any cost for the bumper.

Repeated suicide ganking does cost the ganker.

/thread
Anya Klibor
Native Freshfood
Minmatar Republic
#9 - 2013-12-30 05:45:19 UTC
Here is the response!

DAB THE SAND OUT OF YOUR VAGINA AND MAN THE **** UP.

XOXOXOXOXO

Leadership is something you learn. Maybe one day, you'll learn that.

Tydeth Gilitae
Magewright Artificers
#10 - 2013-12-30 06:05:32 UTC
Ganking costs the attacker his ship and security status, eventually leading to him having to either pay up by ratting or buying tags to give to Concord in Low-sec or be annoyed by NPCs every time he tries to do anything other than pass by a system, either case while being a valid free-for-all target until his SecStat is > -5.

Also, he cannot gank again for 15 minutes, because undocking in anything other than pod with a criminal flag = instant Concordoken.

Ganking has penalties that limit how often a ganker can strike. Bumping doesn't, hence the need for a GM ruling to prevent and define harassment.
Grunanca
Brutor Tribe
Minmatar Republic
#11 - 2013-12-30 07:54:59 UTC
Seranova Farreach wrote:
Liam Inkuras wrote:
Working as intended

Edit: Ganking is one of the many ways we filter out those not fit for New Eden.



attitudes like that filter out far too many paying people from the system of which ccp gets their cash.
in my time iv heard of complete game quits and near quits because of such activities.

remember.. be nice to newbies.. cause in the end it means more targets for every one..somewhat/mostly on the newbies terms which will raise their enjoyment of the game and make them spend more on eve which the money could/can go back into improving eve for us all


What most of the people who cry about suicide ganking forgets is that the ganking part also pays for the game... If you cant suicide gank anymore, you also risk losing those subs. I would rather lose subs from the game being a different alternative than any other game, than lose subs because the game is like any other out there. Victims must adapt or leave, thats the nature of the game and if the basic idea behind the game is ruined, I promise you the game will be dead within a year or 2, because there are many space games out there!
Danalee
Republic Military School
Minmatar Republic
#12 - 2013-12-30 09:13:47 UTC  |  Edited by: Danalee
Seranova Farreach wrote:
as title says.. we have had official response on repeated bumping, what about repeated suicide ganking?
CCP care to comment?
it is typically the same as bumping because both can be disruptive to game play but suicideing can cost a loss of isk and for newer players; a RAGEQUIT.. permanently.


Your premise is all wrong I'm afraid.

Ganking (a ship destroying another ship in a space ship combat game) is in no way shape or form considered harassment.

I'll try and make it clear with an example from my alliance;
We kill goonies and other noobs all day every day. Even if they move some systems over, we track them down and kill them again and again. Our entire alliance is made for this purpose. It's how the game can be played, no GM/DEV will ever even frown upon it.

Hope that clears it up.

D.

Bear

e: need to clarify that noobs = perma virgins that don't adapt, not new players in newbie systems.

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#13 - 2013-12-30 14:17:10 UTC  |  Edited by: Haedonism Bot
The GMs are never going to give a specific answer like "if you make x many jumps and get ganked by the same player, that equals harassment," because hunting specific people or organizations down and killing them is part of the game. There are many legitimate in-game context reasons why you would want to hunt the same guy down and gank him repeatedly over a long period of time. Like, for example, if he persisted in mining in your asteroid belts without a permit.

Harassment and griefing are subjective things. Most people would not consider themselves harassed if they are suicide ganked, even if it happens several times. Some people will file a petition at the drop of a hat. I can recall an incident where a friend and I noticed a guy running Angels missions in Curse in a Talwar. We waited on a gate for him in an Atron and Executioner, both T1 fitted, and killed him without a fight when he jumped into us. We had given him about the fairest fight he will ever be likely to see in nullsec, and he accused us of griefing and threatened to petition us. When I am bumping miners, I am always polite and friendly, yet seldom does a day go by that I am not accused of harassment.

The GMs can only really fairly judge these things in a few ways. Things that definitely cross the line are making out of game threats or extremely inappropriate language or links in chat with the intent to offend, particularly racist or homophobic insults or materials. In short, the blurry line of distinction is between things that affect you in-game and out-of-game. How many jumps somebody made to target you? I can't even imagine that is a factor. If it was, I don't expect that we would have locator agents.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Silvetica Dian
Imperial Shipment
Amarr Empire
#14 - 2013-12-30 15:59:17 UTC
Seranova Farreach wrote:
Liam Inkuras wrote:
Working as intended

Edit: Ganking is one of the many ways we filter out those not fit for New Eden.



attitudes like that filter out far too many paying people from the system of which ccp gets their cash.
in my time iv heard of complete game quits and near quits because of such activities.

remember.. be nice to newbies.. cause in the end it means more targets for every one..somewhat/mostly on the newbies terms which will raise their enjoyment of the game and make them spend more on eve which the money could/can go back into improving eve for us all


All these arguments have happened before and will happen again.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Kagura Nikon
Native Freshfood
Minmatar Republic
#15 - 2013-12-30 22:31:00 UTC
Seranova Farreach wrote:
i do somewhat agree with its basic premise its just a clarification on what could be deemed "normal" and what could be deemed as greifing / harassment as at the center of it; its still the same effect as Bumping.



CCP wil never give a har dnumber. OTherwise gankers will just 1 less than the limit.

They treat it case by case and things need to be extreme for them to take measure. IF the gankers are tanking adnvatage because you ar e arich dumb guy that lieks to AP, your problem they will enve rinterfere.

If they hunt you wherever you go abolutely ALWAYS and every tiem you log in the find you to gank you in whatever ship you board.. they might interfere.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Milan Nantucket
Doomheim
#16 - 2013-12-30 22:52:05 UTC
Seranova Farreach wrote:
Liam Inkuras wrote:
Working as intended

Edit: Ganking is one of the many ways we filter out those not fit for New Eden.



attitudes like that filter out far too many paying people from the system of which ccp gets their cash.
in my time iv heard of complete game quits and near quits because of such activities.

remember.. be nice to newbies.. cause in the end it means more targets for every one..somewhat/mostly on the newbies terms which will raise their enjoyment of the game and make them spend more on eve which the money could/can go back into improving eve for us all


For every ragequit 10 rage joins. So it is in CCP's best interest to allow it.
Trevor Dalech
Nobody in Local
Of Sound Mind
#17 - 2013-12-30 22:54:55 UTC
If someone finds you, traps you, and then kills you, you need to figure out what happened and how you can prevent this in the future. If you don't, and repeat the same set of actions while the guy who killed you is still in system he will find you, trap you, and kill you again and again until you adapt. That's the way of EVE, whether it's high, low or null sec, and whether you're a miner, explorer, missioner, hauler, or whatever.

On the other hand, once you've learned how not to get found, trapped and killed, the next step is to figure how to appear like a noob, bait him and then kill him. That's when the real fun starts.
Mike Adoulin
Happys Happy Hamster Hunting Club
#18 - 2013-12-30 23:04:21 UTC
Trevor Dalech wrote:
On the other hand, once you've learned how not to get found, trapped and killed, the next step is to figure how to appear like a noob, bait him and then kill him. That's when the real fun starts.


Watch this guy, he's going places.

Bear

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

VegasMirage
Blank-Space
Northern Coalition.
#19 - 2014-01-01 13:27:05 UTC
Spell Check... CAN YOU USE IT MUTHER ****ER!

no more games... it's real this time!!!

Magna Mortem
The Scope
Gallente Federation
#20 - 2014-01-01 14:44:38 UTC
VegasMirage wrote:
Spell Check... CAN YOU USE IT MUTHER ****ER!

Yours isn't working either.
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