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Player Features and Ideas Discussion

 
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Mining: Is Pilot Fatigue the answer to empty belts?

Author
Zachermes
Star Dancers
#1 - 2013-12-29 23:23:52 UTC
Pilot fatigue might be an easy answer to sucked dry asteroid belts.

We all know the feeling: after an invigorating burst of suicide ganking, ratting, getting blown up at a ghost site or whatever turns you on, you want to relax a bit doing low stress mining in a high sec belt - BUT belt 1 is empty, so is belt 2, and so on, and when you check the last belt you might just catch a glimpse of a fleet of retrievers named Uncle1 and Uncle2, ..UncleN with pilots all the same age and appearance. Very likely you found a macro miner. Your first reaction is just like a car driver when someone cuts into the lane in front of you: rage..take that bastards licence away..lock him up..for life! Welcome to Eve!

So is there a problem? Using macros is against the rules but for as long as mining in high sec is as boring as it is can you blame anyone for trying to automate the process ?
But here is the problem: often instead of mining for a few hours it becomes almost 24/7 and you end up with totally empty belts day after day. A few greedy outfits claim all the spoils, new players can't find the belts to mine for starting up their career in Eve, experienced players miss out on relaxation after a busy session and experience rage instead.

Banning macros is not the answer. It is not possible to enforce such a ban because macros operate external of the game client so CCP can not determine who uses a macro and who not, plus do we really want to force people to be bored while mining.

Answer one is to make mining more interesting, maybe through lots of randomly interfering events. That could stop macros from being practical - or indeed necessary to avoid boredom. But if that was simple to do would not CCP have done so a long time ago. If you have any idea how then lets have it.

Answer two is to limit 24/7 mining by a drastic drop in productivity after a certain amount of non stop mining and hauling. After a daily time threshold 'fatigue' sets in for barge pilots - even macro miners need one for each barge . If calibrated correctly it could limit robotic mining so that a regular supply of bulk minerals from low sec is produced while still leaving a residual content in belts for new players to practice and old players to chill after a busy day.

An activity timer on each pilot reset at daily downtime should not be too hard a technical challenge for the CCP programmers.
Macro miners might actually be filling a need for a steady base supply of minerals, its just that at the moment some greedy outfits are taking the lot. Forcing their pilots to take a rest after a certain amount of work might just put things into balance. What do you think?
Please don't propose a wholesale slaughter of all miners who look suspicious to you. Firstly they might not be macro but just have passed out because of boredom, secondly we do need miners, we just need to limit the greedy ones.
And if you have any ideas how to make mining more interesting and maybe so random that macros no longer work well - lets hear it.
Xe'Cara'eos
A Big Enough Lever
#2 - 2013-12-29 23:30:47 UTC
pilot fatique shouldn't set in too soon, when I'm mining, I'm generally on a mission (BS, run of BC's, orca, you get the gist)
however, I don't think I've ever mined more than about 0630 - DT - 2200, if a pilot performs the same activity all day, day in, day out, maybe after a week, they should see their yield drop due to this, but it's gonna be a big server load, methinks; though it'd be lovely to see those 'macro' miners mine the same as a rookie in a noobship because they've been at it too long, and not given their eyes a break......
I'd probably be fine because after a week of mining, I start to go spare and do something else......
if it can be implemented in a non-costly way - do it!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Gigan Amilupar
Viziam
Amarr Empire
#3 - 2013-12-29 23:47:34 UTC
Gotta disagree with this one.

1) How do you propose to track players mining and hauling? Coding something to monitor activity? Would it average the amount of minerals harvested and moved by a pilot of a period of time to decide whether the player is fatigued or not? It sounds like a lot of work.

2) It would punish active players just as much to have a fatigue timer. Giving players more reason to dock up when they would rather be flying isn't a good idea. Active pilots shouldn't be punished for concentrated effort.

3) Even if it was implemented, and the game allowed for players to go about their business reasonably long before reducing their productivity this could easily be circumvented by simply cycling bots. These 10 dock, these 10 mine. Always have a group mining, and just dock the other group when they become fatigued.

This seems like a very cumbersome way to combat bots, that has a side effect of punishing active players. I'm quite convinced bots will always exist, but you are right, they themselves are a symptom of a rather boring part of the game. You said it would be harder to make mining more interesting, but even if it is I would rather CCP improves gameplay design then work on such a cumbersome solution. Fix the disease, not the symptom.

And finally, I quite support the wholesale massacre of suspicious miners and fleets. Not because they may inherently be doing anything to deserve it, but because flying your ship without paying attention is risky and should be punished in EvE.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-12-30 00:01:34 UTC
Why only for mining? Surely ratting needs a fatigue timer too, and if shooting your guns at rats causes fatigue, then shooting them at players should too. Everything in EVE needs a fatigue timer in fact. That's just what the game needs!


Roll
Lady Areola Fappington
#5 - 2013-12-30 00:09:57 UTC
Danika Princip wrote:
Why only for mining? Surely ratting needs a fatigue timer too, and if shooting your guns at rats causes fatigue, then shooting them at players should too. Everything in EVE needs a fatigue timer in fact. That's just what the game needs!


Roll


I know, CCP can sell items through the noble exchange, to reduce fatigue!


OP, the solution to "sucked dry belts" is to make a few hops away from the busy system you've settled in. Way back when I mined, I used an Orca as mobile command, and settled in areas off the beaten path. More ore than I could shake a stick at.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Zachermes
Star Dancers
#6 - 2013-12-30 00:22:15 UTC  |  Edited by: Zachermes
Gigan Amilupar wrote:
Gotta disagree with this one.

1) How do you propose to track players mining and hauling? Coding something to monitor activity? Would it average the amount of minerals harvested and moved by a pilot of a period of time to decide whether the player is fatigued or not? It sounds like a lot of work.

2) It would punish active players just as much to have a fatigue timer. Giving players more reason to dock up when they would rather be flying isn't a good idea. Active pilots shouldn't be punished for concentrated effort.

3) Even if it was implemented, and the game allowed for players to go about their business reasonably long before reducing their productivity this could easily be circumvented by simply cycling bots. These 10 dock, these 10 mine. Always have a group mining, and just dock the other group when they become fatigued.

This seems like a very cumbersome way to combat bots, that has a side effect of punishing active players. I'm quite convinced bots will always exist, but you are right, they themselves are a symptom of a rather boring part of the game. You said it would be harder to make mining more interesting, but even if it is I would rather CCP improves gameplay design then work on such a cumbersome solution. Fix the disease, not the symptom.

And finally, I quite support the wholesale massacre of suspicious miners and fleets. Not because they may inherently be doing anything to deserve it, but because flying your ship without paying attention is risky and should be punished in EvE.


Thanks for looking at this idea constructively,
concerning your points 1 and 2, obviously applying fatigue overall to a pilot would be a BAD idea - we don't want to punish anyone for playing the game! What I have in mind is a counter which specifically records the daily time a particular pilot operates a mass mining device like a strip miner. Could be done by adding a tick every time a strip miner cycles, minimal server load. Maybe I should not have mentioned hauling in the context at all - it confuses the issue.
Concerning your point 3 yes a determined outfit could cycle pilots but they would need more trained pilots so it would still drastically cut the amount mined per trained pilot.
Concerning your final point, if you can afford the security standing hit I would love to welcome your killing fleet in a particular system where I used to mine until a macro mining fleet gobbled the lot. Mail me if you want the name of the system Twisted
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2013-12-30 00:45:22 UTC
im tired of people suggesting to "make mining more interesting" simply because they dont like mining. same people who whined for changes to exploration, and now that its changed they still dotn do it, just amde it mroe tedious adn annoyign for the people who still WANT to do it even after it was changed.

anyway to "excite" mining would only change the mood for the first 1 or 2 times, then it just becomes extra button clicks and is just as tedious as before, except now your not allowed to leave the screen.


the good part fo EVE is that it offers a play style for everyone, casuals enjoy missioning, pvp'ers enjoy lowsec, soldiers and empire builders enjoy nullsec, nomads and hardcores enjoy wormholes.

mining is for those that like eve, like socializing, but have REAL LIFE interfering, the purpose of mining is to provide a contributional service to EVE community, while making some isk for the player, while still allowing them to focus on work outside EVE. i know i couldnt pvp while writing a college paper, but i can mine, because for the most part its passive.

if you DONT like how mining is, then find a different activity.
Zachermes
Star Dancers
#8 - 2013-12-30 02:47:24 UTC
Nariya Kentaya wrote:
im tired of people suggesting to "make mining more interesting" simply because they dont like mining. same people who whined for changes to exploration, and now that its changed they still dotn do it, just amde it mroe tedious adn annoyign for the people who still WANT to do it even after it was changed.

anyway to "excite" mining would only change the mood for the first 1 or 2 times, then it just becomes extra button clicks and is just as tedious as before, except now your not allowed to leave the screen.


the good part fo EVE is that it offers a play style for everyone, casuals enjoy missioning, pvp'ers enjoy lowsec, soldiers and empire builders enjoy nullsec, nomads and hardcores enjoy wormholes.

mining is for those that like eve, like socializing, but have REAL LIFE interfering, the purpose of mining is to provide a contributional service to EVE community, while making some isk for the player, while still allowing them to focus on work outside EVE. i know i couldnt pvp while writing a college paper, but i can mine, because for the most part its passive.

if you DONT like how mining is, then find a different activity.


Wow, you do take your profile subtitle 'Always Negative' serious lol

But most respondents took my suggestion the way it was meant, keep Eve an interesting game to play and limit the effect exploiters have so that they don't spoil the game. And that makes me happy.
Motorbit
Moira.
#9 - 2013-12-30 03:00:00 UTC
Quote:
limit the effect exploiters have so that they don't spoil the game. And that makes me happy.

so you call the way others play exploit, and demand to spoil their game so it makes you happy.

sounds legit.
stalwart general
Doomheim
#10 - 2013-12-30 03:23:10 UTC
I agree with the activity fatigue timer, however in the original post it sounds like its targeted towards miners. I can't support anything that incourages attacking miners. I like the ships prices lower. Additionally I would encourages players to leave the macroers alone. I miss the days when i could get a typhoon for 50-60mil. 150m+ is just ********. Force the miners to compete and watch the prices drop.

This game is exploited from every angle. pvpers, lp farmers, macro miners, this game is about exploiting what ever you can to your advantage. Too many pilots want to kill the pilots that are actually helping everyone else out. The only ones benefiting from killing miners or keeping them formare pvp pilots looking to pad their stats with meaningless kills and big alliances and corporations that can't stand being undercut by the little man.
Nevyn Auscent
Broke Sauce
#11 - 2013-12-30 03:40:34 UTC
Activity fatigue timers are a terrible idea. They have been in every game that has ever tried to implement them. Because they punish active players. 'Sorry, you have to leave now'.

You are also trying to fix a problem that exists because of a totally different issue. Empty belts are a symptom of the poor downtime refresh mechanic for belt mining.
Belts should instead be entirely removed since they don't make sense anyway and all mining moved to match the current Null industry respawning clusters. Mine one cluster out, another one respawns somewhere else. This will also mess bots over because they won't have perfect warp bookmarks every time for the belts anymore. Nor anchored GSC's placed when the belt has been mined out. Obviously ore type should match the security level.