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New Dynamic SoV Mechanic and System

Author
Pipa Porto
#21 - 2013-12-31 07:38:15 UTC
Malseir Dabian wrote:
* Multiple PvP kills (The system will se this as you defending your space and using it, be warned however if another Alliance is getting more kills then you in this system it will count towards them and not you).



Sov War 2.0: noobship blobs feeding into DiscoSovGrinders.

EvE: Everyone vs Everyone

-RubyPorto

Anthar Thebess
#22 - 2013-12-31 09:23:15 UTC
Sadly - it will not work.
Sov bills are also isk sink.

If you want smaller alliances to get their sov few things have to be gone:
- titan bridges
- JB
( those two will limit movement of large number of subcaps)
- System wide cynojammers more accessible
(blocking capitals will make sov war hell for larger sov holders )
- Capital Constellation ( for alliance)
(You have more timers there , but every thing outside this constellation cost you more)
- Sov cost growing after some point
( you can make alt alliances - but this will require more and more attention and work , there will be bigger possibility of some fu...p)

Still this are big changes , and no one will ever accept them.
Check Chinese server - this is what eve will look like.
Not because this is best for players but it is best for CCP.

Check recent dev bloogs - more CPU power is moved to higsec carebears - null becomes for CCP something a bit unwanted as a thing 'to much resource consuming'.

So get use to it and learn Chinese.
Xe'Cara'eos
A Big Enough Lever
#23 - 2013-12-31 11:24:13 UTC
can some one provide a link to a sov-map of the chinese server or a link to a dl?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Jori McKie
Hedion University
Amarr Empire
#24 - 2013-12-31 12:56:15 UTC  |  Edited by: Jori McKie
Some time ago, i had some ideas about a dynamic system securtiy especially for PvE rewards, not so much about sov but maybe this could help.
https://forums.eveonline.com/default.aspx?g=posts&m=1391139#post1391139

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"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Endovior
PFU Consortium
#25 - 2013-12-31 13:00:17 UTC
Two things:

1: I like the idea of the Sov system encouraging people to be active in their space.
2: This isn't quite the way to do it.

Fundamentally, Sov warfare is a PvP game, and basing it mostly on PvE activity would be a rather significant change. After all, the 'big deal' here is the massive capital fights over significant objectives. If there weren't any significant objectives, just an overall counter of PvE amount, that's nowhere near as dramatic, and would lead to less interesting conflicts, IMO.

Which is not to say that it's entirely a bad idea, just incomplete. What I would recommend, instead, is for the listed factors to contribute to a 'Stability' rating, or some such... which has a beneficial impact on the tankiness of Sov structures. Accordingly, a popular, active system will be much harder to take down, and an unpopular backwater will be vulnerable to a much smaller fleet.

Similarly (and this WILL be a big deal), let foreign (read: non-alliance) PvE activity in your space decrease stability rating. That will be a huge deal in terms of inter-alliance relations, since your 'allies' hanging out in your space doing stuff is actively bad for your system security (in some small but meaningful way). It won't lose you the war outright... but if you have blues hanging out in your space, who aren't contributing to war defence, then that's a real incentive to have less blues, which would create more overall conflict. Additionally, people without the ability to actively and personally grab Sov over an area, can still help to undermine their enemies by doing PvE in hostile territory. Indeed, the aforementioned unpopular backwaters might have their primary defences mostly undermined by a simple and 'harmless' fleet of miners over the course of a night or two... leaving the critical Sov structures vulnerable to a quick raid, and potentially putting the defenders in an untenable position (as they'd be trying to defend a glass house, in a fleet-on-fleet situation).
Lucas Kell
Solitude Trading
S.N.O.T.
#26 - 2013-12-31 13:24:04 UTC
Malseir Dabian wrote:
stuff
The whole idea is dumb.

Most sov holding alliances aren't "AFK". They do a lot of PVP, sure, but they are not AFK.

And how exactly would this make the little guy able to take systems? Say Giant Alliance A owned systems X and Z in this pipe of systems: -X-Y-Z-
Would you really expect tiny alliance B to be able to not only get into system Y, but take it AND hold it? Alliance A would simply crush them every day until they are incredibly bored and have no stuff left. So all you'd do is make it so alliances only hold sov in the key systems, and simply bully people out of the others for fun. There's no way they would simply let you own sov in those system.

In fact, it's likely Alliance A would let you have system Y for a fee, which already happens, it's called renting.

Basically this whole post reads as "I don't like PVP, but I want to live in nullsec, and I don;t want to pay rent to do it."
Well NEWSFLASH buddy. Sov isn't free. Even if you could take and hold the sov, it would still cost you every single month, you'd just be paying slightly less isk to CCP instead of a rental alliance. Why not just rent, have all the sov mechanics taken care of for you, still get protected by a giant blob if your sov come under attack, and just deal with the roamers yourself (which you would have to do regardless)?

The Indecisive Noob - EVE fan blog.

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Swiftstrike1
Swiftstrike Incorporated
#27 - 2013-12-31 13:25:15 UTC
Structure grinding should be removed as much as is possible from sov warfare. That said, the current system has a lot less structure grinding than the one before it.

I would like to see a few baby steps introduced:

  • Make it easier to destroy TCUs
  • Stations (if present) override the TCU (owning the station grants sov) and are still a ***** to capture

  • This would make it easier to capture non-station systems, but the big alliance assets in their staging systems would still be safe.

    Here's what I mean by "make it easier to destroy TCUs":

    1. Instead of having to anchor X sov blockade units, attackers only need to anchor their own TCU
    2. Once 2 rival TCUs are online in 1 system, the system becomes "contested"
    3. TCUs in a contested system lose their invulnerability and a chunk of their resistances/HP/EHP/whatever

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Danika Princip
    GoonWaffe
    Goonswarm Federation
    #28 - 2013-12-31 14:12:54 UTC
    Swiftstrike1 wrote:
    Structure grinding should be removed as much as is possible from sov warfare. That said, the current system has a lot less structure grinding than the one before it.

    I would like to see a few baby steps introduced:

  • Make it easier to destroy TCUs
  • Stations (if present) override the TCU (owning the station grants sov) and are still a ***** to capture

  • This would make it easier to capture non-station systems, but the big alliance assets in their staging systems would still be safe.

    Here's what I mean by "make it easier to destroy TCUs":

    1. Instead of having to anchor X sov blockade units, attackers only need to anchor their own TCU
    2. Once 2 rival TCUs are online in 1 system, the system becomes "contested"
    3. TCUs in a contested system lose their invulnerability and a chunk of their resistances/HP/EHP/whatever



    Which makes it completely impossible for an alliance without full TZ coverage to hold systems without stations. Wonderful. Roll
    Daenika
    Chambers of Shaolin
    #29 - 2013-12-31 16:18:54 UTC
    Quote:
    Personally I like the ideas that CCP has hinted at with Rubicon. These could include new systems similar to that of W-space but can be connected to K-Space via player owned stargates. The player owned gates in theory could only allow travel by blues and I would guess have specific connecting systems in the same region/constellation. Corps/aaliances would choose to build a connecting stargate on one or many of these available connectors. Other entries to those system could be via W-space or cynos.


    The absolute last thing we need is to make Nullsec carebearing even safer than it already is. Making a system that can only be validly reached by alts either by significant advanced warning (and sort of reinforcement on the gate before allowing neuts through) or by random chance (WHs), or by having a cyno character already inside, would be absolutely ridiculous. Perfect safety for nullbears.

    Also, within maybe a month, every single such system would have at least 1 permanent afk cloaker with a cyno, just to combat the absolute ridiculousness of getting there otherwise, and thus afk cloaking threads would become even more of a scourge than they already are.
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