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Still no game for solo player, still only an economy simulation and PvP-arena

Author
I am disposable
Republic University
Minmatar Republic
#41 - 2013-12-28 00:29:24 UTC
Aglais wrote:
Want a solo game experience?

Don't play a ******* MMO.


Yes solo play is not a major gameplay pillar of nearly every MMO ever or anything...
Arthur Aihaken
CODE.d
#42 - 2013-12-28 01:07:22 UTC
I am disposable wrote:
Yes solo play is not a major gameplay pillar of nearly every MMO ever or anything...

Not at all... nope. Lol

I am currently away, traveling through time and will be returning last week.

Aya Shinomiya
Promethean Ascension
#43 - 2013-12-28 02:19:18 UTC
I do not think that MMOs exclude automatical or necessarily solo game play. If you see the real life as giant MMO with all these social interactions you will also find lots of successful solo "player". If it would be impossible the term would not exists. So, if the same people cannot find their prevered ways in a MMO it means not that MMOs exclude it by nature. It means simply that it lacks on possibilities by development. I have not seen a single NPC running around so people which like to live on their own can do it in a world full of humans. So even if CCP would remove all NPCs and they see EVE Online as some kind of second life, for many it is indeed, they can implant mechanics which allow solo play. I gave some ideas. But for that CCP need to implement more possibilities anyway so this universe beginns to breath and live and give people more varieties to act and react. This needs not to exclude solo gameplay. Aspecially if you think outside of typical MMOs mechanics. But there are still some in EVE.

I am not familiar with the technical limits of the server, so I can only give my imagination.

And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.
Arthur Aihaken
CODE.d
#44 - 2013-12-28 03:29:09 UTC
Aya Shinomiya wrote:
And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.

Have you tried Faction Warfare? You can play it solo or in small groups. Plus you can make just obscene amounts of ISK running FW missions or PLEX'ing.

I am currently away, traveling through time and will be returning last week.

Kaerakh
Obscure Joke Implied
#45 - 2013-12-28 04:26:48 UTC
Arthur Aihaken wrote:
Aya Shinomiya wrote:
And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.

Have you tried Faction Warfare? You can play it solo or in small groups. Plus you can make just obscene amounts of ISK running FW missions or PLEX'ing.



I think the core of the issue is the OP's lack of experience, game knowledge, and misinformation that highsec carebears teach to new players. Which sadly undercuts any credibility or usefulness of the OP's opinion.

Nothing more to be gained here.
Mhari Dson
Lazy Brothers Inc
#46 - 2013-12-28 06:45:54 UTC
Actually, at 5 years in I'm having similar issues, I can do pretty much anything that interests me blindfolded drunk and stoned. Seriously need some severe work done to the exploration and mission systems, remove the "cookie cutter" from it. Take this and apply it top to bottom, missions, anomalies, signatures, WH sites, incursion sites, randomise it all. I didn't start or continue with eve based on the blob theory of nullsec or even pvp at all, it simply had the complexity to it that every other game I've tried lacks.

Soloable content is dead last in the Dev considerations and for the forseeable future shall remain so.

Without us solo players alot of your cheap & easily obtained meta items would skyrocket, the mineral market would tank so hard the major powerblocks would have to run massive mining ops to supply enough materials to continue fighting with the same intensity as current doctrines and politics call for.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#47 - 2013-12-28 10:13:05 UTC
Sarah Stallman wrote:
Solo play is the antithesis of what makes EVE great. While there are a few activities that can be sort of done alone, all of the really amazing moments only happen when you bring people together. Just like real life.


I strongly disagree. EVE is a multiplayer game but every mp game also needs strong single player elements, because many people more often than rarely want to have time for personal stuff and things to do on their own. If those people are constantly surrounded by always babbling, talking, socializing, annoying, grouping people they cannot enjoy their favorite game. And stepp away from saying that those people should not play mmo. Mmo does not mean at all that you constantly need to have other people around you, but rather have the choice and opportunity to interact with other human when you want to.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Aya Shinomiya
Promethean Ascension
#48 - 2013-12-28 12:09:14 UTC
Arthur Aihaken wrote:
Aya Shinomiya wrote:
And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.

Have you tried Faction Warfare? You can play it solo or in small groups. Plus you can make just obscene amounts of ISK running FW missions or PLEX'ing.


Not yet but it is on my radar. I always train all necessary skills to 4 and 5 first and than strengthen my cash flow (mining skills, barges, planetary interaction etc.) at home before I want to start the combat against real humans. To have a fighting chance. I have some mining skills to run at the moment and I save money for a Mackinow. Unfortunalty, I have no combat ship anymore. Roll
Silvetica Dian
Imperial Shipment
Amarr Empire
#49 - 2013-12-28 15:03:22 UTC
OP
Have you tried solo exploration in low or null sec?
Have you tried solo c1-3 wormholes?
i have done plenty of the above solo and it is fun, harder than the high sec stuff and you have to keep a constant watch for players. I do my null sec solo stuff in space owned by players red to me. It is not hard to avoid pvp if you you try.
Also eve i more fun in groups and small gang pvp i great. try it.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

ShahFluffers
Ice Fire Warriors
#50 - 2013-12-28 18:36:55 UTC
Aya Shinomiya wrote:
Arthur Aihaken wrote:
Aya Shinomiya wrote:
And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.

Have you tried Faction Warfare? You can play it solo or in small groups. Plus you can make just obscene amounts of ISK running FW missions or PLEX'ing.


Not yet but it is on my radar. I always train all necessary skills to 4 and 5 first and than strengthen my cash flow (mining skills, barges, planetary interaction etc.) at home before I want to start the combat against real humans. To have a fighting chance. I have some mining skills to run at the moment and I save money for a Mackinow. Unfortunalty, I have no combat ship anymore. Roll

I joined Faction Warfare when I was a newbie. I had terrible skills, no cashflow, and I could not fight people on my own (though I often tried and failed).

So what I did was fly around in cheap Tech 1-fit frigates and destroyers with other people. I was the "tackler." I was completely expendable and my early killboard history shows that (I died... A LOT).

As time went on my skills improved. Because of all the combat experience I was getting I knew exactly what character skills were most important for which tactics. My training became more focused and I improved faster.
I also talked to more and more people who showed me better, easier, and faster ways to make ISK.

Now... 4 years later... I am doing a lot more solo stuff (people mostly just whore on my kills now). All the experiences I gained working with others has given me the ability to act and support myself. I just had to go through a very long and painful "poor" period.


tldr;
- Do not wait. Just do it. Over and over again. In cheap equipment. You have nothing to lose besides a bit of time and ISK.
- Do not buy a Mackinaw. The performance increase for the price is just not worth it. Trust me.
- Having a "fighting chance" against a human means you pick and choose your battles... not always have better skills and/or equipment.
Aya Shinomiya
Promethean Ascension
#51 - 2013-12-28 20:02:31 UTC  |  Edited by: Aya Shinomiya
ShahFluffers wrote:
I joined Faction Warfare when I was a newbie. I had terrible skills, no cashflow, and I could not fight people on my own (though I often tried and failed).

So what I did was fly around in cheap Tech 1-fit frigates and destroyers with other people. I was the "tackler." I was completely expendable and my early killboard history shows that (I died... A LOT).

As time went on my skills improved. Because of all the combat experience I was getting I knew exactly what character skills were most important for which tactics. My training became more focused and I improved faster.
I also talked to more and more people who showed me better, easier, and faster ways to make ISK.

Now... 4 years later... I am doing a lot more solo stuff (people mostly just ***** on my kills now). All the experiences I gained working with others has given me the ability to act and support myself. I just had to go through a very long and painful "poor" period.


tldr;
- Do not wait. Just do it. Over and over again. In cheap equipment. You have nothing to lose besides a bit of time and ISK.
- Do not buy a Mackinaw. The performance increase for the price is just not worth it. Trust me.
- Having a "fighting chance" against a human means you pick and choose your battles... not always have better skills and/or equipment.


See, not all people are equal. Some like the Trail-And-Error-Principle, learning by doing so to speak, others like preparations and planing before doing. I do not say that one does not reach the goal with your way. Of course I think about what you say. It is a game actually.

Hm, it seams your are right with the Mackinaw if I compare the stats. Because I mine solo I need a big ore hold. Some rigs which increase ore hold capacity and ore yield would be useful in this case.
Arthur Aihaken
CODE.d
#52 - 2013-12-28 21:16:30 UTC  |  Edited by: Arthur Aihaken
Aya Shinomiya wrote:
Not yet but it is on my radar. I always train all necessary skills to 4 and 5 first and than strengthen my cash flow (mining skills, barges, planetary interaction etc.) at home before I want to start the combat against real humans. To have a fighting chance. I have some mining skills to run at the moment and I save money for a Mackinow. Unfortunalty, I have no combat ship anymore. Roll

There's a common misconception that FW is just PvP. You can capture PLEXes with something as small as a T1 frigate without necessarily having to engage in combat. There are tons of NPC FW missions, and the low-sec L3s typically pay out about $20-million ISK per. Most objectives consist of shooting 2-3 industrials, assassinating a commander or destroying a sole structure. If you're serious about it, you can make about $500-million ISK in just a few short hours running low-sec L4s with a Covert Ops-configured strategic cruiser (same objectives, just a higher level of difficulty). Once you've run FW missions you'll never run standard high-sec L4s or mining again...

The key for roaming around in low-sec is recognizing that you're not paranoid: Everyone is out to get you. Twisted

I am currently away, traveling through time and will be returning last week.

Aya Shinomiya
Promethean Ascension
#53 - 2014-01-14 13:14:56 UTC  |  Edited by: Aya Shinomiya
Arthur Aihaken wrote:
There's a common misconception that FW is just PvP. You can capture PLEXes with something as small as a T1 frigate without necessarily having to engage in combat. There are tons of NPC FW missions, and the low-sec L3s typically pay out about $20-million ISK per. Most objectives consist of shooting 2-3 industrials, assassinating a commander or destroying a sole structure. If you're serious about it, you can make about $500-million ISK in just a few short hours running low-sec L4s with a Covert Ops-configured strategic cruiser (same objectives, just a higher level of difficulty). Once you've run FW missions you'll never run standard high-sec L4s or mining again...

The key for roaming around in low-sec is recognizing that you're not paranoid: Everyone is out to get you. Twisted


Thank you for the information. I will try it as soon as possible. Sounds really interesting. Nice to see that some finds the patience to explain such things instead of just blaming me to be a ... how does the poeple call them ... "rookies", "newbies", "noobs"?

But I think it is more the fault of CCP which implant new stuff without any access to it for new player. Therefore you need to rely on wiki's or such things. A new player in EVE Online who has not read anything about the game, where should he or she knows what "Wormhole" is or "Faction Warfare"? Yes, it is a social MMO game. You should join a corporation and the people will explain it to you and in real life no one explains you what you can do with your life ... blah blah. But EVE Online is still a game and not a second life. To turn EVE Online into a second life game so to speak, it needs A LOT more mechanics which allow such living environment. In its current state is too artificial and static, im my eyes. And that is why it needs better access and explaination of what you can do in the game, what you need for it and how it works. I would also use the screen in the captains quaters for it. Some advertisment for wormhole and faction warfare like it is by incursions. Only that new people know there is such stuff.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#54 - 2014-01-14 13:31:06 UTC
I refer the OP to the following discussions as they may be of interest:

https://forums.eveonline.com/default.aspx?g=posts&t=310880&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=306034&find=unread

It seems that there is a desire for more solo or at least solo-able content. I accept that Eve is primarily a game where you interact with others but sometimes you just *want* to wander off and do something different by yourself...
Dori Tos
Doomheim
#55 - 2014-01-14 17:29:46 UTC
Solo play does exist in EVE,although it often requires more than 1 account.

If you want to experience all the aspect of the game on your own (industry, pvp, pve, exploration etc..) there is one place where you can do it,it's called C1 to C3 wormhole space.You can go day tripping there on a single account and have fun,or if you have 2-3 account you can set up a station and have your own system.

Honestly I think your problem is that you think you'll get ganked every time you leave high sec,which simply isn't true.Sure,once in a while you will lose a ship...Well,guess what? We all do.Losing ships is what this game is all about,sometimes you are the one losing it,other times your opponents do.It's just a game,it doesn't matter if you lose your internet spaceship...just be sure to fly one that you can replace if it happens and go play in the sandbox with it.

I'm delicious.

Demica Diaz
SE-1
#56 - 2014-01-14 18:14:13 UTC
There is a lot of stuff you can do as solo player in EVE, and by solo I mean one account one character. But I agree that sometimes you feel limited. But I think that if game would be "OK" for solo players to do stuff that reqires group to accomplish then why would people group up. I do agree that EVE needs to have something more interesting for solo players to what we have now but I also think that if you chose play solo you should know from the start that there are some things in game that you cant possibly finish or experience.

Mostly I think that to be true solo player you need to have different playstyle. You play this game casually and it is just one game of many others you play. Then EVE does not "drain" you out and you feel like it is just boring chore. Thats what I have been doing past two years. Now if I would play EVE everyday and many hours per day then I cant see myself playing like I play today. EVE would become very repeditive and boring. Now I would play more of EVE if it had more and more interesting solo content but thats up to devs. My advice for present EVE online is that if you play many hours a day this game everyday then dont be solo player. Its going to drain you down.

I see that devs been giving some tools for solo play aswell, like those leeching units. So its not like they completely refuse to ignore solo play. Perhaps future isnt as gloomy as we think. Bear
Jounin Shinobi
The Scope
Gallente Federation
#57 - 2014-01-20 19:35:17 UTC
There are a lot of people justifying the problems with Eve's solo player experience, but no one is offering solutions. Yes, Eve is an online experience and that is fine, but there are times when a person does not want the multiplayer aspect. It is sometimes more fun to solo because you don't have to deal with coordination, whining from other players, etc. I understand what the original poster is saying, and I think CCP could make eve so much more appealing by developing solo play. Perhaps not in the aspects the poster mentioned, but getting outing hi sec without getting raped by a gang would be nice. If someone is on a lowsec mission, then make them "invisible" to other players in low or null unless that player engages another (i.e. Targets another player or a POS, etc). Develop a story mode or something that gives players a purpose. Develop unique items that can be gained only through solo play, instead of low and null sec that you can't even get to because they've already been blocked by other players. It really does rob someone from enjoying the whole aspect of eve, IMO.
Katia Echerie
The Tuskers
The Tuskers Co.
#58 - 2014-01-20 20:26:42 UTC
Ok, lets dicuss this again for the nth time.

As pretty much everyone has been saying this is not a game designed for solo activity. This is not to say that it is not possible, because it definitely is and I can totally attest to that. You have to think of this game differently in order to enjoy it as a solo activity.

My main activity is solo PvP. Its pretty much the most challenging gameplay EVE has to offer. You will get destroyed a lot of the time. I would say every single combat ship I undock will die, most of which die within 3 hours of me undocking them. At first that will sort of suck. Well it will suck completely, but there is where you start to learn that EVE has a realistic side to it. You cannot realistically expect to have a super advantage over any other player, after all everyone has the same tools at their disposal as all players are more or less equal. Once you realize that you will also realize that winning consistently while flying solo is going to take a lot more wits of your part.

You CAN be an ace combat pilot and put down a bunch of other pilots alone. It is entirely possible but it will take a clever approach. Don't expect to get into a ship, copy a fit off battleclinic and be able to kill gangs. Its like taking the same exact tool and expecting it to be better than another tool. And that is where EVE really shines for solo play. You will have to learn the trends in the area you expect to fly in. Learn the fits and ships that are popular and how people use them. From there you will be able to create a ship fit to counter popular enemies. Pretty soon you will be nearly unkillable in solo combat. Frankly there is nothing more satisfying then destroying half a gang alone or even forcing them to have to call reinforcements so they won't die while flying alone. Solo play in the game has nothing wrong with it. It is your conception of winning and losing that is skewed. Its not a bunch of killmails or killboard efficiency. Its the process of fighting unfair odds and putting up a fight where your opponents get off truly respecting you, whether you won or lost. The whole process of learning what works and what doesn't work is unrivaled in any game, and like any good game it will require time to acquire mastery of the tools.

That said, it is up to you, the paying consumer to decide whether you like it or not. EVE is sort of like beer. At first you won't quite get why people like it. Then the more you drink it the more you start liking it. Next thing you know you love it and with time you start to learn to identify the flavors of the ingredients used to make it.
Aya Shinomiya
Promethean Ascension
#59 - 2014-01-25 18:06:35 UTC  |  Edited by: Aya Shinomiya
Katia Echerie wrote:
Ok, lets dicuss this again for the nth time.

...


Yeah, but what you discribe is these arena fight think. But what is if player are not interested in buying and losing ships while fighting other players? Maybe some playes simply want to explore space, do there own things in their own ways and setting own goals instead of competing with other players. I mean for what purpose? To get a long kill list?

I have nothing against PvP. But these PvP arena or duel thing bother me. EVE lacks on a real breathing and living universe and mechanics for that. Yes, CCP wants to give the player the opportunity to do what they want. But ... I think this is not so good at all. They should implant some mechanics to give players a slight "push" in special directions they want. Hard to discribe. The EVE economy is good. The system of mining and industry works good and could even become more varied. But the others things are not so good worked out, in my eyes. CCP is known for going new ways. If they could develop the game in the direction that solo and multiplayer have the same possibilities they would attract more people. In every Sci Fi TV-show like Andromeda for example, there is always a couple of people acting alone in the universe. Bounty hunter or such things. Solo play offers a whole new universe of possibilities if the game has the right mechanics to allow them. In a fleet you need not to be so strong or have tactical knowledge. But alone you must develop whole new ways to survive. Tactics, maneuvers, fittings etc.. But EVE Online does not offer these possibilities so you are forced to play with others to do the exciting stuff, in most cases and solo play becomes boring with the time. I cannot do what you want in EVE.

I have many ideas for the game but CCP will not like them because they need to change existing mechanics. As example these corporation stuff. A corporation has a capitalistic purpose. To make money; minimize input, maximize output. What is a pirate corporation and why has it a CEO? Why is empress Jamyl CEO of the Sarum family? Corporations should be limited to industry and trade purposes. But it should be possible to found gangs. Bounty hunter gangs or pirate gangs.
The whole pirate mechanics need to be reworked in my eyes. And mechanics should be implanted to give criminals the chance to cover their identity while moving in high sec but it should also exists mechanics to uncover their real identity. So the border between low, null and high sec becomes blurred. It should exists special opportunities for pirates non-pirates can not have but criminals shoulds also be exclude of things. So it has its pro and cons to be a criminal. Maybe mechanics which prevent pirates from buying so much new ships because new ships are build in high sec mostly. But for that the pirates have their own stronger ships build only in null sec. The market should not be open for everyone. Criminals should pay higher prices and have not access to every weapon or module, especially not Navy Faction stuff. A station should decide whether criminals are welcome or not, which means can dock or not. Later when walking on stations becomes available you can implant whole new possibilities. In low sec there should be free harbors where everyone can buy stuff from high und null sec but no everything of both zones. But it should also exist priate and smuggler bases in low and null sec, where you can buy Pirate Faction stuff only. But you cannot buy these things in high sec. Of course someone with high security status cannot dock on pirate bases. And pirate ships are not welcome in high sec only if you have a special high security status, so the NPCs trust you.

Same for bounty hunting. It should exits more possibilities to hide for criminals. Nebulas, Asteroide fields, anomalies etc.. I like the imagination of hunting a criminal through the whole EVE universe, high and null sec, for month and years, maybe while he is smart and quick and escape every time. But in the end I create a trap and get him. I know there are very smart people like "Mitani" which use the existing mechanics in this way. I would like to see more of those guys and possibilities for them not only information wars.

These are these "push"-mechanics I mean. For every occupation in the game (miner, pirate, bounty hunter, mercenery, trader, smuggler, industrialist, explorer, spy and so on) it should exists an own mechanics and gameplay opportunities which makes these life interesting and varied. So very character in real life can use his or her features to play his or her own style or a whole other style. This would result in whole new contant into they game instead of just working on shiny new superficialities. So this PvP-arena or competion/duell stuff dies and the universe becomes more alive. The sandbox would become a second life. This is what I could imagine EVE Online needs to become. So solo player and group player have their opportunities to enjoy the game and maybe become a legendary pirate, bounty hunter or mogul or the second "Illusive Man/Mitani".

The problem is whithout these "push"-mechanics which lead the players on the ways they want the sandbox stays static, in my eyes. In real life you also have theses pushes which lead you on good or bad ways. Opportunities, choices, decisions, experiences and so on. EVE need more of that. A lot more.
FT Diomedes
The Graduates
#60 - 2014-01-25 18:59:47 UTC
Aya Shinomiya wrote:
Arthur Aihaken wrote:
Aya Shinomiya wrote:
And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.

Have you tried Faction Warfare? You can play it solo or in small groups. Plus you can make just obscene amounts of ISK running FW missions or PLEX'ing.


Not yet but it is on my radar. I always train all necessary skills to 4 and 5 first and than strengthen my cash flow (mining skills, barges, planetary interaction etc.) at home before I want to start the combat against real humans. To have a fighting chance. I have some mining skills to run at the moment and I save money for a Mackinow. Unfortunalty, I have no combat ship anymore. Roll


This is your problem. You are too risk-averse for Eve. What you need to do is this… get into a rookie ship. Go to the closest planet. Self-destruct it. Repeat a few dozen times. You will learn that every ship in Eve eventually explodes. It doesn't physically hurt you, the player behind the keyboard. Then, get into an implantless clone and buy a dozen T1 frigates. Ask some advice about how to fit them on the forums. Fit them accordingly with cheap gear. Go forth and try to get some kills. No ones cares if you lose a dozen frigates. Get used to losing ships. Get used to the pace of Eve. Learn to love that thrill of warping into the unknown, that twitch in your fingers as you try to finally get it right. If you get blobbed, so what! Who cares? Learn how to avoid the blobs. Learn how to warp at range and sucker someone into following you as you warp off at your chosen range to another point. Kill him before his friends arrive. If you die, you die. Get used to it.

Solo in Eve is hard. Learn the basics of Eve before you go out and get frustrated. Here is a big hint: the basics of Eve are not the SP you have, the ships you can fly. They are the game mechanics - the rules that apply to different security levels and parts of space. The aggression timers. Learn to use the metagame to your advantage - to look up potential opponents on the billboards before you engage.

Finally, I'd strongly suggest looking into Eve University or Agony Unleashed. You can learn a great deal from them. You might even make some friends and have some fun.

Otherwise, if you are not willing to take a risk in Eve, just get the **** out.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.