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which is the best marauder for highsec lv4 mission?

Author
Ioci
Bad Girl Posse
#21 - 2013-12-26 15:41:20 UTC
Bernie Nator wrote:
The one that makes you money is the best one.


This.

Make Marauder,
Sell Marauder.

Win.

R.I.P. Vile Rat

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#22 - 2013-12-26 16:09:31 UTC
Ishtanchuk Fazmarai wrote:
On the other hand, Marauders are performing so well, their ability to tank with T2 modules is so proficent, that the nerf hammer is assured. So enjoy them while they last.


I don't know. CCP just spent endless months agonizing over the new marauders. If they do get nerfed, it probably wouldn't be for a long time. Aside from BLOPS, they are pretty much the most skill-intensive subcaps in the game. Before the rebalance, you'd spend months skilling for something that was handily outclassed by pirate-faction BSs. Now they are finally good. Shouldn't they be that way?
Xavier Higdon
Science and Trade Institute
Caldari State
#23 - 2013-12-26 16:35:14 UTC
The problem with a CNR, and thus the reason to train for a Golem, is that you need to bling it out in order to hit that upper end mission running threshold. Fitting all those beautiful modules is quite expensive and makes you a huge target, where a Golem can tank missions without all of that extra ISK tacked on. They're expensive to begin with, but you can't loot a Golem from the wreck of a Golem so it's a bit safer to fly.
dexington
Caldari Provisions
Caldari State
#24 - 2013-12-26 16:40:32 UTC
If the tank gets nerfed there is no reason to fly marauders, when you consider the training time and price i think they seem fairly balanced.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Lady Zarrina
New Eden Browncoats
#25 - 2013-12-27 20:12:07 UTC
They definitely have a nice tank, but I am not sure they need a nerf. One should get a small reward for the time they spent training.

EVE: All about Flying Frisky and Making Iskie

Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#26 - 2013-12-28 01:26:34 UTC
Nevyn Auscent wrote:
Solomunio Kzenig wrote:
Remiel Pollard wrote:
Anything with drones, set to aggressive. And make sure you set up a mobile tractor unit for easy looting.


hrmm, I think you might want to be careful there, afaik the MTU can be accessed by anyone right? but if a ninja looter takes stuff from your MTU and your Drones are set to Aggressive your Drones will attack the ninja looter and you get flagged to them......

Close to the scam.
Only you can loot the MTU, but if a ninja looter attacks the MTU your drones on aggressive will attack them instead. Giving a limited engagement, meaning they can loot away in a T3 or HAC set up for PVP and then blow you happily when your drones are dumb.



please explain in detail the bold and underlined text..
Remiel Pollard
Aliastra
Gallente Federation
#27 - 2013-12-28 01:53:23 UTC
Solomunio Kzenig wrote:
Remiel Pollard wrote:
Anything with drones, set to aggressive. And make sure you set up a mobile tractor unit for easy looting.


hrmm, I think you might want to be careful there, afaik the MTU can be accessed by anyone right? but if a ninja looter takes stuff from your MTU and your Drones are set to Aggressive your Drones will attack the ninja looter and you get flagged to them......


I think you missed the point of my post.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Sabriz Adoudel
Move along there is nothing here
#28 - 2013-12-28 01:56:39 UTC
Ioci wrote:
Bernie Nator wrote:
The one that makes you money is the best one.


This.

Make Marauder,
Sell Marauder.

Win.



They actually aren't that profitable at the moment. I invested a few hundred million into Marauder BPCs and Marauder invention and I'm glad I didn't go further.

Building a Marauder from a Process decryptor and the base tech 2 components (things like Crystalline Carbonibe, Sylramic Fibers and the like) ties up about 9 production line days total and you only get ~150m profit. That's not terrible until you consider you are tying up a lot of capital too.

I support the New Order and CODE. alliance. www.minerbumping.com

Lady Naween
Ministry of War
Amarr Empire
#29 - 2013-12-28 03:55:41 UTC
drones do NOT attack someone just because they have looted your tractor beam or your wreck or your mission objective even if the looter called your mom a fattyfatfat.

drones will only attack if the looter decides to use an offensive module on you.
Jill Chastot
KarmaFleet
Goonswarm Federation
#30 - 2013-12-28 07:28:20 UTC
Lady Naween wrote:
drones do NOT attack someone just because they have looted your tractor beam or your wreck or your mission objective even if the looter called your mom a fattyfatfat.

drones will only attack if the looter decides to use an offensive module on you.


Wrong. Ask Marlona

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Fal Dara
Vortex Command Corporation
Power Legion
#31 - 2013-12-28 11:54:36 UTC
I can fly a Kronos, and a Golem, and have pretty good ties to people who use the other 2.

The weakness of the Golem is the time it will waste on trying to pummel frigates. Yes, you can use drones, but so can the other marauders. Yes, you can paint, but that doesnt help a lot on frigs if you use torps, and are really a wasted slot if you use cruise... So, they deal with frigates the most poorly of all the maruaders. Golem with torps gets to 80k range, with cruise, half a Sol. Tank is great, mine uses only a large booster, but has an emormous tank in bastion (1300 or so), and a full set of ballistics in the lows. No bling needed, like a CNR (CNR to do what you do in golem, costs 3 times more).

Kronos is just brutal. I have chosen to use blasters, and my fit gets them to 70km with falloff. It will kill frigs @ 100km with large neutrons, which is AWESOME. That finally sold the Kronos for me, because large rails have TERRIBLE damage, and TERRIBLE tracking, and should not ever be used in missions. I have tried rail fits, but found that i cant hit a frig inside 30k--witht he blasters, i can get them from 100 to 12k or so. The DPS isnt awesome, but i didnt fit it for that, it's made to have range and tracking. It blows through misisons faster than a golem, TBH, because it can pop most the frigates in a single 4.5 second volly.

Imho, the Kronos, in hands prepared to use blasters/tracking/tank, is better than the Golem.

The Golem is easier to use. I personally use an alt in a golem as back-up to the kronos.

The paladin, on the other hand, is much like the Kronos--just with a poorer damage type for most mission rats (in many angel mission, you will spend weeks trying to kill it all). It has, theoreticly, the same tank as a kronos (same slots, same bonii), but the lasers LAck the tracking large blasters do. This throws a kink into a few fits, if you're not using 2 trackign comps to boost it--you NEED 2 tracking comps to apply that dps as things get close. I know a man who thinks 3 is actually better (but he doesnt use a tracking enhancer--whereas i do onthe kronos, rahter than magstabs).

Kronos, imho, is maybe a few % better than a pally, in the end. The difference to the user probably wont be noticed, unless you're in a select few Angels missions.

The minmatar one, Vargur, needs a fit based mostly on tracking--SERIOUSLY, tracking is king for this ship. above and beyond the gyro's, fit for tracking. When this is done, imho, it's probably better at applying its DPS than the kronos. It also has a shield tank, which allows the great combonation of mids for tank, lows for gank--which only the golem can also do. Golem's missiles cant apply the damage to small targets like the turrets on the Vargur can...

Vargur better than Golem.
Kronos Better than Pally.
Kronos, pally, and vargur better than golem at dps application.
Golem easiest to use.

SO! imho, "Best" is a virtual tie between Kronos, Pally, and Vargur--with slight edges to Vargur and Kronos on occasion.

"Best" for ease of use, is Golem.


personal favorite, is Kronos.
Fal Dara
Vortex Command Corporation
Power Legion
#32 - 2013-12-28 12:06:29 UTC
aslo, anyone thinking bastioned marauders need a nerf....

1. they are SUPER easy to gank. They can almost instantly be probed out. Upon arrival, they are likley bastioned, which means if you didnt already have their fit scanned, you can there. Bastioned means, you can warp in your tornads/cattys/etc in and gank at will. Loot all the goodies.

2. they have REALLY low HP numbers as mission fits. most misisoners are fitting for dps and active tank--they DO NOT buffer. The kronos, for example, has about 10k total armor. with 30% explosive resist ... hit it while stationary, and get it before the 15 sec rep cycle, and it dies FAST. if it gets a rep cycle in, the 10k is 14k, and he's still dead. they are, as MISSION fits, made of paper. PAPER. this is their drawback.

3. missioners bling fit even when not needed, these things, unbastioned, will pop faster than a pirate BS any day.

4. The tank isnt OP, --it's active. it can easily be broken with pvp tools.

5 to be OP, they bastion, so they cant run. they're a big, giant, dumb target. you will ALWAYS be able to run away from them if it were used in pvp.

... i think, with their ease of being ganked, their low HP numbers as mission fit, the propensity to be loot pinata's, the tools pvprs have to break active tanks, and the big fat "KILL ME" sign that's created with bastion mod active... that they're actually SCARY to use, if you're not prepared to lose one.

they are OP in only one sense--active tanks.

the ALL have less dps than a pirate BS (CNR has more than golem, vidicator has more than kronos, etc etc)...

they have less useable HP than pirate BS's when outside of bastion...

they are the slowest BS's in the game... and they are prone to being frozen in place like deer in headlights...

they have plenty of downsides to make the ONE and ONLY thing they do well (active tank), worthy of being OP.

they do ONE thing well. NOTHING else.

how could they be op? it's a ship class. it's JUST for this. this is ALL it's doing well.

and did yous see the skill req's? they need it.
Lady Naween
Ministry of War
Amarr Empire
#33 - 2013-12-29 21:55:36 UTC
Jill Chastot wrote:
Lady Naween wrote:
drones do NOT attack someone just because they have looted your tractor beam or your wreck or your mission objective even if the looter called your mom a fattyfatfat.

drones will only attack if the looter decides to use an offensive module on you.


Wrong. Ask Marlona



I just tested this 5 times with varous safety settings and various drones. nope. my drones just sat there playing poker and didnt aggro the person that blew up my mobile tractor unit
Jill Chastot
KarmaFleet
Goonswarm Federation
#34 - 2013-12-29 21:57:24 UTC
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=23312&m=12&y=2013

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Lady Naween
Ministry of War
Amarr Empire
#35 - 2013-12-29 22:03:57 UTC
Jill Chastot wrote:
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=23312&m=12&y=2013


well all i am saying I havent got it to work. just did another 2 tests this time trying to mix sentry drones.. nope..

feel free to try it yourself. your drones wont aggro.

maybe marlona has found a specific case where ti does work.. i sure as hell cant
Nerf Burger
Doomheim
#36 - 2013-12-30 04:59:59 UTC
what is the fit on your golem?
ElQuirko
University of Caille
Gallente Federation
#37 - 2013-12-30 09:54:02 UTC  |  Edited by: ElQuirko
Diamond Collector wrote:
with the bastion module,a single pithum b-type shield booster and several tech-2 modules could give a 700+ tank ,which is enough for lv4 mission

Wait what? Only 700? What are you fitting, an extra-small pithum b-type? Seriously, you can get 4k dps shield tanks out of a paladin or kronos - golem should be on a whole other tier.

Dodixie > Hek

Diamond Collector
Republic University
Minmatar Republic
#38 - 2014-01-02 12:56:45 UTC
Nerf Burger wrote:
what is the fit on your golem?

gist C-type X-large shield booster with damage control
Slave A00073078
Northern Raven Reconnaissance Syndicate
#39 - 2014-01-02 13:12:54 UTC
At no point do you need a super large tank for missions, so most focus should be on dps. Double target paint on golem means everything dies.
Diamond Collector
Republic University
Minmatar Republic
#40 - 2014-01-02 13:16:22 UTC
Slave A00073078 wrote:
At no point do you need a super large tank for missions, so most focus should be on dps. Double target paint on golem means everything dies.

the point is you can get a large tank with very cheap module
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