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Are the jump gates manned?

First post
Author
Paul Otichoda
Perkone
Caldari State
#1 - 2013-12-29 17:29:34 UTC
We never read anything about the jump gates being manned by people but on the in-game models there does appear to be what might be habitats on the sides or at the least control cabins (apart from the Amarrian gates for some reason).

This might explain where the traffic control is that holds you up at jita for half an hour.
Simon Louvaki
Khaldari InnoTektoniks and Analytical Solutions
#2 - 2013-12-29 19:44:49 UTC
I'm fairly certain I read about them being manned in the Empyrian Age novel. Certain scene involving a boarding party in search of the Broker.

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Paul Otichoda
Perkone
Caldari State
#3 - 2013-12-29 20:09:08 UTC
Well I wouldn't like to be the ones running the gates in null sec. Days with hardly anything going on and then blamp having to deal with thousands of ships jumping it.
CCP Falcon
#4 - 2013-12-29 20:53:48 UTC
Yes, they're manned Smile

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Silivar Karkun
Doomheim
#5 - 2013-12-29 21:07:56 UTC
CCP Falcon wrote:
Yes, they're manned Smile



the man has spoken, i think its also explained in "The Perales Incident"
Altrue
Exploration Frontier inc
Tactical-Retreat
#6 - 2013-12-29 23:59:47 UTC
Guess what happens if the guy responsible for the Stargate is in the toilet ?

... Traffic control Lol

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Maris Verdure
Ataraxia Pharmacies
#7 - 2013-12-31 01:47:32 UTC
Paul Otichoda wrote:
We never read anything about the jump gates being manned by people but on the in-game models there does appear to be what might be habitats on the sides or at the least control cabins (apart from the Amarrian gates for some reason).

This might explain where the traffic control is that holds you up at jita for half an hour.


I think the gate controllers in Jita might sometimes be too busy taking bets on which pilot's going to get ganked. They might even be messing with the response times now and again just to increase the drama for the holovision audience (or to laugh themselves sick).

Silivar Karkun
Doomheim
#8 - 2013-12-31 03:11:27 UTC
with mission like "The Blockade" one can get info from abandoned gates, it seems they work with pass codes and that stuff, so i could theorize that they're at least partially automated, like, some people live in them and keep them working, at the same time most of the workings of the gate are done by the main computer. so human only make mantainance and keep communications with the authorities or whoever keeps them fed and alive.
Teinyhr
Ourumur
#9 - 2013-12-31 14:07:26 UTC
The story Peralles Incident, as mentioned above, does state there is a gate control station, that most likely is manned. Obviously large parts of the gate systems are likely automated, but the human element has to remain for at the very least maintenance and taking over should automatic systems fail for whatever reason.

Synthetic Cultist
Church of The Crimson Saviour
#10 - 2013-12-31 15:34:31 UTC
There's mention in the description of Deklein region, ingame.

"Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.

These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return...

With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them."

So the gates there, at least, are manned, and possibly have structures big enough for families to live in. (It's unclear if the families live in the gates themselves, or live nearby and just work in the stargates)

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Paul Otichoda
Perkone
Caldari State
#11 - 2013-12-31 17:06:23 UTC
Synthetic Cultist wrote:


So the gates there, at least, are manned, and possibly have structures big enough for families to live in. (It's unclear if the families live in the gates themselves, or live nearby and just work in the stargates)


probably on the star gates, a station or planetary installation can be bombed or invaded, but no-one is going to attack what is probably their only way in and out of the system. Anyway you can't target lock a gate so Concord probably has a security override in all official ships produced.
Malivain
Artificial Purity
#12 - 2014-01-01 02:20:26 UTC
On a related note, are ships supposed to actually navigate themselves inside the gate to warp between systems? Or do they just need to be in the proximity of the gate for it to open the wormhole, and then they travel through that? If it is the latter, does that mean the gates "glowing effects" may in fact be harmful to ships (and organisms)?

Sorry, I've just been curious as to what those effects are in gates.
RAIN Arthie
The Scope
Gallente Federation
#13 - 2014-01-01 17:05:49 UTC
Can they drink on duty?
Maris Verdure
Ataraxia Pharmacies
#14 - 2014-01-02 15:00:43 UTC  |  Edited by: Maris Verdure
Synthetic Cultist wrote:
There's mention in the description of Deklein region, ingame.

"Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.


And now I've got to wonder where the Deklein gatekeepers came from. If they were already manning the gates that were found when the explorers turned up, it stands to reason that they might not be from the same civilization as those explorers. I imagine the civilization couldn't have been a wholly "alien" one, else they a) wouldn't have been able to communicate with the explorers, and b) probably wouldn't be still around to train gatekeepers today.

Of course, I could just be reading this wrong and assuming that the gates which were found were still active, not abandoned.
Proddy Scun
Doomheim
#15 - 2014-01-03 14:23:39 UTC
If the gates are manned...

why no Navy/CONCORD response in low sec when disco BS is sittting on gate not only blocking traffic but in theory damaging the gate?


I have always thought probability of timely and adequate CONCORD should taper off in starting in 0.5 but still respond EVENTUALLY to protect commerce at gates in low sec. And that to maintain sovereignty Faction Navy should initially replace CONCORD for timely responses at gates, stations, and key landmarks...but also taper off. (Faction tags slurp)

That is all day gate camps should be difficult to maintain in 0.4-0.3 space even if without organizing a major corporation or alliance to move a gate camp. Note that able gate campers benefit from from a break in boredom and a periodic change in scenery...as I would envision Faction Navy responses to be randomly escalating waves leaving adquate opportunity for good judgement as to time to leave.
Cptn Bagel
Strategic Fighters Association
#16 - 2014-01-03 15:20:58 UTC
Just out of curiosity, how is it that the stargates in drone space are all operational? Weren't the stargates to the drone regions mysteriously offline for quite some time until they somehow switched back on?
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#17 - 2014-01-03 17:50:43 UTC  |  Edited by: Katrina Oniseki
Maris Verdure wrote:

And now I've got to wonder where the Deklein gatekeepers came from. If they were already manning the gates that were found when the explorers turned up, it stands to reason that they might not be from the same civilization as those explorers. I imagine the civilization couldn't have been a wholly "alien" one, else they a) wouldn't have been able to communicate with the explorers, and b) probably wouldn't be still around to train gatekeepers today.

Of course, I could just be reading this wrong and assuming that the gates which were found were still active, not abandoned.


Most known gates were built by the current empires (Amarr, Minmatar, Caldari, Gallente), including those in Deklein. There are some that were built by smugglers or previous civilizations, but an overwhelming majority were built within the last thousand years.

The Amarr were the first to rediscover gate technology through ancient gates left behind, but the ones they/we use today in Amarr Empire space are Amarr-built stargates using technology reverse engineered from the ancient gates. Capsuleers do not and cannot use ancient gates, and it's unclear whether anybody else does. Just because the Amarr discovered ancient gates does not mean they were or are still operational, just that they were in good enough condition to reverse-engineer.

So, while it is interesting to surmise that the Deklein (or other nullsec) gates were ancient ones left behind, I would have to opt for the simplest answer and say they are relatively recent constructions made by the respective empires. Of course, it is worth noting that even in pirate and Jove territories, you still find the standard mix of common gates. There are no Jovian, Sansha, Rogue Drone, or even Guristas stargate models - despite all of those factions presumably having access to the technology. The art assets do not exist in the game.

So, it's really a toss up as to where the current gate network comes from and who built them - but as always the simplest answer is often the most likely: The empires built them.

Katrina Oniseki

Teinyhr
Ourumur
#18 - 2014-01-04 14:15:51 UTC
Speaking of ancient stargates, one thing that has always puzzled me was that how did the Minmatar use ancient, working stargates to spread to a few adjacent solar systems, and what happened to these gates after the Amarr came? ( https://wiki.eveonline.com/en/wiki/Rise_of_the_Empires#Interstellar_Expansion ) Were these gates completely automatic or did the Minmatar figure out how to "talk" with the gate control protocols?
Tykari
The Observatory
#19 - 2014-01-04 16:30:10 UTC
Katrina Oniseki wrote:
Maris Verdure wrote:

And now I've got to wonder where the Deklein gatekeepers came from. If they were already manning the gates that were found when the explorers turned up, it stands to reason that they might not be from the same civilization as those explorers. I imagine the civilization couldn't have been a wholly "alien" one, else they a) wouldn't have been able to communicate with the explorers, and b) probably wouldn't be still around to train gatekeepers today.

Of course, I could just be reading this wrong and assuming that the gates which were found were still active, not abandoned.


Most known gates were built by the current empires (Amarr, Minmatar, Caldari, Gallente), including those in Deklein. There are some that were built by smugglers or previous civilizations, but an overwhelming majority were built within the last thousand years.

The Amarr were the first to rediscover gate technology through ancient gates left behind, but the ones they/we use today in Amarr Empire space are Amarr-built stargates using technology reverse engineered from the ancient gates. Capsuleers do not and cannot use ancient gates, and it's unclear whether anybody else does. Just because the Amarr discovered ancient gates does not mean they were or are still operational, just that they were in good enough condition to reverse-engineer.

So, while it is interesting to surmise that the Deklein (or other nullsec) gates were ancient ones left behind, I would have to opt for the simplest answer and say they are relatively recent constructions made by the respective empires. Of course, it is worth noting that even in pirate and Jove territories, you still find the standard mix of common gates. There are no Jovian, Sansha, Rogue Drone, or even Guristas stargate models - despite all of those factions presumably having access to the technology. The art assets do not exist in the game.

So, it's really a toss up as to where the current gate network comes from and who built them - but as always the simplest answer is often the most likely: The empires built them.


Also even if there were Ancient Stargates out there at one point, I'd assume the Empires would prefer to replace them with their own. After all the old one would have been floating out there for god knows how long and considering how important the gate network still is I'd imagine they'd want newer/more reliable ones. Maintaining the ancient gates would likely be far more troublesome than simply building one in the design you're more familiar with and for which you're more likely to have perfectly fitting replacement parts.

Mind you it would be nice if we could come across some of the old ones even if they were nothing more than floating junk now. We see some of the ones the Terrans used in the Origins trailer so I assume some assets may exists somewhere that could be used for them.

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Guardians of the Gate
RAZOR Alliance
#20 - 2014-01-05 13:30:28 UTC
Tykari wrote:
Mind you it would be nice if we could come across some of the old ones even if they were nothing more than floating junk now. We see some of the ones the Terrans used in the Origins trailer so I assume some assets may exists somewhere that could be used for them.


That would really be awesome.

Katrina Oniseki wrote:
There are no Jovian, Sansha, Rogue Drone, or even Guristas stargate models - despite all of those factions presumably having access to the technology. The art assets do not exist in the game.


I think those assets should be created. That'd the universe give better depth.

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